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Look at Blueborne and CVE-2017-0781. There are probably some bugs in the Sony/FreeBSD Bluetooth stack. Sony has a habit of ruining their own copy and paste. One of the reasons fail0verflow decided to attack the DS4 controller firmware was because it had a nice interface to the kernel which could contain bugs.
Look at Blueborne and CVE-2017-0781. There are probably some bugs in the Sony/FreeBSD Bluetooth stack. Sony has a habit of ruining their own copy and paste. One of the reasons fail0verflow decided to attack the DS4 controller firmware was because it had a nice interface to the kernel which could contain bugs.


= Usermode =
= Software Bugs =


=== SnagFilms ===
=== SnagFilms ===
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  17:17:50.356427000 (System no longer locked up) Console Regains Control (74 byte packet sent)
  17:17:50.356427000 (System no longer locked up) Console Regains Control (74 byte packet sent)
  17:17:50.357555000 Contacts Crashlog Server / System Operation Resumes
  17:17:50.357555000 Contacts Crashlog Server / System Operation Resumes
= Software Bugs =


=== Leap second 23:59:60 bug ===
=== Leap second 23:59:60 bug ===


[http://hpiers.obspm.fr/iers/bul/bulc/bulletinc.dat Leap second 2015 June 30, 23h 59m 60s should theoretically not be a problem, since PS4 is based on BSD which can implement 23:59:60].
[http://hpiers.obspm.fr/iers/bul/bulc/bulletinc.dat Leap second 2015 June 30, 23h 59m 60s should theoretically not be a problem, since PS4 is based on BSD which can implement 23:59:60].
=== 6.20+ DevKit Specific Bug ===
<pre>
The Development Kit comes with breakpoint feature that can pause the execution of an application program when the application program accesses a certain location in memory. This data breakpoint is only triggered when an application program accesses memory, but, because of a bug that occurred in version 6.00 of the system software, such breakpoints may be triggered when the kernel accesses the memory of an application program. When this happens, the PlayStation 4 system determines that a serious error has occurred and automatically shuts down the Development Kit.
</pre>
=== 6.50 DevKit Specific Bug ===
<pre>
This bug occurs regardless of the method used to set the data breakpoint (occurring both when a breakpoint is set with the host tool and when it is set with the sceDbgSetHardwareBreakPoint() API). Version 6.50 of the system software will be fixed so that data breakpoints are not triggered when the kernel accesses an application program's memory (thus returning to the behavior of versions of the system software prior to version 6.00).
</pre>


= WebKit =
= WebKit =
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==== Tested ====
==== Tested ====
Tested working on PS4 FWs 10.00-11.52 and PS5 FWs 6.00-9.60.
Tested working on PS4 FWs 10.00-11.52 and PS5 FWs 6.00-9.60.
----
= Kernel =
== DevKit Specific ==
=== 6.20+ DevKit Specific Bug ===
<pre>
The Development Kit comes with breakpoint feature that can pause the execution of an application program when the application program accesses a certain location in memory. This data breakpoint is only triggered when an application program accesses memory, but, because of a bug that occurred in version 6.00 of the system software, such breakpoints may be triggered when the kernel accesses the memory of an application program. When this happens, the PlayStation 4 system determines that a serious error has occurred and automatically shuts down the Development Kit.
</pre>
=== 6.50 DevKit Specific Bug ===
<pre>
This bug occurs regardless of the method used to set the data breakpoint (occurring both when a breakpoint is set with the host tool and when it is set with the sceDbgSetHardwareBreakPoint() API). Version 6.50 of the system software will be fixed so that data breakpoints are not triggered when the kernel accesses an application program's memory (thus returning to the behavior of versions of the system software prior to version 6.00).
</pre>
== 32-bit compatibility syscalls not enabled ==
=== FW <= ?4.05? - amd64_set_ldt Heap Overflow (CVE-2016-1885) ===
==== Credits ====
* 2016-10-25 This vulnerability was discovered and researched by Francisco Falcon from Core Exploit Writers Team
* 2016-10-25 Revised patch to address a problem pointed out by ahaha from Chaitin Tech.
==== Analysis ====
* https://www.freebsd.org/security/advisories/FreeBSD-SA-16:15.sysarch.asc
* https://www.coresecurity.com/core-labs/advisories/freebsd-kernel-amd64setldt-heap-overflow
* https://web.archive.org/web/20161028222346/https://www.securityfocus.com/archive/1/archive/1/537812/100/0/threaded
* https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2016-1885
* https://www.mail-archive.com/[email protected]/msg132464.html
* https://svnweb.freebsd.org/base?view=revision&revision=296956
* https://wololo.net/2016/10/26/details-surface-ps4-4-01-jailbreak-potentially-enough-public-release-soon
==== Bug Description ====
The IA-32 architecture allows programs to define segments, which provides based and size-limited view into the program address space. The memory-resident processor structure, called Local Descriptor Table, usually abbreviated LDT, contains definitions of the segments. Since incorrect or malicious segments would breach system integrity, operating
systems do not provide processes direct access to the LDT, instead they provide system calls which allow controlled installation and removal of segments.
A special combination of sysarch(2) arguments, specify a request to uninstall a set of descriptors from the LDT. The start descriptor is cleared and the number of descriptors are provided. Due to lack of sufficient bounds checking during argument validity verification, unbound zero'ing of the process LDT and adjacent memory can be initiated from usermode.
sysarch is syscall #165 on FreeBSD 9.1 and on PS4. Sony removed set_ldt between System Software version 1.76 and 4.05, according to Red-EyeX32.
==== Exploit Implementation ====
==== Patched ====
'''Yes''' in some FW <= 4.05 and >= 2.00 as set_ldt was removed. The PS4 is maybe not vulnerable because of a possible lack of 32bit implementation for syscalls.
==== Tested ====
Not yet.
----
----


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