Editing Custom Configuration Files
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Latest revision | Your text | ||
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<pre> | <pre> | ||
#Fix for game being stuck | #Fix for game being stuck at main menu with selections moving very fast | ||
--fpu-no-clamping=1 | --fpu-no-clamping=1 | ||
#Speedhack | #Speedhack | ||
Line 1,038: | Line 1,038: | ||
<br>SLUS-20587 | <br>SLUS-20587 | ||
<pre> | <pre> | ||
#Fix for AI cop car | #Fix for AI cop car | ||
--cop2-accurate-addsub-range=0x4b8108,0x4b8408 | --cop2-accurate-addsub-range=0x4b8108,0x4b8408 | ||
#Speedhacks | #Speedhacks | ||
Line 4,837: | Line 4,837: | ||
--gs-use-mipmap=1 | --gs-use-mipmap=1 | ||
--gs-kernel-cl="mipmap" | --gs-kernel-cl="mipmap" | ||
--gs-kernel-cl-up=" | --gs-kernel-cl-up="up2x2simple" | ||
#Fix VU0 sync (raise or lower it as convenient) | #Fix VU0 sync (raise or lower it as convenient) | ||
--ee-hook=0x000FF904,AdvanceClock,,395 | --ee-hook=0x000FF904,AdvanceClock,,395 | ||
Line 4,889: | Line 4,889: | ||
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | ||
eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | ||
--Physics | --Physics (Camera, glove weapon, and gravity, but not ledge-hanging) | ||
eeObj.WriteMem32(0x000FFADC, 0x3C032401) | eeObj.WriteMem32(0x000FFADC, 0x3C032401) | ||
eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | ||
Line 5,070: | Line 5,070: | ||
--gs-use-mipmap=1 | --gs-use-mipmap=1 | ||
--gs-kernel-cl="mipmap" | --gs-kernel-cl="mipmap" | ||
--gs-kernel-cl-up=" | --gs-kernel-cl-up="up2x2simple" | ||
#Fix VU0 sync (raise or lower it as convenient) | #Fix VU0 sync (raise or lower it as convenient) | ||
--ee-hook=0x000FF904,AdvanceClock,,395 | --ee-hook=0x000FF904,AdvanceClock,,395 | ||
Line 5,120: | Line 5,120: | ||
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | ||
eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | ||
--Physics | --Physics (Camera, glove weapon, and gravity) | ||
eeObj.WriteMem32(0x000FFADC, 0x3C032401) | eeObj.WriteMem32(0x000FFADC, 0x3C032401) | ||
eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | ||
Line 5,151: | Line 5,151: | ||
--gs-use-mipmap=1 | --gs-use-mipmap=1 | ||
--gs-kernel-cl="mipmap" | --gs-kernel-cl="mipmap" | ||
--gs-kernel-cl-up=" | --gs-kernel-cl-up="up2x2simple" | ||
#Fix VU0 sync (raise or lower it as convenient) | #Fix VU0 sync (raise or lower it as convenient) | ||
--ee-hook=0x000FF904,AdvanceClock,,395 | --ee-hook=0x000FF904,AdvanceClock,,395 | ||
Line 5,202: | Line 5,202: | ||
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | ||
eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | ||
--Physics | --Physics (Camera, glove weapon, and gravity. Boxes still not fixed) | ||
eeObj.WriteMem32(0x000FFADC, 0x3C032401) | eeObj.WriteMem32(0x000FFADC, 0x3C032401) | ||
eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | ||
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800 | eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800 | ||
eeObj.WriteMem32(0x000FFAEC, | eeObj.WriteMem32(0x000FFAEC, 0xAC832263) -- (camera) | ||
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon) | eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon) | ||
--Ret | --Ret | ||
Line 5,223: | Line 5,223: | ||
emuObj.AddVsyncHook(patcher) | emuObj.AddVsyncHook(patcher) | ||
</pre> | </pre> | ||
Line 5,315: | Line 5,233: | ||
--gs-use-mipmap=1 | --gs-use-mipmap=1 | ||
--gs-kernel-cl="mipmap" | --gs-kernel-cl="mipmap" | ||
--gs-kernel-cl-up=" | --gs-kernel-cl-up="up2x2simple" | ||
#Fix VU0 sync (raise or lower it as convenient) | #Fix VU0 sync (raise or lower it as convenient) | ||
--ee-hook=0x000FF904,AdvanceClock,,385 | --ee-hook=0x000FF904,AdvanceClock,,385 | ||
Line 5,367: | Line 5,285: | ||
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | ||
eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | ||
--Physics | --Physics (Camera, and gravity. Boxes and glove weapon still not fixed) | ||
eeObj.WriteMem32(0x000FFADC, 0x3C032401) | eeObj.WriteMem32(0x000FFADC, 0x3C032401) | ||
eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | eeObj.WriteMem32(0x000FFAE0, 0x346300E0) |