Editing Crypto / DRM
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Edit: Netflix and Hulu are supporting 4K on the PS4 Pro apparently without Playready 3 using the same APP with the PS4 Pro in PS4 GPU mode. The PS4 Intellectual notice does mention Playready and states that the device can be disabled which is embedded Playready greater than 2.5. Playready 2.5 and lower is in the APP not in a TEE on the PS4. | Edit: Netflix and Hulu are supporting 4K on the PS4 Pro apparently without Playready 3 using the same APP with the PS4 Pro in PS4 GPU mode. The PS4 Intellectual notice does mention Playready and states that the device can be disabled which is embedded Playready greater than 2.5. Playready 2.5 and lower is in the APP not in a TEE on the PS4. | ||
Apparently all Commercial apps are currently using a 2008 PC Vista model which uses the APU's GPU for codecs. http://www.anandtech.com/show/2622/2 | Apparently all Commercial apps are currently using a 2008 PC Vista model which uses the APU's GPU for codecs. http://www.anandtech.com/show/2622/2 | ||
A fail overflow programmer states that Display Port Video exits the APU over a PCIe4 bus to the Custom Panasonic HDMI chip where it is converted to HDMI. In the 2008 Vista PC model, Video is encrypted on the PCIe bus and HDCP takes place in the GPU not the HDMI chip; this would be necessary for | A fail overflow programmer states that Display Port Video exits the APU over a PCIe4 bus to the Custom Panasonic HDMI chip where it is converted to HDMI. In the 2008 Vista PC model, Video is encrypted on the PCIe bus and HDCP takes place in the GPU not the HDMI chip; this would be necessary for 4K video leaving the GPU | ||
Sony calls all PS4s UHD Capable here http://efficientgaming.eu/fileadmin/user_upload/SONY__PCR_2016_CUH1116A.pdf What that means may only be HD + HDR for Games which takes the negotiation of a HDMI 2.0a port. Or it can also support HD + HDR for commercial media or full UHD. This would require a TEE with embedded Playready 3 and my guess optimally happens in Southbridge with a path using PCIe4 from Southbridge to HDMI and with full screen video the APU would be off with GDDR5 in Self refresh. Any need for UI would turn on the APU's GPU. Games would continue using the APU to HDMI PCIe4 path as that has the least latency. | Sony calls all PS4s UHD Capable here http://efficientgaming.eu/fileadmin/user_upload/SONY__PCR_2016_CUH1116A.pdf What that means may only be HD + HDR for Games which takes the negotiation of a HDMI 2.0a port. Or it can also support HD + HDR for commercial media or full UHD. This would require a TEE with embedded Playready 3 and my guess optimally happens in Southbridge with a path using PCIe4 from Southbridge to HDMI and with full screen video the APU would be off with GDDR5 in Self refresh. Any need for UI would turn on the APU's GPU. Games would continue using the APU to HDMI PCIe4 path as that has the least latency. | ||
Cerny stated the PS4 Second custom chip as Southbridge has a Trustzone TEE used for trusted boot and background downloading. 256 Meg DDR3 and 1GB DDR3 for the Pro attached to Southbridge notwithstanding Sony statements probably translates to the 2013/2015/2016 PS4s supporting HD + HDR and the PS4 Pro with 4X the memory supporting 4K commercial media | Cerny stated the PS4 Second custom chip as Southbridge has a Trustzone TEE used for trusted boot and background downloading. 256 Meg DDR3 and 1GB DDR3 for the Pro attached to Southbridge notwithstanding Sony statements probably translates to the 2013/2015/2016 PS4s supporting HD + HDR and the PS4 Pro with 4X the memory supporting 4K commercial media (UHD = 4X HD). | ||
=== Marlin === | === Marlin === |