Editing Custom Configuration Files

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Line 379: Line 379:
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
====Cabela's Dangerous Hunts====
<br>CLI
<br>All
<pre>
#Sps fix
--vu1-no-clamping=0
</pre>


====Castlevania: Curse of Darkness====
====Castlevania: Curse of Darkness====
Line 3,458: Line 3,450:
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>
#Speedhacks
#Speedhacks + Clamping
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=850
--vu1-const-prop=1
#Fix for flickering Spyro shadow
--vu1-mpg-cycles=800
--gs-use-clut-merge=1
--ee-cycle-scalar=1.2
#Jakv2 Emu Used
#Jakv2 Emu Used
</pre>
</pre>
Line 4,236: Line 4,228:


#Fix for texture glitches</pre>
#Fix for texture glitches</pre>
====World Series of Poker - Tournament of Champions====
<br>LUA
<br>SLUS-21491
<br>Emu: War of the monsters
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
eeObj.WriteMem32(0x0036A180, 0x0)
end
emuObj.AddVsyncHook(patcher)
</pre>


====X-Files - Resist or Serve====
====X-Files - Resist or Serve====
Line 4,830: Line 4,807:
</pre>
</pre>


====Ratchet 4 - Deadlocked====
====Ratchet and Clank: Up Your Arsenal====
<br>'''CLI'''
<br>SCUS97353
<br>Emu = '''War of the Monsters'''
<pre>
<pre>
#Fix graphics
-- 23.07.2023 Added debug stuff that should print in klog.
--gs-use-mipmap=1
-- This should help us figure out why patch fail.  
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
 
<br>'''LUA'''
<br>SCUS-97465
<br>Author:Scalerize
<pre>
apiRequest(0.1)
 
local eeObj = getEEObject()
local emuObj = getEmuObject()


apiRequest(1.0)
local em  = getEmuObject()
local ee  = getEEObject()
local patcher = function()
local patcher = function()
--jmp
      
eeObj.WriteMem32(0x0012710C, 0x0803FE80)
 
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x08049C44)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity, but not ledge-hanging)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC831214) --(gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x08049C44)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)
 
 
</pre>
 
====Ratchet and Clank 3: Up Your Arsenal====
 
<br>SCUS97353
<br>Author: Kozarovv
<br>LUA
<pre>
-- 23.07.2023 Added debug stuff that should print in klog.
-- This should help us figure out why patch fail.
 
apiRequest(1.0)
local em  = getEmuObject()
local ee  = getEEObject()
local patcher = function()
      
     print("CONFIG: Entering patcher!")
     print("CONFIG: Entering patcher!")
     local base = -1
     local base = -1
Line 5,062: Line 4,955:
</pre>
</pre>


<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>Author: '''Scalerize'''
<br>SCUS-97353
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
<br>Author: Scalerize
<br>LUA
<pre>
<pre>
apiRequest(0.1)
apiRequest(0.1)
Line 5,083: Line 4,962:


local patcher = function()
local patcher = function()
--jmp
--JMP
eeObj.WriteMem32(0x0011F38C, 0x0803FE80)
eeObj.WriteMem32(0x0011F38C, 0x0803FFE6)
 
