User talk:Kozarovv: Difference between revisions

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== Birds Of Steel ==  
===ps2_netemu emitter===
Function that perform check based on param sfo for all IDs of Birds Of Steel game. When ID is detected, CELL_USBD_ERROR_FATAL is returned. Lets just note it here, if i'm correct this is already known and used widely.  
I need to clean this up little bit before posting on ps2 emu page. This is opd list of recompiler functions that are responsible for emitting ppc translated opcodes.
<pre>
0x73C358 ppc_emitter_clrlwi
0x73C370 ppc_emitter_add
0x73C388 ppc_emitter_mulhw
0x73C3A0 ppc_emitter_mulhdu
0x73C3B8 ppc_emitter_mulhd
0x73C3D0 ppc_emitter_mtvscr
0x73C3E8 ppc_emitter_mtocrf
0x73C400 ppc_emitter_mtlr
0x73C418 ppc_emitter_mtctr
0x73C430 ppc_emitter_mtcrf
0x73C448 ppc_emitter_mfvscr
0x73C460 ppc_emitter_mftb
0x73C478 ppc_emitter_mfocrf
0x73C490 ppc_emitter_mflr
0x73C4A8 ppc_emitter_mfctr
0x73C4C0 ppc_emitter_mfcr
0x73C4D8 ppc_emitter_lwzx
0x73C4F0 ppc_emitter_lwzu
0x73C508 ppc_emitter_lwz
0x73C520 ppc_emitter_lwsync
0x73C538 ppc_emitter_lwbrx
0x73C550 ppc_emitter_lvxl
0x73C568 ppc_emitter_lvx
0x73C580 ppc_emitter_lvsr
0x73C598 ppc_emitter_lvsl
0x73C5B0 ppc_emitter_lvlx
0x73C5C8 ppc_emitter_lvewx
0x73C5E0 ppc_emitter_lvehx
0x73C5F8 ppc_emitter_lvebx
0x73C610 ppc_emitter_lhzx
0x73C628 ppc_emitter_lhzu
0x73C640 ppc_emitter_lhz
0x73C658 ppc_emitter_lhbrx
0x73C670 ppc_emitter_lfsx
0x73C688 ppc_emitter_lfs
0x73C6A0 ppc_emitter_lfdx
0x73C6B8 ppc_emitter_lfd
0x73C6D0 ppc_emitter_ldx
0x73C6E8 ppc_emitter_ldbrx
0x73C700 ppc_emitter_ld
0x73C718 ppc_emitter_lbzx
0x73C730 ppc_emitter_lbzu
0x73C748 ppc_emitter_lbz
0x73C760 ppc_emitter_isync
0x73C778 ppc_emitter_fsubs
0x73C790 ppc_emitter_fsub
0x73C7A8 ppc_emitter_fsqrts
0x73C7C0 ppc_emitter_fsqrt
0x73C7D8 ppc_emitter_fsel
0x73C7F0 ppc_emitter_frsqrte
0x73C808 ppc_emitter_frsp
0x73C820 ppc_emitter_fres
0x73C838 ppc_emitter_fnmsubs
0x73C850 ppc_emitter_fsub__
0x73C868 ppc_emitter_fnmadds
0x73C880 ppc_emitter_fnmadd
0x73C898 ppc_emitter_fneg
0x73C8B0 ppc_emitter_fnabs
0x73C8C8 ppc_emitter_fmuls
0x73C8E0 ppc_emitter_fmul
0x73C8F8 ppc_emitter_fmsubs
0x73C910 ppc_emitter_fmsub
0x73C928 ppc_emitter_fmr
0x73C940 ppc_emitter_fmadds
0x73C958 ppc_emitter_fmadd
0x73C970 ppc_emitter_fdivs
0x73C988 ppc_emitter_fdiv
0x73C9A0 ppc_emitter_fctiwz
0x73C9B8 ppc_emitter_fctiw
0x73C9D0 ppc_emitter_fctidz
0x73C9E8 ppc_emitter_fctid
0x73CA00 ppc_emitter_fcmpu
0x73CA18 ppc_emitter_fcmpo
0x73CA30 ppc_emitter_fcfid
0x73CA48 ppc_emitter_fadds
0x73CA60 ppc_emitter_fadd
0x73CA78 ppc_emitter_fabs
0x73CA90 ppc_emitter_extsw
0x73CAA8 ppc_emitter_extsh
0x73CAC0 ppc_emitter_extsb
0x73CAD8 ppc_emitter_eqv
0x73CAF0 ppc_emitter_mbar
0x73CB08 ppc_emitter_divwuo
0x73CB20 ppc_emitter_divwu
0x73CB38 ppc_emitter_divwo
0x73CB50 ppc_emitter_divw
0x73CB68 ppc_emitter_divduo
0x73CB80 ppc_emitter_divdu
0x73CB98 ppc_emitter_unknown__divdo
0x73CBB0 ppc_emitter_divd
0x73CBC8 ppc_emitter_crclr
0x73CBE0 ppc_emitter_crorc
0x73CBF8 ppc_emitter_crmove
0x73CC10 ppc_emitter_crnot
0x73CC28 ppc_emitter_crnand
0x73CC40 ppc_emitter_crset
0x73CC58 ppc_emitter_crandc
0x73CC70 ppc_emitter_crand
0x73CC88 ppc_emitter_cntlzw
0x73CCA0 ppc_emitter_cntlzd
0x73CCB8 ppc_emitter_cmpwi
0x73CCD0 ppc_emitter_cmpw
0x73CCE8 ppc_emitter_cmplwi
0x73CD00 ppc_emitter_cmplw
0x73CD18 ppc_emitter_cmpldi
0x73CD30 ppc_emitter_cmpld
0x73CD48 ppc_emitter_cmpdi
0x73CD60 ppc_emitter_cmpd
0x73CD78 ppc_emitter_clrldi.
0x73CD90 ppc_emitter_clrldi
0x73CDA8 ppc_emitter_unknown
0x73CDC0 ppc_emitter_bnel
0x73CDD8 ppc_emitter_bne
0x73CDF0 ppc_emitter_bltl
0x73CE08 ppc_emitter_blt
0x73CE20 ppc_emitter_blr
0x73CE38 ppc_emitter_bla
0x73CE50 ppc_emitter_bl
0x73CE68 ppc_emitter_bgtl
0x73CE80 ppc_emitter_bgt
0x73CE98 ppc_emitter_beql
0x73CEB0 ppc_emitter_beq
0x73CEC8 ppc_emitter_bctrl
0x73CEE0 ppc_emitter_bctr
0x73CEF8 ppc_emitter_bdnzflrl
0x73CF10 ppc_emitter_bdnzflr
0x73CF28 ppc_emitter_bdnzfla
0x73CF40 ppc_emitter_bdnzfl
0x73CF58 ppc_emitter_bcctrl
0x73CF70 ppc_emitter_bcctr
0x73CF88 ppc_emitter_vsum4ubs
0x73CFA0 ppc_emitter_vsum4shs
0x73CFB8 ppc_emitter_vsum4sbs
0x73CFD0 ppc_emitter_vsum2sws
0x73CFE8 ppc_emitter_vsubuws
0x73D000 ppc_emitter_vsubuwm
0x73D018 ppc_emitter_vsubuhs
0x73D030 ppc_emitter_vsubuhm
0x73D048 ppc_emitter_vsububs
0x73D060 ppc_emitter_vsububm
0x73D078 ppc_emitter_vsubsws
0x73D090 ppc_emitter_vsubshs
0x73D0A8 ppc_emitter_vsubsbs
0x73D0C0 ppc_emitter_vsubfp
0x73D0D8 ppc_emitter_vsubcuw
0x73D0F0 ppc_emitter_vsrw
0x73D108 ppc_emitter_vsro
0x73D120 ppc_emitter_vsrh
0x73D138 ppc_emitter_vsrb
0x73D150 ppc_emitter_vsraw
0x73D168 ppc_emitter_vsrah
0x73D180 ppc_emitter_vsrab
0x73D198 ppc_emitter_vsr
0x73D1B0 ppc_emitter_vspltw
0x73D1C8 ppc_emitter_vspltisw
0x73D1E0 ppc_emitter_vspltish
0x73D1F8 ppc_emitter_vspltisb
0x73D210 ppc_emitter_vsplth
0x73D228 ppc_emitter_vspltb
0x73D240 ppc_emitter_vslw
0x73D258 ppc_emitter_vslo
0x73D270 ppc_emitter_vslh
0x73D288 ppc_emitter_vxor
0x73D2A0 ppc_emitter_vupklsh
0x73D2B8 ppc_emitter_vupklsb
0x73D2D0 ppc_emitter_vupklpx
0x73D2E8 ppc_emitter_vupkhsh
0x73D300 ppc_emitter_vupkhsb
0x73D318 ppc_emitter_vupkhpx
0x73D330 ppc_emitter_vsumsws
0x73D348 ppc_emitter_xoris
0x73D360 ppc_emitter_xori_xnop
0x73D378 ppc_emitter_xor
0x73D390 ppc_emitter_unk_0x04000000(debug_trap)
0x73D3A8 ppc_emitter_adde
0x73D3C0 ppc_emitter_adde__
0x73D3D8 ppc_emitter_addco
0x73D3F0 ppc_emitter_addc
0x73D408 ppc_emitter_bdnzfa
0x73D420 ppc_emitter_bdnzf
0x73D438 ppc_emitter_ba
0x73D450 ppc_emitter_b
0x73D468 ppc_emitter_andis.
0x73D480 ppc_emitter_andi.
0x73D498 ppc_emitter_andc
0x73D4B0 ppc_emitter_and
0x73D4C8 ppc_emitter_addzeo
0x73D4E0 ppc_emitter_addze
0x73D4F8 ppc_emitter_addo
0x73D510 ppc_emitter_addmeo
0x73D528 ppc_emitter_addme
0x73D540 ppc_emitter_lis
0x73D558 ppc_emitter_addic
0x73D570 ppc_emitter_li
0x73D588 ppc_emitter_vsldoi
0x73D5A0 ppc_emitter_vslb
0x73D5B8 ppc_emitter_vsl
0x73D5D0 ppc_emitter_vsel
0x73D5E8 ppc_emitter_vrsqrtefp
0x73D600 ppc_emitter_vrlw
0x73D618 ppc_emitter_vrlh
0x73D630 ppc_emitter_vrlb
0x73D648 ppc_emitter_vlogefp
0x73D660 ppc_emitter_vlogefp__
0x73D678 ppc_emitter_vlogefp___
0x73D690 ppc_emitter_vlogefp____
0x73D6A8 ppc_emitter_vrefp
0x73D6C0 ppc_emitter_vpkuwus
0x73D6D8 ppc_emitter_vpkuwum
0x73D6F0 ppc_emitter_vpkuhus
0x73D708 ppc_emitter_vpkuhum
0x73D720 ppc_emitter_vpkswus
0x73D738 ppc_emitter_vpkswss
0x73D750 ppc_emitter_vpkshus
0x73D768 ppc_emitter_vpkshss
0x73D780 ppc_emitter_vpkpx
0x73D798 ppc_emitter_vperm
0x73D7B0 ppc_emitter_vmr_vor
0x73D7C8 ppc_emitter_vnot
0x73D7E0 ppc_emitter_vnmsubfp
0x73D7F8 ppc_emitter_vmulouh
0x73D810 ppc_emitter_vmuloub
0x73D828 ppc_emitter_vmulosh
0x73D840 ppc_emitter_vmulouw
0x73D858 ppc_emitter_vmuleuh
0x73D870 ppc_emitter_vmuleub
0x73D888 ppc_emitter_vmulesh
0x73D8A0 ppc_emitter_vmulesb
0x73D8B8 ppc_emitter_vmsumuhm
0x73D8D0 ppc_emitter_vmsumubm
0x73D8E8 ppc_emitter_vmsumshs
0x73D900 ppc_emitter_vmsumshm
0x73D918 ppc_emitter_vmsumuhs
0x73D930 ppc_emitter_vmsummbm
0x73D948 ppc_emitter_vmrglw
0x73D960 ppc_emitter_vmrglh
0x73D978 ppc_emitter_vmrglb
0x73D990 ppc_emitter_vmrghw
0x73D9A8 ppc_emitter_vmrghh
0x73D9C0 ppc_emitter_vmrghb
0x73D9D8 ppc_emitter_vmladduhm
0x73D9F0 ppc_emitter_vminuw
0x73DA08 ppc_emitter_vminuh
0x73DA20 ppc_emitter_vminub
0x73DA38 ppc_emitter_vminsw
0x73DA50 ppc_emitter_vminsh
0x73DA68 ppc_emitter_vminsb
0x73DA80 ppc_emitter_vminfp
0x73DA98 ppc_emitter_vmhraddshs
0x73DAB0 ppc_emitter_vmhaddshs
0x73DAC8 ppc_emitter_vmaxuw
0x73DAE0 ppc_emitter_vmaxuh
0x73DAF8 ppc_emitter_vmaxub
0x73DB10 ppc_emitter_vmaxsw
0x73DB28 ppc_emitter_vmaxsh
0x73DB40 ppc_emitter_vmaxsb
0x73DB58 ppc_emitter_vmaxfp
0x73DB70 ppc_emitter_vmaddfp
0x73DB88 ppc_emitter_vlogefp_
0x73DBA0 ppc_emitter_vexptefp
0x73DBB8 ppc_emitter_vctuxs
0x73DBD0 ppc_emitter_vctsxs
0x73DBE8 ppc_emitter_vcmpgtuw.
0x73DC00 ppc_emitter_vcmpgtuw
0x73DC18 ppc_emitter_vcmpgtuh.
0x73DC30 ppc_emitter_vcmpgtuh
0x73DC48 ppc_emitter_vcmpgtub.
0x73DC60 ppc_emitter_vcmpgtub
0x73DC78 ppc_emitter_vcmpgtsw.
0x73DC90 ppc_emitter_vcmpgtsw
0x73DCA8 ppc_emitter_vcmpgtsh.
0x73DCC0 ppc_emitter_vcmpgtsh
0x73DCD8 ppc_emitter_vcmpgtsb.
0x73DCF0 ppc_emitter_vcmpgtsb
0x73DD08 ppc_emitter_vcmpgtfp.
0x73DD20 ppc_emitter_vcmpgtfp
0x73DD38 ppc_emitter_vcmpgefp.
0x73DD50 ppc_emitter_vcmpgefp
0x73DD68 ppc_emitter_vcmpequw.
0x73DD80 ppc_emitter_vcmpequw
0x73DD98 ppc_emitter_vcmpequh.
0x73DDB0 ppc_emitter_vcmpequh
0x73DDC8 ppc_emitter_vcmpequb.
0x73DDE0 ppc_emitter_vcmpequb
0x73DDF8 ppc_emitter_vcmpeqfp.
0x73DE10 ppc_emitter_vcmpeqfp
0x73DE28 ppc_emitter_vcmpbfp.
0x73DE40 ppc_emitter_vcmpbfp
0x73DE58 ppc_emitter_vcfux
0x73DE70 ppc_emitter_vcfsx
0x73DE88 ppc_emitter_vavguw
0x73DEA0 ppc_emitter_vavguh
0x73DEB8 ppc_emitter_vavgub
0x73DED0 ppc_emitter_vavgsw
0x73DEE8 ppc_emitter_vavgsh
0x73DF00 ppc_emitter_vavgsb
0x73DF18 ppc_emitter_vandc
0x73DF30 ppc_emitter_vand
0x73DF48 ppc_emitter_vadduws
0x73DF60 ppc_emitter_vadduwm
0x73DF78 ppc_emitter_vadduhs
0x73DF90 ppc_emitter_vadduhm
0x73DFA8 ppc_emitter_vaddcuw
0x73DFC0 ppc_emitter_vaddubs
0x73DFD8 ppc_emitter_vaddubm
0x73DFF0 ppc_emitter_vaddsws
0x73E008 ppc_emitter_vaddshs
0x73E020 ppc_emitter_vaddsbs
0x73E038 ppc_emitter_vaddfp
0x73E050 ppc_emitter_twi
0x73E068 ppc_emitter_tw
0x73E080 ppc_emitter_tdi
0x73E098 ppc_emitter_td
0x73E0B0 ppc_emitter_sync
0x73E0C8 ppc_emitter_subfzeo
0x73E0E0 ppc_emitter_subfze
0x73E0F8 ppc_emitter_subfo
0x73E110 ppc_emitter_subfmeo
0x73E128 ppc_emitter_subfme
0x73E140 ppc_emitter_subfic
0x73E158 ppc_emitter_subfe
0x73E170 ppc_emitter_subfe_
0x73E188 ppc_emitter_subfco.
0x73E1A0 ppc_emitter_subfco
0x73E1B8 ppc_emitter_subfc
0x73E1D0 ppc_emitter_subf
0x73E1E8 ppc_emitter_stwx
0x73E200 ppc_emitter_stwu
0x73E218 ppc_emitter_stwbrx
0x73E230 ppc_emitter_stw
0x73E248 ppc_emitter_stvxl
0x73E260 ppc_emitter_stvx
0x73E278 ppc_emitter_stvewx
0x73E290 ppc_emitter_stvehx
0x73E2A8 ppc_emitter_stvebx
0x73E2C0 ppc_emitter_sthx
0x73E2D8 ppc_emitter_sthu
0x73E2F0 ppc_emitter_sthbrx
0x73E308 ppc_emitter_sth
0x73E320 ppc_emitter_stfsx
0x73E338 ppc_emitter_stfsux
0x73E350 ppc_emitter_stfs
0x73E368 ppc_emitter_stfiwx
0x73E380 ppc_emitter_stfdx
0x73E398 ppc_emitter_stfd
0x73E3B0 ppc_emitter_stdx
0x73E3C8 ppc_emitter_stdbrx
0x73E3E0 ppc_emitter_std
0x73E3F8 ppc_emitter_stbx
0x73E410 ppc_emitter_stbu
0x73E428 ppc_emitter_stb
0x73E440 ppc_emitter_srw
0x73E458 ppc_emitter_srd
0x73E470 ppc_emitter_srawi
0x73E488 ppc_emitter_sraw
0x73E4A0 ppc_emitter_sradi
0x73E4B8 ppc_emitter_srad
0x73E4D0 ppc_emitter_slw
0x73E4E8 ppc_emitter_sld
0x73E500 ppc_emitter_rlwnm_31
0x73E518 ppc_emitter_rotld
0x73E530 ppc_emitter_rlwnm_0
0x73E548 ppc_emitter_clrrwi_31
0x73E560 ppc_emitter_rlwimi
0x73E578 ppc_emitter_insrdi_64
0x73E590 ppc_emitter_clrrdi
0x73E5A8 ppc_emitter_clrldi_0
0x73E5C0 ppc_emitter_clrldi_0__
0x73E5D8 ppc_emitter_clrlsldi
0x73E5F0 ppc_emitter_rldcr
0x73E608 ppc_emitter_rotld_
0x73E620 ppc_emitter_sync_
0x73E638 ppc_emitter_oris
0x73E650 ppc_emitter_ori
0x73E668 ppc_emitter_orc
0x73E680 ppc_emitter_mr_or
0x73E698 ppc_emitter_not
0x73E6B0 ppc_emitter_neg
0x73E6C8 ppc_emitter_neg_
0x73E6E0 ppc_emitter_nand
0x73E6F8 ppc_emitter_mullwo
0x73E710 ppc_emitter_mullw
0x73E728 ppc_emitter_mulli
0x73E740 ppc_emitter_mulldo
0x73E758 ppc_emitter_mulld
0x73E770 ppc_emitter_mulhwu
0x73E788 ppc_emitter_li_
0x73E7A0 ppc_emitter_clrldi__
0x73E7B8 ppc_emitter_subf_
0x73E7D0 ppc_emitter_clrrdi_63
0x73E7E8 ppc_emitter_clrrdi_63_
0x73E800 ppc_emitter_clrrwi
0x73E818 ppc_emitter_clrlwi_0
0x73E830 ppc_emitter_clrlwi_0_
</pre>


