Editing Custom Configuration Files

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Configuration files created by users, to improve PS2 emulator compatibility on PS4.
Configuration files created by users, to improve PS2 emulator compatibility on PS4.


* Describing the purpose of each command in your configuration is recommended.
* Describing what Your configuration is doing is recommended
* On cli you can do it with <code>#</code> and on a lua you can do it with <code>--</code>
* On cli you can do it with <code>#</code> and on a lua you can do it with <code>--</code>


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=Custom Configuration Files=
====18 Wheeler - American Pro Trucker====
====18 Wheeler - American Pro Trucker====
<br>NTSC
<br>NTSC
Line 44: Line 43:
--math.random() + math.random(1, 99)
--math.random() + math.random(1, 99)
</pre>
</pre>
====24 The Game====
====24 The Game====
'''''CLI'''''
'''''CLI'''''
Line 379: Line 377:
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
====Cabela's Dangerous Hunts====
<br>CLI
<br>All
<pre>
#Sps fix
--vu1-no-clamping=0
</pre>


====Castlevania: Curse of Darkness====
====Castlevania: Curse of Darkness====
Line 876: Line 866:


<pre>
<pre>
#Fix for game being stuck with flickering, immovable main menu items.
#Fix for game being stuck at main menu with selections moving very fast
--fpu-no-clamping=1
--fpu-no-clamping=1
#Speedhack
#Speedhack
Line 1,032: Line 1,022:


# Emu used = Primal
# Emu used = Primal
</pre>
====Driv3r====
'''CLI'''
<br>SLUS-20587
<pre>
#Fix for AI cop car (00422D18 to 00423018 on PCSX2?)
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
#Speedhacks
--vu1-di-bits=0
--vu1-mpg-cycles=2700
--ee-cycle-scalar=1.1
#Graphical fixes
--gs-flush-ad-xyz=always
--gs-use-mipmap=1
--gs-use-clut-merge=1
--gs-kernel-cl-up="up2x2simple"
</pre>
</pre>


Line 1,088: Line 1,061:


#Missing textures fix</pre>
#Missing textures fix</pre>
====Fifa 2011====
<br>CLI
<br>PAL
<pre>
#Performance & crash fix
--ee-cycle-scalar=2.5
#More performance
--vu1-mpg-cycles=6000
--vu1-di-bits=0
#Screen roughness fix
--gs-fieldswap-delay=254
#Vertical bars upscaling graphical glitch fix
--gs-kernel-cl-up="fantavision"
#RECVX emu was used.
</pre>


====Fire Pro Wrestling Z™®====
====Fire Pro Wrestling Z™®====
Line 1,688: Line 1,645:
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
====Haunting Ground====
<br>CLI
<br>NTSC
<br>Emu: Fatal Fury
<pre>
--vu1=jit-sync
--vif1-instant-xfer=0
--vu1-mpg-cycles=0
--gs-kernel-cl-up="up2x2simple"
</pre>
</pre>


Line 1,757: Line 1,703:


====Jaws Unleashed====
====Jaws Unleashed====
Config #1
<br>#Forbidden siren V2 emu used.
<br>'''CLI'''
<pre>
#Crash fix
--vu-xgkick-delay=2
#Speedhacks
--vu1-di-bits=0
--ee-cycle-scalar=1.2
--vu1-mpg-cycles=200
</pre>
<br>Config #2
<br>'''''LUA file'''''
<br>'''''LUA file'''''


Line 2,335: Line 2,268:
</pre>
</pre>


==== Need For Speed: Carbon Collector Edition ====
====Need for Speed Underground 2====
'''''CLI "SLUS-21494_cli.conf"'''''<syntaxhighlight>
'''''LUA'''''
--fpu-accurate-range=0x162800,0x162900
--vu1-mpg-cycles=500
</syntaxhighlight>'''''LUA'''''<syntaxhighlight>
-- Need for Speed - Carbon (SLUS-21494)
-- -> use KOF2000 emu // PS4 Pro optimized (boost mode enabled)
-- MD5: 4F325C12F0D07E5C138CD779E0EF2F94


local gpr = require("ee-gpr-alias")
<br>SLUS-21065
apiRequest(1.0)
 
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
 
eeObj.WriteMem32(0x00263ab0,0x00000000) --overlay/uprender/speed fix
-- force 480p/progressive
eeObj.WriteMem32(0x005408bc,0x3c050000)
eeObj.WriteMem32(0x005408c4,0x3c060050)
eeObj.WriteMem32(0x005408cc,0x3c070001)
end
 
emuObj.AddVsyncHook(patcher)
emuObj.SetDisplayAspectWide() -- 16:9
-- Graphic improvement: removes corrupted lines on screen with uprender on for PAL/NTSC-U/NTSC-J version
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } ) --texMode=1
</syntaxhighlight>
 
====Need for Speed Underground 2====
'''''LUA'''''
 
<br>SLUS-21065


<pre>apiRequest(1.0)
<pre>apiRequest(1.0)
Line 3,458: Line 3,362:
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>
#Speedhacks
#Speedhacks + Clamping
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=850
--vu1-const-prop=1
#Fix for flickering Spyro shadow
--vu1-mpg-cycles=800
--gs-use-clut-merge=1
--ee-cycle-scalar=1.2
#Jakv2 Emu Used
#Jakv2 Emu Used
</pre>
</pre>
Line 4,050: Line 3,954:
-- Urban Reign NTSC (SLUS-21209)  
-- Urban Reign NTSC (SLUS-21209)  
-- Multitap fix by Kozarovv
-- Multitap fix by Kozarovv
-- Cheats from GameHacking.org
-- ported to PS4 by Stayhye
-- ported to PS4 by Stayhye
-- emu used=kof98um
-- emu used=kof98um
Line 4,068: Line 3,973:


local WS = function()
local WS = function()
--Unlock Free Mode by MadCatz
eeObj.WriteMem32(0x00946634,0x00010001)
-- Init first mtap
-- Init first mtap
eeObj.WriteMem32(0x12BA88,0x24040000)
eeObj.WriteMem32(0x12BA88,0x24040000)
Line 4,079: Line 3,986:
eeObj.WriteMem32(0x0ffc1c,0x24030070)
eeObj.WriteMem32(0x0ffc1c,0x24030070)
eeObj.WriteMem32(0x3172ec,0x0803ff00)
eeObj.WriteMem32(0x3172ec,0x0803ff00)
--Unlock Challenge Mode by MadCatz
eeObj.WriteMem32(0x00946636,0x00010001)


emuObj.ThrottleMax()
--Unlock All Weapons by MadCatz
end
eeObj.WriteMem32(0x20274774,0x24030001)
eeObj.WriteMem32(0x2027477C,0xA443000E)
--Brad Hawk by Code Master
eeObj.WriteMem32(0x0094668E,0x00010001)


emuObj.AddVsyncHook(WS)
--Glen by Code Master
eeObj.WriteMem32(0x00946694,0x00010001)


emuObj.SetGsTitleFix( "globalSet",  "reserved", { workLoadThreshold = 100000} )
--Torque by Code Master
emuObj.SetGsTitleFix( "globalSet",  "reserved", { waveThreshold = 90000} )
eeObj.WriteMem32(0x00946696,0x00010001)
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { } )


</pre>
--Rod by Code Master
eeObj.WriteMem32(0x00946698,0x00010001)


====Valkyrie Profile 2: Silmeria====
--Seth by Code Master
'''''CLI'''''
eeObj.WriteMem32(0x0094669A,0x00010001)


<br>All versions
--Nas-Tiii by Code Master
eeObj.WriteMem32(0x0094669C,0x00010001)


