Editing Custom Configuration Files

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:




=Custom Configuration Files=
====18 Wheeler - American Pro Trucker====
====18 Wheeler - American Pro Trucker====
<br>NTSC
<br>NTSC
Line 44: Line 43:
--math.random() + math.random(1, 99)
--math.random() + math.random(1, 99)
</pre>
</pre>
====24 The Game====
====24 The Game====
'''''CLI'''''
'''''CLI'''''
Line 379: Line 377:
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
====Cabela's Dangerous Hunts====
<br>CLI
<br>All
<pre>
#Sps fix
--vu1-no-clamping=0
</pre>


====Castlevania: Curse of Darkness====
====Castlevania: Curse of Darkness====
Line 876: Line 866:


<pre>
<pre>
#Fix for game being stuck with flickering, immovable main menu items.
#Fix for game being stuck at main menu with selections moving very fast
--fpu-no-clamping=1
--fpu-no-clamping=1
#Speedhack
#Speedhack
Line 1,032: Line 1,022:


# Emu used = Primal
# Emu used = Primal
</pre>
====Driv3r====
'''CLI'''
<br>SLUS-20587
<pre>
#Fix for AI cop car (00422D18 to 00423018 on PCSX2?)
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
#Speedhacks
--vu1-di-bits=0
--vu1-mpg-cycles=2700
--ee-cycle-scalar=1.1
#Graphical fixes
--gs-flush-ad-xyz=always
--gs-use-mipmap=1
--gs-use-clut-merge=1
--gs-kernel-cl-up="up2x2simple"
</pre>
</pre>


Line 1,088: Line 1,061:


#Missing textures fix</pre>
#Missing textures fix</pre>
====Fifa 2011====
<br>CLI
<br>PAL
<pre>
#Performance & crash fix
--ee-cycle-scalar=2.5
#More performance
--vu1-mpg-cycles=6000
--vu1-di-bits=0
#Screen roughness fix
--gs-fieldswap-delay=254
#Vertical bars upscaling graphical glitch fix
--gs-kernel-cl-up="fantavision"
#RECVX emu was used.
</pre>


====Fire Pro Wrestling Z™®====
====Fire Pro Wrestling Z™®====
Line 1,757: Line 1,714:


====Jaws Unleashed====
====Jaws Unleashed====
Config #1
<br>#Forbidden siren V2 emu used.
<br>'''CLI'''
<pre>
#Crash fix
--vu-xgkick-delay=2
#Speedhacks
--vu1-di-bits=0
--ee-cycle-scalar=1.2
--vu1-mpg-cycles=200
</pre>
<br>Config #2
<br>'''''LUA file'''''
<br>'''''LUA file'''''


Line 3,458: Line 3,402:
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>
#Speedhacks
#Speedhacks + Clamping
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=850
--vu1-const-prop=1
#Fix for flickering Spyro shadow
--vu1-mpg-cycles=800
--gs-use-clut-merge=1
--ee-cycle-scalar=1.2
#Jakv2 Emu Used
#Jakv2 Emu Used
</pre>
</pre>
Line 4,050: Line 3,994:
-- Urban Reign NTSC (SLUS-21209)  
-- Urban Reign NTSC (SLUS-21209)  
-- Multitap fix by Kozarovv
-- Multitap fix by Kozarovv
-- Cheats from GameHacking.org
-- ported to PS4 by Stayhye
-- ported to PS4 by Stayhye
-- emu used=kof98um
-- emu used=kof98um
Line 4,068: Line 4,013:


local WS = function()
local WS = function()
--Unlock Free Mode by MadCatz
eeObj.WriteMem32(0x00946634,0x00010001)
-- Init first mtap
-- Init first mtap
eeObj.WriteMem32(0x12BA88,0x24040000)
eeObj.WriteMem32(0x12BA88,0x24040000)
Line 4,079: Line 4,026:
eeObj.WriteMem32(0x0ffc1c,0x24030070)
eeObj.WriteMem32(0x0ffc1c,0x24030070)
eeObj.WriteMem32(0x3172ec,0x0803ff00)
eeObj.WriteMem32(0x3172ec,0x0803ff00)
--Unlock Challenge Mode by MadCatz
eeObj.WriteMem32(0x00946636,0x00010001)


emuObj.ThrottleMax()
--Unlock All Weapons by MadCatz
end
eeObj.WriteMem32(0x20274774,0x24030001)
eeObj.WriteMem32(0x2027477C,0xA443000E)
--Brad Hawk by Code Master
eeObj.WriteMem32(0x0094668E,0x00010001)


emuObj.AddVsyncHook(WS)
--Glen by Code Master
eeObj.WriteMem32(0x00946694,0x00010001)


emuObj.SetGsTitleFix( "globalSet",  "reserved", { workLoadThreshold = 100000} )
--Torque by Code Master
emuObj.SetGsTitleFix( "globalSet",  "reserved", { waveThreshold = 90000} )
eeObj.WriteMem32(0x00946696,0x00010001)
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { } )


</pre>
--Rod by Code Master
eeObj.WriteMem32(0x00946698,0x00010001)


====Valkyrie Profile 2: Silmeria====
--Seth by Code Master
'''''CLI'''''
eeObj.WriteMem32(0x0094669A,0x00010001)


<br>All versions
--Nas-Tiii by Code Master
eeObj.WriteMem32(0x0094669C,0x00010001)
 
--Em Cee by Code Master
eeObj.WriteMem32(0x0094669E,0x00010001)
 
--Real Deal by Code Master
eeObj.WriteMem32(0x009466A0,0x00010001)


<pre>
--Ty by Code Master
#emu used Star Ocean 3 for black screen upon leaving town and corrupted world map
eeObj.WriteMem32(0x009466A2,0x00010001)
--gs-progressive=1
--vu-hack-triace=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
</pre>


'''''LUA file'''''
--Miguel by Code Master
<br>SLUS_21452
eeObj.WriteMem32(0x009466A4,0x00010001)
<pre>--Proper Widescreen and No ghosting
--Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52
apiRequest(1.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()


local code_check = eeObj.ReadMem16(0x37984C)
--Ramon by Code Master
if code_check == 0x0800 then
eeObj.WriteMem32(0x009466A6,0x00010001)
eeObj.WriteMem32(0x37984C,0x0803FC00)
end


eeObj.WriteMem32(0x000FF000, 0x3C043F40)
--Jose by Code Master
eeObj.WriteMem32(0x000FF004, 0x44840800)
eeObj.WriteMem32(0x009466A8,0x00010001)
eeObj.WriteMem32(0x000FF008, 0x46000802)
eeObj.WriteMem32(0x000FF00C, 0x080DE615)
eeObj.WriteMem32(0x000FF010, 0xC66100C8)
--No ghosting in battle
eeObj.WriteMem32(0x0035FA38, 0x46001030)
end
emuObj.AddVsyncHook(patcher)
</pre>


====Vampire: Darkstalkers Collection====
--Emilio by Code Master
ALL
eeObj.WriteMem32(0x009466AA,0x00010001)
<br>CLI
<pre>--gs-motion-factor=50
--host-audio-latency=0.01
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-h2l-list-opt=1
--gs-h2l-accurate-hash=1
#Fix for performance issues. PS4 Pro required for full speed.</pre>


====Van Helsing====
--Kadonashi by Code Master
ALL
eeObj.WriteMem32(0x009466AC,0x00010001)
<br>CLI
 
<pre>
--Reggie by Code Master
--gs-uprender=2x2
eeObj.WriteMem32(0x009466AE,0x00010001)
--gs-upscale=edgesmooth
 