=0x12=
===ps2_netemu vu1-to-spu emitter===
read first: [[Talk:PS2_Emulation#ps2_netemu_command_0x12|ps2_netemu command 0x12]]
I need to clean this up little bit before posting on ps2 emu page. This is opd list of recompiler functions that are responsible for emitting vu1 to spu translated opcodes (so called VRC). #ToDo sub_xxx are unknown, or unused (so i was too lazy to look at them).
<br>
<pre>                
===mflag fix===
0x736DD8 vu1_emitter_RB_RA_RT
Known mflag sensitive games: https://github.com/PCSX2/pcsx2/issues/1638
0x736DF0 vu1_emitter_IMM_RA_RT imm - i10 or i7
0x736E08 vu1_emitter_I8_RA_RT
0x736E20 vu1_emitter_I16_RT # ilhu, iolh, fsmbi, il, ila
0x736E38 sub_145834
0x736E50 vu1_emitter_MFSPR_MTSPR
0x736E68 sub_145934
0x736E80 sub_14598C
0x736E98 sub_1459EC
0x736EB0 sub_145A30
0x736EC8 vu1_emitter_BRASL_0x8B00
0x736EE0 vu1_emitter_AI_r57_r57_0x10
0x736EF8 vu1_emitter_UNK1
0x736F10 vu1_emitter_LQD
0x736F28 sub_145E8C
0x736F40 sub_145F90
0x736F58 sub_146060
0x736F70 sub_14612C
0x736F88 sub_1461D8
0x736FA0 vu1_emitter_RT_RB_RA_RC
0x736FB8 sub_146418
0x736FD0 sub_146490
0x736FE8 vu1_emitter_ORI
0x737000 vu1_emitter_BRASL_0x8A80
0x737018 sub_1467B4
0x737030 sub_1468EC
0x737048 sub_1469AC
0x737060 VU_REC_xgkick_146A6C
</pre>


* Command ID : 0x12
===EE recompiler===
Generally main r5900 recompiler subruntime is located at 0x174188. This is the place where r5900 (MIPS/COP0/COP1(FPU)/COP2(VU0-macromode)) opcodes are directed to emitter and analyzed. Jump table as is. Many opcodes jump out to different runtime due to complicated EE nature.
<pre>
jpt_1741D8:
---------debug_stuff------------
case 0:
ee_r
ee_NOP
ee_SPECIAL
ee_REGIMM
ee_MMI
ee_MMI0
ee_MMI1
ee_MMI2
ee_MMI3
ee_PMFHL
ee_COP0
ee_BC0
ee_C0
ee_COP1
ee_BC1
ee_S
ee_W
ee_COP2
ee_BC2
ee_VU0
ee_VU0_EX
-----------real_deal_here----------------
case 21:
ee_J
ee_JAL
ee_B
ee_BEQ
ee_BNE
ee_BEQL
ee_BNEL
ee_BLEZ
ee_BGTZ
ee_BLEZL
ee_BGTZL
ee_BLTZ
ee_BGEZ
ee_BLTZL
ee_BGEZL
ee_BLTZAL
ee_BGEZAL
ee_BLTZALL
ee_BGEZALL
ee_ADDI
ee_ADDIU
ee_LI
ee_LUI
ee_SLTI
ee_SLTIU
ee_ANDI
ee_ORI
ee_XORI
ee_DADDI
ee_DADDIU
ee_LB
ee_LBU
ee_LH
ee_LHU
ee_LW
ee_LWU
ee_LWL
ee_LWR
ee_LD
ee_LDL
ee_LDR
ee_LQ
def_1741D8
ee_PREF
ee_SB
ee_SH
ee_SW
ee_SWL
ee_SWR
ee_SD
ee_SDL
ee_SDR
ee_SQ
ee_LWC1
ee_SWC1
ee_LQC2
ee_SQC2
ee_ADD
ee_ADDU
ee_SUB
ee_SUBU
ee_SLLV
ee_SRLV
ee_SRAV
ee_DADD
ee_DADDU
ee_MOVE
ee_DSUB
ee_DSUBU
ee_DSLLV
ee_DSRLV
ee_DSRAV
ee_AND
ee_OR
ee_XOR
ee_NOR
ee_SLT
ee_SLTU
ee_SLL
ee_SRL
ee_SRA
ee_DSLL
ee_DSRL
ee_DSRA
ee_DSLL32
ee_DSRL32
ee_DSRA32
ee_MULT
ee_MULTU
ee_DIV
ee_DIVU
ee_MTHI
ee_MTLO
ee_MTSA
ee_MFHI
ee_MFLO
ee_MFSA
ee_MOVZ
ee_MOVN
ee_SYSCALL
ee_BREAK
ee_SYNC
ee_JR
ee_JALR
ee_TGE
ee_TGEU
ee_TLT
ee_TLTU
ee_TEQ
ee_TNE
ee_TGEI
ee_TGEIU
ee_TLTI
ee_TLTIU
ee_TEQI
ee_TNEI
ee_MTSAB
ee_MTSAH
ee_MADD
ee_MADDU
ee_MADD1
ee_MADDU1
ee_MULT1
ee_MULTU1
ee_DIV1
ee_DIVU1
ee_PLZCW
ee_MFHI1
ee_MTHI1
ee_MFLO1
ee_MTLO1
ee_PMFHL_LH
ee_PMFHL_LW
ee_PMFHL_SH
ee_PMFHL_SL
ee_PMFHL_UW
ee_PMTHL
ee_PSLLH
ee_PSRLH
ee_PSRAH
ee_PSLLW
ee_PSRLW
ee_PSRAW
ee_PADDW
ee_PSUBW
ee_PCGTW
ee_PMAXW
ee_PADDH
ee_PSUBH
ee_PCGTH
ee_PMAXH
ee_PADDB
ee_PSUBB
ee_PCGTB
ee_PADDSW
ee_PSUBSW
ee_PEXTLW
ee_PPACW
ee_PADDSH
ee_PSUBSH
ee_PEXTLH
ee_PPACH
ee_PADDSB
ee_PSUBSB
ee_PEXTLB
ee_PPACB
ee_PEXT5
ee_PPAC5
ee_PABSW
ee_PCEQW
ee_PMINW
ee_PADSBH
ee_PABSH
ee_PCEQH
ee_PMINH
ee_PCEQB
ee_PADDUW
ee_PSUBUW
ee_PEXTUW
ee_PADDUH
ee_PSUBUH
ee_PEXTUH
ee_PADDUB
ee_PSUBUB
ee_PEXTUB
ee_QFSRV
ee_PMADDW
ee_PSLLVW
ee_PSRLVW
ee_PMSUBW
ee_PMFHI
ee_PMFLO
ee_PINTH
ee_PMULTW
ee_PDIVW
ee_PCPYLD
ee_PMADDH
ee_PHMADH
ee_PAND
ee_PXOR
ee_PMSUBH
ee_PHMSBH
ee_PEXEH
ee_PREVH
ee_PMULTH
ee_PDIVBW
ee_PEXEW
ee_PROT3W
ee_PMADDUW
ee_PSRAVW
ee_PMTHI
ee_PMTLO
ee_PINTEH
ee_PMULTUW
ee_PDIVUW
ee_PCPYUD
ee_POR
ee_PNOR
ee_PEXCH
ee_PCPYH
ee_PEXCW
ee_MFC0
ee_MTC0
ee_BC0F
ee_BC0T
ee_BC0FL
ee_BC0TL
def_1741D8
def_1741D8
def_1741D8
def_1741D8
def_1741D8
def_1741D8
def_1741D8
ee_MFC1
ee_CFC1
ee_MTC1
ee_CTC1
ee_BC1F
ee_BC1T
ee_BC1FL
ee_BC1TL
ee_FADD
ee_FSUB
ee_FMUL
ee_FDIV
ee_FSQRT
ee_FABS
ee_FMOV
ee_FNEG
ee_FRSQRT
ee_FADDA
ee_FSUBA
ee_FMULA
ee_FMADD
ee_FMSUB
ee_FMADDA
ee_FMSUBA
ee_FCVTW
ee_FMAX
ee_FMIN
ee_FC_F
ee_FC_EQ
ee_FC_LT
ee_FC_LE
ee_FADD_A
ee_FSUB_A
ee_FCVTS
ee_QMFC2
ee_CFC2
ee_QMTC2
ee_CTC2
ee_BC2F
ee_BC2T
ee_BC2FL
ee_BC2TL
ee_VADDx
ee_VADDy
ee_VADDz
ee_VADDw
ee_VSUBx
ee_VSUBy
ee_VSUBz
ee_VSUBw
ee_VMADDx
ee_VMADDy
ee_VMADDz
ee_VMADDw
ee_VMSUBx
ee_VMSUBy
ee_VMSUBz
ee_VMSUBw
ee_VMAXx
ee_VMAXy
ee_VMAXz
ee_VMAXw
ee_VMINIx
ee_VMINIy
ee_VMINIz
ee_VMINIw
ee_VMULx
ee_VMULy
ee_VMULz
ee_VMULw
ee_VMULq
ee_VMAXi
ee_VMULi
ee_VMINIi
ee_VADDq
ee_VMADDq
ee_VADDi
ee_VMADDi
ee_VSUBq
ee_VMSUBq
ee_VSUBi
ee_VMSUBi
ee_VADD
ee_VMADD
ee_VMUL
ee_VMAX
ee_VSUB
ee_VMSUB
ee_VOPMSUB
ee_VMINI
ee_VIADD
ee_VISUB
ee_VIADDI
ee_VIAND
ee_VIOR
ee_VCALLMS
ee_VCALLMSR
ee_VADDAx
ee_VADDAy
ee_VADDAz
ee_VADDAw
ee_VSUBAx
ee_VSUBAy
ee_VSUBAz
ee_VSUBAw
ee_VMADDAx
ee_VMADDAy
ee_VMADDAz
ee_VMADDAw
ee_VMSUBAx
ee_VMSUBAy
ee_VMSUBAz
ee_VMSUBAw
ee_VITOF0
ee_VITOF4
ee_VITOF12
ee_VITOF15
ee_VFTOI0
ee_VFTOI4
ee_VFTOI12
ee_VFTOI15
ee_VMULAx
ee_VMULAy
ee_VMULAz
ee_VMULAw
ee_VMULAq
ee_VABS
ee_VMULAi
ee_VCLIP
ee_VADDAq
ee_VMADDAq
ee_VADDAi
ee_VMADDAi
ee_VSUBAq
ee_VMSUBAq
ee_VSUBAi
ee_VMSUBAi
ee_VADDA
ee_VMADDA
ee_VMULA
ee_VSUBA
ee_VMSUBA
ee_VOPMULA
ee_VNOP
ee_VMOVE
ee_VMR32
ee_VLQI
ee_VSQI
ee_VLQD
ee_VSQD
ee_VDIV
ee_VSQRT
ee_VRSQRT
ee_VWAITQ
ee_VMTIR
ee_VMFIR
ee_VILWR
ee_VISWR
ee_VRNEXT
ee_VRGET
ee_VRINIT


