Editing Custom Configuration Files
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Latest revision | Your text | ||
Line 379: | Line 379: | ||
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000) | eeInsnReplace(0x262608, 0xE4400000, 0xAC410000) | ||
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre> | eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre> | ||
====Castlevania: Curse of Darkness==== | ====Castlevania: Curse of Darkness==== | ||
Line 876: | Line 868: | ||
<pre> | <pre> | ||
#Fix for game being stuck | #Fix for game being stuck at main menu with selections moving very fast | ||
--fpu-no-clamping=1 | --fpu-no-clamping=1 | ||
#Speedhack | #Speedhack | ||
Line 970: | Line 962: | ||
#Fix for being stuck in Faerie land. | #Fix for being stuck in Faerie land. | ||
--fpu-accurate-range=0x00693f88,0x00693f88 | --fpu-accurate-range=0x00693f88,0x00693f88 | ||
</pre> | </pre> | ||
Line 996: | Line 970: | ||
#Slowdown fixes | #Slowdown fixes | ||
--vu1-di-bits=0 | --vu1-di-bits=0 | ||
--vu1-mpg-cycles= | --vu1-mpg-cycles=600 | ||
--ee-cycle-scalar=1.2 | |||
#Disable try to fix graphics if creating using ps2fpkg v0.6 | #Disable try to fix graphics if creating using ps2fpkg v0.6 | ||
</pre> | </pre> | ||
Line 1,054: | Line 1,030: | ||
<br>SLUS-20587 | <br>SLUS-20587 | ||
<pre> | <pre> | ||
#Fix for AI cop car | #Fix for AI cop car | ||
--cop2-accurate-addsub-range=0x4b8108,0x4b8408 | --cop2-accurate-addsub-range=0x4b8108,0x4b8408 | ||
#Speedhacks | #Speedhacks | ||
Line 1,235: | Line 1,211: | ||
</pre> | </pre> | ||
'''''LUA file''''' | '''''LUA file''''' | ||
<pre> | <pre> | ||
Line 1,243: | Line 1,218: | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
apiRequest( | apiRequest(2.2) | ||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
Line 1,255: | Line 1,230: | ||
end | end | ||
emuObj.AddVsyncHook(patcher) | emuObj.AddVsyncHook(patcher) | ||
</pre> | </pre> | ||
Line 2,653: | Line 2,611: | ||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu0-no-clamping=0 | --vu0-no-clamping=0 | ||
# | #Optional Clamping | ||
--fpu-no-clamping=0 | |||
#Speedup | |||
--vu1-di-bits=0 | |||
#underclocking the animation offsets | |||
--ee-hook=0x0028A808,AdvanceClock,,500 | |||
--ee-hook=0x0028A574,AdvanceClock,,500 | |||
--ee-hook=0x0028A4F4,AdvanceClock,,500 | |||
--ee-hook=0x0028A4E4,AdvanceClock,,500 | |||
--ee-hook=0x0028A6EC,AdvanceClock,,500 | |||
--ee-hook=0x0028A460,AdvanceClock,,500 | |||
--ee-hook=0x0028A278,AdvanceClock,,500 | --ee-hook=0x0028A278,AdvanceClock,,500 | ||
--ee-hook=0x0028A410,AdvanceClock,,500 | |||
--ee-hook=0x0028A288,AdvanceClock,,500 | |||
--ee-hook=0x0028A294,AdvanceClock,,500 | |||
--ee-hook=0x0028A4A0,AdvanceClock,,500 | |||
--ee-hook=0x0028A36C,AdvanceClock,,500 | |||
--ee-hook=0x0028A6BC,AdvanceClock,,500 | |||
--ee-hook=0x0028A488,AdvanceClock,,500 | |||
--ee-hook=0x0028A65C,AdvanceClock,,500 | |||
--ee-hook=0x0028A68C,AdvanceClock,,500 | |||
--ee-hook=0x0028A6D4,AdvanceClock,,500 | |||
--ee-hook=0x0028A6A4,AdvanceClock,,500 | |||
--ee-hook=0x0028A5D4,AdvanceClock,,500 | --ee-hook=0x0028A5D4,AdvanceClock,,500 | ||
</pre><br>'''LUA''' | </pre><br>'''LUA''' | ||
Line 3,471: | Line 3,450: | ||
<br>'''''CLI''''' | <br>'''''CLI''''' | ||
<pre> | <pre> | ||
#Speedhacks | #Speedhacks + Clamping | ||
--vu1-di-bits=0 | --vu1-di-bits=0 | ||
--vu1-mpg-cycles= | --vu1-const-prop=1 | ||
--vu1-mpg-cycles=800 | |||
-- | --ee-cycle-scalar=1.2 | ||
#Jakv2 Emu Used | #Jakv2 Emu Used | ||
</pre> | </pre> | ||
Line 3,571: | Line 3,550: | ||
#Fix for graphical glitches.</pre> | #Fix for graphical glitches.</pre> | ||
====Sword of | ====Sword of etheria==== | ||
'''CLI''' | '''CLI''' | ||
<br>All versions | <br>All versions | ||
<pre> | <pre> | ||
# | #Fix for game's graphics being missing And game crashing | ||
--vu-custom-min-max=0 | --vu-custom-min-max=0 | ||
#Jakv2 emu used | #Jakv2 emu used | ||
Line 4,249: | Line 4,228: | ||
#Fix for texture glitches</pre> | #Fix for texture glitches</pre> | ||
====X-Files - Resist or Serve==== | ====X-Files - Resist or Serve==== | ||
Line 4,344: | Line 4,308: | ||
</pre> | </pre> | ||
==== Yu-Gi-Oh! Capsule Monsters Colosseum==== | ==== Yu-Gi-Oh! Capsule Monsters Colosseum==== | ||
Line 4,799: | Line 4,749: | ||
</pre> | </pre> | ||
====Batman | ====Batman begins==== | ||
NTSC | NTSC | ||
<pre> | <pre> | ||
00409BF8 0000001E | |||
</pre> | |||
====Genji dawn of the samurai==== | |||
<br>NTSC | |||
<pre> | |||
002F876C | |||
</pre> | </pre> | ||
====Bee movie==== | ====Bee movie==== | ||
NTSC | NTSC | ||
Line 4,861: | Line 4,807: | ||
</pre> | </pre> | ||
====Ratchet | ====Ratchet and Clank: Up Your Arsenal==== | ||
<br> | <br>SCUS97353 | ||
<pre> | <pre> | ||
-- 23.07.2023 Added debug stuff that should print in klog. | |||
-- | -- This should help us figure out why patch fail. | ||
-- | |||
apiRequest(1.0) | |||
apiRequest(1.0) | |||
local em = getEmuObject() | local em = getEmuObject() | ||
local ee = getEEObject() | local ee = getEEObject() | ||
Line 5,091: | Line 4,953: | ||
ee.AddHook(0x13B3D8, 0x0000202D, patcher) | ee.AddHook(0x13B3D8, 0x0000202D, patcher) | ||
em.AddVsyncHook(delayer) | em.AddVsyncHook(delayer) | ||
</pre> | </pre> | ||
Line 5,455: | Line 4,992: | ||
<br>NTSC | <br>NTSC | ||
<pre> | <pre> | ||
--vu-xgkick-delay=9 | |||
</pre> | </pre> | ||