<pre>
--Em Cee by Code Master
#emu used Star Ocean 3 for black screen upon leaving town and corrupted world map
eeObj.WriteMem32(0x0094669E,0x00010001)
--gs-progressive=1
--vu-hack-triace=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
</pre>


'''''LUA file'''''
--Real Deal by Code Master
<br>SLUS_21452
eeObj.WriteMem32(0x009466A0,0x00010001)
<pre>--Proper Widescreen and No ghosting
--Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52
apiRequest(1.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()


local code_check = eeObj.ReadMem16(0x37984C)
--Ty by Code Master
if code_check == 0x0800 then
eeObj.WriteMem32(0x009466A2,0x00010001)
eeObj.WriteMem32(0x37984C,0x0803FC00)
 
end
--Miguel by Code Master
eeObj.WriteMem32(0x009466A4,0x00010001)
 
--Ramon by Code Master
eeObj.WriteMem32(0x009466A6,0x00010001)
 
--Jose by Code Master
eeObj.WriteMem32(0x009466A8,0x00010001)


eeObj.WriteMem32(0x000FF000, 0x3C043F40)
--Emilio by Code Master
eeObj.WriteMem32(0x000FF004, 0x44840800)
eeObj.WriteMem32(0x009466AA,0x00010001)
eeObj.WriteMem32(0x000FF008, 0x46000802)
eeObj.WriteMem32(0x000FF00C, 0x080DE615)
eeObj.WriteMem32(0x000FF010, 0xC66100C8)
--No ghosting in battle
eeObj.WriteMem32(0x0035FA38, 0x46001030)
end
emuObj.AddVsyncHook(patcher)
</pre>


====Vampire: Darkstalkers Collection====
--Kadonashi by Code Master
ALL
eeObj.WriteMem32(0x009466AC,0x00010001)
<br>CLI
<pre>--gs-motion-factor=50
--host-audio-latency=0.01
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-h2l-list-opt=1
--gs-h2l-accurate-hash=1
#Fix for performance issues. PS4 Pro required for full speed.</pre>


====Van Helsing====
--Reggie by Code Master
ALL
eeObj.WriteMem32(0x009466AE,0x00010001)
<br>CLI
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-adaptive-frameskip=1
--cdvd-sector-read-cycles=2000
--gs-progressive=1


#--vu0-di-bits=0
--Zach by Code Master
#--vu1-di-bits=0
eeObj.WriteMem32(0x009466B0,0x00010001)


--vu1-mpg-cycles=358
--Colin by Code Master
eeObj.WriteMem32(0x009466B2,0x00010001)


--ee-cycle-scalar=2.8
--Jake by Code Master
--iop-cycle-scalar=0.9
eeObj.WriteMem32(0x009466B4,0x00010001)


--vif1-instant-xfer=0</pre>
--Tong Yoon by Code Master
<br>'''LUA'''
eeObj.WriteMem32(0x009466B6,0x00010001)
<pre>
 
-- Van Helsing (SLUS-20738)
--Grimm by Code Master
-- Wide screen patch 16:9 by paul_met
eeObj.WriteMem32(0x009466B8,0x00010001)
-- ported to PS4 Lua by Stayhye
 
-- emu used=jakx v2
--BK by Code Master
eeObj.WriteMem32(0x009466BA,0x00010001)
 
--Grave Digga' by Code Master
eeObj.WriteMem32(0x009466BC,0x00010001)


apiRequest(2.2)
--Bones by Code Master
eeObj.WriteMem32(0x009466BE,0x00010001)


local gpr    = require("ee-gpr-alias")
--Booma by Code Master
eeObj.WriteMem32(0x009466C0,0x00010001)


local emuObj = getEmuObject()
--Busta by Code Master
local eeObj = getEEObject()
eeObj.WriteMem32(0x009466C2,0x00010001)
local gsObj = getGsObject()
local eeOverlay = eeObj.getOverlayObject()
local iopObj        = getIOPObject()
   


emuObj.SetDisplayAspectWide()
--Spider by Code Master
gsObj.SetDeinterlaceShift(1)  
eeObj.WriteMem32(0x009466C4,0x00010001)


local WS = function()
--Pain Killah by Code Master
--16:9
eeObj.WriteMem32(0x009466C6,0x00010001)
eeObj.WriteMem32(0x002E7FA0,0x3FE38E38)
--Access All Cheats by GameMasterZer0
eeObj.WriteMem32(0x2019FFB0,0x24100001)


--Dwayne by Code Master
eeObj.WriteMem32(0x009466C8,0x00010001)


--Dwayne 2? by Code Master
eeObj.WriteMem32(0x009466CA,0x00010001)


emuObj.ThrottleMax()
--Shun Ying Lee by Code Master
end
eeObj.WriteMem32(0x009466CC,0x00010001)


emuObj.AddVsyncHook(WS)
--GD-05 by Code Master
</pre>
eeObj.WriteMem32(0x009466CE,0x00010001)


====Wallace & Gromit in Project Zoo====
--DR-88 by Code Master
'''CLI'''
eeObj.WriteMem32(0x009466D0,0x00010001)
<br>All Versions
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-progressive=1
--gs-force-bilinear=1
--cdvd-sector-read-cycles=2000
--force-frame-blend=1
--vif1-instant-xfer=0
--vu0-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=800
--ee-cycle-scalar=1.5
</pre>


====Whiplash====
--FK-71 by Code Master
All versions
eeObj.WriteMem32(0x009466D2,0x00010001)
<br>CLI
 
<pre>--gs-kernel-cl="mipmap"
--PT-22 by Code Master
--gs-kernel-cl-up="mipmap2x2"
eeObj.WriteMem32(0x009466D4,0x00010001)
--gs-use-mipmap=1
 
#Fix for texture glitches</pre>
--Bain by Code Master
eeObj.WriteMem32(0x009466D6,0x00010001)
 
--Cooper by Code Master
eeObj.WriteMem32(0x009466D8,0x00010001)
 
--Anderson by Code Master
eeObj.WriteMem32(0x009466DA,0x00010001)


====WinBack: Covert Operations====
--Taylor by Code Master
All versions
eeObj.WriteMem32(0x009466DC,0x00010001)
<br>CLI
<pre>--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1


#Fix for texture glitches</pre>
--Chris by Code Master
====World Series of Poker - Tournament of Champions====
eeObj.WriteMem32(0x009466DE,0x00010001)
<br>LUA
<br>SLUS-21491
<br>Emu: War of the monsters
<pre>
apiRequest(0.1)


local eeObj = getEEObject()
--Park by Code Master
local emuObj = getEmuObject()
eeObj.WriteMem32(0x009466E0,0x00010001)


local patcher = function()
--Alex by Code Master
eeObj.WriteMem32(0x0036A180, 0x0)
eeObj.WriteMem32(0x009466E2,0x00010001)
end
emuObj.AddVsyncHook(patcher)
</pre>


====X-Files - Resist or Serve====
--McKinzie by Code Master
<br>'''''CLI'''''
eeObj.WriteMem32(0x009466E4,0x00010001)
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1


--vu0-no-clamping=0
--Napalm 99 by Code Master
--vu1-no-clamping=0
eeObj.WriteMem32(0x009466E6,0x00010001)


--cdvd-sector-read-cycles=3000
--Golem by Code Master
eeObj.WriteMem32(0x009466E8,0x00010001)


#emu used=jak tpl v1
--Riki by Code Master
</pre>
eeObj.WriteMem32(0x009466EA,0x00010001)


==== X-Men Legends====
--Masa by Code Master
'''CLI'''
eeObj.WriteMem32(0x009466EC,0x00010001)
<br>All versions
 