* Param 1 : 00021000
case 416:
* Param 2 : 00000000
ee_VRXOR
</pre>


=CECH A/B/C/E PS2 emulator compatibility list=
===VU0 recompiler===
TODO: Remove/Move(?) PS1 titles, redo wiki links
[sarcasm mode ON] Due to totally lovely, and 100% sane Emotion Engine architecture [sarcasm mode OFF] VU0 recompiler run on PPC because running VU0 on SPU is not able to give needed timings/sync with EE mips core. Direct function addresess here. Few "accurate"/"inaccurate" functions are missing on that list, bur you really can see pattern on other ones if needed.
*#–9
<pre>
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
.VU0_NOP_ 0x147910
! width="30%"|Title
.VU0_B 0x187C48
! width="10%"|System
.VU0_WAITQ 0x187C60
! width="15%"|Publisher
.VU0_Bad 0x187C64
! width="15%"|Product No.
.VU0_MOVE 0x1882A0
! width="15%"|Compatible with CECH A/B
.VU0_LOI 0x188354
! width="15%"|Compatible with CECH C/E
.VU0_DIV_188434          0x188434
|-
.VU0_XITOP 0x18863C
|''[http://en.wikipedia.org/wiki/.hack//Infection .hack//INFECTION]''
.VU0_BAL 0x18870C
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_RINIT 0x188814
|[http://en.wikipedia.org/wiki/Bandai Bandai]
.VU0_RXOR 0x1888D0
|SLUS-20267
.VU0_RGET 0x1889B0
|Yes
.VU0_RNEXT 0x188ABC
|Yes
.VU0_IADDI 0x188D14
|-
.VU0_ISUBIU 0x188DA8
|''[http://en.wikipedia.org/wiki/.hack//Mutation .hack//MUTATION]''
.VU0_IADDIU 0x188E50
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_IOR 0x188EF4
|[http://en.wikipedia.org/wiki/Bandai Bandai]
.VU0_ISWR 0x188F74
|SLUS-20562
.VU0_ISW 0x18922C
|Yes
.VU0_ILWR 0x189530
|Yes
.VU0_ILW 0x1896B0
|-
.VU0_MTIR 0x18984C
|''[http://en.wikipedia.org/wiki/.hack//Outbreak .hack//OUTBREAK]''
.VU0_MFIR 0x18993C
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_SQRT 0x189A8C
|[http://en.wikipedia.org/wiki/Bandai Bandai]
.VU0_RSQRT 0x189D3C
|SLUS-20563
.VU0_DIV 0x18A254
|Yes
.VU0_SQD 0x18A670
|Yes
.VU0_LQD 0x18A928
|-
.VU0_SQI 0x18AB0C
|''[http://en.wikipedia.org/wiki/.hack//Quarantine .hack//QUARANTINE]''
.VU0_LQI 0x18ADB0
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_SQ 0x18AF98
|[http://en.wikipedia.org/wiki/Bandai Bandai]
.VU0_LQ 0x18B24C
|SLUS-20564
.VU0_MR32 0x18B424
|Yes
.VU0_IAND 0x18B500
|Yes
.VU0_ISUB 0x18B580
|-
.VU0_IADD 0x18B620
|''[http://en.wikipedia.org/wiki/.hack//G.U. .hack//G.U. Vol.1//Rebirth]''
.VU0_IBGEZ 0x18B6C0
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_IBLEZ 0x18B778
|[http://en.wikipedia.org/wiki/Bandai Bandai]
.VU0_IBGTZ 0x18B830
|SLUS-21258
.VU0_IBLTZ 0x18B8E8
|Yes
.VU0_IBNE 0x18B9A0
|Yes
.VU0_IBEQ 0x18BA60
|-
.VU0_JALR 0x18BB20
|''[http://en.wikipedia.org/wiki/.hack//G.U. .hack//G.U. Vol.2//Reminisce]''
.VU0_JR 0x18BBCC
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_FCEQ 0x18BC3C
|[http://en.wikipedia.org/wiki/Bandai Bandai]
.VU0_NOP 0x18BDD0
|SLUS-21488
.VU0_ABS 0x18BDF4
|Yes
.VU0_CLIP 0x18BED0
|Yes
.VU0_FTOI12 0x18C08C
|-
.VU0_ITOF0 0x18C130
|''[http://en.wikipedia.org/wiki/.hack//G.U. .hack//G.U. Vol.3//Redemption]''
.VU0_MINIX 0x18C1D4
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_MINII 0x18C348
|[http://en.wikipedia.org/wiki/Bandai Bandai]
.VU0_MINI 0x18C49C
|SLUS-21489
.VU0_MAXX 0x18C5F0
|Yes
.VU0_MAXI 0x18C764
|Yes
.VU0_MAX 0x18C8B8
|-
.VU0_FCGET 0x18CA0C
|''[http://en.wikipedia.org/wiki/18_Wheeler:_American_Pro_Trucker 18 Wheeler: American Pro Trucker]''
.VU0_FMAND 0x18CB08
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_FSOR 0x18CE4C
|[http://en.wikipedia.org/wiki/Acclaim_Entertainment Acclaim Entertainment]
.VU0_FSAND 0x18CF58
|SLUS-20210
.VU0_FSSET 0x18D064
|Yes
.VU0_FSEQ 0x18D228
|Yes
.VU0_FCOR 0x18D360
|-
.VU0_FCAND 0x18D538
|''[http://en.wikipedia.org/wiki/187_Ride_or_Die 187 Ride or Die]''
.VU0_FCSET 0x18D6D8
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_FTOI4 0x18D904
|[http://en.wikipedia.org/wiki/Ubisoft Ubisoft]
.VU0_FTOI0 0x18D9A8
|SLUS-21116
.VU0_ITOF15 0x18DA4C
|Yes
.VU0_ITOF4 0x18DAF0
|Yes - During various FMV sequences throughout the title, the audio cuts out; Throughout the "The Coast - Escort" mission, graphical corruption appears throughout the shadow texture of the user's vehicle.
.VU0_ITOF12 0x18DB94
|-
.VU0_FTOI15 0x18DC38
|''[http://en.wikipedia.org/wiki/24:_The_Game 24: The Game]''
.VU0_OPMSUB 0x18DCDC
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_ADDZ 0x18DF0C
|[http://en.wikipedia.org/wiki/2K_Games 2K Games]
.VU0_SUBAX 0x18E240
|SLUS-21268
.VU0_SUBAQ 0x18E570
|Yes
.VU0_SUBAI 0x18E884
|Yes
.VU0_SUBA 0x18EB94
|-
.VU0_SUBY 0x18EEA4
|''[http://en.wikipedia.org/wiki/25_To_Life 25 To Life]''
.VU0_ADDAI 0x18F1D8
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_ADDA 0x18F4EC
|[http://en.wikipedia.org/wiki/Eidos_Interactive Eidos Interactive]
.VU0_MULAI 0x18F7FC
|SLUS-21016
.VU0_MULA 0x18F900
|Yes
.VU0_ADDI 0x18FA04
|Yes
.VU0_ADD 0x18FD14
|-
.VU0_SUB 0x190024
|''[http://en.wikipedia.org/wiki/2002_FIFA_World_Cup_%28video_game%29 2002 FIFA World Cup]''
.VU0_OPMULA 0x190334
|[http://en.wikipedia.org/wiki/PlayStation PS1]
.VU0_ADDY 0x19047C
|[http://en.wikipedia.org/wiki/Electronic_Arts EA]
.VU0_ADDQ 0x1907B0
|SLUS-01449
.VU0_MULI 0x190AC4
|Yes
.VU0_MUL 0x190BC8
|Yes
.VU0_MSUBZ 0x190CCC
|-
.VU0_MADDY 0x19103C
|''[http://en.wikipedia.org/wiki/2002_FIFA_World_Cup_%28video_game%29 2002 FIFA World Cup]''
.VU0_SUBQ 0x1913AC
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_SUBI 0x1916BC
|[http://en.wikipedia.org/wiki/Electronic_Arts EA]
.VU0_MULY 0x1919CC
|SLUS-20404
.VU0_MULQ 0x191AD8
|Yes
.VU0_MULAZ 0x191BDC
|Yes
.VU0_MULAQ 0x191CE8
|-
.VU0_ADDAX 0x191DEC
|''[http://en.wikipedia.org/wiki/2006_FIFA_World_Cup_%28video_game%29 2006 FIFA World Cup]''
.VU0_ADDAQ 0x192120
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_MULAY 0x192434
|[http://en.wikipedia.org/wiki/Electronic_Arts EA]
.VU0_MULAX 0x192540
|SLUS-21408
.VU0_MULAW 0x19264C
|Yes
.VU0_MULW 0x192758
|Yes
.VU0_MULX 0x192864
|-
.VU0_MULZ 0x192970
|''[http://en.wikipedia.org/wiki/4x4_Evolution 4x4 Evolution]''
.VU0_SUBAY 0x192A7C
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_FMEQ 0x192DB0
|[http://en.wikipedia.org/wiki/Gathering_of_Developers Gathering of Developers]
.VU0_FMOR 0x19313C
|SLUS-20091
.VU0_SUBAW 0x193480
|Yes
.VU0_SUBAZ 0x1937B0
|Yes
.VU0_ADDAW 0x193AE0
|-
.VU0_ADDAZ 0x193E10
|''[http://en.wikipedia.org/wiki/50_Cent:_Bulletproof 50 Cent: Bulletproof]''
.VU0_MINIW 0x194140
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_MINIZ 0x1942B4
|[http://en.wikipedia.org/wiki/Vivendi Vivendi]
.VU0_MAXW 0x194428
|SLUS-21315
.VU0_MINIY 0x19459C
|Yes
.VU0_MAXY 0x194710
|Yes
.VU0_MAXZ 0x194884
|}
.VU0_ADDAY 0x1949F8
*A
.VU0_ADDX 0x194D28
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
.VU0_SUBW 0x195058
! width="30%"|Title
.VU0_SUBX 0x195388
! width="10%"|System
.VU0_MSUBI 0x1956B8
! width="15%"|Publisher
.VU0_MSUB 0x195BD0
! width="15%"|Product No.
.VU0_MSUBAI 0x1960E8
! width="15%"|Compatible with CECH A/B
.VU0_MSUBA 0x196598
! width="15%"|Compatible with CECH C/E
.VU0_MADDI 0x196A48
|-
.VU0_MADD 0x196F60
|''[http://en.wikipedia.org/wiki/Ace_Combat_2 Ace Combat 2]''
.VU0_MADDAI 0x197478
|[http://en.wikipedia.org/wiki/PlayStation PS1]
.VU0_MADDA 0x197928
|[http://en.wikipedia.org/wiki/Namco Namco]
.VU0_MSUBAX 0x197DD8
|SLUS-00404
.VU0_MSUBAQ 0x198294
|Yes - When the user selects the "Pursuit of reconnaissance unit" mission, and the "VR" mission briefing FMV plays, the video stutters at random points during playback. Note: When this issue occurs, previous FMV frames overlap the current FMV frames.
.VU0_MSUBY 0x198740
|Yes - When the user selects the "Pursuit of reconnaissance unit" mission, and the "VR" mission briefing FMV plays, the video stutters at random points during playback. Note: When this issue occurs, previous FMV frames overlap the current FMV frames.
.VU0_MSUBQ 0x198C5C
|-
.VU0_MADDAX 0x199178
|''[http://en.wikipedia.org/wiki/Ace_Combat_3 Ace Combat 3]''
.VU0_MADDAQ 0x199634
|[http://en.wikipedia.org/wiki/PlayStation PS1]
.VU0_MADDX 0x199AE0
|[http://en.wikipedia.org/wiki/Namco Namco]
.VU0_MADDQ 0x199FFC
|SLUS-00972
.VU0_ADDW 0x19A518
|Yes
.VU0_SUBZ 0x19A848
|Yes
.VU0_MADDAZ 0x19AB78
|-
.VU0_MSUBAY 0x19AF84
|''[http://en.wikipedia.org/wiki/Ace_Combat_04:_Shattered_Skies Ace Combat 04: Shattered Skies]''
.VU0_MADDAY 0x19B394
|[http://en.wikipedia.org/wiki/PS2 PS2]
.VU0_MADDW 0x19B7A4
|[http://en.wikipedia.org/wiki/Namco Namco]
.VU0_MSUBW 0x19BBB4
|SLUS-20152
.VU0_MADDAW 0x19BFC4
|Yes
.VU0_MSUBAW 0x19C47C
|Yes
.VU0_MADDZ 0x19C934
|-
.VU0_MSUBX 0x19CD44
|''[http://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Ace Combat 5: The Unsung War]''
.VU0_MSUBAZ 0x19D154
|[http://en.wikipedia.org/wiki/PS2 PS2]
Accurate.VU0_ADD__all__VU0 0x19D610
|[http://en.wikipedia.org/wiki/Namco Namco]
Accurate.VU0_SUB__all__VU0 0x19D858
|SLUS-20851
Accurate.VU0_MADDY_VU0 0x19E26C
|Yes as of [http://en.wikipedia.org/wiki/PS3_System_Software v1.10]
Accurate.VU0_MSUBZ_VU0 0x19E37C
|Yes
.VU0_MADDbc_inaccurate 0x19E628
|-
</pre>
|''[http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Ace Combat Zero: The Belkan War]''
 
|[http://en.wikipedia.org/wiki/PS2 PS2]
===Accurate math===
|[http://en.wikipedia.org/wiki/Namco Namco]
Accurate add/sub for COP1(FPU)/COP2(VU0 macromode)/VU0 is located at 0x1871A0<br>
|SLUS-21346
Accurate mul/div for COP1(FPU) ONLY! is located at 187B60<br>
|Yes
 