--VCALLMS
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x241B0016)
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x4A000038)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA0C, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA18, 0x03E00008)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA1C, 0x241F0000)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
--VI01
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA34, 0x48C00800)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA38, 0x241B0080)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA3C, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA28, 0x08047CE4)
eeObj.WriteMem32(0x000FFA40, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA4C, 0x03E00008)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA50, 0x241F0000)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
--VI02
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA68, 0x48C01000)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA6C, 0x241B0100)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA70, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA74, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA80, 0x03E00008)
eeObj.WriteMem32(0x000FFA84, 0x241F0000)
--Patcher
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFCA8, 0x3C150C03)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFCAC, 0x36B5FE80)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFCB0, 0x8EF60004)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFCB4, 0x12D500B1)
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFCC0, 0xAEF50004)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFCC4, 0x3C150C03)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFCC8, 0x36B5FE89)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFCCC, 0xAEF500BC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFCD0, 0xAEF501FC)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFCD4, 0xAEF50354)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFCD8, 0xAEF50494)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFCDC, 0xAEF505EC)
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFCE0, 0xAEF5072C)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFCE4, 0x3C150C03)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFCE8, 0x36B5FE96)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity)
eeObj.WriteMem32(0x000FFCEC, 0xAEF5015C)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFCF0, 0xAEF502AC)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFCF4, 0xAEF503F4)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311E4) --gravity
eeObj.WriteMem32(0x000FFCF8, 0xAEF50544)
eeObj.WriteMem32(0x000FFAF0, 0xAC833F64) --camera, glove weapon
eeObj.WriteMem32(0x000FFCFC, 0xAEF5068C)
eeObj.WriteMem32(0x000FFD00, 0xAEF507E4)
eeObj.WriteMem32(0x000FFD04, 0x1000009D)
--Create a pointer and jmp to patcher
eeObj.WriteMem32(0x000FFF20, 0x3C1B000F)
eeObj.WriteMem32(0x000FFF24, 0x377BFF00)
eeObj.WriteMem32(0x000FFF28, 0xAF770000)
eeObj.WriteMem32(0x000FFF2C, 0xAF760004)
eeObj.WriteMem32(0x000FFF30, 0xAF750008)
eeObj.WriteMem32(0x000FFF34, 0xAF74000C)
eeObj.WriteMem32(0x000FFF38, 0x3C1701FF)
eeObj.WriteMem32(0x000FFF3C, 0x36F7FCF0)
eeObj.WriteMem32(0x000FFF48, 0x8EF70000)
eeObj.WriteMem32(0x000FFF4C, 0x26F77000)
eeObj.WriteMem32(0x000FFF50, 0x3C157120)
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8)
eeObj.WriteMem32(0x000FFF68, 0x8EF40000)
eeObj.WriteMem32(0x000FFF6C, 0x1295FF4E)
eeObj.WriteMem32(0x000FFF74, 0x1000FFFC)
eeObj.WriteMem32(0x000FFF78, 0x26F70004)
eeObj.WriteMem32(0x000FFF7C, 0xAF77FFF0)
eeObj.WriteMem32(0x000FFF80, 0x8F770000)
eeObj.WriteMem32(0x000FFF84, 0x8F760004)
eeObj.WriteMem32(0x000FFF88, 0x8F750008)
eeObj.WriteMem32(0x000FFF8C, 0x8F74000C)
--Ret
eeObj.WriteMem32(0x000FFF90, 0x08047CE4)
--Check if patcher is needed (First thing to do)
eeObj.WriteMem32(0x000FFF98, 0x3C1B000F)
eeObj.WriteMem32(0x000FFF9C, 0x377BFF00)
eeObj.WriteMem32(0x000FFFA0, 0x3C027120)
eeObj.WriteMem32(0x000FFFA4, 0x3442CDA8)
eeObj.WriteMem32(0x000FFFA8, 0x8F7BFFF0)
eeObj.WriteMem32(0x000FFFAC, 0x8F7B0000)
eeObj.WriteMem32(0x000FFFB0, 0x1762FFDB)
eeObj.WriteMem32(0x000FFFB4, 0x241B0000)
--Ret
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFFB8, 0x08047CE4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x08047CE4)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)


 
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


====Ratchet & Clank 2 - Going Commando====
====Ratchet & Clank 2 - Going Commando====
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCUS-97268
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
'''LUA'''
'''LUA'''
<br>SCUS-97268
<br>SCUS-97268
Line 5,165: Line 5,059:


local patcher = function()
local patcher = function()
--jmp
--JMP
eeObj.WriteMem32(0x0011B18C, 0x0803FE80)
eeObj.WriteMem32(0x0011B18C, 0x0803FFE6)
 