<pre>
--Hiro by Code Master
--gs-uprender=2x2
eeObj.WriteMem32(0x009466EE,0x00010001)
--gs-upscale=motionvector
--gs-optimize-30fps=1
--cdvd-sector-read-cycles=2000
--vu-custom-min-max=0
--vu1-di-bits=0
--vu0-di-bits=0
--vu1-opt-vf00=2
--vu0-opt-vf00=2
--vu1-injection=1
--vu1=jit-sync
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--vu0-jr-cache-policy=newprog
--vu0-jalr-cache-policy=newprog


--Ryuji by Code Master
eeObj.WriteMem32(0x009466F0,0x00010001)


--ee-cycle-scalar=1.5
--Ye Wei by Code Master
</pre>
eeObj.WriteMem32(0x009466F2,0x00010001)
'''LUA'''
<br>NTSC only
<pre>
-- X-Men™ Legends®
-- ported to PS4 Lua by Stayhye
-- emu used=jakx v2


apiRequest(2.2)
--Sha Ying by Code Master
eeObj.WriteMem32(0x009466F4,0x00010001)


local gpr      = require("ee-gpr-alias")
--Yan Jun by Code Master
local emuObj      = getEmuObject()
eeObj.WriteMem32(0x009466F6,0x00010001)
local eeObj      = getEEObject()
local gsObj      = getGsObject()
local eeOverlay    = eeObj.getOverlayObject()
local iopObj  = getIOPObject()


emuObj.PadSetLightBar(0, 10,50,145)
--Shinkai by Code Master
emuObj.SetDisplayAspectWide()
eeObj.WriteMem32(0x009466F8,0x00010001)
gsObj.SetDeinterlaceShift(0)


local WS = function()
--Lin Fong Lee by Code Master
--eeObj.WriteMem32(0x005cc888,0x3c023f34)
eeObj.WriteMem32(0x009466FA,0x00010001)
eeObj.WriteMem32(0x20720920,0x3FE147AE) --In-game width widescreen 16:9
 
eeObj.WriteMem32(0x2072094c,0x3F000000) --Fonts Width
--Bordin by Code Master
eeObj.WriteMem32(0x20720950,0x3F000000) --Fonts Height
eeObj.WriteMem32(0x009466FC,0x00010001)
eeObj.WriteMem32(0x20720958,0x3F8CCCCD) --HUD & Menu Height
 
--eeObj.WriteMem32(0x20720954,0x3FA00000) --HUD & Menu Width
--Lilian by Code Master
eeObj.WriteMem32(0x20D85448,0x3F666666) --HUD Height
eeObj.WriteMem32(0x009466FE,0x00010001)
eeObj.WriteMem32(0x20D85430,0x3F59999A) --HUD Width
 
--Kelly by Code Master
eeObj.WriteMem32(0x00946700,0x00010001)
 
--Vera Ross by Code Master
eeObj.WriteMem32(0x00946702,0x00010001)
 
--Paul Phoenix by Code Master
eeObj.WriteMem32(0x00946704,0x00010001)
 
--Marshall Law by Code Master
eeObj.WriteMem32(0x00946706,0x00010001)
 
--KG by Code Master
eeObj.WriteMem32(0x00946718,0x00010001)


eeObj.Vu1MpgCycles(3450)
emuObj.ThrottleMax()
emuObj.ThrottleMax()
end
end
Line 4,332: Line 4,183:
</pre>
</pre>


==== Yu-Gi-Oh! Capsule Monsters Colosseum====
====Valkyrie Profile 2: Silmeria====
All
'''''CLI'''''
<br>CLI
 
<pre>
<br>All versions
#Fix for freeze. RECVX emu is required.
--vu1=jit-sync
</pre>


====Zatch Bell! Mamodo Battles™====
NTSC/U
<br>CLI
<pre>
<pre>
#Graphical glitches fix
#emu used Star Ocean 3 for black screen upon leaving town and corrupted world map
--gs-progressive=1
--vu-hack-triace=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="mipmap2x2"
--gs-use-mipmap=1
</pre>
#Clamping, also for graphics
--vu0-no-clamping=0
--vu1-no-clamping=0
#likely unnecessary commands
--vu0-clamp-results=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-results=1
--fpu-no-clamping=0
--fpu-clamp-results=1


#Jak Emu used*</pre>
'''''LUA file'''''
 
<br>SLUS_21452
====Zombie Hunters 2====
<pre>--Proper Widescreen and No ghosting
'''CLI'''
--Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52
<br>All versions
apiRequest(1.0)
<pre>
local eeObj = getEEObject()
#Speedhacks
local emuObj = getEmuObject()
--vu1-di-bits=0
local patcher = function()
--ee-cycle-scalar=1.2
 
--vu1-mpg-cycles=150
local code_check = eeObj.ReadMem16(0x37984C)
#Graphics clean up
if code_check == 0x0800 then
--gs-use-clut-merge=1
eeObj.WriteMem32(0x37984C,0x0803FC00)
--gs-kernel-cl="clutmerge"
end
--gs-kernel-cl-up="clutmerge2x2"
--vu1-no-clamping=0
</pre>


====Zombie Zone====
eeObj.WriteMem32(0x000FF000, 0x3C043F40)
'''CLI'''
eeObj.WriteMem32(0x000FF004, 0x44840800)
<br>All versions
eeObj.WriteMem32(0x000FF008, 0x46000802)
<pre>
eeObj.WriteMem32(0x000FF00C, 0x080DE615)
#Speedhacks
eeObj.WriteMem32(0x000FF010, 0xC66100C8)
--vu1-di-bits=0
--No ghosting in battle
--ee-cycle-scalar=1.2
eeObj.WriteMem32(0x0035FA38, 0x46001030)
--vu1-mpg-cycles=150
end
#Graphics clean up
emuObj.AddVsyncHook(patcher)
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"
</pre>
</pre>


====Coraline====
====Vampire: Darkstalkers Collection====
'''CLI'''
ALL
<br>All versions
<br>CLI
<pre>--gs-motion-factor=50
--host-audio-latency=0.01
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-h2l-list-opt=1
--gs-h2l-accurate-hash=1
#Fix for performance issues. PS4 Pro required for full speed.</pre>
 
====Van Helsing====
ALL
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-upscale=edgesmooth
--gs-use-mipmap=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="h2lpool2x2"
--gs-scanout-offsetx=27
--gs-adaptive-frameskip=1
--gs-scanout-offsety=27
--safe-area-min=0.9
--cdvd-sector-read-cycles=2000
--cdvd-sector-read-cycles=2000
</pre>
--gs-progressive=1
'''LUA'''
<br>PAL
<pre>
-- Coraline
-- emu used=KOF 98


apiRequest(1.0
#--vu0-di-bits=0
#--vu1-di-bits=0


local gpr = require("ee-gpr-alias")
--vu1-mpg-cycles=358


local eeObj  = getEEObject()
--ee-cycle-scalar=2.8
local emuObj = getEmuObject()
--iop-cycle-scalar=0.9


local patcher = function()
--vif1-instant-xfer=0</pre>
 
<br>'''LUA'''
--Widescreen hack
<pre>
--Gameplay 16:9
-- Van Helsing (SLUS-20738)
--eeObj.WriteMem32(0x0026432C,0x3C014440) --3C014480 (Increases hor. axis)
-- Wide screen patch 16:9 by paul_met
-- ported to PS4 Lua by Stayhye
-- emu used=jakx v2