|Yes
===get reg===
|-
After resolving above functions, you can see some sub_ in recompiler runtimes. This are usually used to translate ppc/spu reg to mips/c0/c1/c2/vu0/vu1 regs. Easy to cache due to extrdi which indicate field/reg bytes.
|''[http://en.wikipedia.org/wiki/Activision_Anthology Activision Anthology]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-20588
|Yes
|Yes
|-
|''[http://en.wikipedia.org/w/index.php?title=Activision_Classics&action=edit&redlink=1 Activision Classics]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-00777
|Yes
|Yes
|-
|''[http://en.wikipedia.org/w/index.php?title=Adventures_of_Cookie_%26_Cream,_The&action=edit&redlink=1 Adventures of Cookie & Cream, The]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Tommo_Inc. Tommo]
|SLUS-20170
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Aeon_Flux_%28video_game%29 Aeon Flux]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Majesco Majesco]
|SLUS-21205
|Yes
|Yes - At a random point during gameplay, the title does not respond to user input.
|-
|''[http://en.wikipedia.org/wiki/Aero_Elite:_Combat_Academy Aero Elite: Combat Academy]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sega Sega]
|SLUS-20614
|Yes
|Yes - The title is unable to perform intended HDD functionality. Throughout the Introductory FMV sequence, the FMV audio stutters and/or plays overlapped with static audio distortion.
|-
|''[http://en.wikipedia.org/wiki/Alone_in_the_Dark Alone in the Dark]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-21690
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Amplitude_%28video_game%29 Amplitude]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Harmonix Harmonix]
|SLUS-97258
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Arc_the_Lad:_Twilight_of_the_Spirits Arc the Lad: Twilight of the Spirits]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97231
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Area_51 Area 51]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Midway_Games Midway]
|SLUS-00164
|Yes - When the user completes any level, the Mission Status Report/Accuracy screen appears, and the user presses the START button, graphical corruption appears throughout specific areas of the screen.
|Yes - When the user completes any level, the Mission Status Report/Accuracy screen appears, and the user presses the START button, graphical corruption appears throughout specific areas of the screen.
|-
|''[http://en.wikipedia.org/wiki/Area_51 Area 51]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Midway_Games Midway]
|SLUS-20595
|Yes
|Yes - Upon boot-up, the title hangs.
|-
|''[http://en.wikipedia.org/wiki/Ar_tonelico:_Melody_of_Elemia Ar tonelico: Melody of Elemia]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/NIS_America NIS America]
|SLUS-21445
|Yes
|Bugs - Random virtual memory card savefile corruption or complete loss.
|}
*B
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/B-Boy B-Boy]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/w/index.php?title=Evolved_Games&action=edit&redlink=1 Evolved Games]
|SLUS-21761
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Backyard_Wrestling_2:_There_Goes_the_Neighborhood Backyard Wrestling 2: There Goes the Neighborhood]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/w/index.php?title=EIDOS&action=edit&redlink=1 EIDOS]
|SLUS-21043
|Yes
|Yes - Throughout gameplay, various graphics intermittently flicker. During various FMV sequences throughout the title, the FMV audio does not play as intended. Throughout the title, when a menu screen appears, various graphics randomly jitter.
|-
|''[http://en.wikipedia.org/wiki/Baldur%27s_Gate:_Dark_Alliance Baldur's Gate: Dark Alliance]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Interplay_Entertainment Interplay]
|SLUS-20035
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Baldur%27s_Gate:_Dark_Alliance_II Baldur's Gate: Dark Alliance II]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Vivendi_Games Vivendi Games]
|SLUS-20675
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/The_Bard%27s_Tale_%282004_video_game%29 The Bards Tale]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Vivendi_Games Vivendi Games]
|SLUS-xxxxx
|Unknown
|Unknown
|-
|''[http://en.wikipedia.org/wiki/Bass_Strike Bass Strike]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-20325
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Batman:_Rise_of_Sin_Tzu Batman: Rise of Sin Tzu]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Ubisoft Ubisoft]
|SLUS-20709
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Battlestar_Galactica Battlestar Galactica]''
|[http://en.wikipedia.org/wiki/PlayStation PS2]
|[http://en.wikipedia.org/wiki/NBC_Universal NBC Universal]
|SLUS-20421
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Bakugan Bakugan]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-xxxxx
|Unknown
|Unknown
|-
|''[http://en.wikipedia.org/w/index.php?title=Barbie_12_Dancing_Princesses&action=edit&redlink=1 Barbie 12 Dancing Princesses]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-xxxxx
|Unknown
|Unknown
|-
|''[http://en.wikipedia.org/wiki/Baroque Baroque]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atlus Atlus]
|SLUS-21714
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Beat_Down:_Fists_of_Vengeance Beat Down: Fists of Vengeance]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-21150
|Yes
|Yes
|-
|''[http://en.wikipedia.org/w/index.php?title=Ben_10:_Alien_Force_Vilgax_Attacks&action=edit&redlink=1 Ben 10: Alien Force Vilgax Attacks]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/w/index.php?title=D3_Publisher_of_America&action=edit&redlink=1 D3 Publisher of America]
|SLUS-xxxxx
|Unknown
|Unknown
|-
|''[http://en.wikipedia.org/wiki/Beyond_Good_and_Evil Beyond Good and Evil]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Ubisoft Ubisoft]
|SLUS-20763
|Yes
|Yes - At various points during gameplay, water textures appear corrupt.
|-
|''[http://en.wikipedia.org/wiki/The_Bible_Game The Bible Game]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Crave_Entertainment Crave Entertainment]
|SLUS-21175
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Black_%28video_game%29 Black (video game)]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-21376
|Yes
|Yes - At various points during gameplay, the user’s character teleports to a random nearby location. At various points during gameplay, the user's character may become stuck.
|-
|''[http://en.wikipedia.org/wiki/Blitz:_The_League Blitz: The League]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Midway_Games Midway]
|SLUS-21128
|Yes
|Yes - When network gameplay begins, a network error message appears, and the user is disconnected.
|-
|''[http://en.wikipedia.org/wiki/BloodRayne BloodRayne]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Majesco Majesco]
|SLUS-20461
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/BloodRayne_2 BloodRayne 2]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Majesco Majesco]
|SLUS-20862
|Yes
|Yes - Throughout gameplay, extraneous graphics randomly appear.
|-
|''[http://en.wikipedia.org/wiki/Blood_Will_Tell Blood Will Tell]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/WOW_Entertainment WOW Entertainment]
|SLUS-20782
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Bloody_Roar Bloody Roar]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94199
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Bloody_Roar_2 Bloody Roar 2]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94424
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Bloody_Roar_3 Bloody Roar 3]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-20212
|Yes
|Yes - Throughout gameplay, the title performs at a significantly slower than normal performance speed. Throughout the title, various graphics randomly flicker. (Corrected in Update Version 2.20).
|-
|''[http://en.wikipedia.org/wiki/Bloody_Roar_4 Bloody Roar 4]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-20795
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/BMX_XXX BMX XXX]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Acclaim_Entertainment Acclaim]
|SLUS-20415
|Yes
|Yes - Throughout gameplay, the title performs at a significantly slower than normal performance speed.
|-
|''[http://en.wikipedia.org/wiki/Bomberman_Fantasy_Race Bomberman Fantasy Race]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Atlus Atlus]
|SLUS-00823
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/The_Bouncer The Bouncer]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Electronic_Arts Square Electronic Arts]
|SLUS-20069
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Brave_Fencer_Musashi Brave Fencer Musashi]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-00726 / 90029
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Breath_of_Fire:_Dragon_Quarter Breath of Fire: Dragon Quarter]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-20499
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Bujingai:_The_Forsaken_City Bujingai: The Forsaken City]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/BAM%21_Entertainment BAM! Entertainment]
|SLUS-20895
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Bully_%28video_game%29 Bully]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Rockstar_Games Rockstar Games]
|SLUS-21269
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Burnout_3:_Takedown Burnout 3: Takedown]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-21050
|Yes - When the user selects LOAD PROFILE, the following text appears: "Saved game data on memory card (PS2) in MEMORY CARD slot 1 appears to be corrupt. Please delete the corrupt data using the console's browser." (Corrected in Update Version 1.50). Throughout gameplay, vehicle engine sound effects play overlapped by static audio distortion. (Corrected in Update Version 1.80).
|Yes - During network gameplay, the user is randomly disconnected. (Corrected in Update Version 1.92). The title does not detect a valid network configuration saved to the VMC. At various point throughout the title, the title does not recognize the internal memory card.
|-
|''[http://en.wikipedia.org/wiki/Burnout_Revenge Burnout Revenge]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-21242
|Yes
|Yes - Throughout the title, when a menu screen containing a background FMV sequence appears, the FMV appears with graphical corruption, graphical “tearing”, stutters for approximately one second, and/or a portion of the FMV plays in a continuous loop.
|}
*C
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Call_of_Duty:_Finest_Hour Call of Duty: Finest Hour]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-20725
|Yes
|Yes - Throughout gameplay, when the user pushes the right stick in any direction, the user's character moves at a significantly slower than normal performance speed. (Corrected in Update Version 1.92)
|-
|''[http://en.wikipedia.org/wiki/Castlevania:_Curse_of_Darkness Castlevania: Curse of Darkness]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-21168
|Yes - Upon boot-up, the title hangs. (Corrected in Update Version 1.81)
|Yes
|-
|''[http://en.wikipedia.org/wiki/Castlevania:_Lament_of_Innocence Castlevania: Lament of Innocence]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-20733
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Celebrity_Deathmatch Celebrity Deathmatch]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Gotham_Games Gotham Games]
|SLUS-01453
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Celebrity_Deathmatch Celebrity Deathmatch]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Gotham_Games Gotham Games]
|SLUS-20604
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Chaos_Legion Chaos Legion]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-20695
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Chrono_Cross Chrono Cross]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-01041
|Yes - When the Chrono Cross Title screen appears, 3 horizontal bars of corruption intermittently flash on the left half of the screen for approximately 1/2 a second, Throughout gameplay, when the user's character encounters a battle, the text/menu boxes intermittently flicker from transparent to black.
|Yes - When the Chrono Cross Title screen appears, 3 horizontal bars of corruption intermittently flash on the left half of the screen for approximately 1/2 a second, Throughout gameplay, when the user's character encounters a battle, the text/menu boxes intermittently flicker from transparent to black.
|-
|''[http://en.wikipedia.org/wiki/Clock_Tower:_The_First_Fear Clock Tower: The First Fear]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Agetec Agetec]
|SLUS-00539
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Clock_Tower_2 Clock Tower 2]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Agetec Agetec]
|SLUS-00695
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Clock_Tower_3 Clock Tower 3]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-20633
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Cold_Fear Cold Fear]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Ubisoft Ubisoft]
|SLUS-21047
|Yes
|Yes - At random points during gameplay, the PAUSE screen randomly appears.
|-
|''[http://en.wikipedia.org/wiki/Cold_Winter Cold Winter]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Vivendi_Universal_Games Vivendi Universal Games]
|SLUS-20845
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Crash_Bandicoot_%28video_game%29 Crash Bandicoot]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94900
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Crash_Bandicoot_2:_Cortex_Strikes_Back Crash Bandicoot 2: Cortex Strikes Back]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94154
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Crash_Bandicoot_3:_Warped Crash Bandicoot 3: Warped]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94244
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Crash_Team_Racing Crash Team Racing]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94426
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Crash_Twinsanity Crash Twinsanity]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Vivendi Vivendi]
|SLUS-20909
|Yes
|Yes - At a random point during gameplay, the title may hang.
|-
|''[http://en.wikipedia.org/wiki/Croc:_Legend_of_the_Gobbos Croc: Legend of the Gobbos]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Fox_Interactive Fox Interactive]
|SLUS-00530
|Yes - Upon boot-up, when the FOX INTERACTIVE FMV plays, the audio stutters for approximately 1 second (Was Corrected in Update Version 1.60)
|Yes - Upon boot-up, when the FOX INTERACTIVE FMV plays, the audio stutters for approximately 1 second (Was Corrected in Update Version 1.60)
|}
*D
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Dark_Cloud Dark Cloud]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97111
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dark_Cloud_2 Dark Cloud 2]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97213
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Darkwatch Darkwatch]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-21042
|Yes
|Yes - Throughout the title, when a menu screen appears, the audio stutters; During various FMV sequences throughout the title, the FMV appears misaligned; Throughout gameplay, when the user presses the R1 button to shoot, various shooting animations do not appear.
|-
|''[http://en.wikipedia.org/wiki/Dawn_of_Mana Dawn of Mana]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-21574
|Yes
|Yes - Throughout gameplay, various characters move erratically and/or do not perform as intended. Throughout gameplay, various character model graphics appear corrupted and/or randomly “twitch”. Throughout the Introductory FMV sequence, the FMV randomly stutters (Was corrected in Update Version 2.00.)
|-
|''[http://en.wikipedia.org/wiki/Dead_or_Alive_%28arcade_game%29 Dead or Alive]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Tecmo Tecmo]
|SLUS-00606
|Yes - In TRAINING mode, when gameplay begins, a horizontal line of corruption approximately 4 pixels high appears in the background.
|Yes - In TRAINING mode, when gameplay begins, a horizontal line of corruption approximately 4 pixels high appears in the background.
|-
|''[http://en.wikipedia.org/wiki/Death_by_Degrees Death by Degrees]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Namco Namco]
|SLUS-20934
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Destroy_All_Humans%21 Destroy All Humans!]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-20945
|Yes
|Yes - At specific points during gameplay, character weapons do not function as intended.
|-
|''[http://en.wikipedia.org/wiki/Devil_Kings Devil Kings]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-21297
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Devil_May_Cry Devil May Cry]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-20216
|Yes
|Yes - At a specific point during gameplay, the title may hang. (Was Corrected in Update Version 2.10.)
|-
|''[http://en.wikipedia.org/wiki/Devil_May_Cry_2 Devil May Cry 2]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-20484 / 20627
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Devil_May_Cry_3:_Dante%27s_Awakening Devil May Cry 3: Dante's Awakening]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-20964
|Yes
|Yes - At a specific point during gameplay, the user's character is unable to progress. (Was Corrected in Update Version 2.00.)
|-
|''[http://en.wikipedia.org/wiki/Devil_May_Cry_3:_Special_Edition Devil May Cry 3: Special Edition]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-21361
|Yes
|Yes - At a specific point during gameplay, the user's character is unable to progress. (Was Corrected in Update Version 2.00)
|-
|''[http://en.wikipedia.org/w/index.php?title=Dexter%27s_Laboratory:_Mandark%27s_Lab%3F&action=edit&redlink=1 Dexter's Laboratory: Mandark's Lab?]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/BAM%21_Entertainment BAM! Entertainment]
|SLUS-01421
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dirge_of_Cerberus:_Final_Fantasy_VII Dirge of Cerberus: Final Fantasy VII]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-21419
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Disgaea:_Hour_of_Darkness Disgaea: Hour of Darkness]''
|[http://en.wikipedia.org/wiki/PlayStation PS2]
|[http://en.wikipedia.org/wiki/Atlus_Co. Atlus Co.]
|SLUS-20666
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Id_Software id Software]
|SLUS-00077
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dragon_Ball_GT:_Final_Bout Dragon Ball GT: Final Bout]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-00493
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dragonball_Z:_Budokai Dragonball Z: Budokai]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-20591
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dragonball_Z:_Budokai_2 Dragonball Z: Budokai 2]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-20779
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dragonball_Z:_Budokai_3 Dragonball Z: Budokai 3]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-20998
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dragonball_Z:_Budokai_Tenkaichi Dragonball Z: Budokai Tenkaichi]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-21227
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dragonball_Z:_Budokai_Tenkaichi_2 Dragonball Z: Budokai Tenkaichi 2]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-21441
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dragonball_Z:_Budokai_Tenkaichi_3 Dragonball Z: Budokai Tenkaichi 3]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-21678
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Sagas Dragon Ball Z: Sagas]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-20874
|Yes - On the DragonBall Z: Sagas Titles screen, the screen jitters up and down from the normal centered position.
|Yes - At a specific point during gameplay, the title hangs (Corrected in Update Version 2.20)
|-
|''[http://en.wikipedia.org/wiki/Drakan:_The_Ancients%27_Gates Drakan: The Ancients' Gates]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97128
|Yes
|Yes - Throughout gameplay, when the user presses the Start button, and the PAUSED menu appears, the title hangs. (Corrected in Update Version 2.50). Throughout gameplay, when the Inventory screen appears, various graphics appear corrupted. (Corrected in Update Version 2.20). Throughout the Opening FMA sequence, various graphics appear corrupt. (Corrected in Update Version 2.20). Throughout gameplay, character models overlap subtitles. (Corrected in Update Version 2.20). At a specific point during gameplay, the title hangs. (Corrected in Update Version 2.20). Throughout gameplay, when the Inventory screen appears, the title hangs. (Corrected in Update Version 2.20). Throughout the title, a random character model shadow graphic appears in the center of the screen. Throughout gameplay, various environment graphics intermittently appear corrupted.
|-
|''[http://en.wikipedia.org/wiki/Driver_2 Driver 2]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/w/index.php?title=Infogrames_Interactive&action=edit&redlink=1 Infogrames Interactive]
|SLUS-01161
|Yes - Throughout gameplay, the title slows down by approximately 25% for approximately 4 seconds at various points during gameplay; At various points during gameplay, severe graphical corruption appears on-screen; On the Main menu, when the user scrolls through the selections, red graphical corruption appears on the previous selection (Was Corrected in Update Version 1.81).
|Yes - Throughout gameplay, the title slows down by approximately 25% for approximately 4 seconds at various points during gameplay; At various points during gameplay, severe graphical corruption appears on-screen; On the Main menu, when the user scrolls through the selections, red graphical corruption appears on the previous selection (Was Corrected in Update Version 1.81).
|-
|''[http://en.wikipedia.org/w/index.php?title=Dukes_of_Hazard_II:_Daisy_Dukes_it_Out&action=edit&redlink=1 Dukes of Hazard II: Daisy Dukes it Out]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Southpeak_Interactive Southpeak Interactive]
|SLUS-01243
|Yes - Throughout gameplay, the vehicle's "engine" sound effect audio does not play.
|Yes - Throughout gameplay, the vehicle's "engine" sound effect audio does not play.
|-
|''[http://en.wikipedia.org/wiki/Dynasty_Tactics_2 Dynasty Tactics 2]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Koei Koei]
|SLUS-20761
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dynasty_Warriors Dynasty Warriors]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Koei Koei]
|SLUS-00438
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dynasty_Warriors_2 Dynasty Warriors 2]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Koei Koei]
|SLUS-20079
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dynasty_Warriors_3 Dynasty Warriors 3]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Koei Koei]
|SLUS-20277
|Yes
|Yes - Throughout the Introductory FMA sequence, various character graphics flicker and/or appear with polygon "stretching".
|-
|''[http://en.wikipedia.org/wiki/Dynasty_Warriors_4 Dynasty Warriors 4]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Koei Koei]
|SLUS-20653
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Dynasty_Warriors_5 Dynasty Warriors 5]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Koei Koei]
|SLUS-21153
|Yes
|Yes
|}
*E
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Echo_Night Echo Night]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Agetec Agetec]
|SLUS-00820
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Echo_Night:_Beyond Echo Night: Beyond]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Agetec Agetec]
|SLUS-20928
|Yes
|Yes - Throughout gameplay, various graphics appear corrupted.
|-