--gs-kernel-cl="h2lpool"
--Zach by Code Master
--gs-kernel-cl-up="h2lpool2x2"
eeObj.WriteMem32(0x009466B0,0x00010001)
--gs-adaptive-frameskip=1
 
--cdvd-sector-read-cycles=2000
--Colin by Code Master
--gs-progressive=1
eeObj.WriteMem32(0x009466B2,0x00010001)


#--vu0-di-bits=0
--Jake by Code Master
#--vu1-di-bits=0
eeObj.WriteMem32(0x009466B4,0x00010001)


--vu1-mpg-cycles=358
--Tong Yoon by Code Master
eeObj.WriteMem32(0x009466B6,0x00010001)


--ee-cycle-scalar=2.8
--Grimm by Code Master
--iop-cycle-scalar=0.9
eeObj.WriteMem32(0x009466B8,0x00010001)


--vif1-instant-xfer=0</pre>
--BK by Code Master
<br>'''LUA'''
eeObj.WriteMem32(0x009466BA,0x00010001)
<pre>
-- Van Helsing (SLUS-20738)
-- Wide screen patch 16:9 by paul_met
-- ported to PS4 Lua by Stayhye
-- emu used=jakx v2


apiRequest(2.2)
--Grave Digga' by Code Master
eeObj.WriteMem32(0x009466BC,0x00010001)


local gpr    = require("ee-gpr-alias")
--Bones by Code Master
eeObj.WriteMem32(0x009466BE,0x00010001)


local emuObj = getEmuObject()
--Booma by Code Master
local eeObj = getEEObject()
eeObj.WriteMem32(0x009466C0,0x00010001)
local gsObj = getGsObject()
local eeOverlay = eeObj.getOverlayObject()
local iopObj        = getIOPObject()
   


emuObj.SetDisplayAspectWide()
--Busta by Code Master
gsObj.SetDeinterlaceShift(1)  
eeObj.WriteMem32(0x009466C2,0x00010001)


local WS = function()
--Spider by Code Master
--16:9
eeObj.WriteMem32(0x009466C4,0x00010001)
eeObj.WriteMem32(0x002E7FA0,0x3FE38E38)
--Access All Cheats by GameMasterZer0
eeObj.WriteMem32(0x2019FFB0,0x24100001)


--Pain Killah by Code Master
eeObj.WriteMem32(0x009466C6,0x00010001)


--Dwayne by Code Master
eeObj.WriteMem32(0x009466C8,0x00010001)


emuObj.ThrottleMax()
--Dwayne 2? by Code Master
end
eeObj.WriteMem32(0x009466CA,0x00010001)


emuObj.AddVsyncHook(WS)
--Shun Ying Lee by Code Master
</pre>
eeObj.WriteMem32(0x009466CC,0x00010001)


====Wallace & Gromit in Project Zoo====
--GD-05 by Code Master
'''CLI'''
eeObj.WriteMem32(0x009466CE,0x00010001)
<br>All Versions
 
<pre>
--DR-88 by Code Master
--gs-uprender=2x2
eeObj.WriteMem32(0x009466D0,0x00010001)
--gs-upscale=EdgeSmooth
--gs-progressive=1
--gs-force-bilinear=1
--cdvd-sector-read-cycles=2000
--force-frame-blend=1
--vif1-instant-xfer=0
--vu0-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=800
--ee-cycle-scalar=1.5
</pre>


====Whiplash====
--FK-71 by Code Master
All versions
eeObj.WriteMem32(0x009466D2,0x00010001)
<br>CLI
<pre>--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-use-mipmap=1
#Fix for texture glitches</pre>


====WinBack: Covert Operations====
--PT-22 by Code Master
All versions
eeObj.WriteMem32(0x009466D4,0x00010001)
<br>CLI
<pre>--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1


#Fix for texture glitches</pre>
--Bain by Code Master
====World Series of Poker - Tournament of Champions====
eeObj.WriteMem32(0x009466D6,0x00010001)
<br>LUA
<br>SLUS-21491
<br>Emu: War of the monsters
<pre>
apiRequest(0.1)


local eeObj = getEEObject()
--Cooper by Code Master
local emuObj = getEmuObject()
eeObj.WriteMem32(0x009466D8,0x00010001)


local patcher = function()
--Anderson by Code Master
eeObj.WriteMem32(0x0036A180, 0x0)
eeObj.WriteMem32(0x009466DA,0x00010001)
end
emuObj.AddVsyncHook(patcher)
</pre>


====X-Files - Resist or Serve====
--Taylor by Code Master
<br>'''''CLI'''''
eeObj.WriteMem32(0x009466DC,0x00010001)
<pre>--gs-uprender=2x2
 
--gs-upscale=EdgeSmooth
--Chris by Code Master
--gs-adaptive-frameskip=1
eeObj.WriteMem32(0x009466DE,0x00010001)


--vu0-no-clamping=0
--Park by Code Master
--vu1-no-clamping=0
eeObj.WriteMem32(0x009466E0,0x00010001)


--cdvd-sector-read-cycles=3000
--Alex by Code Master
eeObj.WriteMem32(0x009466E2,0x00010001)


#emu used=jak tpl v1
--McKinzie by Code Master
</pre>
eeObj.WriteMem32(0x009466E4,0x00010001)


==== X-Men Legends====
--Napalm 99 by Code Master
'''CLI'''
eeObj.WriteMem32(0x009466E6,0x00010001)
<br>All versions
<pre>
--gs-uprender=2x2
--gs-upscale=motionvector
--gs-optimize-30fps=1
--cdvd-sector-read-cycles=2000
--vu-custom-min-max=0
--vu1-di-bits=0
--vu0-di-bits=0
--vu1-opt-vf00=2
--vu0-opt-vf00=2
--vu1-injection=1
--vu1=jit-sync
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--vu0-jr-cache-policy=newprog
--vu0-jalr-cache-policy=newprog


--Golem by Code Master
eeObj.WriteMem32(0x009466E8,0x00010001)


--ee-cycle-scalar=1.5
--Riki by Code Master
</pre>
eeObj.WriteMem32(0x009466EA,0x00010001)
'''LUA'''
<br>NTSC only
<pre>
-- X-Men™ Legends®
-- ported to PS4 Lua by Stayhye
-- emu used=jakx v2


apiRequest(2.2)
--Masa by Code Master
eeObj.WriteMem32(0x009466EC,0x00010001)


local gpr      = require("ee-gpr-alias")
--Hiro by Code Master
local emuObj      = getEmuObject()
eeObj.WriteMem32(0x009466EE,0x00010001)
local eeObj      = getEEObject()
local gsObj      = getGsObject()
local eeOverlay    = eeObj.getOverlayObject()
local iopObj  = getIOPObject()


emuObj.PadSetLightBar(0, 10,50,145)
--Ryuji by Code Master
emuObj.SetDisplayAspectWide()
eeObj.WriteMem32(0x009466F0,0x00010001)
gsObj.SetDeinterlaceShift(0)
 
--Ye Wei by Code Master
eeObj.WriteMem32(0x009466F2,0x00010001)
 
--Sha Ying by Code Master
eeObj.WriteMem32(0x009466F4,0x00010001)
 
--Yan Jun by Code Master
eeObj.WriteMem32(0x009466F6,0x00010001)
 
--Shinkai by Code Master
eeObj.WriteMem32(0x009466F8,0x00010001)
 
--Lin Fong Lee by Code Master
eeObj.WriteMem32(0x009466FA,0x00010001)
 
--Bordin by Code Master
eeObj.WriteMem32(0x009466FC,0x00010001)
 