--Render fix
apiRequest(2.2)
eeObj.WriteMem32(0x001A6548,0x3C013C2E) --3C013C0E


--Get rid of black bar
local gpr    = require("ee-gpr-alias")
eeObj.WriteMem32(0x00225ea8,0x3c014000) --3c014299
eeObj.WriteMem32(0x00225eac,0x00000000) --3421999a


eeObj.WriteMem32(0x002644ec,0x3c014440) -- hor fov
local emuObj = getEmuObject()
local eeObj = getEEObject()
local gsObj = getGsObject()
local eeOverlay = eeObj.getOverlayObject()
local iopObj        = getIOPObject()
   


local pad_bits = emuObj.GetPad()
emuObj.SetDisplayAspectWide()
gsObj.SetDeinterlaceShift(1)  


local UP      = pad_bits &  0x0010
local WS = function()
local DOWN    = pad_bits &  0x0040
--16:9
local LEFT    = pad_bits &  0x0080
eeObj.WriteMem32(0x002E7FA0,0x3FE38E38)
local RIGHT    = pad_bits &  0x0020
--Access All Cheats by GameMasterZer0
local Triangle = pad_bits &  0x1000
eeObj.WriteMem32(0x2019FFB0,0x24100001)
local Cross    = pad_bits &  0x4000
local Square  = pad_bits &  0x8000
local Circle  = pad_bits &  0x2000
local L1      = pad_bits &  0x0400
local L2      = pad_bits &  0x0100
local L3      = pad_bits &  0x0002
local R1      = pad_bits &  0x0800
local R2      = pad_bits &  0x0200
local R3      = pad_bits &  0x0004
local Select  = pad_bits &  0x0001
local Start    = pad_bits &  0x0008


if (R1 ~= 0 and LEFT ~= 0) then --L3 Normal Screen
  eeObj.WriteMem32(0x0026432C,0x3C014480) -- original value
end


if (R1 ~= 0 and RIGHT ~= 0) then --R3 Widescreen Screen
  eeObj.WriteMem32(0x0026432C,0x3C014440) --3C014480 (Increases hor. axis)
end


emuObj.ThrottleMax()
emuObj.ThrottleMax()
end
end


emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(WS)
</pre>
</pre>


====Total Overdose====
====Wallace & Gromit in Project Zoo====
'''CLI'''
'''CLI'''
<br>All versions
<br>All Versions
<pre>
<pre>
--host-display-mode=16:9
--gs-uprender=2x2
--host-vsync=1
--gs-upscale=EdgeSmooth
--gs-optimize=60fps
--gs-progressive=1
--gs-force-bilinear=1
--cdvd-sector-read-cycles=2000
--cdvd-sector-read-cycles=2000
--ps2-lang=system
--force-frame-blend=1
--vif1-instant-xfer=0
--vu0-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=800
--ee-cycle-scalar=1.5
</pre>


--gs-progressive=1
====Whiplash====
--gs-motion-factor=50
All versions
<br>CLI
<pre>--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-use-mipmap=1
#Fix for texture glitches</pre>


--vu0-no-clamping=0
====WinBack: Covert Operations====
All versions
<br>CLI
<pre>--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1


--gs-ignore-rect-correction=1
#Fix for texture glitches</pre>


#ADK Damashii Emu used
====X-Files - Resist or Serve====
</pre>
<br>'''''CLI'''''
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1


'''LUA'''
--vu0-no-clamping=0
<br>PAL - SLES53492
--vu1-no-clamping=0
<pre>
-- Total Overdose (E)(SLES-53492)
-- emu used=ADK


apiRequest(1.0)
--cdvd-sector-read-cycles=3000
local eeObj = getEEObject()
local emuObj = getEmuObject()


local patcher = function()
#emu used=jak tpl v1
--Widescreen hack 16:9
 
--00 00 80 3F 83 F9 22 3F DB 0F C9 3F 00 00 00 BF
eeObj.WriteMem32(0x20692A2C,0x3F47AE14) -- Zoom
 
--00 00 80 3F 00 00 00 00 00 00 00 00 2F 00 00 00
eeObj.WriteMem32(0x206C64C4,0x3F400000) -- Vert fov
end
 
emuObj.AddVsyncHook(patcher)
 
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=2 } )
 
emuObj.SetGsTitleFix( "forceSimpleFetch",  "reserved", {psm=0} )
emuObj.SetGsTitleFix( "fetchFromCurrBuff", "reserved", {psm=0} )
</pre>
</pre>


====Dark Summit====
==== X-Men Legends====
'''CLI'''
'''CLI'''
<br>All versions
<br>All versions
<pre>
<pre>
--host-display-mode=16:9
--gs-uprender=2x2
--force-pal-60hz=1
--gs-upscale=motionvector
--gs-optimize-30fps=1
--cdvd-sector-read-cycles=2000
--vu-custom-min-max=0
--vu1-di-bits=0
--vu0-di-bits=0
--vu1-opt-vf00=2
--vu0-opt-vf00=2
--vu1-injection=1
--vu1=jit-sync
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--vu0-jr-cache-policy=newprog
--vu0-jalr-cache-policy=newprog
 


# Fahrenheit Emu used
--ee-cycle-scalar=1.5
</pre>
</pre>
'''LUA'''
'''LUA'''
<br>PAL - SLES50575
<br>NTSC only
<pre>
<pre>
-- Dark Summit (PAL)
-- X-Men™ Legends®
-- emu used=Fahrenheit
-- ported to PS4 Lua by Stayhye
apiRequest(1.2)    -- request version 0.1 API. Calling apiRequest() is mandatory.
-- emu used=jakx v2


local emuObj = getEmuObject()
apiRequest(2.2)
local eeObj  = getEEObject()


local WS = function()
local gpr      = require("ee-gpr-alias")
local emuObj      = getEmuObject()
local eeObj      = getEEObject()
local gsObj      = getGsObject()
local eeOverlay    = eeObj.getOverlayObject()
local iopObj  = getIOPObject()


--Widescreen hack 16:9
emuObj.PadSetLightBar(0, 10,50,145)
emuObj.SetDisplayAspectWide()
gsObj.SetDeinterlaceShift(0)


--X-Fov
local WS = function()
--02000446 280100ae 42080546
--eeObj.WriteMem32(0x005cc888,0x3c023f34)
eeObj.WriteMem32(0x003d37d0,0x08030000)
eeObj.WriteMem32(0x20720920,0x3FE147AE) --In-game width widescreen 16:9
 
eeObj.WriteMem32(0x2072094c,0x3F000000) --Fonts Width
eeObj.WriteMem32(0x000c0000,0x46040002)
eeObj.WriteMem32(0x20720950,0x3F000000) --Fonts Height
eeObj.WriteMem32(0x000c0004,0x3c013f40)
eeObj.WriteMem32(0x20720958,0x3F8CCCCD) --HUD & Menu Height
eeObj.WriteMem32(0x000c0008,0x00000000)
--eeObj.WriteMem32(0x20720954,0x3FA00000) --HUD & Menu Width
eeObj.WriteMem32(0x000c000c,0x4481f000)
eeObj.WriteMem32(0x20D85448,0x3F666666) --HUD Height
eeObj.WriteMem32(0x000c0010,0x461e0002)
eeObj.WriteMem32(0x20D85430,0x3F59999A) --HUD Width
eeObj.WriteMem32(0x000c0014,0x080f4df5)
 
--Render fix
--003f013c 00a88144 0000b07f
eeObj.WriteMem32(0x0036444c,0x3c013f2b) --3c013f00


eeObj.Vu1MpgCycles(3450)
emuObj.ThrottleMax()
emuObj.ThrottleMax()
end
end


emuObj.AddVsyncHook(WS)
emuObj.AddVsyncHook(WS)
emuObj.SetGsTitleFix( "globalSet",  "reserved", { workLoadThreshold = 100000} )
emuObj.SetGsTitleFix( "globalSet",  "reserved", { waveThreshold = 90000} )
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { } )
</pre>
</pre>


====Nightshade====
==== Yu-Gi-Oh! Capsule Monsters Colosseum====
'''CLI'''
All
<P>
<br>CLI
ALL versions
<pre>--vu1=jit-sync
<pre>
 