|''[http://en.wikipedia.org/wiki/EOE:_Eve_of_Extinction EOE: Eve of Extinction]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Eidos Eidos]
|SLUS-20270
|Yes
|Yes - Throughout gameplay, various graphics jitter.
|-
|''[http://en.wikipedia.org/wiki/Eternal_Poison Eternal Poison]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atlus Atlus]
|SLUS-21779
|Unknown
|Unknown
|-
|''[http://en.wikipedia.org/wiki/Eternal_Ring Eternal Ring]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Agetec Agetec]
|SLUS-20015
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Evergrace Evergrace]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Agetec Agetec]
|SLUS-20016
|Yes
|Yes - At a specific point during gameplay, the title hangs. (Was Corrected in Update Version 2.40.) Throughout gameplay, various environment textures flicker and/or do not appear.
|-
|''[http://en.wikipedia.org/wiki/EverQuest EverQuest]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SLUS-20470
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Evil_Dead:_Regeneration Evil Dead: Regeneration]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-21048
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Evil_Zone Evil Zone]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Titus_Interactive Titus Interactive]
|SLOS-00855
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Extermination_%28video_game%29 Extermination]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97112
|Yes
|Yes - Throughout the Demo FMA sequence, the character(s) do not perform as intended.
|}
*F
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Fade_to_Black_%28video_game%29 Fade to Black]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-00236
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Fatal_Frame Fatal Frame]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Tecmo Tecmo]
|SLUS-20388
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Fighting_Force Fighting Force]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Eidos_Interactive Eidos Interactive]
|SLUS-00433
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Final_Fantasy_VII Final Fantasy VII]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SCUS-94163
|Yes - On Disc 1, when the first battle begins at the Mako Reactor, a flashing black square appears around the user’s character's pointer. (Corrected in Update Version 2.10)
|Yes - On Disc 1, when the first battle begins at the Mako Reactor, a flashing black square appears around the user’s character's pointer. (Corrected in Update Version 2.10)
|-
|''[http://en.wikipedia.org/wiki/Final_Fantasy_VIII Final Fantasy VIII]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-00907
|Yes - Throughout gameplay, when the user's party encounters a random enemy in the "world map", and the “pre-battle” transition screen appears, approximately 40 - 60% of the “pre-battle” transition screen appears black, and the remaining portion of the screen appears corrupted.
|Yes - Throughout gameplay, when the user's party encounters a random enemy in the "world map", and the “pre-battle” transition screen appears, approximately 40 - 60% of the “pre-battle” transition screen appears black, and the remaining portion of the screen appears corrupted.
|-
|''[http://en.wikipedia.org/wiki/Final_Fantasy_IX Final Fantasy IX]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-01251
|Yes - Throughout gameplay and FMA sequences, when the user’s character walks up or down on screen and the camera pans up or down to follow the movement, four transparent horizontal lines appear across the screen. (Corrected in Update Version 1.90)
|Yes - Throughout gameplay and FMA sequences, when the user’s character walks up or down on screen and the camera pans up or down to follow the movement, four transparent horizontal lines appear across the screen. (Corrected in Update Version 1.90)
|-
|''[http://en.wikipedia.org/wiki/Final_Fantasy_X Final Fantasy X]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Electronic_Arts Square Electronic Arts]
|SLUS-20312
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Final_Fantasy_XI Final Fantasy XI]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97269
|Yes - This game cannot be played on firmware versions 1.00, 1.02, 1.10, 1.11, and 1.30 but can be played on Update Version 1.31 or higher.
|Yes - At a specific point during the installation process, the title hangs; At a specific point during the Create Character process, the title may hang (Both Corrected in Update Version 2.00)
|-
|''[http://en.wikipedia.org/wiki/Final_Fantasy_XII Final Fantasy XII]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-20963
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Final_Fantasy_X-2 Final Fantasy X-2]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-20672
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Final_Fight:_Streetwise Final Fight: Streetwise]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-21238
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/FlatOut_%28video_game%29 FlatOut]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Vivendi_Games Vivendi Games]
|SLUS-20901
|Yes
|Yes - Throughout gameplay, the camera angle randomly rotates around the user's vehicle. (Was Corrected in Update Version 2.20)
|-
|''[http://en.wikipedia.org/wiki/FlatOut_2 FlatOut 2]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Vivendi_Games Vivendi Games]
|SLUS-21251
|Yes - When the "MAKING OF FLATOUT 2" FMV plays, the audio stutters at a random point during playback. (Was Corrected in Update Version 1.70)
|Yes - Throughout gameplay, the camera angle randomly rotates around the user's vehicle. (Was Corrected in Update Version 2.20)
|}
*G
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Gauntlet_Dark_Legacy Gauntlet Dark Legacy]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Midway_Games Midway]
|SLUS-20047
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/God_Hand God Hand]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-21503
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/God_of_War_%28video_game%29 God of War]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97399
|Yes
|Yes - During various FMV sequences throughout the title, the audio plays overlapped by static audio distortion.
|-
|''[http://en.wikipedia.org/wiki/God_of_War_II God of War II]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97481
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Gran_Turismo_%28video_game%29 Gran Turismo]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94194
|Yes - With a controller set to Analog Mode, when the user selects Simulation Mode, and the “simulation map” screen appears, the controller switches to Digital Mode (Corrected in Update Version 2.00)
|Yes - With a controller set to Analog Mode, when the user selects Simulation Mode, and the “simulation map” screen appears, the controller switches to Digital Mode (Corrected in Update Version 2.00)
|-
|''[http://en.wikipedia.org/wiki/Grand_Theft_Auto Grand Theft Auto]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Rockstar_Games Rockstar Games]
|SLUS-00106
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Grand_Theft_Auto_2 Grand Theft Auto 2]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Rockstar_Games Rockstar Games]
|SLUS-00789
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Grand_Theft_Auto_III Grand Theft Auto III]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Rockstar_Games Rockstar Games]
|SLUS-20062
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Liberty_City_Stories Grand Theft Auto: Liberty City Stories]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Rockstar_Games Rockstar Games]
|SLUS-54135
|Yes
|Yes - Sometimes cut-scene audio is out of sync.
|-
|''[http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas Grand Theft Auto: San Andreas]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Rockstar_Games Rockstar Games]
|SLUS-20946
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City Grand Theft Auto: Vice City]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Rockstar_Games Rockstar Games]
|SLUS-20552
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Grandia Grandia]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SLUS-00789
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Grandia_II Grandia II]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Ubisoft Ubisoft]
|SLUS-20194
|Yes
|Yes - Throughout gameplay, various graphics appear corrupt.
|-
|''[http://en.wikipedia.org/wiki/Grandia_III Grandia III]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-21334/35 (2-Disc Game)
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Grandia_Xtreme Grandia Xtreme]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-20417
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/The_Great_Escape_%282003_video_game%29 The Great Escape]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/w/index.php?title=SCiGames&action=edit&redlink=1 SCiGames]
|SLUS-20670
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Grudge_Warriors Grudge Warriors]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Take-Two_Interactive Take-Two Interactive]
|SLUS-01150
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Guardian%27s_Crusade Guardian's Crusade]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-00811
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/GUN GUN]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-21139
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Gungrave Gungrave]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sega Sega]
|SLUS-20493
|Yes
|Yes - At a specific point during gameplay, the user's character is unable to progress. (Was Corrected in Update Version 2.20.) Throughout gameplay, the title performs at a significantly slower than normal performance speed.
|-
|''[http://en.wikipedia.org/wiki/Gungrave:_Overdose Gungrave: Overdose]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Mastiff_%28company%29 Mastiff]
|SLUS-21020
|Yes
|Yes
|}
*H
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Half-Life_%28video_game%29 Half-Life]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Vivendi_Games Vivendi Games]
|SLUS-20066
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Haunting_Ground Haunting Ground]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-21075
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Headhunter_%28video_game%29 Headhunter]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Acclaim Acclaim]
|SLUS-20416
|Yes
|Yes - At a specific point preceding gameplay, the title hangs. (Corrected in Update Version 1.92)
|-
|''[http://en.wikipedia.org/wiki/Heavenly_Guardian Heavenly Guardian]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/UFO_Interactive UFO Interactive]
|SLUS-21653
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Hitman_2:_Silent_Assassin Hitman 2: Silent Assassin]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Eidos Eidos]
|SLUS-20374
|Yes
|Yes - Throughout gameplay, the title performs at a significantly slower than normal performance speed.
|-
|''[http://en.wikipedia.org/wiki/Hulk_%28video_game%29 Hulk]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Vivendi_Games Vivendi Games]
|SLUS-20422
|Yes
|Yes - Throughout the Introductory FMV sequence, the FMV may randomly freeze for approximately 2 seconds. (Corrected in Update Version 2.30)
|-
|''[http://en.wikipedia.org/wiki/Hunter:_The_Reckoning:_Wayward Hunter: The Reckoning: Wayward]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Vivendi_Games Vivendi Games]
|SLUS-20511
|Yes
|Yes
|}
*I
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Ico Ico]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97113
|Yes - Throughout gameplay and FMA's, the screen flickers. (Corrected in Update Version 1.60).
|Yes
|-
|''[http://en.wikipedia.org/wiki/In_Cold_Blood In Cold Blood]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/DreamCatcher_Games DreamCatcher Games]
|SLUS-01294
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/The_Incredible_Hulk:_Ultimate_Destruction The Incredible Hulk: Ultimate Destruction]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Vivendi_Games Vivendi Games]
|SLUS-20941
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Indigo_Prophecy Indigo Prophecy]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-21196
|Yes - At a specific point during gameplay, the title hangs on a black screen. (Was Corrected in Update Version 2.20.)
|Yes - At a specific point during gameplay, the title hangs. (Was Corrected in Update Version 2.20.)
|-
|''[http://en.wikipedia.org/wiki/Intellivision_Lives%21 Intellivision Lives!]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Crave_Entertainment Crave Entertainment]
|SLUS-20830
|Yes - When approximately 1 minute elapses during playback of the Programmer Interviews FMV, the audio plays approximately 1 second ahead of the video. (Was Corrected in Update Version 1.80.)
|Yes
|}
*J
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Jak and Daxter: The Precursor Legacy]''
|[http://en.wikipedia.org/wiki/PlayStation PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97124GH
|Yes
|Plays, freezes randomly, most of the time unfreezes
|-
|''[http://en.wikipedia.org/wiki/Jak_II Jak II]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97265
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Jak_3 Jak 3]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97330
|Yes - Throughout the title, with the PS/PS2 Upscale option set to Normal, the title's Aspect Ratio option is set to 16:9 (Corrected in Update Version 2.10).
|Yes
|-
|''[http://en.wikipedia.org/wiki/James_Bond_007:_Agent_Under_Fire James Bond 007: Agent Under Fire]''
|[http://en.wikipedia.org/wiki/PlayStation PS2]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-20265
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/James_Bond_007:_Nightfire James Bond 007: Nightfire]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-20579
|Yes - Upon boot-up, the title hangs. (Corrected in Update Version 1.60).
|Yes - on new firmware updates, it says 'unsupported data' this is with version 3.20
|-
|''[http://en.wikipedia.org/wiki/Jaws_Unleashed Jaws Unleashed]''
|[http://en.wikipedia.org/wiki/PlayStation PS2]
|[http://en.wikipedia.org/wiki/Majesco Majesco]
|SCUS-97124GH
|Yes
|Plays, will freeze sometimes.
|}
*K
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Katamari_Damacy Katamari Damacy]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Namco Namco]
|SLUS-21008
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Kessen Kessen]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-20098
|Yes
|Yes
|-
|''[http://en.wikipedia.org/w/index.php?title=Kileak:_The_DNA_Imperative&action=edit&redlink=1 Kileak: The DNA Imperative]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94102
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Killer7 Killer7]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-21154
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Killzone Killzone]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97402
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Kingdom_Hearts Kingdom Hearts]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-20370
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Kingdom_Hearts_II Kingdom Hearts II]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-21005
|Yes
|Yes
|-
|''[http://en.wikipedia.org/w/index.php?title=Kingdom_Hearts:_Re:Chain_of_Memories&action=edit&redlink=1 Kingdom Hearts: Re:Chain of Memories]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-21799
|Yes
|Yes - At a point preceding gameplay, the user is unable to progress. (corrected in Firmware update 3.00)
|}
*L
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/The_Legend_of_Dragoon The Legend of Dragoon]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94491
|Yes
|Yes
|-
|''[http://en.wikipedia.org/w/index.php?title=Legion:_The_Legend_of_Excalibur&action=edit&redlink=1 Legion: The Legend of Excalibur]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Midway_Games Midway]
|SLUS-20048
|Yes
|Yes - On various screens throughout the title, portions of the screen appear misaligned and/or graphically corrupt. During various FMV sequences throughout the title, the FMV sequence intermittently freezes (Corrected in Update Version 2.20)
|-
|''[http://en.wikipedia.org/wiki/Lego_Star_Wars Lego Star Wars]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Eidos Eidos]
|SLUS-21083
|Yes
|Yes - At a specific point during gameplay, the title hangs. (Corrected in Update Version 2.10)
|-
|''[http://en.wikipedia.org/wiki/Leisure_Suit_Larry:_Magna_Cum_Laude Leisure Suit Larry: Magna Cum Laude]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Vivendi_Games Vivendi Games]
|SLUS-20956
|Yes
|Yes
|-
|''[http://en.wikipedia.org/w/index.php?title=Lethal_Skies_Elite_Pilot:_Team_SW&action=edit&redlink=1 Lethal Skies Elite Pilot: Team SW]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Majesco Majesco]
|SLUS-20386
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Two_Towers The Lord of the Rings: The Two Towers]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-20578
|Yes
|Yes
|}
*M
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Madden_NFL_07 Madden NFL 07]''
|[http://en.wikipedia.org/wiki/PlayStation PS2]
|[http://en.wikipedia.org/wiki/EA_Sports EA Sports]
|SLUS-21476
|Yes - With either a DHCP or Static IP network connection, when the user tries to connect to the EA server, a message appears stating that no supported network hardware is detected.
|Yes - During network gameplay, the user is randomly disconnected; Throughout the title, when a screen change occurs, the title freezes for approximately 1 second.
|-
|''[http://en.wikipedia.org/wiki/Madden_NFL_2001 Madden NFL 2001]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/EA_Sports EA Sports]
|SLUS-01241
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Madden_NFL_2004 Madden NFL 2004]''
|[http://en.wikipedia.org/wiki/PlayStation PS2]
|[http://en.wikipedia.org/wiki/EA_Sports EA Sports]
|SLUS-20752
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Madden_NFL_2005 Madden NFL 2005]''
|[http://en.wikipedia.org/wiki/PlayStation PS2]
|[http://en.wikipedia.org/wiki/EA_Sports EA Sports]
|SLUS-21000
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Manhunt_%28video_game%29 Manhunt]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Rockstar_Games Rockstar Games]
|SLUS-20827
|Yes
|Yes - At a specific point during the Introductory FMA sequence, the title may hang; During specific “Level” FMA sequences, the FMA may skip.
|-
|''[http://en.wikipedia.org/wiki/Manhunt_2 Manhunt 2]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Rockstar_Games Rockstar Games]
|SLUS-21613
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Max_Payne_2:_The_Fall_of_Max_Payne Max Payne 2: The Fall of Max Payne]''
|[http://en.wikipedia.org/wiki/PlayStation PS2]
|[http://en.wikipedia.org/wiki/Rockstar_Games Rockstar Games]
|SLES-51954
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Medal_of_Honor:_Frontline Medal of Honor: Frontline]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-20368
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Metal_Gear_Solid Metal Gear Solid]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-00594P3/00776P3 (2-Disc Game)
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty Metal Gear Solid 2: Sons of Liberty]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-20144
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater Metal Gear Solid 3: Snake Eater]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-20915
|Yes
|Yes - At a specific point during gameplay, the title may hang. (Was Corrected in Update Version 2.30.)
|-
|''[http://en.wikipedia.org/wiki/Midnight_Club_3:_DUB_Edition Midnight Club 3: DUB Edition]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Rockstar_Games Rockstar Games]
|SLUS-21029
|Yes - Upon boot-up, the title hangs. (Was Corrected in Update Version 1.82)
|Yes
|-
|''[http://en.wikipedia.org/wiki/Mortal_Kombat:_Armageddon Mortal Kombat: Armageddon]''
|[http://en.wikipedia.org/wiki/PlayStation PS2]
|[http://en.wikipedia.org/wiki/Midway_Games Midway]
|SLUS-21410
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Mortal_Kombat:_Deadly_Alliance Mortal Kombat: Deadly Alliance]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Midway_Games Midway]
|SLUS-20423
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Mortal_Kombat:_Deception Mortal Kombat: Deception]''
|[http://en.wikipedia.org/wiki/PlayStation PS2]
|[http://en.wikipedia.org/wiki/Midway_Games Midway]
|SLUS-20881
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Mortal_Kombat:_Shaolin_Monks Mortal Kombat: Shaolin Monks]''
|[http://en.wikipedia.org/wiki/PlayStation PS2]
|[http://en.wikipedia.org/wiki/Midway_Games Midway]
|SLUS-21087
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Musashi:_Samurai_Legend Musashi: Samurai Legend]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-20983
|Yes
|Yes - At a specific point during gameplay, the user's character falls outside the level boundaries (Was Corrected in Update Version 2.30.). Throughout gameplay, extraneous graphics appear around various character models.
|}
*N
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Nano_Breaker Nano Breaker]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-21010
|Yes
|Unknown
|-
|''[http://en.wikipedia.org/wiki/NARC_%28video_game%29 NARC]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Midway_Games Midway]
|SLUS-20730
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/NASCAR_08 NASCAR 08]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-21011
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/NFL_Street_3 NFL Street 3]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-21482
|Yes
|Yes - Throughout gameplay, various graphics appear corrupted. The following conditions have been confirmed on PS3 System Software Version 1.90: Throughout the title, various graphics randomly jitter. All conditions have been resolved on PS3 System Software Version 1.92.
|-
|''[http://en.wikipedia.org/wiki/NHL_2K6 NHL 2K6]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/2K_Sports 2K Sports]
|SLUS-21234
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Nightmare_Creatures Nightmare Creatures]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-00582
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Nightmare_Creatures_II Nightmare Creatures II]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-01112
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Ninja:_Shadow_of_Darkness Ninja: Shadow of Darkness]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Eidos_Interactive Eidos Interactive]
|SLUS-00435
|Yes
|Yes
|}
*O
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/ObsCure_%28video_game%29 ObsCure]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/DreamCatcher_Games DreamCatcher Games]
|SLUS-20777
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/ObsCure_II ObsCure II]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Ignition_Entertainment Ignition]
|SLUS-21709
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Okami Okami]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-21115
|Yes - At random points throughout the title, when an FMA plays, the audio stutters at a random point during playback, and continues to stutter throughout the duration of the FMA (Corrected in Update Version 1.10)
|Yes
|-
|''[http://en.wikipedia.org/wiki/Oni_%28video_game%29 Oni]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Rockstar_Games Rockstar Games]
|SLUS-20064
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Onimusha_2:_Samurai%27s_Destiny Onimusha 2: Samurai's Destiny]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-20393
|Yes
|Yes - At a specific point during gameplay, the title hangs. (Was Corrected in Update Version 2.10.)
|-
|''[http://en.wikipedia.org/wiki/Onimusha:_Warlords Onimusha: Warlords]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-20018
|Yes
|Yes
|}
*P
