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The [[★ Debug Settings|Debug Settings]] (''stylized as'' [[★ Debug Settings]]) describes additional preferences in the Settings Menu, which are only avaiable on [[SKU Models Nonretail|Nonretail]] consoles. "★Debug Settings", which is one of the "Settings" items, is provided only for the development machines and includes various features for development support, but with the help of GoldHEN or MiraCFW some options might be available on Retail consoles with various levels of compatibility (most are broken).
The [[★ Debug Settings|Debug Settings]] (''stylized as'' [[★ Debug Settings]]) describes additional preferences in the Settings Menu, which are only avaiable on [[SKU Models Nonretail|Nonretail]] consoles. It is already in use for the [http://www.psdevwiki.com/ps3/DEX_Options PlayStation 3] and gives on both consoles the possibility for developers to debug and examine several tasks, such for [[Game Titles|Games]], Applications & Blu-ray-Authoring (on PlayStation 3).


== Overview ==
== Overview ==
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'''Note:''' The following [[★ Debug Settings]] are composed from several [[SKU Models Nonretail|Non-Retail]] consoles through different Hardware Generations and [[System Firmware|System Firmwares]], and is updated with descriptions for every entry as up-to-date as firware version 8.00.
'''Note:''' The following [[★ Debug Settings]] are composed from several [[SKU Models Nonretail|Non-Retail]] consoles through different Hardware Generations and [[System Firmware|System Firmwares]], but the listing from the single preferences is complete.  


{| class="wikitable"
{| class="wikitable"
|-
|-
! Menu !! Information
! Menu !! Submenu !! Preferences
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Game}}
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Boot Parameters}}
|-
|-
| Package Downloader || Package download and install emulation on a local server
| Release Check Mode || {{NA}} || '''Development Note''', Release Mode
|-
|-
| Package Installer || Local Package install using a USB mass storage device
| Release Mode Console || {{NA}} || '''Enable ''', Enable 
|-debug setting
| Slow HDD Mode || {{NA}} || '''Off''', On
|-
|-
| SaveData || Save Data handling during development
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|System Update}}
|-
|-
| Add Content Manager || Display a list of additional conent, enable/disable entitlements, delete entitlements and delete additional content
| Update Server URL || {{on}} || SCE DevNet
|-
|-
| Instant App Suspending || Testing implementation of a potential feature when operation is resumed from a suspended state rather than a background state
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Network (DEV)}}
|-
|-
| BD Copy || Toggles on/off Automatic Copying of contents from a disc to internal HDD
| Debug IP Address Setting || {{NA}} || '''Automatic''', Manual
|-
|-
| Overlay APP_HOME On app0 || Mount and launch of a development build in a pkg formatted application/game
| Debug DHCP Host Name || ? || ?
|-
|-
| AppContent Fake Free Space(FS) || Toggles on/off a fake no free space error for Additional Content
| Debug Route Network || ? || ?
|-
|-
| Video Recording || Multiple options (faking recording failure, toggles notification messages in a recording, recording entire screen during VR, prohibit recording, create a video file in a arbitrary location)
| Debug Route Subnet Mask || ? || ?
|-
|-
| Change Downloaded Store Country/Region || To be used only when directed by SIE during publishing phases of game development
| Debug Route Network Gateway || ? || ?
|-
|-
| Enable Multiple Installation with Same Title || Allows multiple applications with same title ID to be installed
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Network}}
|-
|-
| Enhanced Display Buffer Attributes || Display Buffer Attributes for Use During Development
| NAT Traversal Information || ? || ?
|-
|-
| Internal Memory Dump || Dumping core modules (mini, full)
| Network Emulation || {{NA}} || Disabled
|-
|-
| No Limit Path Element on /data [DevKit only] || Enable/Disable restrictions of directory levels for /data
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Sound and Screen}}
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|System}}
| HDCP || {{NA}} || '''Enable''', Disable
|-
|-
| TRC Check Notifications || Enable/Disable checks to test whether applications conform to TRC requirements
| Play Dummy Music || ? || ?
|-
|-
| Export Error/Notification History to USB Mass Storage || Saves list of errors from Error History found in Settings
| Reset Display Area Settings || ? || ?
