Editing Activation AFV

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Line 35: Line 35:
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa, 1493575358, 1403391357,          6, long_hexadecimal_sequence_1
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa, 1493575358, 1403391357,          6, long_hexadecimal_sequence_1
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb, 1493575358, 1403391357,          5, long_hexadecimal_sequence_2
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb, 1493575358, 1403391357,          5, long_hexadecimal_sequence_2
etc.
</pre>
<pre>
# PS/ActivationCode
# format_ver=1
# format_minor_ver=2
# platform_id=2
# code_num=179
# code_size=199
# extra_data_size=593
###
derived_from_open_psid_1, start_date_1, end_date_1, issue_no_1, encrypted_activation_token_1,extra_data_1
derived_from_open_psid_2, start_date_2, end_date_2, issue_no_2, encrypted_activation_token_2,extra_data_2
etc.
etc.
</pre>
</pre>
Line 64: Line 50:
| # platform_id=2 || Platform ID (2 on PS4). Usage unknown.
| # platform_id=2 || Platform ID (2 on PS4). Usage unknown.
|-
|-
| # code_num=179 || Number of activation codes. It can be incremented to support multiple devices for a single AFV activation file.
| # code_num=179 || Number of activation codes, can be incremented to add multiple devices per activation file
|-
|-
| # code_size=199 || Number of ASCII characters per activation code plus 1 supposedly for the null-byte terminator (not present in the file)
| # code_size=199 || Number of characters per code + 1
|-
|-
| # extra_data_size=593 || Present only in activation files using RSA-2048 signatures (PS4 and PS Vita 2.10+)
| # extra_data_size=593 || Present in activation files using signatures (PS4 and PS Vita 2.10+)
|}
|}
<pre>
# PS/ActivationCode
# format_ver=1
# format_minor_ver=2
# platform_id=2
# code_num=179
# code_size=199
# extra_data_size=593
###
derived_from_open_psid, start_date(epoch decimal), end_date(epoch decimal)‬, issue_no, encrypted_activation_token
</pre>


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