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Parasite_Eve Parasite Eve]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-00662
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Parasite_Eve_II Parasite Eve II]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-01042
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Phantasy_Star_Universe Phantasy Star Universe]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sega Sega]
|SLUS-21194
|Yes
|Yes - At a specific point preceding network gameplay, the title hangs.)
|-
|''[http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time Prince of Persia: The Sands of Time]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Ubisoft Ubisoft]
|SLUS-20743
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Two_Thrones Prince of Persia: The Two Thrones]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Ubisoft Ubisoft]
|SLUS-21287
|Yes
|Yes - Throughout the Opening FMV sequence, horizontal lines of graphical corruption intermittently appear.
|-
|''[http://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within Prince of Persia: Warrior Within]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Ubisoft Ubisoft]
|SLUS-21022
|Yes
|Yes - During various FMV sequences throughout the title, graphical corruption intermittently appears.
|}
*Q
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/w/index.php?title=Q-Ball_Billiards_Master&action=edit&redlink=1 Q-Ball Billiards Master]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Take-Two_Interactive Take-Two Interactive]
|SLUS-20070
|Yes
|Yes - At a various points throughout the title, various graphics jitter.
|-
|''[http://en.wikipedia.org/wiki/Q*bert Q*bert]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-00904
|Yes
|Yes
|-
|''[http://en.wikipedia.org/w/index.php?title=Qix_Neo&action=edit&redlink=1 Qix Neo]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Bethesda_Softworks Bethesda Softworks]
|SLUS-01561
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Quake_II Quake II]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-00757
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Quake_III_Revolution Quake III Revolution]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Id_Software id Software]
|SLUS-20167
|Yes
|Yes
|}
*R
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="10%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|[http://en.wikipedia.org/wiki/Ratchet_%26_Clank Ratchet & Clank]
|[http://en.wikipedia.org/wiki/PlayStation_2 PlayStation 2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97199
|Yes
|Yes - Throughout gameplay, the title performs at a significantly slower than normal performance speed.
|-
|''[http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Ratchet & Clank: Going Commando]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97268
|Yes
|Yes - At a specific point during gameplay, the title hangs, Throughout gameplay, the title performs at a significantly slower than normal performance speed.
|-
|''[http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Up_Your_Arsenal Ratchet & Clank: Up Your Arsenal]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97353
|Yes
|Yes - At a specific point preceding network gameplay, the title hangs. At various points during gameplay, the title may perform at a significantly slower than normal performance speed.
|-
|''[http://en.wikipedia.org/wiki/Ratchet:_Deadlocked Ratchet: Deadlocked]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97465
|Yes
|Yes - At a specific point preceding network gameplay, the title hangs. Throughout gameplay, various graphics appear corrupted. Throughout gameplay, the title runs at a significantly slower than normal performance speed.
|-
|''[http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Size_Matters Ratchet & Clank: Size Matters]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97615
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Red_Faction Red Faction]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-20073
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Red_Faction_II Red Faction II]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-20442
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Resident_Evil Resident Evil]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-00170
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Resident_Evil_2 Resident Evil 2]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-00421 / 00592
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Resident_Evil_2:_Dual_Shock_Edition Resident Evil 2: Dual Shock Edition]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-00748 / 00756
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Resident_Evil_3:_Nemesis Resident Evil 3: Nemesis]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-00923
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Resident_Evil_4 Resident Evil 4]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-21134
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Resident_Evil:_Survivor Resident Evil: Survivor]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-01087
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Rune:_Viking_Warlord Rune: Viking Warlord]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Gathering_of_Developers Gathering of Developers]
|SLUS-20109
|Yes
|Yes - When the user selects Single Player, and progresses to the black transition screen, the title remains on the black transition screens longer than normal. (Was corrected with Update Version 2.40.)
|-
|''[http://en.wikipedia.org/w/index.php?title=Rush_Down&action=edit&redlink=1 Rush Down]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-00828
|Yes
|Unknown
|}
*S
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Shadow_of_the_Colossus Shadow of the Colossus]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Team_Ico Team Ico]
|SCUS-97472
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Shadow_of_Destiny Shadow of Destiny]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-20146
|Yes
|Yes - At a specific point during gameplay, the title hangs. At various points throughout the title, the title performs at a significantly slower than normal performance speed. (Was Corrected in Update Version 2.10.)
|-
|''[http://en.wikipedia.org/wiki/Shadow_Hearts:_From_the_New_World Shadow Hearts: From the New World]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/w/index.php?title=Xseed_games&action=edit&redlink=1 Xseed games]
|SLUS-21326
|Yes
|No - Frequently freezes, will not continue play
|-
|''[http://en.wikipedia.org/wiki/Shadow_Hearts:_Covenant Shadow Hearts: Covenant]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Midway_Games Midway]
|SLES-82030
|Yes
|Yes - Frequently freezes for short periods of time if using the Analog Stick(~10–20 seconds) If D-Pad is used there is no problem.
|-
|''[http://en.wikipedia.org/wiki/Shadow_the_Hedgehog Shadow the Hedgehog]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sega Sega]
|SLUS-21261
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Shadow_of_Rome Shadow of Rome]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Capcom Capcom]
|SLUS-20902
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Digital_Devil_Saga Shin Megami Tensei: Digital Devil Saga]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atlus Atlus]
|SLUS-20974
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Devil_Summoner:_Raidou_Kuzunoha_vs._The_Soulless_Army Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atlus Atlus]
|SLUS-21431
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Devil_Summoner_2:_Raidou_Kuzunoha_vs._King_Abaddon Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atlus Atlus]
|SLUS-21431
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona_3 Shin Megami Tensei: Persona 3]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atlus Atlus]
|SLUS-21621
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Persona_4 Shin Megami Tensei: Persona 4]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atlus Atlus]
|SLUS-21782B
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/S.L.A.I.:_Steel_Lancer_Arena_International S.L.A.I.: Steel Lancer Arena International]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-20969
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/SOCOM_II:_U.S._Navy_SEALs SOCOM II: U.S. Navy SEALs]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97275
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/SOCOM:_U.S._Navy_SEALs_Combined_Assault SOCOM: U.S. Navy SEALs Combined Assault]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97545
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Sonic_Mega_Collection#Sonic_Mega_Collection_Plus Sonic Mega Collection Plus]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sega Sega]
|SLUS-20917
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Soul_Blade Soul Blade]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Namco Namco]
|SLUS-00240
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Soulcalibur_II Soulcalibur II]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Namco Namco]
|SLUS-20643
|Yes
|-
|''[http://en.wikipedia.org/wiki/Soulcalibur_III Soulcalibur III]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Namco Namco]
|SLUS-21216GH
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Spider-Man Spider-Man]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-00875
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Spyro_the_Dragon Spyro the Dragon]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94228
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Spyro_2:_Ripto%27s_Rage%21 Spyro 2: Ripto's Rage!]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94425
|Yes - At a specific point during playback of the opening FMA sequence, the audio drops out.
|Yes - At a specific point during playback of the opening FMA sequence, the audio drops out.
|-
|''[http://en.wikipedia.org/wiki/Star_Ocean:_Till_the_End_of_Time Star Ocean: Till the End of Time]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-20488
|No
|Freezes at one point of the game. Does not unfreeze.
|-
|''[http://en.wikipedia.org/wiki/Star_Wars:_Battlefront_II Star Wars: Battlefront II]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/LucasArts LucasArts]
|SLUS-21240
|Yes
|Yes - In network mode, on the Pick a Session To Join screen, games may not appear. (Corrected in Update Version 2.10); At various points during network gameplay, the title hangs. (Corrected in Update Version 2.10); At a specific point during gameplay, various graphics appear corrupt.
|-
|''[http://en.wikipedia.org/wiki/Steel_Harbinger Steel Harbinger]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Mindscape Mindscape]
|SLUS-00093
|Yes
|Yes
|-
|''[http://en.wikipedia.org/w/index.php?title=Steel_Reign&action=edit&redlink=1 Steel Reign]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94902
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Suikoden_V Suikoden V]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-21291
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Summoner_2 Summoner 2]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-20448
|Yes
|Yes - At a specific point during the Opening FMA sequence, the title hangs.
|-
|''[http://en.wikipedia.org/w/index.php?title=Superbike_2000&action=edit&redlink=1 Superbike 2000]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/EA_Sports EA Sports]
|SLUS-01052
|Yes - On any menu screen, the screen continuously flickers.
|Yes - On any menu screen, the screen continuously flickers.
|-
|''[http://en.wikipedia.org/w/index.php?title=Supercross_Circuit&action=edit&redlink=1 Supercross Circuit]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/989_Sports 989 Sports]
|SCUS-94453
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Syphon_Filter Syphon Filter]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94240
|Yes
|Yes - Upon boot-up, when the “Introductory” FMV sequence plays, the audio track stutters at random points during playback. (Was Corrected in Update Version 1.90.)
|-
|''[http://en.wikipedia.org/wiki/Syphon_Filter:_The_Omega_Strain Syphon Filter: The Omega Strain]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97264
|Yes
|Yes
|}
*T
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Tales_of_the_Abyss Tales of the Abyss]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Bandai_Namco_Games Bandai Namco Games]
|SLUS-21386
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Tekken_4 Tekken 4]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Namco Namco]
|SLUS-20328
|Yes
|Yes - At a specific point during gameplay, the title hangs (Corrected in Update Version 2.00); During a specific FMV sequence, graphic corruption appears for approximately 1 second.
|-
|''[http://en.wikipedia.org/wiki/Tekken_Tag_Tournament Tekken Tag Tournament]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Namco_games Namco Games]
|SLUS-21386
|Yes
|No
|-
|''[http://en.wikipedia.org/wiki/Time_Crisis Time Crisis]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Namco Namco]
|SLUS-00405
|Yes - Throughout the title, the BGM audio does not play. (Was Corrected in Update Version 1.81)
|Yes - Throughout the title, the BGM audio does not play. (Was Corrected in Update Version 1.81)
|-
|''[http://en.wikipedia.org/wiki/Tomb_Raider Tomb Raider]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Eidos_Interactive Eidos Interactive]
|SLUS-00152
|Yes - When the title is left inactive for approximately 15 seconds on the Main menu, the title hangs.
|Yes - When the title is left inactive for approximately 15 seconds on the Main menu, the title hangs.
|-
|''[http://en.wikipedia.org/wiki/Tomb_Raider_II Tomb Raider II]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Eidos_Interactive Eidos Interactive]
|SLUS-00437
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Tomorrow_Never_Dies Tomorrow Never Dies]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]
|SLUS-00975
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Tony_Hawk%27s_Pro_Skater_3 Tony Hawk's Pro Skater 3]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Neversoft Neversoft]
|SLUS-20013
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Transformers_%282004_video_game%29 Transformers]''
|[http://en.wikipedia.org/wiki/PlayStation_2 PS2]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-20668
|Yes
|Yes - Audio playback during FMV's is slightly distorted. Loading screen Graphic's jitter. Loading screen after selecting a New game is 50% darker than normal.
|-
|''[http://en.wikipedia.org/wiki/Twisted_Metal Twisted Metal]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94304
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Twisted_Metal_2 Twisted Metal 2]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-94306
|Yes - Upon boot-up, when the Single Trac logo FMV sequence plays, the audio stutters at random points during playback. (Corrected in Update Version 1.90).
|Yes - Upon boot-up, when the Single Trac logo FMV sequence plays, the audio stutters at random points during playback. (Corrected in Update Version 1.90).
|-
|''[http://en.wikipedia.org/wiki/Twisted_Metal_III Twisted Metal III]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/989_Studios 989 Studios]
|SCUS-94249
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Twisted_Metal_4 Twisted Metal 4]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/989_Studios 989 Studios]
|SCUS-94560
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Twisted_Metal:_Black Twisted Metal: Black]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Sony Computer Entertainment]
|SCUS-97101
|Yes - Upon boot-up, with the PS3 using Composite or HDMI out, slight graphical distortion appears on the right side of the screen when the Sony Computer Entertainment America screen appears. (Corrected in Update Version 1.50).
|Yes
|}
*U
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Unlimited_Saga Unlimited Saga]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-20678
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Ultimate_Alliance Ultimate Alliance]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-21374
|Yes
|Yes - During network gameplay, the user is randomly disconnected.
|-
|''[http://en.wikipedia.org/wiki/Unreal_Tournament Unreal Tournament]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Atari Atari]
|SLUS-20034
|Yes
|Yes - At various points during gameplay, the title performs at a significantly slower than normal performance speed (Was Corrected in Update Version 2.50.). At various points throughout the title, extraneous sound effects randomly play.
|-
|''[http://en.wikipedia.org/wiki/Urban_Chaos Urban Chaos]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Eidos_Interactive Eidos Interactive]
|SLUS-01091
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Urban_Reign Urban Reign]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Namco Namco]
|SLUS-21209
|Yes
|Yes - At various points during gameplay, the title may hang. (Corrected in Update Version 2.00)
|}
*V
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Valkyrie_Profile_2:_Silmeria Valkyrie Profile 2: Silmeria]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-21452
|Yes - Upon boot-up, the introductory FMV plays accompanied by an intermittent static noise at random points during playback. (Corrected in Update Version 1.80)
|Yes - At a random point during gameplay, the title may hang. (Corrected in Update Version 2.10), Upon boot-up, the title may hang. (Corrected in Update Version 2.00), During various FMV sequences throughout the title, the FMV jitters. (Corrected in Update Version 2.20), Throughout gameplay, various graphics randomly jitter.
|-
|''[http://en.wikipedia.org/wiki/Vampire_Night Vampire Night]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Namco Namco]
|SLUS-20221
|Yes - On the Guncon 2 calibration screen, the user is unable to properly calibrate the Guncon 2.
|Yes - At various points during gameplay, the title performs at a significantly slower than normal performance speed (Corrected in Update Version 2.40); At various point throughout the title, various graphics randomly jitter.
|-
|''[http://en.wikipedia.org/wiki/Vigilante_8 Vigilante 8]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Activision Activision]
|SLUS-00510
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Virtua_Fighter_4 Virtua Fighter 4]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sega Sega]
|SLUS-20323
|Yes
|Yes - On the "Aquarium" stage, white flickering extraneous graphics randomly appear.
|-
|''[http://en.wikipedia.org/wiki/Virtua_Fighter_4:_Evolution Virtua Fighter 4: Evolution]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sega Sega]
|SLUS-20616
|Yes
|Yes
|}
*W
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Warzone_2100 Warzone 2100]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Eidos Eidos]
|SLUS-00819
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/WCW_vs._the_World WCW vs. the World]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-00455
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Wild_Arms_5 Wild Arms 5]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Xseed_Games Xseed Games]
|SLUS-21615
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Worms_Forts:_Under_Siege Worms Forts: Under Siege]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sega Sega]
|SLUS-21093
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/WWE_SmackDown%21_Here_Comes_the_Pain WWE SmackDown! Here Comes the Pain]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-20787
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/WWE_SmackDown%21_Shut_Your_Mouth WWE SmackDown! Shut Your Mouth]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-20483
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/WWE_SmackDown_vs._Raw_2007 WWE SmackDown vs. Raw 2007]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-21427
|Yes ~ Disconnects when attempting to play online when CAWs are used.
|Yes ~ Disconnects when attempting to play online when CAWs are used.
|-
|''[http://en.wikipedia.org/wiki/WWE_SmackDown%21_vs._Raw WWE SmackDown! vs. Raw]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-21060
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/WWF_Attitude WWF Attitude]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Acclaim_Entertainment Acclaim]
|SLUS-00831
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/WWF_Smackdown%21 WWF Smackdown!]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-00927
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/WWF_SmackDown%21_Just_Bring_It WWF SmackDown! Just Bring It]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-20316
|Yes
|Yes - During various FMV sequences throughout the title, the FMV audio plays at approximately 90% of the normal performance speed.
|-
|''[http://en.wikipedia.org/wiki/WWF_SmackDown%21_2:_Know_Your_Role WWF SmackDown! 2: Know Your Role]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/THQ THQ]
|SLUS-01234
|Yes - Throughout gameplay, the BGM audio stutters at random points during playback (Corrected in Update Version 1.90)
|Yes - Throughout gameplay, the BGM audio stutters at random points during playback (Corrected in Update Version 1.90)
|-
|''[http://en.wikipedia.org/wiki/WWF_War_Zone WWF War Zone]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Acclaim_Entertainment Acclaim]
|SLUS-00495
|Yes
|Yes
|}
*X
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Xenogears Xenogears]''
|[http://en.wikipedia.org/wiki/PlayStation PS1]
|[http://en.wikipedia.org/wiki/Square_Enix Square Enix]
|SLUS-00664
|Yes - In New Game, when the village close-up FMA sequence plays, horizontal lines of graphical corruption appear (Corrected in Update Version 1.81)
|Yes - In New Game, when the village close-up FMA sequence plays, horizontal lines of graphical corruption appear (Corrected in Update Version 1.81)
|-
|''[http://en.wikipedia.org/wiki/Xenosaga_Episode_I:_Der_Wille_zur_Macht Xenosaga Episode I: Der Wille zur Macht]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Namco Namco]
|SLUS-20469
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/Xenosaga_Episode_II:_Jenseits_von_Gut_und_B%C3%B6se Xenosaga Episode II: Jenseits von Gut und Böse]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Namco Namco]
|SLUS-21133
|Yes
|Yes
|-
|''[http://en.wikipedia.org/wiki/XIII_%28video_game%29 XIII]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Ubisoft Ubisoft]
|SLUS-20677
|Yes
|Yes
|}
*Y
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Yakuza Yakuza]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Sega Sega]
|SLUS-21348
|Yes
|Yes - At a specific point during gameplay, the title hangs. (Corrected in Update Version 2.30)
|-
|''[http://en.wikipedia.org/wiki/Yu_Yu_Hakusho:_Dark_Tournament Yu Yu Hakusho: Dark Tournament]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-20805
|Yes
|Yes - During various FMV sequences throughout the title, random portions of FMV audio may play in a loop; Throughout gameplay, portions of various character model graphics appear corrupted.
|}
*Z
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! width="30%"|Title
! width="10%"|System
! width="15%"|Publisher
! width="15%"|Product No.
! width="15%"|Compatible with CECH A/B
! width="15%"|Compatible with CECH C/E
|-
|''[http://en.wikipedia.org/wiki/Zone_of_the_Enders Zone of the Enders]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-20148
|Yes - When the user progresses through gameplay to Town.2, all enemies are defeated and the MISSION SUCCEEDED screen appears, the audio track plays overlapped by a high-pitched tone for approximately 2 seconds. (Was Corrected in Update Version 1.90.)
|Yes
|-
|''[http://en.wikipedia.org/wiki/Zone_of_the_Enders:_The_2nd_Runner Zone of the Enders: The 2nd Runner]''
|[http://en.wikipedia.org/wiki/PS2 PS2]
|[http://en.wikipedia.org/wiki/Konami Konami]
|SLUS-20545
|Yes
|Yes
|}
'''Imported from''': https://playstationanswers.fandom.com/wiki/PS1/PS2_Games_Compatible_with_PlayStation_3
<br/>'''Licensing''': https://www.fandom.com/licensing

