Editing Custom Configuration Files

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Line 379: Line 379:
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
====Cabela's Dangerous Hunts====
<br>CLI
<br>All
<pre>
#Sps fix
--vu1-no-clamping=0
</pre>


====Castlevania: Curse of Darkness====
====Castlevania: Curse of Darkness====
Line 876: Line 868:


<pre>
<pre>
#Fix for game being stuck with flickering, immovable main menu items.
#Fix for game being stuck at main menu with selections moving very fast
--fpu-no-clamping=1
--fpu-no-clamping=1
#Speedhack
#Speedhack
Line 1,038: Line 1,030:
<br>SLUS-20587
<br>SLUS-20587
<pre>
<pre>
#Fix for AI cop car (00422D18 to 00423018 on PCSX2?)
#Fix for AI cop car
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
#Speedhacks
#Speedhacks
Line 3,458: Line 3,450:
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>
#Speedhacks
#Speedhacks + Clamping
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=850
--vu1-const-prop=1
#Fix for flickering Spyro shadow
--vu1-mpg-cycles=800
--gs-use-clut-merge=1
--ee-cycle-scalar=1.2
#Jakv2 Emu Used
#Jakv2 Emu Used
</pre>
</pre>
Line 4,236: Line 4,228:


#Fix for texture glitches</pre>
#Fix for texture glitches</pre>
====World Series of Poker - Tournament of Champions====
<br>LUA
<br>SLUS-21491
<br>Emu: War of the monsters
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
eeObj.WriteMem32(0x0036A180, 0x0)
end
emuObj.AddVsyncHook(patcher)
</pre>


====X-Files - Resist or Serve====
====X-Files - Resist or Serve====
Line 4,837: Line 4,814:
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
#Fix VU0 sync
--ee-hook=0x000FF904,AdvanceClock,,395
--ee-hook=0x000FF904,AdvanceClock,,400
</pre>
</pre>


Line 4,889: Line 4,866:
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity, but not ledge-hanging)
--Physics (Camera, glove weapon, and gravity)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC831214) --(gravity) 48418800
eeObj.WriteMem32(0x000FFAE4, 0xAC831214) -- 48418800
eeObj.WriteMem32(0x000FFAE8, 0xAC831D00)
eeObj.WriteMem32(0x000FFAEC, 0xAC83223C)
eeObj.WriteMem32(0x000FFAF0, 0xAC83306C)
eeObj.WriteMem32(0x000FFAF4, 0xAC834638)
eeObj.WriteMem32(0x000FFAF8, 0xAC834B44)
--Ret
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
Line 5,070: Line 5,052:
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
#Fix VU0 sync
--ee-hook=0x000FF904,AdvanceClock,,395
--ee-hook=0x000FF904,AdvanceClock,,400
</pre>
</pre>
<br>Author: Scalerize
<br>Author: Scalerize
Line 5,120: Line 5,102:
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity)
--Physics (Camera, glove weapon, and gravity)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311E4) --gravity
eeObj.WriteMem32(0x000FFAE4, 0xAC8311E4)
eeObj.WriteMem32(0x000FFAF0, 0xAC833F64) --camera, glove weapon
eeObj.WriteMem32(0x000FFAE8, 0xAC831D40)
eeObj.WriteMem32(0x000FFAEC, 0xAC832244)
eeObj.WriteMem32(0x000FFAF0, 0xAC833F64)
--Ret
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
Line 5,151: Line 5,135:
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
#Fix VU0 sync
--ee-hook=0x000FF904,AdvanceClock,,395
--ee-hook=0x000FF904,AdvanceClock,,400
</pre>
</pre>


Line 5,202: Line 5,186:
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity. Boxes still not fixed)
--Physics (Camera, glove weapon, and gravity. Boxes still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- 48418800
eeObj.WriteMem32(0x000FFAEC, 0xAC832264) -- (camera)
eeObj.WriteMem32(0x000FFAE8, 0xAC831D50)
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon)
eeObj.WriteMem32(0x000FFAEC, 0xAC832263)
eeObj.WriteMem32(0x000FFAF0, 0xAC832F64)
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24)
--Ret
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
Line 5,223: Line 5,209:
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)