|-
|-
| Region Settings || Test different System Languages and Time Zones to be used for specific countries/regions (Japan, North America, Oceania, UK, Europe, Korea, Southeast Asia, Taiwan, Russia, Mexico, Brazil, China, Off only on DevKits)
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|PlayStation(R) Network}}
|-
|-
| Use Default PRX Runtime Library || Change to Development/Default PRX modules
| NP Environment || {{NA}} || '''sp-int''', np-int
|-
|-
| Debug Network Clock || Operates pressent time in correlation with sceRtcGetCurrentNetworkTick()
| Fake Plus (User Name: ''Current User which are logged in'') || {{NA}} || '''Off''', '''On''' ("''This setting will be applied to foreground user only.''")
|-
|-
| Reset Network Clock || This setting is for checking application behavior when the network time has not been initialized
| NP Debug || {{NA}} || '''On''', '''Off'''
|-
|-
| Debug NPDRM Clock || Testing various scenarios of licenses
| In-Game Commerce Debug || {{NA}} || '''Off''', on
|-
|-
| Override Camera Config || Checking application behavior when the system software uses PlayStation®Camera for login processing, etc. and the PlayStation®Camera configuration is forcibly changed.
| Patch Check || {{NA}} || Manual
|-
|-
| Export setting info to USB Mass Storage || Saves information on a USB mass storage device (confirming what kind of execution environment was used when a problem occurs)
| Patch Test || {{NA}} || '''Off''', on
|-
|-
| Boot Stats || Displays the statistics for the number of times the system software has been booted
| TPPS Proxy || ? || ?
|-
|-
| Enable Pause key on keyboard [DevKits only] || Toggles ON/OFF Pause Key on DevKits that act the same as a PS button press on a controller
| Upgradable App Debug || {{NA}} || Full, '''Off'''
|-
|-
| Enable Print Screen key on keyboard [DevKits only] || Toggles ON/OFF Pause Key on DevKits that act the same as a SHARE button press on a controller
| Require purchased license || {{NA}} || '''Off''', on
|-
|-
| GPI Switch || Set a value for GPI (General Purpose Input) used for debugging support
| Content Info Area || {{NA}} || '''Off''', on
|-
|-
| Fake Device Settings || To be used only when directed by SIE during publishing phases of game development
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|System}}
|-
|-
| Compatible PKG mode || This specifies whether to save in a format that can be used after downgrading to an earlier system software when installing a package
| {{padcircle}} Button Behaviour || {{NA}} || Back
|-
|-
| Display Title ID on Home Screen || Display the title ID on the content icon in the home screen and in libraries
| TRC Check Notifications || {{NA}} || Disable
|-
|-
| Force PlayStation®VR Version || To be used only when directed by SIE during publishing phases of game development
| Region Setting || {{NA}} || '''Off''', Japan, North America, Oceania, UK, Europe, Korea, Southeast Asia (including Hong Kong), Taiwan, Russia, Mexico
|-
|-
| Sce Module Debug [DevKits only] || Toggles ON/OFF debug of SCE modules
| Use Default PRX Runtime Library || {{NA}} || '''On'''
|-
|-
| Skip Warning Screen after Improper Shutdown || Skips "PS4 was not turned off properly" screen after a improper shutdown/restart
| Debug Network Clock || {{NA}} || '''Off''', on
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Multi User}}
| Reset Network Clock || ? || ?
|-
|-
| Switch User Group || Switch up to 64 users to test various country/region and age settings
| Debug NPDRM Clock || {{NA}} || '''Off''', on
|-
|-
| Display Account Information || Displays account information of PSN on the bottom section of login screen
| Override Camera Config on Impose Menu || {{NA}} || '''Off''', on
|-
|-
| Use Auto Assign & Login Feature in Debug Settings [DevKits only] || Activate/disable multiple automatic login/controller assignment/Move+VR assignment
| Fake parameter for camera calibration || ? || ?
|-
|-
| Auto Assign Controller [DevKits only] || Activate/disable auto assignment for controllers tied to accounts
| Export setting info to USB Mass Storage || ? || ?