Revision as of 17:03, 29 September 2022

ps2_netemu emitter

I need to clean this up little bit before posting on ps2 emu page. This is opd list of recompiler functions that are responsible for emitting ppc translated opcodes.

0x73C358 ppc_emitter_clrlwi
0x73C370 ppc_emitter_add
0x73C388 ppc_emitter_mulhw
0x73C3A0 ppc_emitter_mulhdu
0x73C3B8 ppc_emitter_mulhd
0x73C3D0 ppc_emitter_mtvscr
0x73C3E8 ppc_emitter_mtocrf
0x73C400 ppc_emitter_mtlr
0x73C418 ppc_emitter_mtctr
0x73C430 ppc_emitter_mtcrf
0x73C448 ppc_emitter_mfvscr
0x73C460 ppc_emitter_mftb
0x73C478 ppc_emitter_mfocrf
0x73C490 ppc_emitter_mflr
0x73C4A8 ppc_emitter_mfctr
0x73C4C0 ppc_emitter_mfcr
0x73C4D8 ppc_emitter_lwzx
0x73C4F0 ppc_emitter_lwzu
0x73C508 ppc_emitter_lwz
0x73C520 ppc_emitter_lwsync
0x73C538 ppc_emitter_lwbrx
0x73C550 ppc_emitter_lvxl
0x73C568 ppc_emitter_lvx
0x73C580 ppc_emitter_lvsr
0x73C598 ppc_emitter_lvsl
0x73C5B0 ppc_emitter_lvlx
0x73C5C8 ppc_emitter_lvewx
0x73C5E0 ppc_emitter_lvehx
0x73C5F8 ppc_emitter_lvebx
0x73C610 ppc_emitter_lhzx
0x73C628 ppc_emitter_lhzu
0x73C640 ppc_emitter_lhz
0x73C658 ppc_emitter_lhbrx
0x73C670 ppc_emitter_lfsx
0x73C688 ppc_emitter_lfs
0x73C6A0 ppc_emitter_lfdx
0x73C6B8 ppc_emitter_lfd
0x73C6D0 ppc_emitter_ldx
0x73C6E8 ppc_emitter_ldbrx
0x73C700 ppc_emitter_ld
0x73C718 ppc_emitter_lbzx
0x73C730 ppc_emitter_lbzu
0x73C748 ppc_emitter_lbz
0x73C760 ppc_emitter_isync
0x73C778 ppc_emitter_fsubs
0x73C790 ppc_emitter_fsub
0x73C7A8 ppc_emitter_fsqrts
0x73C7C0 ppc_emitter_fsqrt
0x73C7D8 ppc_emitter_fsel
0x73C7F0 ppc_emitter_frsqrte
0x73C808 ppc_emitter_frsp
0x73C820 ppc_emitter_fres
0x73C838 ppc_emitter_fnmsubs
0x73C850 ppc_emitter_fsub__
0x73C868 ppc_emitter_fnmadds
0x73C880 ppc_emitter_fnmadd
0x73C898 ppc_emitter_fneg
0x73C8B0 ppc_emitter_fnabs
0x73C8C8 ppc_emitter_fmuls
0x73C8E0 ppc_emitter_fmul
0x73C8F8 ppc_emitter_fmsubs
0x73C910 ppc_emitter_fmsub
0x73C928 ppc_emitter_fmr
0x73C940 ppc_emitter_fmadds
0x73C958 ppc_emitter_fmadd
0x73C970 ppc_emitter_fdivs
0x73C988 ppc_emitter_fdiv
0x73C9A0 ppc_emitter_fctiwz
0x73C9B8 ppc_emitter_fctiw
0x73C9D0 ppc_emitter_fctidz
0x73C9E8 ppc_emitter_fctid
0x73CA00 ppc_emitter_fcmpu
0x73CA18 ppc_emitter_fcmpo
0x73CA30 ppc_emitter_fcfid
0x73CA48 ppc_emitter_fadds
0x73CA60 ppc_emitter_fadd
0x73CA78 ppc_emitter_fabs
0x73CA90 ppc_emitter_extsw
0x73CAA8 ppc_emitter_extsh
0x73CAC0 ppc_emitter_extsb
0x73CAD8 ppc_emitter_eqv
0x73CAF0 ppc_emitter_mbar
0x73CB08 ppc_emitter_divwuo
0x73CB20 ppc_emitter_divwu
0x73CB38 ppc_emitter_divwo
0x73CB50 ppc_emitter_divw
0x73CB68 ppc_emitter_divduo
0x73CB80 ppc_emitter_divdu
0x73CB98 ppc_emitter_unknown__divdo
0x73CBB0 ppc_emitter_divd
0x73CBC8 ppc_emitter_crclr
0x73CBE0 ppc_emitter_crorc
0x73CBF8 ppc_emitter_crmove
0x73CC10 ppc_emitter_crnot
0x73CC28 ppc_emitter_crnand
0x73CC40 ppc_emitter_crset
0x73CC58 ppc_emitter_crandc
0x73CC70 ppc_emitter_crand
0x73CC88 ppc_emitter_cntlzw
0x73CCA0 ppc_emitter_cntlzd
0x73CCB8 ppc_emitter_cmpwi
0x73CCD0 ppc_emitter_cmpw
0x73CCE8 ppc_emitter_cmplwi
0x73CD00 ppc_emitter_cmplw
0x73CD18 ppc_emitter_cmpldi
0x73CD30 ppc_emitter_cmpld
0x73CD48 ppc_emitter_cmpdi
0x73CD60 ppc_emitter_cmpd
0x73CD78 ppc_emitter_clrldi.
0x73CD90 ppc_emitter_clrldi
0x73CDA8 ppc_emitter_unknown
0x73CDC0 ppc_emitter_bnel
0x73CDD8 ppc_emitter_bne
0x73CDF0 ppc_emitter_bltl
0x73CE08 ppc_emitter_blt
0x73CE20 ppc_emitter_blr
0x73CE38 ppc_emitter_bla
0x73CE50 ppc_emitter_bl
0x73CE68 ppc_emitter_bgtl
0x73CE80 ppc_emitter_bgt
0x73CE98 ppc_emitter_beql
0x73CEB0 ppc_emitter_beq
0x73CEC8 ppc_emitter_bctrl
0x73CEE0 ppc_emitter_bctr
0x73CEF8 ppc_emitter_bdnzflrl
0x73CF10 ppc_emitter_bdnzflr
0x73CF28 ppc_emitter_bdnzfla
0x73CF40 ppc_emitter_bdnzfl
0x73CF58 ppc_emitter_bcctrl
0x73CF70 ppc_emitter_bcctr
0x73CF88 ppc_emitter_vsum4ubs
0x73CFA0 ppc_emitter_vsum4shs
0x73CFB8 ppc_emitter_vsum4sbs
0x73CFD0 ppc_emitter_vsum2sws
0x73CFE8 ppc_emitter_vsubuws
0x73D000 ppc_emitter_vsubuwm
0x73D018 ppc_emitter_vsubuhs
0x73D030 ppc_emitter_vsubuhm
0x73D048 ppc_emitter_vsububs
0x73D060 ppc_emitter_vsububm
0x73D078 ppc_emitter_vsubsws
0x73D090 ppc_emitter_vsubshs
0x73D0A8 ppc_emitter_vsubsbs
0x73D0C0 ppc_emitter_vsubfp
0x73D0D8 ppc_emitter_vsubcuw
0x73D0F0 ppc_emitter_vsrw
0x73D108 ppc_emitter_vsro
0x73D120 ppc_emitter_vsrh
0x73D138 ppc_emitter_vsrb
0x73D150 ppc_emitter_vsraw
0x73D168 ppc_emitter_vsrah
0x73D180 ppc_emitter_vsrab
0x73D198 ppc_emitter_vsr
0x73D1B0 ppc_emitter_vspltw
0x73D1C8 ppc_emitter_vspltisw
0x73D1E0 ppc_emitter_vspltish
0x73D1F8 ppc_emitter_vspltisb
0x73D210 ppc_emitter_vsplth
0x73D228 ppc_emitter_vspltb
0x73D240 ppc_emitter_vslw
0x73D258 ppc_emitter_vslo
0x73D270 ppc_emitter_vslh
0x73D288 ppc_emitter_vxor
0x73D2A0 ppc_emitter_vupklsh
0x73D2B8 ppc_emitter_vupklsb
0x73D2D0 ppc_emitter_vupklpx
0x73D2E8 ppc_emitter_vupkhsh
0x73D300 ppc_emitter_vupkhsb
0x73D318 ppc_emitter_vupkhpx
0x73D330 ppc_emitter_vsumsws
0x73D348 ppc_emitter_xoris
0x73D360 ppc_emitter_xori_xnop
0x73D378 ppc_emitter_xor
0x73D390 ppc_emitter_unk_0x04000000(debug_trap)
0x73D3A8 ppc_emitter_adde
0x73D3C0 ppc_emitter_adde__
0x73D3D8 ppc_emitter_addco
0x73D3F0 ppc_emitter_addc
0x73D408 ppc_emitter_bdnzfa
0x73D420 ppc_emitter_bdnzf
0x73D438 ppc_emitter_ba
0x73D450 ppc_emitter_b
0x73D468 ppc_emitter_andis.
0x73D480 ppc_emitter_andi.
0x73D498 ppc_emitter_andc
0x73D4B0 ppc_emitter_and
0x73D4C8 ppc_emitter_addzeo
0x73D4E0 ppc_emitter_addze
0x73D4F8 ppc_emitter_addo
0x73D510 ppc_emitter_addmeo
0x73D528 ppc_emitter_addme
0x73D540 ppc_emitter_lis
0x73D558 ppc_emitter_addic
0x73D570 ppc_emitter_li
0x73D588 ppc_emitter_vsldoi
0x73D5A0 ppc_emitter_vslb
0x73D5B8 ppc_emitter_vsl
0x73D5D0 ppc_emitter_vsel
0x73D5E8 ppc_emitter_vrsqrtefp
0x73D600 ppc_emitter_vrlw
0x73D618 ppc_emitter_vrlh
0x73D630 ppc_emitter_vrlb
0x73D648 ppc_emitter_vlogefp
0x73D660 ppc_emitter_vlogefp__
0x73D678 ppc_emitter_vlogefp___
0x73D690 ppc_emitter_vlogefp____
0x73D6A8 ppc_emitter_vrefp
0x73D6C0 ppc_emitter_vpkuwus
0x73D6D8 ppc_emitter_vpkuwum
0x73D6F0 ppc_emitter_vpkuhus
0x73D708 ppc_emitter_vpkuhum
0x73D720 ppc_emitter_vpkswus
0x73D738 ppc_emitter_vpkswss
0x73D750 ppc_emitter_vpkshus
0x73D768 ppc_emitter_vpkshss
0x73D780 ppc_emitter_vpkpx
0x73D798 ppc_emitter_vperm
0x73D7B0 ppc_emitter_vmr_vor
0x73D7C8 ppc_emitter_vnot
0x73D7E0 ppc_emitter_vnmsubfp
0x73D7F8 ppc_emitter_vmulouh
0x73D810 ppc_emitter_vmuloub
0x73D828 ppc_emitter_vmulosh
0x73D840 ppc_emitter_vmulouw
0x73D858 ppc_emitter_vmuleuh
0x73D870 ppc_emitter_vmuleub
0x73D888 ppc_emitter_vmulesh
0x73D8A0 ppc_emitter_vmulesb
0x73D8B8 ppc_emitter_vmsumuhm
0x73D8D0 ppc_emitter_vmsumubm
0x73D8E8 ppc_emitter_vmsumshs
0x73D900 ppc_emitter_vmsumshm
0x73D918 ppc_emitter_vmsumuhs
0x73D930 ppc_emitter_vmsummbm
0x73D948 ppc_emitter_vmrglw
0x73D960 ppc_emitter_vmrglh
0x73D978 ppc_emitter_vmrglb
0x73D990 ppc_emitter_vmrghw
0x73D9A8 ppc_emitter_vmrghh
0x73D9C0 ppc_emitter_vmrghb
0x73D9D8 ppc_emitter_vmladduhm
0x73D9F0 ppc_emitter_vminuw
0x73DA08 ppc_emitter_vminuh
0x73DA20 ppc_emitter_vminub
0x73DA38 ppc_emitter_vminsw
0x73DA50 ppc_emitter_vminsh
0x73DA68 ppc_emitter_vminsb
0x73DA80 ppc_emitter_vminfp
0x73DA98 ppc_emitter_vmhraddshs
0x73DAB0 ppc_emitter_vmhaddshs
0x73DAC8 ppc_emitter_vmaxuw
0x73DAE0 ppc_emitter_vmaxuh
0x73DAF8 ppc_emitter_vmaxub
0x73DB10 ppc_emitter_vmaxsw
0x73DB28 ppc_emitter_vmaxsh
0x73DB40 ppc_emitter_vmaxsb
0x73DB58 ppc_emitter_vmaxfp
0x73DB70 ppc_emitter_vmaddfp
0x73DB88 ppc_emitter_vlogefp_
0x73DBA0 ppc_emitter_vexptefp
0x73DBB8 ppc_emitter_vctuxs
0x73DBD0 ppc_emitter_vctsxs
0x73DBE8 ppc_emitter_vcmpgtuw.
0x73DC00 ppc_emitter_vcmpgtuw
0x73DC18 ppc_emitter_vcmpgtuh.
0x73DC30 ppc_emitter_vcmpgtuh
0x73DC48 ppc_emitter_vcmpgtub.
0x73DC60 ppc_emitter_vcmpgtub
0x73DC78 ppc_emitter_vcmpgtsw.
0x73DC90 ppc_emitter_vcmpgtsw
0x73DCA8 ppc_emitter_vcmpgtsh.
0x73DCC0 ppc_emitter_vcmpgtsh
0x73DCD8 ppc_emitter_vcmpgtsb.
0x73DCF0 ppc_emitter_vcmpgtsb
0x73DD08 ppc_emitter_vcmpgtfp.
0x73DD20 ppc_emitter_vcmpgtfp
0x73DD38 ppc_emitter_vcmpgefp.
0x73DD50 ppc_emitter_vcmpgefp
0x73DD68 ppc_emitter_vcmpequw.
0x73DD80 ppc_emitter_vcmpequw
0x73DD98 ppc_emitter_vcmpequh.
0x73DDB0 ppc_emitter_vcmpequh
0x73DDC8 ppc_emitter_vcmpequb.
0x73DDE0 ppc_emitter_vcmpequb
0x73DDF8 ppc_emitter_vcmpeqfp.
0x73DE10 ppc_emitter_vcmpeqfp
0x73DE28 ppc_emitter_vcmpbfp.
0x73DE40 ppc_emitter_vcmpbfp
0x73DE58 ppc_emitter_vcfux
0x73DE70 ppc_emitter_vcfsx
0x73DE88 ppc_emitter_vavguw
0x73DEA0 ppc_emitter_vavguh
0x73DEB8 ppc_emitter_vavgub
0x73DED0 ppc_emitter_vavgsw
0x73DEE8 ppc_emitter_vavgsh
0x73DF00 ppc_emitter_vavgsb
0x73DF18 ppc_emitter_vandc
0x73DF30 ppc_emitter_vand
0x73DF48 ppc_emitter_vadduws
0x73DF60 ppc_emitter_vadduwm
0x73DF78 ppc_emitter_vadduhs
0x73DF90 ppc_emitter_vadduhm
0x73DFA8 ppc_emitter_vaddcuw
0x73DFC0 ppc_emitter_vaddubs
0x73DFD8 ppc_emitter_vaddubm
0x73DFF0 ppc_emitter_vaddsws
0x73E008 ppc_emitter_vaddshs
0x73E020 ppc_emitter_vaddsbs
0x73E038 ppc_emitter_vaddfp
0x73E050 ppc_emitter_twi
0x73E068 ppc_emitter_tw
0x73E080 ppc_emitter_tdi
0x73E098 ppc_emitter_td
0x73E0B0 ppc_emitter_sync
0x73E0C8 ppc_emitter_subfzeo
0x73E0E0 ppc_emitter_subfze
0x73E0F8 ppc_emitter_subfo
0x73E110 ppc_emitter_subfmeo
0x73E128 ppc_emitter_subfme
0x73E140 ppc_emitter_subfic
0x73E158 ppc_emitter_subfe
0x73E170 ppc_emitter_subfe_
0x73E188 ppc_emitter_subfco.
0x73E1A0 ppc_emitter_subfco
0x73E1B8 ppc_emitter_subfc
0x73E1D0 ppc_emitter_subf
0x73E1E8 ppc_emitter_stwx
0x73E200 ppc_emitter_stwu
0x73E218 ppc_emitter_stwbrx
0x73E230 ppc_emitter_stw
0x73E248 ppc_emitter_stvxl
0x73E260 ppc_emitter_stvx
0x73E278 ppc_emitter_stvewx
0x73E290 ppc_emitter_stvehx
0x73E2A8 ppc_emitter_stvebx
0x73E2C0 ppc_emitter_sthx
0x73E2D8 ppc_emitter_sthu
0x73E2F0 ppc_emitter_sthbrx
0x73E308 ppc_emitter_sth
0x73E320 ppc_emitter_stfsx
0x73E338 ppc_emitter_stfsux
0x73E350 ppc_emitter_stfs
0x73E368 ppc_emitter_stfiwx
0x73E380 ppc_emitter_stfdx
0x73E398 ppc_emitter_stfd
0x73E3B0 ppc_emitter_stdx
0x73E3C8 ppc_emitter_stdbrx
0x73E3E0 ppc_emitter_std
0x73E3F8 ppc_emitter_stbx
0x73E410 ppc_emitter_stbu
0x73E428 ppc_emitter_stb
0x73E440 ppc_emitter_srw
0x73E458 ppc_emitter_srd
0x73E470 ppc_emitter_srawi
0x73E488 ppc_emitter_sraw
0x73E4A0 ppc_emitter_sradi
0x73E4B8 ppc_emitter_srad
0x73E4D0 ppc_emitter_slw
0x73E4E8 ppc_emitter_sld
0x73E500 ppc_emitter_rlwnm_31
0x73E518 ppc_emitter_rotld
0x73E530 ppc_emitter_rlwnm_0
0x73E548 ppc_emitter_clrrwi_31
0x73E560 ppc_emitter_rlwimi
0x73E578 ppc_emitter_insrdi_64
0x73E590 ppc_emitter_clrrdi
0x73E5A8 ppc_emitter_clrldi_0
0x73E5C0 ppc_emitter_clrldi_0__
0x73E5D8 ppc_emitter_clrlsldi
0x73E5F0 ppc_emitter_rldcr
0x73E608 ppc_emitter_rotld_
0x73E620 ppc_emitter_sync_
0x73E638 ppc_emitter_oris
0x73E650 ppc_emitter_ori
0x73E668 ppc_emitter_orc
0x73E680 ppc_emitter_mr_or
0x73E698 ppc_emitter_not
0x73E6B0 ppc_emitter_neg
0x73E6C8 ppc_emitter_neg_
0x73E6E0 ppc_emitter_nand
0x73E6F8 ppc_emitter_mullwo
0x73E710 ppc_emitter_mullw
0x73E728 ppc_emitter_mulli
0x73E740 ppc_emitter_mulldo
0x73E758 ppc_emitter_mulld
0x73E770 ppc_emitter_mulhwu
0x73E788 ppc_emitter_li_
0x73E7A0 ppc_emitter_clrldi__
0x73E7B8 ppc_emitter_subf_
0x73E7D0 ppc_emitter_clrrdi_63
0x73E7E8 ppc_emitter_clrrdi_63_
0x73E800 ppc_emitter_clrrwi
0x73E818 ppc_emitter_clrlwi_0
0x73E830 ppc_emitter_clrlwi_0_