--Lilian by Code Master
eeObj.WriteMem32(0x009466FE,0x00010001)
 
--Kelly by Code Master
eeObj.WriteMem32(0x00946700,0x00010001)
 
--Vera Ross by Code Master
eeObj.WriteMem32(0x00946702,0x00010001)
 
--Paul Phoenix by Code Master
eeObj.WriteMem32(0x00946704,0x00010001)
 
--Marshall Law by Code Master
eeObj.WriteMem32(0x00946706,0x00010001)


local WS = function()
--KG by Code Master
--eeObj.WriteMem32(0x005cc888,0x3c023f34)
eeObj.WriteMem32(0x00946718,0x00010001)
eeObj.WriteMem32(0x20720920,0x3FE147AE)  --In-game width widescreen 16:9
eeObj.WriteMem32(0x2072094c,0x3F000000)  --Fonts Width
eeObj.WriteMem32(0x20720950,0x3F000000)  --Fonts Height
eeObj.WriteMem32(0x20720958,0x3F8CCCCD)  --HUD & Menu Height
--eeObj.WriteMem32(0x20720954,0x3FA00000)  --HUD & Menu Width
eeObj.WriteMem32(0x20D85448,0x3F666666) --HUD Height
eeObj.WriteMem32(0x20D85430,0x3F59999A)  --HUD Width


eeObj.Vu1MpgCycles(3450)
emuObj.ThrottleMax()
emuObj.ThrottleMax()
end
end
Line 4,332: Line 4,223:
</pre>
</pre>


==== Yu-Gi-Oh! Capsule Monsters Colosseum====
====Valkyrie Profile 2: Silmeria====
All
'''''CLI'''''
<br>CLI
 
<pre>
<br>All versions
#Fix for freeze. RECVX emu is required.
--vu1=jit-sync
</pre>


====Zatch Bell! Mamodo Battles™====
NTSC/U
<br>CLI
<pre>
<pre>
#Graphical glitches fix
#emu used Star Ocean 3 for black screen upon leaving town and corrupted world map
--gs-progressive=1
--vu-hack-triace=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="mipmap2x2"
--gs-use-mipmap=1
</pre>
#Clamping, also for graphics
 
--vu0-no-clamping=0
'''''LUA file'''''
--vu1-no-clamping=0
<br>SLUS_21452
#likely unnecessary commands
<pre>--Proper Widescreen and No ghosting
--vu0-clamp-results=1
--Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52
--vu1-clamp-results=1
apiRequest(1.0)
--cop2-no-clamping=0
local eeObj = getEEObject()
--cop2-clamp-results=1
local emuObj = getEmuObject()
--fpu-no-clamping=0
local patcher = function()
--fpu-clamp-results=1


#Jak Emu used*</pre>
local code_check = eeObj.ReadMem16(0x37984C)
if code_check == 0x0800 then
eeObj.WriteMem32(0x37984C,0x0803FC00)
end


====Zombie Hunters 2====
eeObj.WriteMem32(0x000FF000, 0x3C043F40)
'''CLI'''
eeObj.WriteMem32(0x000FF004, 0x44840800)
<br>All versions
eeObj.WriteMem32(0x000FF008, 0x46000802)
<pre>
eeObj.WriteMem32(0x000FF00C, 0x080DE615)
#Speedhacks
eeObj.WriteMem32(0x000FF010, 0xC66100C8)
--vu1-di-bits=0
--No ghosting in battle
--ee-cycle-scalar=1.2
eeObj.WriteMem32(0x0035FA38, 0x46001030)
--vu1-mpg-cycles=150
end
#Graphics clean up
emuObj.AddVsyncHook(patcher)
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"
--vu1-no-clamping=0
</pre>
</pre>


====Zombie Zone====
====Vampire: Darkstalkers Collection====
'''CLI'''
ALL
<br>All versions
<br>CLI
<pre>
<pre>--gs-motion-factor=50
#Speedhacks
--host-audio-latency=0.01
--vu1-di-bits=0
--gs-kernel-cl="h2lpool"
--ee-cycle-scalar=1.2
--gs-kernel-cl-up="h2lpool2x2"
--vu1-mpg-cycles=150
--gs-h2l-list-opt=1
#Graphics clean up
--gs-h2l-accurate-hash=1
--gs-use-clut-merge=1
#Fix for performance issues. PS4 Pro required for full speed.</pre>
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"
</pre>


====Coraline====
====Van Helsing====
'''CLI'''
ALL
<br>All versions
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-upscale=edgesmooth
--gs-use-mipmap=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="h2lpool2x2"
--gs-scanout-offsetx=27
--gs-adaptive-frameskip=1
--gs-scanout-offsety=27
--safe-area-min=0.9
--cdvd-sector-read-cycles=2000
--cdvd-sector-read-cycles=2000
</pre>
--gs-progressive=1
'''LUA'''
 
<br>PAL
#--vu0-di-bits=0
<pre>
#--vu1-di-bits=0
-- Coraline
 
-- emu used=KOF 98
--vu1-mpg-cycles=358


apiRequest(1.0
--ee-cycle-scalar=2.8
--iop-cycle-scalar=0.9


local gpr = require("ee-gpr-alias")
--vif1-instant-xfer=0</pre>
<br>'''LUA'''
<pre>
-- Van Helsing (SLUS-20738)
-- Wide screen patch 16:9 by paul_met
-- ported to PS4 Lua by Stayhye
-- emu used=jakx v2


local eeObj  = getEEObject()
apiRequest(2.2)
local emuObj = getEmuObject()


local patcher = function()
local gpr    = require("ee-gpr-alias")


--Widescreen hack
local emuObj = getEmuObject()
--Gameplay 16:9
local eeObj = getEEObject()
--eeObj.WriteMem32(0x0026432C,0x3C014440) --3C014480 (Increases hor. axis)
local gsObj = getGsObject()
local eeOverlay = eeObj.getOverlayObject()
local iopObj        = getIOPObject()
   


--Render fix
emuObj.SetDisplayAspectWide()
eeObj.WriteMem32(0x001A6548,0x3C013C2E) --3C013C0E
gsObj.SetDeinterlaceShift(1)  


--Get rid of black bar
local WS = function()
eeObj.WriteMem32(0x00225ea8,0x3c014000) --3c014299
--16:9
eeObj.WriteMem32(0x00225eac,0x00000000) --3421999a
eeObj.WriteMem32(0x002E7FA0,0x3FE38E38)  
--Access All Cheats by GameMasterZer0
eeObj.WriteMem32(0x2019FFB0,0x24100001)


eeObj.WriteMem32(0x002644ec,0x3c014440) -- hor fov


local pad_bits = emuObj.GetPad()
local UP      = pad_bits &  0x0010
local DOWN    = pad_bits &  0x0040
local LEFT    = pad_bits &  0x0080
local RIGHT    = pad_bits &  0x0020
local Triangle = pad_bits &  0x1000
local Cross    = pad_bits &  0x4000
local Square  = pad_bits &  0x8000
local Circle  = pad_bits &  0x2000
local L1      = pad_bits &  0x0400
local L2      = pad_bits &  0x0100
local L3      = pad_bits &  0x0002
local R1      = pad_bits &  0x0800
local R2      = pad_bits &  0x0200
local R3      = pad_bits &  0x0004
local Select  = pad_bits &  0x0001
local Start    = pad_bits &  0x0008
if (R1 ~= 0 and LEFT ~= 0) then --L3 Normal Screen
  eeObj.WriteMem32(0x0026432C,0x3C014480) -- original value
end
if (R1 ~= 0 and RIGHT ~= 0) then --R3 Widescreen Screen
  eeObj.WriteMem32(0x0026432C,0x3C014440) --3C014480 (Increases hor. axis)
end


emuObj.ThrottleMax()
emuObj.ThrottleMax()
end
end


emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(WS)
</pre>
</pre>


====Total Overdose====
====Wallace & Gromit in Project Zoo====
'''CLI'''
'''CLI'''
<br>All versions
<br>All Versions
<pre>
<pre>
--host-display-mode=16:9
--gs-uprender=2x2
--host-vsync=1
--gs-upscale=EdgeSmooth
--gs-optimize=60fps
--gs-progressive=1
--gs-force-bilinear=1
--cdvd-sector-read-cycles=2000
--cdvd-sector-read-cycles=2000
--ps2-lang=system
--force-frame-blend=1
 