--VCALLMS
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x241B0020)
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x4A000038)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA0C, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA18, 0x03E00008)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA1C, 0x241F0000)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
--VI01
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA34, 0x48C00800)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA38, 0x241B0100)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA3C, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA28, 0x08046C64)
eeObj.WriteMem32(0x000FFA40, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA4C, 0x03E00008)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA50, 0x241F0000)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
--VI02
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA68, 0x48C01000)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA6C, 0x241B0100)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA70, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA74, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA80, 0x03E00008)
eeObj.WriteMem32(0x000FFA84, 0x241F0000)
--Patcher
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFCA8, 0x3C150C03)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFCAC, 0x36B5FE80)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFCB0, 0x8EF60004)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFCB4, 0x12D500B1)
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFCC0, 0xAEF50004)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFCC4, 0x3C150C03)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFCC8, 0x36B5FE89)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFCCC, 0xAEF500BC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFCD0, 0xAEF501FC)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFCD4, 0xAEF50354)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFCD8, 0xAEF50494)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFCDC, 0xAEF505EC)
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFCE0, 0xAEF5072C)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFCE4, 0x3C150C03)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFCE8, 0x36B5FE96)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity. Boxes still not fixed)
eeObj.WriteMem32(0x000FFCEC, 0xAEF5015C)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFCF0, 0xAEF502AC)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFCF4, 0xAEF503F4)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800
eeObj.WriteMem32(0x000FFCF8, 0xAEF50544)
eeObj.WriteMem32(0x000FFAEC, 0xAC832263) -- (camera)
eeObj.WriteMem32(0x000FFCFC, 0xAEF5068C)
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon)
eeObj.WriteMem32(0x000FFD00, 0xAEF507E4)
--Ret
eeObj.WriteMem32(0x000FFD04, 0x1000009D)
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
--Create pointer and jmp to patcher
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFF20, 0x3C1B000F)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFF24, 0x377BFF00)
eeObj.WriteMem32(0x000FFC18, 0x08046C64)
eeObj.WriteMem32(0x000FFF28, 0xAF770000)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FFF2C, 0xAF760004)
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FFF30, 0xAF750008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FFF34, 0xAF74000C)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FFF38, 0x3C170020)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FFF50, 0x3C157120)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
eeObj.WriteMem32(0x000FFF68, 0x8EF40000)
eeObj.WriteMem32(0x000FFF6C, 0x1295FF4E)
eeObj.WriteMem32(0x000FFF74, 0x1000FFFC)
eeObj.WriteMem32(0x000FFF78, 0x26F70004)
eeObj.WriteMem32(0x000FFF7C, 0xAF77FFF0)
eeObj.WriteMem32(0x000FFF80, 0x8F770000)
eeObj.WriteMem32(0x000FFF84, 0x8F760004)
eeObj.WriteMem32(0x000FFF88, 0x8F750008)
eeObj.WriteMem32(0x000FFF8C, 0x8F74000C)
--RET
eeObj.WriteMem32(0x000FFF90, 0x08046C64)
--Check if patcher is needed (First thing to do)
eeObj.WriteMem32(0x000FFF98, 0x3C1B000F)
eeObj.WriteMem32(0x000FFF9C, 0x377BFF00)
eeObj.WriteMem32(0x000FFFA0, 0x3C027120)
eeObj.WriteMem32(0x000FFFA4, 0x3442CDA8)
eeObj.WriteMem32(0x000FFFA8, 0x8F7BFFF0)
eeObj.WriteMem32(0x000FFFAC, 0x8F7B0000)
eeObj.WriteMem32(0x000FFFB0, 0x1762FFDB)
eeObj.WriteMem32(0x000FFFB4, 0x241B0000)
--RET
eeObj.WriteMem32(0x000FFFB8, 0x08046C64)
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)


</pre>


====Ratchet & Clank 1====
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCUS-97199
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,385
</pre>
'''LUA'''
<br>SCUS-97199
<br>Author:Scalerize
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--jmp
eeObj.WriteMem32(0x00118CAC, 0x0803FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x0804632C)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, and gravity. Boxes and glove weapon still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311B0) -- 48418800 (gravity)
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x0804632C)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


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