|-
|-
| Auto Assign Move [DevKits only] || Activate/disable auto assignment for Move controllers tied to accounts
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Controller Setting}}
|-
|-
| Auto Assign Audio Device [DevKits only] || Activate/disable auto assignment for audio devices tied to accounts
| Enable USB Connection || {{NA}} || '''Off'''
|-
|-
| Auto Assign PlayStation®VR [DevKits only] || Activate/disable auto assignment for PSVR tied to accounts
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Share Button}}
|-
|-
| User XX - Edit Comments for This Account || Edit comments from account information of selected user
| SNS Contents Sharing Test from Share Button || {{NA}} || Disable
|-
|-
| User XX - Auto Login User [DevKits only] || Activate/disable auto login tied to a user
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Multi User}}
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|PlayStation™Network}}
| Display Account Information || {{NA}} || Off, '''On'''
|-
|-
| NP Environment || Set environmental variables of PSN
| Edit Comments for This Account || ? || ''User Name displayed and selectable (all users registered on the [[Console Information|console]] or only the current logged in one?)''
|-
|-
| NP Debug || Toggle ON/OFF various debug notifications (Age Restriction, sceNPCheck calls, Server request, Authorization Code Function, ID Token, PS Plus API, Web API, PS Store Icon calling, Commerce Dialog, Service Label)
| Use Auto Assign & Login Feature in Debug Settings || {{NA}} || '''On''', Off
|-
|-
| In-Game Commerce Debug || Testing operation of application that uses in-game browsing to browse and purchase products (DLC)
| Auto Assign Controller || {{NA}} || '''On''', Off
|-
|-
| View Status of PlayStation Network Services [DEV SERVER] || Web page display for PSN service status
| Switch User Group || ? || ?
|-
|-
| Patch Check || Patch detection check for games
| Auto Login User || {{NA}} || ''All Users registered on the System displayed and selectable with checkboxes''
|-
|-
| Patch Test || Testing a feature of a game using a specific patch version
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Core Dump}}
|-
|-
| Patch Server Proxy || Setting proxy setting to access patch server
| Core Dump Mode || {{NA}} || '''keep process'''
|-
|-
| Plus Recheck Event Interval || Test expiry for PS Plus games/features
| Dump Level || {{NA}} || Mini Dump
|-
|-
| Upgradable App Debug || Set SKU flag values (Trial, Full, Off)
| Copy & Delete || ? || ?
|-
|-
| Require purchased license || Selection (Applications, Additional Content and All) will require user to have a purchased license, to emulate retail unit operation
| rowspan="3" | Uploader || Enable Uploader || ?
|-
|-
| Disable Account Check in TV & Video || Disable PSN check in TV Video category
| Uploader URL || ?
|-
|-
| Web API Rate Limit Threshold || Change the limit threshold of PlayStation™Network Web API call frequencies via the NpWebApi library
| Auto Upload || ?
|-
|-
| Ignore NpTitleId set by API in Development Mode [DevKits only] || Ignore mismatch between NP Title ID and NP Title Secret
| Common Dialog || {{NA}} || Off
|-
|-
| Event Fake Clock || Create and test custom Errors in different situations
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Crash Reporting}}
|-
|-
| Fake DisplayName Mode || Assisting testing of the verified account display name features
| Enable System Crash Reporting || {{NA}} || On, '''Off'''
|-
|-
| Delete All Universal Data System Data || To be used only when directed by SIE during publishing phases of game development
| Keep Corefiles || {{NA}} || Off
|-
|-
| WebTrace || To be used only when directed by SIE during publishing phases of game development
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Activation}}
|-
|-
| Web API Force Rate Limit (version 2) || To be used only when directed by SIE during publishing phases of game development
| Activate from Host || ? || ?
|-
|-
| Web API Force Rate Limit Target (version 2) || To be used only when directed by SIE during publishing phases of game development
| Activate from USB || ? || ''No Activation File Found.'' (if no [[Activation Key]] File found)
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Activation}}
| Show Expire Date || {{NA}} || ''This Development Kit expires in XX day + HH:MM:SS''
|-
|-
| Activate from USB || Update expiration date for DevKits/TestKits to prevent leakage of proprietary information
| Show [[Activation Key]] || {{NA}} || (''40-digit hexadecimal key string displayed'')
|-
|-
| Activate Using Internet - Activate Automatically || Update expiration date using PlayStation 4 Developer Network without user input for DevKits/TestKits to prevent leakage of proprietary information
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Game Live Streaming}}
|-
|-
| Activate Using Internet - Activate Immediately || Update expiration date using PlayStation 4 Developer Network by user input for DevKits/TestKits to prevent leakage of proprietary information
| Broadcast URL || ? || ?