--vif1-instant-xfer=0
--gs-progressive=1
--vu0-di-bits=0
--gs-motion-factor=50
--vu1-di-bits=0
--vu1-mpg-cycles=800
--ee-cycle-scalar=1.5
</pre>
 
====Whiplash====
All versions
<br>CLI
<pre>--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-use-mipmap=1
#Fix for texture glitches</pre>
 
====WinBack: Covert Operations====
All versions
<br>CLI
<pre>--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
 
#Fix for texture glitches</pre>
 
====X-Files - Resist or Serve====
<br>'''''CLI'''''
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1


--vu0-no-clamping=0
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0


--gs-ignore-rect-correction=1
--cdvd-sector-read-cycles=3000


#ADK Damashii Emu used
#emu used=jak tpl v1
</pre>
</pre>


'''LUA'''
==== X-Men Legends====
<br>PAL - SLES53492
'''CLI'''
<br>All versions
<pre>
<pre>
-- Total Overdose (E)(SLES-53492)
--gs-uprender=2x2
-- emu used=ADK
--gs-upscale=motionvector
--gs-optimize-30fps=1
--cdvd-sector-read-cycles=2000
--vu-custom-min-max=0
--vu1-di-bits=0
--vu0-di-bits=0
--vu1-opt-vf00=2
--vu0-opt-vf00=2
--vu1-injection=1
--vu1=jit-sync
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--vu0-jr-cache-policy=newprog
--vu0-jalr-cache-policy=newprog


apiRequest(1.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()


local patcher = function()
--ee-cycle-scalar=1.5
--Widescreen hack 16:9
</pre>
'''LUA'''
<br>NTSC only
<pre>
-- X-Men™ Legends®
-- ported to PS4 Lua by Stayhye
-- emu used=jakx v2


--00 00 80 3F 83 F9 22 3F DB 0F C9 3F 00 00 00 BF
apiRequest(2.2)
eeObj.WriteMem32(0x20692A2C,0x3F47AE14) -- Zoom


--00 00 80 3F 00 00 00 00 00 00 00 00 2F 00 00 00
local gpr      = require("ee-gpr-alias")
eeObj.WriteMem32(0x206C64C4,0x3F400000) -- Vert fov
local emuObj      = getEmuObject()
end
local eeObj      = getEEObject()
local gsObj      = getGsObject()
local eeOverlay    = eeObj.getOverlayObject()
local iopObj  = getIOPObject()


emuObj.AddVsyncHook(patcher)
emuObj.PadSetLightBar(0, 10,50,145)
emuObj.SetDisplayAspectWide()
gsObj.SetDeinterlaceShift(0)


emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
local WS = function()
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=2 } )
--eeObj.WriteMem32(0x005cc888,0x3c023f34)
eeObj.WriteMem32(0x20720920,0x3FE147AE)  --In-game width widescreen 16:9
eeObj.WriteMem32(0x2072094c,0x3F000000)  --Fonts Width
eeObj.WriteMem32(0x20720950,0x3F000000)  --Fonts Height
eeObj.WriteMem32(0x20720958,0x3F8CCCCD)  --HUD & Menu Height
--eeObj.WriteMem32(0x20720954,0x3FA00000)  --HUD & Menu Width
eeObj.WriteMem32(0x20D85448,0x3F666666)  --HUD Height
eeObj.WriteMem32(0x20D85430,0x3F59999A)  --HUD Width
 
eeObj.Vu1MpgCycles(3450)
emuObj.ThrottleMax()
end
 
emuObj.AddVsyncHook(WS)
 
emuObj.SetGsTitleFix( "globalSet", "reserved", { workLoadThreshold = 100000} )
emuObj.SetGsTitleFix( "globalSet", "reserved", { waveThreshold = 90000} )
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { } )


emuObj.SetGsTitleFix( "forceSimpleFetch",  "reserved", {psm=0} )
emuObj.SetGsTitleFix( "fetchFromCurrBuff", "reserved", {psm=0} )
</pre>
</pre>


====Dark Summit====
==== Yu-Gi-Oh! Capsule Monsters Colosseum====
'''CLI'''
All
<br>All versions
<br>CLI
<pre>
<pre>--vu1=jit-sync
--host-display-mode=16:9
--force-pal-60hz=1


# Fahrenheit Emu used
#MTVU Incompatibilty, Fix for Black Screen, RECVX Emu Needed
</pre>
</pre>


'''LUA'''
====Zatch Bell! Mamodo Battles™====
<br>PAL - SLES50575
NTSC/U
<br>CLI
<pre>
<pre>
-- Dark Summit (PAL)
#Graphical glitches fix
-- emu used=Fahrenheit
--gs-kernel-cl="mipmap"
apiRequest(1.2)    -- request version 0.1 API. Calling apiRequest() is mandatory.
--gs-kernel-cl-up="mipmap2x2"
 
--gs-use-mipmap=1
local emuObj = getEmuObject()
#Clamping, also for graphics
local eeObj  = getEEObject()
--vu0-no-clamping=0
--vu1-no-clamping=0
#likely unnecessary commands
--vu0-clamp-results=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-results=1
--fpu-no-clamping=0
--fpu-clamp-results=1


local WS = function()
#Jak Emu used*</pre>


--Widescreen hack 16:9
====Zombie Hunters 2====
 
--X-Fov
--02000446 280100ae 42080546
eeObj.WriteMem32(0x003d37d0,0x08030000)
 
eeObj.WriteMem32(0x000c0000,0x46040002)
eeObj.WriteMem32(0x000c0004,0x3c013f40)
eeObj.WriteMem32(0x000c0008,0x00000000)
eeObj.WriteMem32(0x000c000c,0x4481f000)
eeObj.WriteMem32(0x000c0010,0x461e0002)
eeObj.WriteMem32(0x000c0014,0x080f4df5)
 
--Render fix
--003f013c 00a88144 0000b07f
eeObj.WriteMem32(0x0036444c,0x3c013f2b) --3c013f00
 
emuObj.ThrottleMax()
 
end
 
emuObj.AddVsyncHook(WS)
</pre>
 
====Nightshade====
'''CLI'''
'''CLI'''
<P>
<br>All versions
ALL versions
<pre>
<pre>
--host-display-mode=16:9
#Speedhacks
--gs-vert-precision=8
--vu1-di-bits=0
--force-frame-blend=1
--ee-cycle-scalar=1.2
--vu1-mpg-cycles=150
#Graphics clean up
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"
--vu1-no-clamping=0
</pre>
</pre>
'''LUA'''
 
