Editing Custom Configuration Files
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4,920: | Line 4,920: | ||
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | ||
eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | ||
--Physics | --Physics (Camera, glove weapon, and gravity, but not ledge-hanging) | ||
eeObj.WriteMem32(0x000FFADC, 0x3C032401) | eeObj.WriteMem32(0x000FFADC, 0x3C032401) | ||
eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | ||
Line 5,151: | Line 5,151: | ||
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | ||
eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | ||
--Physics | --Physics (Camera, glove weapon, and gravity) | ||
eeObj.WriteMem32(0x000FFADC, 0x3C032401) | eeObj.WriteMem32(0x000FFADC, 0x3C032401) | ||
eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | ||
Line 5,233: | Line 5,233: | ||
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | ||
eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | ||
--Physics | --Physics (Camera, glove weapon, and gravity. Boxes still not fixed) | ||
eeObj.WriteMem32(0x000FFADC, 0x3C032401) | eeObj.WriteMem32(0x000FFADC, 0x3C032401) | ||
eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | ||
Line 5,398: | Line 5,398: | ||
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | eeObj.WriteMem32(0x000FFACC, 0xAC8303F4) | ||
eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | eeObj.WriteMem32(0x000FFAD8, 0xAC830544) | ||
--Physics | --Physics (Camera, and gravity. Boxes and glove weapon still not fixed) | ||
eeObj.WriteMem32(0x000FFADC, 0x3C032401) | eeObj.WriteMem32(0x000FFADC, 0x3C032401) | ||
eeObj.WriteMem32(0x000FFAE0, 0x346300E0) | eeObj.WriteMem32(0x000FFAE0, 0x346300E0) |