|-
|-
| Activate Using Internet - Show Background Activation Result || Shows the results of activation performed in the background
| Live Streaming Mode || {{NA}} || Debug Mode1: Broadcast Fake Stream
|-
|-
| Show Expiration Date || Display expiration date of DevKit/TestKit
| Social Feedback Latency || {{NA}} || 0
|-
|-
| Show Activation Key || Display internal ID used when updating expiration date
| Social Feedback Mode || {{NA}} || Debug Mode1: Local Feedback
|-
|-
| System Passcode Management || Set system passcode
| Social Message01 || ? || ?
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Boot Parameters}}
| Social Message02 || ? || ?
|-
|-
| Release Check Mode || Set between 3 different testing environments meant to emulate different user experiences and features (Release Mode/Retail, Assist Mode and Development Mode)
| Social Message03 || ? || ?
|-
|-
| Release Mode Console [DevKits only] || Emulate final retail mode with errors and output of the development host
| Social Message04 || ? || ?
|-
|-
| Slow HDD Mode || Emulate a slow HDD with low bandwith and high stress to test game handling
| Social Message05 || ? || ?
|-
|-
| Standard PS4 Emulation [NEO Mode Compatible DevKits Only] || Emulates a non-NEO/non-PRO PS4
| Social Message06 || ? || ?
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Companion Application}}
| Social Message07 || ? || ?
|-
|-
| User Assign Mode || To be used only when directed by SIE during publishing phases of game development
| Social Message08 || ? || ?
|-
|-
| Launch Application from ★APP_HOME [DevKits only] || To be used only when directed by SIE during publishing phases of game development
| Social Message09 || ? || ?
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Controller Setting}}
| Social Message10 || ? || ?
|-
|-
| ○ Button Behavior || Toggle what does ○ button do (cancel or select)
| IRC Server URL || ? || ?
|-
|-
| Enable USB Connection [DevKits only] || Toggle between forcing USB or Bluetooth only connections and communications
| IRC Server Channel || ? || ?
|-
|-
| Pad Auto Detect [DevKits only] || Automatically detect and pair a controller without pressing PS button
| IRC Server User Name || ? || ?
|-
|-
| Bluetooth® Information [DevKits only] || Shows different Bluetooth stats (HID Input Count, Audio Input Count, Audio Input Underrun, HID Output Count, Audio Output Count, Audio Output Underrun and Audio Output Discard)
| IRC Server Password || ? || ?
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Core Dump}}
| Reset Broadcast Account || ? || ?
|-
|-
| Core Dump || Dump debug setting stats to be used when setting files and and amount of information
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Game}}
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Crash Reporting}}
| Package Installer || {{NA}} || ''Similar to the ★ '''Install Package Files''' Menu from the [http://www.psdevwiki.com/ps3/ PlayStation 3] where the Menu keeps blank when no Package Files found''
|-
|-
| Crash Reporting || Dump crashes stats to be used when setting files and and amount of information
| Add Content Manager || ? || ?
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Graphics}}
| ReBuild SaveData DataBase || ? || ?
|-
|-
| PA Debug [DevKits only] || Enable/Disable GPU monitoring feature
| SaveData Fake Free Space(FS) || {{NA}} || on
|-
|-
| Razor GPU [DevKits only] || Enable/Disable Razor CPU
| Fake SaveData Owner || {{NA}} || on
|-
|-
| Gnm Validate on Submit [DevKits only] || Enable/Disable command buffer validation
| Instant App Suspending || {{NA}} || Off
|-
|-
| Postmortem Crash Analysis [DevKits only] || Constant GPU memory bandwith recording after post mortem
| rowspan="4" | PlayGo Debug || Content ID || ?
|-
|-
| System Load Control [DevKits only] || Set system software GPU load
| Package URL || http://
|-
|-
| SubmitDone Exception [DevKits only] || Cause exception in system software if application does not call Submit Done API within 45 seconds
| Scenario ID(optional) || 0
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Memory}}
| Download Request || ?