<br>NTSC - SLUS20810
====Zombie Zone====
'''CLI'''
<br>All versions
<pre>
<pre>
-- Nightshade (SLUS-20810)
#Speedhacks
-- Total Repair by nifengyuexia
--vu1-di-bits=0
-- emu used=jak v2
--ee-cycle-scalar=1.2
--vu1-mpg-cycles=150
#Graphics clean up
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"
</pre>


apiRequest(1.0)
====Coraline====
 
'''CLI'''
local eeObj = getEEObject()
<br>All versions
local emuObj = getEmuObject()
<pre>
local patcher = function()
--gs-uprender=2x2
 
--gs-upscale=EdgeSmooth
--Disable the fade-in effect to fix framerate drops caused by excessive enemies
--gs-use-mipmap=1
eeObj.WriteMem32(0x1d1048,0x1000000f)
--gs-kernel-cl-up="mipmap2x2"
 
--gs-scanout-offsetx=27
--Disable shadows to fix square bugs around characters
--gs-scanout-offsety=27
eeObj.WriteMem32(0x322060,0x03e00008)
--safe-area-min=0.9
eeObj.WriteMem32(0x322064,0x00000000)
--cdvd-sector-read-cycles=2000
 
--Disable haze effect to fix charged attack frame rate drop
eeObj.WriteMem32(0x30f3f4,0x00000000)
 
end
emuObj.AddVsyncHook(patcher)
</pre>
</pre>
'''LUA'''
'''LUA'''
<br>PAL - SLES52238
<br>PAL
<pre>
<pre>
-- Nightshade(SLES-52238)
-- Coraline
-- Total Repair by nifengyuexia
-- emu used=KOF 98
-- emu used=jak v2
 
apiRequest(1.0) 


apiRequest(1.0)
local gpr = require("ee-gpr-alias")


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
local patcher = function()
local patcher = function()


--Disable the fade-in effect to fix framerate drops caused by excessive enemies
--Widescreen hack
eeObj.WriteMem32(0x1d1f38,0x1000000f)
--Gameplay 16:9
--eeObj.WriteMem32(0x0026432C,0x3C014440) --3C014480 (Increases hor. axis)


--Disable shadows to fix square bugs around characters
--Render fix
eeObj.WriteMem32(0x326370,0x03e00008)
eeObj.WriteMem32(0x001A6548,0x3C013C2E) --3C013C0E
eeObj.WriteMem32(0x326374,0x00000000)


--Disable haze effect to fix charged attack frame rate drop
--Get rid of black bar
eeObj.WriteMem32(0x3135f4,0x00000000)
eeObj.WriteMem32(0x00225ea8,0x3c014000) --3c014299
eeObj.WriteMem32(0x00225eac,0x00000000) --3421999a


end
eeObj.WriteMem32(0x002644ec,0x3c014440) -- hor fov
emuObj.AddVsyncHook(patcher)
</pre>


====Kunoichi====
local pad_bits = emuObj.GetPad()
<br>NTSC-J
<br>SLAJ-25031
<br>'''LUA'''
<pre>
-- Kunoichi(SLAJ-25031)
-- Total Repair by nifengyuexia
-- emu used=jak v2


apiRequest(1.0)
local UP      = pad_bits &  0x0010
local DOWN    = pad_bits &  0x0040
local LEFT    = pad_bits &  0x0080
local RIGHT    = pad_bits &  0x0020
local Triangle = pad_bits &  0x1000
local Cross    = pad_bits &  0x4000
local Square  = pad_bits &  0x8000
local Circle  = pad_bits &  0x2000
local L1      = pad_bits &  0x0400
local L2      = pad_bits &  0x0100
local L3      = pad_bits &  0x0002
local R1      = pad_bits &  0x0800
local R2      = pad_bits &  0x0200
local R3      = pad_bits &  0x0004
local Select  = pad_bits &  0x0001
local Start    = pad_bits &  0x0008


local eeObj = getEEObject()
if (R1 ~= 0 and LEFT ~= 0) then --L3 Normal Screen
local emuObj = getEmuObject()
  eeObj.WriteMem32(0x0026432C,0x3C014480) -- original value
local patcher = function()
end


--Disable the fade-in effect to fix framerate drops caused by excessive enemies
if (R1 ~= 0 and RIGHT ~= 0) then --R3 Widescreen Screen
eeObj.WriteMem32(0x1d10f8,0x1000000f)
  eeObj.WriteMem32(0x0026432C,0x3C014440) --3C014480 (Increases hor. axis)
end


--Disable shadows to fix square bugs around characters
emuObj.ThrottleMax()
eeObj.WriteMem32(0x324450,0x03e00008)
eeObj.WriteMem32(0x324454,0x00000000)


--Disable haze effect to fix charged attack frame rate drop
end
eeObj.WriteMem32(0x3117f4,0x00000000)


end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>
<br>'''LUA'''
 
<br>NTSC-J
====Total Overdose====
<br>SLPM-65447
'''CLI'''
<br>All versions
<pre>
--host-display-mode=16:9
--host-vsync=1
--gs-optimize=60fps
--cdvd-sector-read-cycles=2000
--ps2-lang=system
 
--gs-progressive=1
--gs-motion-factor=50
 
--vu0-no-clamping=0
--vu1-no-clamping=0
 
--gs-ignore-rect-correction=1
 
#ADK Damashii Emu used
</pre>
 
'''LUA'''
<br>PAL - SLES53492
<pre>
<pre>
-- Kunoichi(SLPM-65447)
-- Total Overdose (E)(SLES-53492)
-- Total Repair by nifengyuexia
-- emu used=ADK
-- emu used=jak v2


apiRequest(1.0)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
local patcher = function()
local patcher = function()
--Widescreen hack 16:9


--Disable the fade-in effect to fix framerate drops caused by excessive enemies
--00 00 80 3F 83 F9 22 3F DB 0F C9 3F 00 00 00 BF
eeObj.WriteMem32(0x1d1058,0x1000000f)
eeObj.WriteMem32(0x20692A2C,0x3F47AE14) -- Zoom


--Disable shadows to fix square bugs around characters
--00 00 80 3F 00 00 00 00 00 00 00 00 2F 00 00 00
eeObj.WriteMem32(0x321c70,0x03e00008)
eeObj.WriteMem32(0x206C64C4,0x3F400000) -- Vert fov
eeObj.WriteMem32(0x321c74,0x00000000)
 
--Disable haze effect to fix charged attack frame rate drop
eeObj.WriteMem32(0x30f004,0x00000000)
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>


====Jak and Daxter: The Lost Frontier====
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
'''CLI'''
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=2 } )
<P>
ALL versions
<pre>
--vu1-di-bits=0
--vu0-di-bits=1
--gs-optimize=60fps


# Emu used = Red Dead Revolver
emuObj.SetGsTitleFix( "forceSimpleFetch",  "reserved", {psm=0} )
emuObj.SetGsTitleFix( "fetchFromCurrBuff", "reserved", {psm=0} )
</pre>
</pre>


====Sled Storm====
====Dark Summit====
<P>
'''CLI'''
ALL versions
<br>All versions
<pre>
<pre>
--cdvd-sector-read-cycles=2000
--host-display-mode=16:9
--vu0-no-clamping=0
--force-pal-60hz=1
--vu1-no-clamping=0
--host-gamepads=2


# Emu used = Rogue v1
# Fahrenheit Emu used
</pre>
</pre>


=Global Configurations=
'''LUA'''
<pre>Configurations made for more than one game for a specific purpose</pre>
<br>PAL - SLES50575
 
==SkipMpegHack (FMV skip)==
'''''LUA file'''''
<br>
All games using standard sceMpeg decoder will have their fmvs disabled by this patch.
<pre>
<pre>
apiRequest(1.0)
-- Dark Summit (PAL)
eeObj  = getEEObject()
-- emu used=Fahrenheit
emuObj = getEmuObject()
apiRequest(1.2)   -- request version 0.1 API. Calling apiRequest() is mandatory.