--host-display-mode=16:9
#MTVU Incompatibilty, Fix for Black Screen, RECVX Emu Needed
--gs-vert-precision=8
--force-frame-blend=1
</pre>
</pre>
'''LUA'''
 
<br>NTSC - SLUS20810
====Zatch Bell! Mamodo Battles™====
NTSC/U
<br>CLI
<pre>
<pre>
-- Nightshade (SLUS-20810)
#Graphical glitches fix
-- Total Repair by nifengyuexia
--gs-kernel-cl="mipmap"
-- emu used=jak v2
--gs-kernel-cl-up="mipmap2x2"
--gs-use-mipmap=1
#Clamping, also for graphics
--vu0-no-clamping=0
--vu1-no-clamping=0
#likely unnecessary commands
--vu0-clamp-results=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-results=1
--fpu-no-clamping=0
--fpu-clamp-results=1


apiRequest(1.0)
#Jak Emu used*</pre>


local eeObj = getEEObject()
====Zombie Hunters 2====
local emuObj = getEmuObject()
'''CLI'''
local patcher = function()
<br>All versions
<pre>
#Speedhacks
--vu1-di-bits=0
--ee-cycle-scalar=1.2
--vu1-mpg-cycles=150
#Graphics clean up
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"
--vu1-no-clamping=0
</pre>


--Disable the fade-in effect to fix framerate drops caused by excessive enemies
====Zombie Zone====
eeObj.WriteMem32(0x1d1048,0x1000000f)
'''CLI'''
 
<br>All versions
--Disable shadows to fix square bugs around characters
<pre>
eeObj.WriteMem32(0x322060,0x03e00008)
#Speedhacks
eeObj.WriteMem32(0x322064,0x00000000)
--vu1-di-bits=0
--ee-cycle-scalar=1.2
--vu1-mpg-cycles=150
#Graphics clean up
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"
</pre>


--Disable haze effect to fix charged attack frame rate drop
====Coraline====
eeObj.WriteMem32(0x30f3f4,0x00000000)
'''CLI'''
 
<br>All versions
end
<pre>
emuObj.AddVsyncHook(patcher)
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-use-mipmap=1
--gs-kernel-cl-up="mipmap2x2"
--gs-scanout-offsetx=27
--gs-scanout-offsety=27
--safe-area-min=0.9
--cdvd-sector-read-cycles=2000
</pre>
</pre>
'''LUA'''
'''LUA'''
<br>PAL - SLES52238
<br>PAL
<pre>
<pre>
-- Nightshade(SLES-52238)
-- Coraline
-- Total Repair by nifengyuexia
-- emu used=KOF 98
-- emu used=jak v2
 
apiRequest(1.0) 


apiRequest(1.0)
local gpr = require("ee-gpr-alias")


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
local patcher = function()
local patcher = function()


--Disable the fade-in effect to fix framerate drops caused by excessive enemies
--Widescreen hack
eeObj.WriteMem32(0x1d1f38,0x1000000f)
--Gameplay 16:9
--eeObj.WriteMem32(0x0026432C,0x3C014440) --3C014480 (Increases hor. axis)
 
--Render fix
eeObj.WriteMem32(0x001A6548,0x3C013C2E) --3C013C0E
 
--Get rid of black bar
eeObj.WriteMem32(0x00225ea8,0x3c014000) --3c014299
eeObj.WriteMem32(0x00225eac,0x00000000) --3421999a
 
eeObj.WriteMem32(0x002644ec,0x3c014440) -- hor fov
 
local pad_bits = emuObj.GetPad()
 
local UP      = pad_bits &  0x0010
local DOWN    = pad_bits &  0x0040
local LEFT    = pad_bits &  0x0080
local RIGHT    = pad_bits &  0x0020
local Triangle = pad_bits &  0x1000
local Cross    = pad_bits &  0x4000
local Square  = pad_bits &  0x8000
local Circle  = pad_bits &  0x2000
local L1      = pad_bits &  0x0400
local L2      = pad_bits &  0x0100
local L3      = pad_bits &  0x0002
local R1      = pad_bits &  0x0800
local R2      = pad_bits &  0x0200
local R3      = pad_bits &  0x0004
local Select  = pad_bits &  0x0001
local Start    = pad_bits &  0x0008
 
if (R1 ~= 0 and LEFT ~= 0) then --L3 Normal Screen
  eeObj.WriteMem32(0x0026432C,0x3C014480) -- original value
end


--Disable shadows to fix square bugs around characters
if (R1 ~= 0 and RIGHT ~= 0) then --R3 Widescreen Screen
eeObj.WriteMem32(0x326370,0x03e00008)
  eeObj.WriteMem32(0x0026432C,0x3C014440) --3C014480 (Increases hor. axis)
eeObj.WriteMem32(0x326374,0x00000000)
end


--Disable haze effect to fix charged attack frame rate drop
emuObj.ThrottleMax()
eeObj.WriteMem32(0x3135f4,0x00000000)


end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


====Kunoichi====
====Total Overdose====
<br>NTSC-J
'''CLI'''
<br>SLAJ-25031
<br>All versions
<br>'''LUA'''
<pre>
<pre>
-- Kunoichi(SLAJ-25031)
--host-display-mode=16:9
-- Total Repair by nifengyuexia
--host-vsync=1
-- emu used=jak v2
--gs-optimize=60fps
--cdvd-sector-read-cycles=2000
--ps2-lang=system


apiRequest(1.0)
--gs-progressive=1
--gs-motion-factor=50


local eeObj = getEEObject()
--vu0-no-clamping=0
local emuObj = getEmuObject()
--vu1-no-clamping=0
local patcher = function()


--Disable the fade-in effect to fix framerate drops caused by excessive enemies
--gs-ignore-rect-correction=1
eeObj.WriteMem32(0x1d10f8,0x1000000f)


--Disable shadows to fix square bugs around characters
#ADK Damashii Emu used
eeObj.WriteMem32(0x324450,0x03e00008)
</pre>
eeObj.WriteMem32(0x324454,0x00000000)


--Disable haze effect to fix charged attack frame rate drop
'''LUA'''
eeObj.WriteMem32(0x3117f4,0x00000000)
<br>PAL - SLES53492
 
end
emuObj.AddVsyncHook(patcher)
</pre>
<br>'''LUA'''
<br>NTSC-J
<br>SLPM-65447
<pre>
<pre>
-- Kunoichi(SLPM-65447)
-- Total Overdose (E)(SLES-53492)
-- Total Repair by nifengyuexia
-- emu used=ADK
-- emu used=jak v2


apiRequest(1.0)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
local patcher = function()
local patcher = function()
--Widescreen hack 16:9


--Disable the fade-in effect to fix framerate drops caused by excessive enemies
--00 00 80 3F 83 F9 22 3F DB 0F C9 3F 00 00 00 BF
eeObj.WriteMem32(0x1d1058,0x1000000f)
eeObj.WriteMem32(0x20692A2C,0x3F47AE14) -- Zoom


--Disable shadows to fix square bugs around characters
--00 00 80 3F 00 00 00 00 00 00 00 00 2F 00 00 00
eeObj.WriteMem32(0x321c70,0x03e00008)
eeObj.WriteMem32(0x206C64C4,0x3F400000) -- Vert fov
eeObj.WriteMem32(0x321c74,0x00000000)
end


--Disable haze effect to fix charged attack frame rate drop
eeObj.WriteMem32(0x30f004,0x00000000)
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=2 } )
emuObj.SetGsTitleFix( "forceSimpleFetch",  "reserved", {psm=0} )
emuObj.SetGsTitleFix( "fetchFromCurrBuff", "reserved", {psm=0} )
</pre>
</pre>