|-
|-
| Memory Budget Mode [DevKits only] || Set Memory emulation (normal or NEO mode)
| BD Copy || {{NA}} || '''Enable''', Disable
|-
|-
| Preserve Direct Memory [DevKits only] || Retain direct memory upon application termination without initialization
| Overlay APP_HOME On app0 || {{NA}} || '''Off''', On
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Network}}
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Memory}}
|-
|-
| NetCtlAp Wi-Fi Password for QA || Set Wi-fi AP Password using a calculated value random for each console
| Game Memory Budget Mode || {{NA}} || '''NORMAL'''
|-
|-
| NAT Traversal Information || Display P2P NAT information and stats
| Preserve Direct Memory || || '''on '''off,
|-
|-
| Ifconfig Information || Display ifconfig information and stats
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Graphics}}
|-
|-
| Route Information || Display routing information and stats
| PA Debug || || '''No''', yes
|-
|-
| Network Emulation || Emulate packet losses and delays occuring on the network
| GPU Validation || {{NA}} || '''No''', yes
|-
|-
| Network Interface Selection [DevKits only] || Determine output interface fo game application communication
| System Load Control || {{NA}} || '''Normal(0.5msec)'''
|-
|-
| Switch Network Setting || Create and switch network settings using multiple entries
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Companion Application}}
|-
|-
| mDNS || Enable/Disable multicast DNS
| Launch Application from ★APP_HOME || {{NA}} || '''enable '''
|-
|-
| Network Packet Capture || Capture all packets using network
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Sound Output Loudness Measurement}}
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Network (DEV)}}
| Measuring || {{NA}} || '''Stop''', Start
|-
|-
| Debug IP Address Setting [DevKits only] || Set multiple DEV LAN settings (Debug IP Adress, DHCP Host Name, Subet mask, Route)
|-
|-
| Debug DHCP Host Name [DevKits only] || Set/Display Debug DHCP Host Name
| colspan="3" style="background-color:#F6F6F6;" | {{Anchored|Power Save Settings (5.05)}}
|-
|-
| Debug IP Address [DevKits only] || Set/Display Debug IP Address
| Navigation || {{NA}} || ?
|-
|-
| Debug Subnet Mask [DevKits only] || Set/Display Debug Subnet Mask
| Media Playback On ShellApp || {{NA}} || ?
|-
|-
| Debug Route Network [DevKits only] || Set/Display Debug Route Network
| Media Playback On DiscPlayer || {{NA}} || ?
|-
|-
| Debug Route Subnet Mask [DevKits only] || Set/Display Debug Route Subnet Mask
| Media Playback On PS Video || {{NA}} || ?
|-
| Debug Route Network Gateway [DevKits only] || Set/Display Debug Route Network Gateway
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|PlayStation®VR}}
|-
| PlayStation®VR || Display VR version, Force VR Mode, Debug Mode, Social Screen Output, Assistant Voice Mix, Auto Power On, Firmware Update
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Share Button}}
|-
| SNS Contents Sharing Test from Share Button || Control sending content to servers of various services by using SHARE button
|-
| Enable Control Share Range || Set privacy level when uploading a video to Youtube by using SHARE button
|-
| Enable Autosave In Restarting Video Recording || Set autosave in restarting a video recording
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Sound and Screen}}
|-
| Disable HDCP || Enable/Disable HDMI encryption
|-
| Play Dummy Music || Emulate a user playing music when gaming
|-
| Audio Output Format || Change audio output (Auto, LPCM 2ch, LPCM 5.1ch, LPCM 7.1ch, Dolby Digital 5.1ch, DTS 5.1ch)
|-
| Audio Process Mode [DevKits only] || Set audio processing mode (Release or Debug Capture Mode)
|-
| Force HDR Capability || Force HDR on HDMI
|-
| SNS Contents Sharing Test from Share Button || Control sending content to servers of various services by using SHARE button
|-
| Adjust HDR || Change strength of HDR and edit effect of HDR
|-
| Fake Monitor Capability || Create virtual state to test different monitor features availability
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|System Update}}
|-
| System Update || Update firmware by using Update Server URL, local USB mode
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Web}}
|-
| Web || Preview Web Browser Engine
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Theme}}
|-
| Enable Host Theme || Preview a in development theme without building a package
|-
| Enable Preview Mode || Set PS4 in Theme Preview Mode that enables/disables all changed theme icons
|-
|-
| GDDR5 Memory Clock || {{NA}} || '''Default''', 800MHz, 400MHz
|}
|}


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