local addr  = 0x100008
local emuObj = getEmuObject()
local skipMpeg = function()
local eeObj = getEEObject()
    while(addr < 0x1000000)
    do
        if eeObj.ReadMem32(addr) == 0x8c830040 then
            if eeObj.ReadMem32(addr + 4) == 0x03e00008 then
                if eeObj.ReadMem32(addr + 8) == 0x8c620000 then
                    eeObj.WriteMem32(addr + 8, 0x24020001)
                    break
                else
                    addr = addr + 4
                end
            else
                addr = addr + 4
            end
        else
            addr = addr + 4
        end
    end
end


emuObj.AddEntryPointHook(skipMpeg)
local WS = function()
--We should remove that hook, but we never really hit entry point again.
--emuObj.RemoveEntryPointHook(skipMpeg)
</pre>


=Incomplete configurations=
--Widescreen hack 16:9
<pre>This is a list of unsuccessful, or incomplete configurations, along with information that might help others in the future.
A place for research and sharing useful info.</pre>


--X-Fov
--02000446 280100ae 42080546
eeObj.WriteMem32(0x003d37d0,0x08030000)


====Dragon ball z budokai tenkaichi====
eeObj.WriteMem32(0x000c0000,0x46040002)
'''LUA'''
eeObj.WriteMem32(0x000c0004,0x3c013f40)
<br>NTSC
eeObj.WriteMem32(0x000c0008,0x00000000)
eeObj.WriteMem32(0x000c000c,0x4481f000)
eeObj.WriteMem32(0x000c0010,0x461e0002)
eeObj.WriteMem32(0x000c0014,0x080f4df5)


Things go wrong somewhere around 0x001137A8
--Render fix
<pre>
--003f013c 00a88144 0000b07f
apiRequest(0.1)
eeObj.WriteMem32(0x0036444c,0x3c013f2b) --3c013f00


--untested
emuObj.ThrottleMax()
local eeObj = getEEObject()
local emuObj = getEmuObject()


local patcher = function()
eeObj.WriteMem32(0x0011A54C, 0x24020000)
eeObj.WriteMem32(0x0018D944, 0x24020000)
eeObj.WriteMem32(0x0018D4CC, 0x24020000)
end
end
emuObj.AddVsyncHook(patcher)
</pre>
====Dynasty Warriors 5 - Empires====
<br>PAL
<pre>
001428CC


-00142910
emuObj.AddVsyncHook(WS)
</pre>
</pre>


====Batman begins====
====Nightshade====
NTSC
'''CLI'''
<P>
ALL versions
<pre>
<pre>
00409BF8 0000001E
--host-display-mode=16:9
--gs-vert-precision=8
--force-frame-blend=1
</pre>
</pre>
 
'''LUA'''
====Genji dawn of the samurai====
<br>NTSC - SLUS20810
<br>NTSC
<pre>
<pre>
002F876C
-- Nightshade (SLUS-20810)
</pre>
-- Total Repair by nifengyuexia
====Bee movie====
-- emu used=jak v2
NTSC
<br>CLI
<br>NTSC
<br>Redfaction
<pre>
--ee-context-switch-cycles=16000
--assert-path1-ad=1
--gs-kernel-cl-up="up2x2simple"
</pre>


====Hitman - Blood Money====
apiRequest(1.0)
NTSC
<br>LUA
<pre>
apiRequest(0.1)


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
--Exhibits a strange DMA issue
local patcher = function()
local patcher = function()
eeObj.WriteMem32(0x0028B554, 0x240F0000)
eeObj.WriteMem32(0x0028B4B0, 0x240F0000)
end
emuObj.AddVsyncHook(patcher)
</pre>


====The Simpsons====
--Disable the fade-in effect to fix framerate drops caused by excessive enemies
<pre>
eeObj.WriteMem32(0x1d1048,0x1000000f)
--vu1-no-clamping=0
 
</pre>
--Disable shadows to fix square bugs around characters
eeObj.WriteMem32(0x322060,0x03e00008)
eeObj.WriteMem32(0x322064,0x00000000)


--Disable haze effect to fix charged attack frame rate drop
eeObj.WriteMem32(0x30f3f4,0x00000000)


====Tenchu - Fatal Shadows====
end
<br>NTSC
emuObj.AddVsyncHook(patcher)
<br>Destroy all humans v1
<pre>
#Removes most elements of graphical corruption
--vif1-instant-xfer=0
</pre>
</pre>
'''LUA'''
<br>PAL - SLES52238
<pre>
<pre>
apiRequest(0.1)
-- Nightshade(SLES-52238)
-- Not the best solution, but it works.
-- Total Repair by nifengyuexia
eeInsnReplace(0x001023E0, 0xAE020000, 0x0)
-- emu used=jak v2
-- The graphical issues start somewhere in this function 0x00134B10
</pre>


====Ratchet 4 - Deadlocked====
apiRequest(1.0)
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
 
<br>'''LUA'''
<br>SCUS-97465
<br>Author:Scalerize
<pre>
apiRequest(0.1)


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
local patcher = function()
local patcher = function()
--jmp
eeObj.WriteMem32(0x0012710C, 0x0803FE80)


--Check if patcher's needed
--Disable the fade-in effect to fix framerate drops caused by excessive enemies
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x1d1f38,0x1000000f)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x08049C44)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity, but not ledge-hanging)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC831214) --(gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x08049C44)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)


--Disable shadows to fix square bugs around characters
eeObj.WriteMem32(0x326370,0x03e00008)
eeObj.WriteMem32(0x326374,0x00000000)
--Disable haze effect to fix charged attack frame rate drop
eeObj.WriteMem32(0x3135f4,0x00000000)


end
emuObj.AddVsyncHook(patcher)
</pre>
</pre>
 
'''LUA'''
====Ratchet and Clank 3: Up Your Arsenal====
<br>Kunoichi
 
<br>NTSC-J SLAJ-25031
<br>SCUS97353
<br>Author: Kozarovv
<br>LUA
<pre>
<pre>
-- 23.07.2023 Added debug stuff that should print in klog.
-- Kunoichi(SLAJ-25031)
-- This should help us figure out why patch fail.
-- Total Repair by nifengyuexia
-- emu used=jak v2


apiRequest(1.0)
apiRequest(1.0)
local em  = getEmuObject()
local ee  = getEEObject()
local patcher = function()
   
    print("CONFIG: Entering patcher!")
    local base = -1
    local addr = -1
    --local spmp = -1
   
    -- Check for SP/MP, not working yet. Only SP supported.
    --spmp = ee.ReadMem32(0x13B3D8)
    --if spmp == 0x0000202d then
    --    addr = 0x13B3D8
    --else
    --    addr = 0x13B3D8
    --end
    -- Search for base.
    addr = 0x13B3D8
    while addr < 0x1000000
    do
        if ee.ReadMem32(addr) == 0x8c810014 then
            if ee.ReadMem32(addr + 4) == 0x3c067000 then
                if ee.ReadMem32(addr + 8) == 0x7cdf1ff0 then
                    base = addr
                    break
                else
                    addr = addr + 4
                end
            else
                addr = addr + 4
            end
        else
            addr = addr + 4
        end
    end
   