====Jak and Daxter: The Lost Frontier====
====Dark Summit====
'''CLI'''
'''CLI'''
<P>
<br>All versions
ALL versions
<pre>
<pre>
--vu1-di-bits=0
--host-display-mode=16:9
--vu0-di-bits=1
--force-pal-60hz=1
--gs-optimize=60fps


# Emu used = Red Dead Revolver
# Fahrenheit Emu used
</pre>
</pre>


====Sled Storm====
'''LUA'''
<P>
<br>PAL - SLES50575
ALL versions
<pre>
<pre>
--cdvd-sector-read-cycles=2000
-- Dark Summit (PAL)
--vu0-no-clamping=0
-- emu used=Fahrenheit
--vu1-no-clamping=0
apiRequest(1.2)    -- request version 0.1 API. Calling apiRequest() is mandatory.
--host-gamepads=2


# Emu used = Rogue v1
local emuObj = getEmuObject()
</pre>
local eeObj  = getEEObject()


=Global Configurations=
local WS = function()
<pre>Configurations made for more than one game for a specific purpose</pre>


==SkipMpegHack (FMV skip)==
--Widescreen hack 16:9
'''''LUA file'''''
<br>
All games using standard sceMpeg decoder will have their fmvs disabled by this patch.
<pre>
apiRequest(1.0)
eeObj  = getEEObject()
emuObj = getEmuObject()


local addr  = 0x100008
--X-Fov
local skipMpeg = function()
--02000446 280100ae 42080546
    while(addr < 0x1000000)
eeObj.WriteMem32(0x003d37d0,0x08030000)
    do
        if eeObj.ReadMem32(addr) == 0x8c830040 then
            if eeObj.ReadMem32(addr + 4) == 0x03e00008 then
                if eeObj.ReadMem32(addr + 8) == 0x8c620000 then
                    eeObj.WriteMem32(addr + 8, 0x24020001)
                    break
                else
                    addr = addr + 4
                end
            else
                addr = addr + 4
            end
        else
            addr = addr + 4
        end
    end
end


emuObj.AddEntryPointHook(skipMpeg)
eeObj.WriteMem32(0x000c0000,0x46040002)
--We should remove that hook, but we never really hit entry point again.
eeObj.WriteMem32(0x000c0004,0x3c013f40)
--emuObj.RemoveEntryPointHook(skipMpeg)
eeObj.WriteMem32(0x000c0008,0x00000000)
</pre>
eeObj.WriteMem32(0x000c000c,0x4481f000)
eeObj.WriteMem32(0x000c0010,0x461e0002)
eeObj.WriteMem32(0x000c0014,0x080f4df5)


=Incomplete configurations=
--Render fix
<pre>This is a list of unsuccessful, or incomplete configurations, along with information that might help others in the future.
--003f013c 00a88144 0000b07f
A place for research and sharing useful info.</pre>
eeObj.WriteMem32(0x0036444c,0x3c013f2b) --3c013f00


emuObj.ThrottleMax()


====Dragon ball z budokai tenkaichi====
'''LUA'''
<br>NTSC
Things go wrong somewhere around 0x001137A8
<pre>
apiRequest(0.1)
--untested
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
eeObj.WriteMem32(0x0011A54C, 0x24020000)
eeObj.WriteMem32(0x0018D944, 0x24020000)
eeObj.WriteMem32(0x0018D4CC, 0x24020000)
end
end
emuObj.AddVsyncHook(patcher)
</pre>
====Dynasty Warriors 5 - Empires====
<br>PAL
<pre>
001428CC


-00142910
emuObj.AddVsyncHook(WS)
</pre>
</pre>


====Batman begins====
====Nightshade====
NTSC
'''CLI'''
<P>
ALL versions
<pre>
<pre>
00409BF8 0000001E
--host-display-mode=16:9
--gs-vert-precision=8
--force-frame-blend=1
</pre>
</pre>
 
'''LUA'''
====Genji dawn of the samurai====
<br>NTSC - SLUS20810
<br>NTSC
<pre>
<pre>
002F876C
-- Nightshade (SLUS-20810)
</pre>
-- Total Repair by nifengyuexia
====Bee movie====
-- emu used=jak v2
NTSC
<br>CLI
<br>NTSC
<br>Redfaction
<pre>
--ee-context-switch-cycles=16000
--assert-path1-ad=1
--gs-kernel-cl-up="up2x2simple"
</pre>


====Hitman - Blood Money====
apiRequest(1.0)
NTSC
<br>LUA
<pre>
apiRequest(0.1)


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
--Exhibits a strange DMA issue
local patcher = function()
local patcher = function()
eeObj.WriteMem32(0x0028B554, 0x240F0000)
 
eeObj.WriteMem32(0x0028B4B0, 0x240F0000)
--Disable the fade-in effect to fix framerate drops caused by excessive enemies
eeObj.WriteMem32(0x1d1048,0x1000000f)
 
--Disable shadows to fix square bugs around characters
eeObj.WriteMem32(0x322060,0x03e00008)
eeObj.WriteMem32(0x322064,0x00000000)
 
--Disable haze effect to fix charged attack frame rate drop
eeObj.WriteMem32(0x30f3f4,0x00000000)
 
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>
 
'''LUA'''
====The Simpsons====
<br>PAL - SLES52238
<pre>
<pre>
--vu1-no-clamping=0
-- Nightshade(SLES-52238)
</pre>
-- Total Repair by nifengyuexia
-- emu used=jak v2


apiRequest(1.0)


====Tenchu - Fatal Shadows====
local eeObj = getEEObject()
<br>NTSC
local emuObj = getEmuObject()
<br>Destroy all humans v1
local patcher = function()
<pre>
 
#Removes most elements of graphical corruption
--Disable the fade-in effect to fix framerate drops caused by excessive enemies
--vif1-instant-xfer=0
eeObj.WriteMem32(0x1d1f38,0x1000000f)
</pre>
 
<pre>
--Disable shadows to fix square bugs around characters
apiRequest(0.1)
eeObj.WriteMem32(0x326370,0x03e00008)
-- Not the best solution, but it works.
eeObj.WriteMem32(0x326374,0x00000000)
eeInsnReplace(0x001023E0, 0xAE020000, 0x0)
 
-- The graphical issues start somewhere in this function 0x00134B10
--Disable haze effect to fix charged attack frame rate drop
eeObj.WriteMem32(0x3135f4,0x00000000)
 
end
emuObj.AddVsyncHook(patcher)
</pre>
</pre>
 
'''LUA'''
====Ratchet 4 - Deadlocked====
<br>Kunoichi
<br>'''CLI'''
<br>NTSC-J SLAJ-25031
<br>Emu = '''War of the Monsters'''
<pre>
<pre>
#Fix graphics
-- Kunoichi(SLAJ-25031)
--gs-use-mipmap=1
-- Total Repair by nifengyuexia
--gs-kernel-cl="mipmap"
-- emu used=jak v2
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>


<br>'''LUA'''
apiRequest(1.0)
<br>SCUS-97465
<br>Author:Scalerize
<pre>
apiRequest(0.1)


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
local patcher = function()
--Disable the fade-in effect to fix framerate drops caused by excessive enemies
eeObj.WriteMem32(0x1d10f8,0x1000000f)
--Disable shadows to fix square bugs around characters
eeObj.WriteMem32(0x324450,0x03e00008)
eeObj.WriteMem32(0x324454,0x00000000)


local patcher = function()
--Disable haze effect to fix charged attack frame rate drop
--jmp
eeObj.WriteMem32(0x3117f4,0x00000000)
eeObj.WriteMem32(0x0012710C, 0x0803FE80)


--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x08049C44)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity, but not ledge-hanging)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC831214) --(gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x08049C44)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>
 