</pre>
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCES-51607
<pre>
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF918,AdvanceClock,,386
</pre>
<br>'''LUA'''
<br>SCES-51607
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Initial jmp
eeObj.WriteMem32(0x0011B1AC, 0x0C03FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B000F)
eeObj.WriteMem32(0x000FFA04, 0x377BFA00)
eeObj.WriteMem32(0x000FFA08, 0xAF62FFFC)
eeObj.WriteMem32(0x000FFA0C, 0xAF63FFF8)
eeObj.WriteMem32(0x000FFA10, 0xAF64FFF4)
eeObj.WriteMem32(0x000FFA14, 0x3C020C03)
eeObj.WriteMem32(0x000FFA18, 0x3442FE53)
eeObj.WriteMem32(0x000FFA1C, 0x8F63FFE8)
eeObj.WriteMem32(0x000FFA20, 0x246305E0)
eeObj.WriteMem32(0x000FFA24, 0x8C630000)
eeObj.WriteMem32(0x000FFA28, 0x1062FFDF)
--Create variable and start the patcher
eeObj.WriteMem32(0x000FFA2C, 0x3C027829)
eeObj.WriteMem32(0x000FFA30, 0x34420010)
eeObj.WriteMem32(0x000FFA34, 0x3C030010)
eeObj.WriteMem32(0x000FFA38, 0x8C640000)
eeObj.WriteMem32(0x000FFA3C, 0x10820003)
eeObj.WriteMem32(0x000FFA44, 0x24630004)
eeObj.WriteMem32(0x000FFA48, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA50, 0xAF63FFE8)
--VI01 patcher
eeObj.WriteMem32(0x000FFA54, 0x3C020C03)
eeObj.WriteMem32(0x000FFA58, 0x3442FE50)
eeObj.WriteMem32(0x000FFA5C, 0xAC620158)
eeObj.WriteMem32(0x000FFA60, 0xAC620298)
eeObj.WriteMem32(0x000FFA64, 0xAC6203F0)
eeObj.WriteMem32(0x000FFA68, 0xAC620530)
eeObj.WriteMem32(0x000FFA6C, 0xAC620688)
eeObj.WriteMem32(0x000FFA70, 0xAC6207C8)
--VI02 patcher
eeObj.WriteMem32(0x000FFA74, 0x3C020C03)
eeObj.WriteMem32(0x000FFA78, 0x3442FE53)
eeObj.WriteMem32(0x000FFA7C, 0xAC6201F8)
eeObj.WriteMem32(0x000FFA80, 0xAC620348)
eeObj.WriteMem32(0x000FFA84, 0xAC620490)
eeObj.WriteMem32(0x000FFA88, 0xAC6205E0)
--Physics
eeObj.WriteMem32(0x000FFA8C, 0x3C022401)
eeObj.WriteMem32(0x000FFA90, 0x344200E0)
eeObj.WriteMem32(0x000FFA94, 0xAC621290) -- (gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FF9A8, 0x8F62FFFC)
eeObj.WriteMem32(0x000FF9AC, 0x8F63FFF8)
eeObj.WriteMem32(0x000FF9B0, 0x8F64FFF4)
eeObj.WriteMem32(0x000FF9BC, 0x241B0000)
eeObj.WriteMem32(0x000FF9C0, 0x08047D78)
--B to ret
eeObj.WriteMem32(0x000FFABC, 0x1000FFBA)
-- CTC2 cmnds
eeObj.WriteMem32(0x000FF928, 0x03E00008)
eeObj.WriteMem32(0x000FF92C, 0x241F0000)
eeObj.WriteMem32(0x000FF940, 0x48C00800)
eeObj.WriteMem32(0x000FF944, 0x1000FFF4)
eeObj.WriteMem32(0x000FF94C, 0x48C01000)
eeObj.WriteMem32(0x000FF950, 0x1000FFF1)
end
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


Line 5,315: Line 5,219:
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
#Fix VU0 sync
--ee-hook=0x000FF904,AdvanceClock,,385
--ee-hook=0x000FF904,AdvanceClock,,400
</pre>
</pre>


Line 5,367: Line 5,271:
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, and gravity. Boxes and glove weapon still not fixed)
--Physics (Camera, and gravity. Boxes and glove weapon still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311B0) -- 48418800 (gravity)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311B0) -- 48418800
eeObj.WriteMem32(0x000FFAE8, 0xAC831EFC)
eeObj.WriteMem32(0x000FFAEC, 0xAC8324B0)
eeObj.WriteMem32(0x000FFAF0, 0xAC833108)
eeObj.WriteMem32(0x000FFAF4, 0xAC833FA8)
--Ret
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
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