    -- Shouldn't be the case.
    if base == -1 then
        print("CONFIG: Base not found!")
        return
    end
    print(string.format("CONFIG: Base = %08x", base))
    -- Patch ctc2 instances.
    ee.WriteMem32(base + 0x490, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x5e0, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x728, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x878, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x9c0, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0xb18, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x3f0, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0x530, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0x688, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0x7c8, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0x920, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0xa60, 0x0C03FF00) -- ctc2        $zero, vi1
    -- preserve ra
    ee.WriteMem32(base + 0x22c, 0xACDF1FF4)
    -- restore ra
    ee.WriteMem32(base + 0xcac, 0x8CDF1FF4)
    -- lq --> lw
    ee.WriteMem32(base + 0xd6c, 0x8c3f1ff0)
    -- delay vcall by few cycles
    ee.WriteMem32(base + 0x33c, 0x241C0020) -- modify to burn ee cycles after vcallms
    ee.WriteMem32(base + 0x340, 0x141CFFFF)
    ee.WriteMem32(base + 0x344, 0x279CFFFF)
    print("CONFIG: Dynamic patches applied!")
end
local delayer = function()
   
    local check = ee.ReadMem32(0x000ffc00)
    if check ~= 0xfcd91ff8 then
        print("CONFIG: Applying static patches!")
    end
   
    -- loop vi1
    ee.WriteMem32(0x000ffc00, 0xfcd91ff8)
    ee.WriteMem32(0x000ffc04, 0x24190080) -- modify to burn ee cycles before ctc2
    ee.WriteMem32(0x000ffc08, 0x1419ffff)
    ee.WriteMem32(0x000ffc0c, 0x2739ffff)
    ee.WriteMem32(0x000ffc10, 0x48c00800)
    ee.WriteMem32(0x000ffc14, 0x24190020) -- modify to burn ee cycles after ctc2
    ee.WriteMem32(0x000ffc18, 0x1419ffff)
    ee.WriteMem32(0x000ffc1c, 0x2739ffff)
    ee.WriteMem32(0x000ffc20, 0x03e00008)
    ee.WriteMem32(0x000ffc24, 0xdcd91ff8)
   
    -- loop vi2
    ee.WriteMem32(0x000ffc30, 0xfcd91ff8)
    ee.WriteMem32(0x000ffc34, 0x24190080) -- modify to burn ee cycles before ctc2
    ee.WriteMem32(0x000ffc38, 0x1419ffff)
    ee.WriteMem32(0x000ffc3c, 0x2739ffff)
    ee.WriteMem32(0x000ffc40, 0x48c01000)
    ee.WriteMem32(0x000ffc44, 0x24190020) -- modify to burn ee cycles after ctc2
    ee.WriteMem32(0x000ffc48, 0x1419ffff)
    ee.WriteMem32(0x000ffc4c, 0x2739ffff)
    ee.WriteMem32(0x000ffc50, 0x03e00008)
    ee.WriteMem32(0x000ffc54, 0xdcd91ff8)
   
    -- This static patch is required because game don't use level loader to load main menu.
    local new_game = ee.ReadMem32(0x3D58B8)
    local check2  = ee.ReadMem32(0x3D5D48)
    if new_game == 0x8c810014 and check2 ~= 0x0C03FF0C then
        print("CONFIG: Applying static patch for new game!")
        ee.WriteMem32(0x3D5D48, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D5E98, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D5FE0, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D6130, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D6278, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D63D0, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D5CA8, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D5DE8, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D5F40, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D6080, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D61D8, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D6318, 0x0C03FF00) -- ctc2        $zero, vi1
       
        -- preserve ra
        ee.WriteMem32(0x3D5AE4, 0xACDF1FF4)
        -- restore ra
        ee.WriteMem32(0x3D6564, 0x8CDF1FF4)
        -- lq --> lw
        ee.WriteMem32(0x3D6624, 0x8c3f1ff0)
        -- vcall
        ee.WriteMem32(0x3D5BF4, 0x241C0020) -- modify to burn ee cycles after vcallms
        ee.WriteMem32(0x3D5BF8, 0x141CFFFF)
        ee.WriteMem32(0x3D5BFC, 0x279CFFFF)
    end
end
-- hook right after level loader, ideally this should be hook inside loader...
ee.AddHook(0x13B3D8, 0x0000202D, patcher)
em.AddVsyncHook(delayer)
</pre>
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>Author: '''Scalerize'''
<br>SCUS-97353
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
<br>Author: Scalerize
<br>LUA
<pre>
apiRequest(0.1)


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
local patcher = function()
local patcher = function()
--jmp
eeObj.WriteMem32(0x0011F38C, 0x0803FE80)


--Check if patcher's needed
--Disable the fade-in effect to fix framerate drops caused by excessive enemies
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x1d10f8,0x1000000f)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x08047CE4)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311E4) --gravity
eeObj.WriteMem32(0x000FFAF0, 0xAC833F64) --camera, glove weapon
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x08047CE4)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)


--Disable shadows to fix square bugs around characters
eeObj.WriteMem32(0x324450,0x03e00008)
eeObj.WriteMem32(0x324454,0x00000000)


</pre>
--Disable haze effect to fix charged attack frame rate drop
eeObj.WriteMem32(0x3117f4,0x00000000)


====Ratchet & Clank 2 - Going Commando====
end
<br>'''CLI'''
emuObj.AddVsyncHook(patcher)
<br>Emu = '''War of the Monsters'''
<br>SCUS-97268
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
</pre>
'''LUA'''
'''LUA'''
<br>SCUS-97268
<br>NTSC-J SLPM-65447
<pre>
<pre>
apiRequest(0.1)
-- Kunoichi(SLPM-65447)
-- Total Repair by nifengyuexia
-- emu used=jak v2
 
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
local patcher = function()
--Disable the fade-in effect to fix framerate drops caused by excessive enemies
eeObj.WriteMem32(0x1d1058,0x1000000f)


local patcher = function()
--Disable shadows to fix square bugs around characters
--jmp
eeObj.WriteMem32(0x321c70,0x03e00008)
eeObj.WriteMem32(0x0011B18C, 0x0803FE80)
eeObj.WriteMem32(0x321c74,0x00000000)


--Check if patcher's needed
--Disable haze effect to fix charged attack frame rate drop
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x30f004,0x00000000)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x08046C64)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity. Boxes still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800
eeObj.WriteMem32(0x000FFAEC, 0xAC832264) -- (camera)
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon)
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x08046C64)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


<br>'''CLI'''
====Jak and Daxter: The Lost Frontier====
<br>Emu = '''War of the Monsters'''
'''CLI'''
<br>SCES-51607
<P>
ALL versions
<pre>
<pre>
--gs-use-mipmap=1
--vu1-di-bits=0
--gs-kernel-cl="mipmap"
--vu0-di-bits=1
--gs-kernel-cl-up="mipmap2x2"
--gs-optimize=60fps
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF918,AdvanceClock,,386
</pre>