'''LUA'''
====Ratchet and Clank 3: Up Your Arsenal====
<br>NTSC-J SLPM-65447
 
<br>SCUS97353
<br>Author: Kozarovv
<br>LUA
<pre>
<pre>
-- 23.07.2023 Added debug stuff that should print in klog.
-- Kunoichi(SLPM-65447)
-- This should help us figure out why patch fail.
-- Total Repair by nifengyuexia
-- emu used=jak v2


apiRequest(1.0)
apiRequest(1.0)
local em  = getEmuObject()
local ee  = getEEObject()
local patcher = function()
   
    print("CONFIG: Entering patcher!")
    local base = -1
    local addr = -1
    --local spmp = -1
   
    -- Check for SP/MP, not working yet. Only SP supported.
    --spmp = ee.ReadMem32(0x13B3D8)
    --if spmp == 0x0000202d then
    --    addr = 0x13B3D8
    --else
    --    addr = 0x13B3D8
    --end
    -- Search for base.
    addr = 0x13B3D8
    while addr < 0x1000000
    do
        if ee.ReadMem32(addr) == 0x8c810014 then
            if ee.ReadMem32(addr + 4) == 0x3c067000 then
                if ee.ReadMem32(addr + 8) == 0x7cdf1ff0 then
                    base = addr
                    break
                else
                    addr = addr + 4
                end
            else
                addr = addr + 4
            end
        else
            addr = addr + 4
        end
    end
   
    -- Shouldn't be the case.
    if base == -1 then
        print("CONFIG: Base not found!")
        return
    end
    print(string.format("CONFIG: Base = %08x", base))
    -- Patch ctc2 instances.
    ee.WriteMem32(base + 0x490, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x5e0, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x728, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x878, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x9c0, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0xb18, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x3f0, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0x530, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0x688, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0x7c8, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0x920, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0xa60, 0x0C03FF00) -- ctc2        $zero, vi1
    -- preserve ra
    ee.WriteMem32(base + 0x22c, 0xACDF1FF4)
    -- restore ra
    ee.WriteMem32(base + 0xcac, 0x8CDF1FF4)
    -- lq --> lw
    ee.WriteMem32(base + 0xd6c, 0x8c3f1ff0)
    -- delay vcall by few cycles
    ee.WriteMem32(base + 0x33c, 0x241C0020) -- modify to burn ee cycles after vcallms
    ee.WriteMem32(base + 0x340, 0x141CFFFF)
    ee.WriteMem32(base + 0x344, 0x279CFFFF)
    print("CONFIG: Dynamic patches applied!")
end
local delayer = function()
   
    local check = ee.ReadMem32(0x000ffc00)
    if check ~= 0xfcd91ff8 then
        print("CONFIG: Applying static patches!")
    end
   
    -- loop vi1
    ee.WriteMem32(0x000ffc00, 0xfcd91ff8)
    ee.WriteMem32(0x000ffc04, 0x24190080) -- modify to burn ee cycles before ctc2
    ee.WriteMem32(0x000ffc08, 0x1419ffff)
    ee.WriteMem32(0x000ffc0c, 0x2739ffff)
    ee.WriteMem32(0x000ffc10, 0x48c00800)
    ee.WriteMem32(0x000ffc14, 0x24190020) -- modify to burn ee cycles after ctc2
    ee.WriteMem32(0x000ffc18, 0x1419ffff)
    ee.WriteMem32(0x000ffc1c, 0x2739ffff)
    ee.WriteMem32(0x000ffc20, 0x03e00008)
    ee.WriteMem32(0x000ffc24, 0xdcd91ff8)
   
    -- loop vi2
    ee.WriteMem32(0x000ffc30, 0xfcd91ff8)
    ee.WriteMem32(0x000ffc34, 0x24190080) -- modify to burn ee cycles before ctc2
    ee.WriteMem32(0x000ffc38, 0x1419ffff)
    ee.WriteMem32(0x000ffc3c, 0x2739ffff)
    ee.WriteMem32(0x000ffc40, 0x48c01000)
    ee.WriteMem32(0x000ffc44, 0x24190020) -- modify to burn ee cycles after ctc2
    ee.WriteMem32(0x000ffc48, 0x1419ffff)
    ee.WriteMem32(0x000ffc4c, 0x2739ffff)
    ee.WriteMem32(0x000ffc50, 0x03e00008)
    ee.WriteMem32(0x000ffc54, 0xdcd91ff8)
   
    -- This static patch is required because game don't use level loader to load main menu.
    local new_game = ee.ReadMem32(0x3D58B8)
    local check2  = ee.ReadMem32(0x3D5D48)
    if new_game == 0x8c810014 and check2 ~= 0x0C03FF0C then
        print("CONFIG: Applying static patch for new game!")
        ee.WriteMem32(0x3D5D48, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D5E98, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D5FE0, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D6130, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D6278, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D63D0, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D5CA8, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D5DE8, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D5F40, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D6080, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D61D8, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D6318, 0x0C03FF00) -- ctc2        $zero, vi1
       
        -- preserve ra
        ee.WriteMem32(0x3D5AE4, 0xACDF1FF4)
        -- restore ra
        ee.WriteMem32(0x3D6564, 0x8CDF1FF4)
        -- lq --> lw
        ee.WriteMem32(0x3D6624, 0x8c3f1ff0)
        -- vcall
        ee.WriteMem32(0x3D5BF4, 0x241C0020) -- modify to burn ee cycles after vcallms
        ee.WriteMem32(0x3D5BF8, 0x141CFFFF)
        ee.WriteMem32(0x3D5BFC, 0x279CFFFF)
    end
end
-- hook right after level loader, ideally this should be hook inside loader...
ee.AddHook(0x13B3D8, 0x0000202D, patcher)
em.AddVsyncHook(delayer)
</pre>
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>Author: '''Scalerize'''
<br>SCUS-97353
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
<br>Author: Scalerize
<br>LUA
<pre>
apiRequest(0.1)


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
local patcher = function()
--Disable the fade-in effect to fix framerate drops caused by excessive enemies
eeObj.WriteMem32(0x1d1058,0x1000000f)


local patcher = function()
--Disable shadows to fix square bugs around characters
--jmp
eeObj.WriteMem32(0x321c70,0x03e00008)
eeObj.WriteMem32(0x0011F38C, 0x0803FE80)
eeObj.WriteMem32(0x321c74,0x00000000)


--Check if patcher's needed
--Disable haze effect to fix charged attack frame rate drop
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x30f004,0x00000000)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x08047CE4)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311E4) --gravity
eeObj.WriteMem32(0x000FFAF0, 0xAC833F64) --camera, glove weapon
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x08047CE4)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


====Ratchet & Clank 2 - Going Commando====
====Jak and Daxter: The Lost Frontier====
<br>'''CLI'''
'''CLI'''
<br>Emu = '''War of the Monsters'''
<P>
<br>SCUS-97268
ALL versions
<pre>
<pre>
#Fix graphics
--vu1-di-bits=0
--gs-use-mipmap=1
--vu0-di-bits=1
--gs-kernel-cl="mipmap"
--gs-optimize=60fps
--gs-kernel-cl-up="mipmap2x2"
 
#Fix VU0 sync (raise or lower it as convenient)
# Emu used = Red Dead Revolver
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
</pre>


'''LUA'''
====Sled Storm====
<br>SCUS-97268
<P>
ALL versions
<pre>
<pre>
apiRequest(0.1)
--cdvd-sector-read-cycles=2000
--vu0-no-clamping=0
--vu1-no-clamping=0
--host-gamepads=2


local eeObj = getEEObject()
# Emu used = Rogue v1
local emuObj = getEmuObject()
 
local patcher = function()
--jmp
eeObj.WriteMem32(0x0011B18C, 0x0803FE80)
 
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x08046C64)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity. Boxes still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800
eeObj.WriteMem32(0x000FFAEC, 0xAC832264) -- (camera)
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon)
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x08046C64)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)
 