<br>'''LUA'''
# Emu used = Red Dead Revolver
<br>SCES-51607
<pre>
apiRequest(0.1)
 
local eeObj = getEEObject()
local emuObj = getEmuObject()
 
local patcher = function()
--Initial jmp
eeObj.WriteMem32(0x0011B1AC, 0x0C03FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B000F)
eeObj.WriteMem32(0x000FFA04, 0x377BFA00)
eeObj.WriteMem32(0x000FFA08, 0xAF62FFFC)
eeObj.WriteMem32(0x000FFA0C, 0xAF63FFF8)
eeObj.WriteMem32(0x000FFA10, 0xAF64FFF4)
eeObj.WriteMem32(0x000FFA14, 0x3C020C03)
eeObj.WriteMem32(0x000FFA18, 0x3442FE53)
eeObj.WriteMem32(0x000FFA1C, 0x8F63FFE8)
eeObj.WriteMem32(0x000FFA20, 0x246305E0)
eeObj.WriteMem32(0x000FFA24, 0x8C630000)
eeObj.WriteMem32(0x000FFA28, 0x1062FFDF)
--Create variable and start the patcher
eeObj.WriteMem32(0x000FFA2C, 0x3C027829)
eeObj.WriteMem32(0x000FFA30, 0x34420010)
eeObj.WriteMem32(0x000FFA34, 0x3C030010)
eeObj.WriteMem32(0x000FFA38, 0x8C640000)
eeObj.WriteMem32(0x000FFA3C, 0x10820003)
eeObj.WriteMem32(0x000FFA44, 0x24630004)
eeObj.WriteMem32(0x000FFA48, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA50, 0xAF63FFE8)
--VI01 patcher
eeObj.WriteMem32(0x000FFA54, 0x3C020C03)
eeObj.WriteMem32(0x000FFA58, 0x3442FE50)
eeObj.WriteMem32(0x000FFA5C, 0xAC620158)
eeObj.WriteMem32(0x000FFA60, 0xAC620298)
eeObj.WriteMem32(0x000FFA64, 0xAC6203F0)
eeObj.WriteMem32(0x000FFA68, 0xAC620530)
eeObj.WriteMem32(0x000FFA6C, 0xAC620688)
eeObj.WriteMem32(0x000FFA70, 0xAC6207C8)
--VI02 patcher
eeObj.WriteMem32(0x000FFA74, 0x3C020C03)
eeObj.WriteMem32(0x000FFA78, 0x3442FE53)
eeObj.WriteMem32(0x000FFA7C, 0xAC6201F8)
eeObj.WriteMem32(0x000FFA80, 0xAC620348)
eeObj.WriteMem32(0x000FFA84, 0xAC620490)
eeObj.WriteMem32(0x000FFA88, 0xAC6205E0)
--Physics
eeObj.WriteMem32(0x000FFA8C, 0x3C022401)
eeObj.WriteMem32(0x000FFA90, 0x344200E0)
eeObj.WriteMem32(0x000FFA94, 0xAC621290) -- (gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FF9A8, 0x8F62FFFC)
eeObj.WriteMem32(0x000FF9AC, 0x8F63FFF8)
eeObj.WriteMem32(0x000FF9B0, 0x8F64FFF4)
eeObj.WriteMem32(0x000FF9BC, 0x241B0000)
eeObj.WriteMem32(0x000FF9C0, 0x08047D78)
--B to ret
eeObj.WriteMem32(0x000FFABC, 0x1000FFBA)
-- CTC2 cmnds
eeObj.WriteMem32(0x000FF928, 0x03E00008)
eeObj.WriteMem32(0x000FF92C, 0x241F0000)
eeObj.WriteMem32(0x000FF940, 0x48C00800)
eeObj.WriteMem32(0x000FF944, 0x1000FFF4)
eeObj.WriteMem32(0x000FF94C, 0x48C01000)
eeObj.WriteMem32(0x000FF950, 0x1000FFF1)
end
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


====Ratchet & Clank 1====
====Sled Storm====
<br>'''CLI'''
<P>
<br>Emu = '''War of the Monsters'''
ALL versions
<br>SCUS-97199
<pre>
<pre>
#Fix graphics
--cdvd-sector-read-cycles=2000
--gs-use-mipmap=1
--vu0-no-clamping=0
--gs-kernel-cl="mipmap"
--vu1-no-clamping=0
--gs-kernel-cl-up="mipmap2x2"
--host-gamepads=2
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,385
</pre>


'''LUA'''
# Emu used = Rogue v1
<br>SCUS-97199
<br>Author:Scalerize
<pre>
apiRequest(0.1)
 
local eeObj = getEEObject()
local emuObj = getEmuObject()
 
local patcher = function()
--jmp
eeObj.WriteMem32(0x00118CAC, 0x0803FE80)
 
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x0804632C)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, and gravity. Boxes and glove weapon still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311B0) -- 48418800 (gravity)
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x0804632C)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)
</pre>
 
====Robot Alchemic Drive====
'''LUA'''
<pre>
apiRequest(0.1)
 
local emuObj = getEmuObject()
local iopObj        = getIOPObject()
 
local patcher = function()
--Audio fix(?)
--iopObj.WriteMem32(0x000F5CBC, 0x24C6FFFF)
iopObj.WriteMem32(0x000F5764, 0x24064000)
end
 
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


====Shadow Man - 2econd Coming====
<br>SLUS204.13
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Once it reaches to the TEQ, the game crashes.
eeObj.WriteMem32(0x00231AF0, 0x0808C6AF)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Forbidden Siren 2====
'''CLI'''
<br>NTSC
<pre>
--vu-xgkick-delay=9
</pre>
====Wild Arms 4====
'''CLI'''
<pre>
#Fatal Fury emu
#Gamefixes
--vu-hack-triace=1
--iop-hook=0xAD808,AdvanceClock,,3000
</pre>
===sceTtyPrint===
This should print some debug info in emulog/klog, pcsx2 a like. Pattern based on Smugglers Run 2 and Spiderman 3. So first test should be done with those games. Spiderman should print something like "Legal screen is 512 x 256." first. Smugglers Run 2 "Timezone=60". Assuming it work, this can give some valuable info about VIF1/GIF hangs, which are 50% of issues in those crappy emus.
--sceTtyWrite take:
--a0 = string ptr
--a1 = size (we need to overwrite str_ptr + size with 0 to make it 0 terminated)
-- best tty pattern for now = "0A 00 07 24 0D 00 05 24 0C 00 C4 24"
apiRequest(1.0)
eeObj  = getEEObject()
emuObj = getEmuObject()
local printerino = function()
    local str_ptr  = eeObj.GetGpr(4) -- a0
    local str_size = eeObj.GetGpr(5) -- a1
   
    -- Add zero terminator, not sure if we need it...
    -- But i don't see any way to pass how long string should be.
    -- So just 0 terminate it just in case.
    -- Note: PS2 pass newline as last character, maybe we don't need it.
    -- if it break anything, or looks weird, then remove +1 from below write.
    eeObj.WriteMem8(str_ptr + str_size + 1, 0)
   
    local str = eeObj.ReadMemStr(str_ptr)
    print(string.format("PS2 DEBUG: %s", str))
end
local addr  = 0x100008
local ttySearch = function()
print("PS2 DEBUG: Entering ttySearch.")
    while(addr < 0x1000000 )
    do
        if eeObj.ReadMem32(addr) == 0x2407000A then
            if eeObj.ReadMem32(addr + 4) == 0x2405000D then
                if eeObj.ReadMem32(addr + 8) == 0x24C4000C then
-- I'm sorry...
local check = 0
local full_op = 0
while(check ~= 0x27BD and addr ~= 0x100008)
do
    addr = addr - 4
full_op = eeObj.ReadMem32(addr)
check = full_op >> 16
end
                    break -- first loop
                else
                    addr = addr + 4
                end
            else
                addr = addr + 4
            end
        else
            addr = addr + 4
        end
    end
if addr < 0x1000000 and not addr < 0x100008 then
    print(string.format("Found sceTtyWrite function at: 0x%X", addr))
eeObj.AddHook(addr, full_op, printerino)
else
    print("sceTtyWrite function not found!")
    end
end
emuObj.AddEntryPointHook(ttySearch)


{{Reverse Engineering}}<noinclude>
{{Reverse Engineering}}<noinclude>
[[Category:Main]]
[[Category:Main]]
</noinclude>
</noinclude>
Please note that all contributions to PS4 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS4 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)