</pre>
 
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCES-51607
<pre>
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF918,AdvanceClock,,386
</pre>
</pre>


<br>'''LUA'''
<br>SCES-51607
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Initial jmp
eeObj.WriteMem32(0x0011B1AC, 0x0C03FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B000F)
eeObj.WriteMem32(0x000FFA04, 0x377BFA00)
eeObj.WriteMem32(0x000FFA08, 0xAF62FFFC)
eeObj.WriteMem32(0x000FFA0C, 0xAF63FFF8)
eeObj.WriteMem32(0x000FFA10, 0xAF64FFF4)
eeObj.WriteMem32(0x000FFA14, 0x3C020C03)
eeObj.WriteMem32(0x000FFA18, 0x3442FE53)
eeObj.WriteMem32(0x000FFA1C, 0x8F63FFE8)
eeObj.WriteMem32(0x000FFA20, 0x246305E0)
eeObj.WriteMem32(0x000FFA24, 0x8C630000)
eeObj.WriteMem32(0x000FFA28, 0x1062FFDF)
--Create variable and start the patcher
eeObj.WriteMem32(0x000FFA2C, 0x3C027829)
eeObj.WriteMem32(0x000FFA30, 0x34420010)
eeObj.WriteMem32(0x000FFA34, 0x3C030010)
eeObj.WriteMem32(0x000FFA38, 0x8C640000)
eeObj.WriteMem32(0x000FFA3C, 0x10820003)
eeObj.WriteMem32(0x000FFA44, 0x24630004)
eeObj.WriteMem32(0x000FFA48, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA50, 0xAF63FFE8)
--VI01 patcher
eeObj.WriteMem32(0x000FFA54, 0x3C020C03)
eeObj.WriteMem32(0x000FFA58, 0x3442FE50)
eeObj.WriteMem32(0x000FFA5C, 0xAC620158)
eeObj.WriteMem32(0x000FFA60, 0xAC620298)
eeObj.WriteMem32(0x000FFA64, 0xAC6203F0)
eeObj.WriteMem32(0x000FFA68, 0xAC620530)
eeObj.WriteMem32(0x000FFA6C, 0xAC620688)
eeObj.WriteMem32(0x000FFA70, 0xAC6207C8)
--VI02 patcher
eeObj.WriteMem32(0x000FFA74, 0x3C020C03)
eeObj.WriteMem32(0x000FFA78, 0x3442FE53)
eeObj.WriteMem32(0x000FFA7C, 0xAC6201F8)
eeObj.WriteMem32(0x000FFA80, 0xAC620348)
eeObj.WriteMem32(0x000FFA84, 0xAC620490)
eeObj.WriteMem32(0x000FFA88, 0xAC6205E0)
--Physics
eeObj.WriteMem32(0x000FFA8C, 0x3C022401)
eeObj.WriteMem32(0x000FFA90, 0x344200E0)
eeObj.WriteMem32(0x000FFA94, 0xAC621290) -- (gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FF9A8, 0x8F62FFFC)
eeObj.WriteMem32(0x000FF9AC, 0x8F63FFF8)
eeObj.WriteMem32(0x000FF9B0, 0x8F64FFF4)
eeObj.WriteMem32(0x000FF9BC, 0x241B0000)
eeObj.WriteMem32(0x000FF9C0, 0x08047D78)
--B to ret
eeObj.WriteMem32(0x000FFABC, 0x1000FFBA)
-- CTC2 cmnds
eeObj.WriteMem32(0x000FF928, 0x03E00008)
eeObj.WriteMem32(0x000FF92C, 0x241F0000)
eeObj.WriteMem32(0x000FF940, 0x48C00800)
eeObj.WriteMem32(0x000FF944, 0x1000FFF4)
eeObj.WriteMem32(0x000FF94C, 0x48C01000)
eeObj.WriteMem32(0x000FF950, 0x1000FFF1)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Ratchet & Clank 1====
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCUS-97199
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,385
</pre>
'''LUA'''
<br>SCUS-97199
<br>Author:Scalerize
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--jmp
eeObj.WriteMem32(0x00118CAC, 0x0803FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x0804632C)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, and gravity. Boxes and glove weapon still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311B0) -- 48418800 (gravity)
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x0804632C)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Robot Alchemic Drive====
'''LUA'''
<pre>
apiRequest(0.1)
local emuObj = getEmuObject()
local iopObj        = getIOPObject()
local patcher = function()
--Audio fix(?)
--iopObj.WriteMem32(0x000F5CBC, 0x24C6FFFF)
iopObj.WriteMem32(0x000F5764, 0x24064000)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Shadow Man - 2econd Coming====
<br>SLUS204.13
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Once it reaches to the TEQ, the game crashes.
eeObj.WriteMem32(0x00231AF0, 0x0808C6AF)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Forbidden Siren 2====
'''CLI'''
<br>NTSC
<pre>
--vu-xgkick-delay=9
</pre>
====Wild Arms 4====
'''CLI'''
<pre>
#Fatal Fury emu
#Gamefixes
--vu-hack-triace=1
--iop-hook=0xAD808,AdvanceClock,,3000
</pre>
===sceTtyPrint===
This should print some debug info in emulog/klog, pcsx2 a like. Pattern based on Smugglers Run 2 and Spiderman 3. So first test should be done with those games. Spiderman should print something like "Legal screen is 512 x 256." first. Smugglers Run 2 "Timezone=60". Assuming it work, this can give some valuable info about VIF1/GIF hangs, which are 50% of issues in those crappy emus.
--sceTtyWrite take:
--a0 = string ptr
--a1 = size (we need to overwrite str_ptr + size with 0 to make it 0 terminated)
-- best tty pattern for now = "0A 00 07 24 0D 00 05 24 0C 00 C4 24"
apiRequest(1.0)
eeObj  = getEEObject()
emuObj = getEmuObject()
local printerino = function()
    local str_ptr  = eeObj.GetGpr(4) -- a0
    local str_size = eeObj.GetGpr(5) -- a1
   
    -- Add zero terminator, not sure if we need it...
    -- But i don't see any way to pass how long string should be.
    -- So just 0 terminate it just in case.
    -- Note: PS2 pass newline as last character, maybe we don't need it.
    -- if it break anything, or looks weird, then remove +1 from below write.
    eeObj.WriteMem8(str_ptr + str_size + 1, 0)
   
    local str = eeObj.ReadMemStr(str_ptr)
    print(string.format("PS2 DEBUG: %s", str))
end
local addr  = 0x100008
local ttySearch = function()
print("PS2 DEBUG: Entering ttySearch.")
    while(addr < 0x1000000 )
    do
        if eeObj.ReadMem32(addr) == 0x2407000A then
            if eeObj.ReadMem32(addr + 4) == 0x2405000D then
                if eeObj.ReadMem32(addr + 8) == 0x24C4000C then
-- I'm sorry...
local check = 0
local full_op = 0
while(check ~= 0x27BD and addr ~= 0x100008)
do
    addr = addr - 4
full_op = eeObj.ReadMem32(addr)
check = full_op >> 16
end
                    break -- first loop
                else
                    addr = addr + 4
                end
            else
                addr = addr + 4
            end
        else
            addr = addr + 4
        end
    end
if addr < 0x1000000 and not addr < 0x100008 then
    print(string.format("Found sceTtyWrite function at: 0x%X", addr))
eeObj.AddHook(addr, full_op, printerino)
else
    print("sceTtyWrite function not found!")
    end
end
emuObj.AddEntryPointHook(ttySearch)


{{Reverse Engineering}}<noinclude>
{{Reverse Engineering}}<noinclude>[[Category:Main]]</noinclude>
[[Category:Main]]
</noinclude>
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