ps2_netemu vu1-to-spu emitter

I need to clean this up little bit before posting on ps2 emu page. This is opd list of recompiler functions that are responsible for emitting vu1 to spu translated opcodes (so called VRC). #ToDo sub_xxx are unknown, or unused (so i was too lazy to look at them).

                 
0x736DD8 vu1_emitter_RB_RA_RT
0x736DF0 vu1_emitter_IMM_RA_RT imm - i10 or i7
0x736E08 vu1_emitter_I8_RA_RT
0x736E20 vu1_emitter_I16_RT # ilhu, iolh, fsmbi, il, ila
0x736E38 sub_145834
0x736E50 vu1_emitter_MFSPR_MTSPR
0x736E68 sub_145934
0x736E80 sub_14598C
0x736E98 sub_1459EC
0x736EB0 sub_145A30
0x736EC8 vu1_emitter_BRASL_0x8B00
0x736EE0 vu1_emitter_AI_r57_r57_0x10
0x736EF8 vu1_emitter_UNK1
0x736F10 vu1_emitter_LQD
0x736F28 sub_145E8C
0x736F40 sub_145F90
0x736F58 sub_146060
0x736F70 sub_14612C
0x736F88 sub_1461D8
0x736FA0 vu1_emitter_RT_RB_RA_RC
0x736FB8 sub_146418
0x736FD0 sub_146490
0x736FE8 vu1_emitter_ORI
0x737000 vu1_emitter_BRASL_0x8A80
0x737018 sub_1467B4
0x737030 sub_1468EC
0x737048 sub_1469AC
0x737060 VU_REC_xgkick_146A6C

EE recompiler

Generally main r5900 recompiler subruntime is located at 0x174188. This is the place where r5900 (MIPS/COP0/COP1(FPU)/COP2(VU0-macromode)) opcodes are directed to emitter and analyzed. Jump table as is. Many opcodes jump out to different runtime due to complicated EE nature.

jpt_1741D8:
---------debug_stuff------------
case 0:
ee_r
ee_NOP
ee_SPECIAL
ee_REGIMM
ee_MMI
ee_MMI0
ee_MMI1
ee_MMI2
ee_MMI3
ee_PMFHL
ee_COP0
ee_BC0
ee_C0
ee_COP1
ee_BC1
ee_S
ee_W
ee_COP2
ee_BC2
ee_VU0
ee_VU0_EX
-----------real_deal_here----------------
case 21:
ee_J
ee_JAL
ee_B
ee_BEQ
ee_BNE
ee_BEQL
ee_BNEL
ee_BLEZ
ee_BGTZ
ee_BLEZL
ee_BGTZL
ee_BLTZ
ee_BGEZ
ee_BLTZL
ee_BGEZL
ee_BLTZAL
ee_BGEZAL
ee_BLTZALL
ee_BGEZALL
ee_ADDI
ee_ADDIU
ee_LI
ee_LUI
ee_SLTI
ee_SLTIU
ee_ANDI
ee_ORI
ee_XORI
ee_DADDI
ee_DADDIU
ee_LB
ee_LBU
ee_LH
ee_LHU
ee_LW
ee_LWU
ee_LWL
ee_LWR
ee_LD
ee_LDL
ee_LDR
ee_LQ
def_1741D8
ee_PREF
ee_SB
ee_SH
ee_SW
ee_SWL
ee_SWR
ee_SD
ee_SDL
ee_SDR
ee_SQ
ee_LWC1
ee_SWC1
ee_LQC2
ee_SQC2
ee_ADD
ee_ADDU
ee_SUB
ee_SUBU
ee_SLLV
ee_SRLV
ee_SRAV
ee_DADD
ee_DADDU
ee_MOVE
ee_DSUB
ee_DSUBU
ee_DSLLV
ee_DSRLV
ee_DSRAV
ee_AND
ee_OR
ee_XOR
ee_NOR
ee_SLT
ee_SLTU
ee_SLL
ee_SRL
ee_SRA
ee_DSLL
ee_DSRL
ee_DSRA
ee_DSLL32
ee_DSRL32
ee_DSRA32
ee_MULT
ee_MULTU
ee_DIV
ee_DIVU
ee_MTHI
ee_MTLO
ee_MTSA
ee_MFHI
ee_MFLO
ee_MFSA
ee_MOVZ
ee_MOVN
ee_SYSCALL
ee_BREAK
ee_SYNC
ee_JR
ee_JALR
ee_TGE
ee_TGEU
ee_TLT
ee_TLTU
ee_TEQ
ee_TNE
ee_TGEI
ee_TGEIU
ee_TLTI
ee_TLTIU
ee_TEQI
ee_TNEI
ee_MTSAB
ee_MTSAH
ee_MADD
ee_MADDU
ee_MADD1
ee_MADDU1
ee_MULT1
ee_MULTU1
ee_DIV1
ee_DIVU1
ee_PLZCW
ee_MFHI1
ee_MTHI1
ee_MFLO1
ee_MTLO1
ee_PMFHL_LH
ee_PMFHL_LW
ee_PMFHL_SH
ee_PMFHL_SL
ee_PMFHL_UW
ee_PMTHL
ee_PSLLH
ee_PSRLH
ee_PSRAH
ee_PSLLW
ee_PSRLW
ee_PSRAW
ee_PADDW
ee_PSUBW
ee_PCGTW
ee_PMAXW
ee_PADDH
ee_PSUBH
ee_PCGTH
ee_PMAXH
ee_PADDB
ee_PSUBB
ee_PCGTB
ee_PADDSW
ee_PSUBSW
ee_PEXTLW
ee_PPACW
ee_PADDSH
ee_PSUBSH
ee_PEXTLH
ee_PPACH
ee_PADDSB
ee_PSUBSB
ee_PEXTLB
ee_PPACB
ee_PEXT5
ee_PPAC5
ee_PABSW
ee_PCEQW
ee_PMINW
ee_PADSBH
ee_PABSH
ee_PCEQH
ee_PMINH
ee_PCEQB
ee_PADDUW
ee_PSUBUW
ee_PEXTUW
ee_PADDUH
ee_PSUBUH
ee_PEXTUH
ee_PADDUB
ee_PSUBUB
ee_PEXTUB
ee_QFSRV
ee_PMADDW
ee_PSLLVW
ee_PSRLVW
ee_PMSUBW
ee_PMFHI
ee_PMFLO
ee_PINTH
ee_PMULTW
ee_PDIVW
ee_PCPYLD
ee_PMADDH
ee_PHMADH
ee_PAND
ee_PXOR
ee_PMSUBH
ee_PHMSBH
ee_PEXEH
ee_PREVH
ee_PMULTH
ee_PDIVBW
ee_PEXEW
ee_PROT3W
ee_PMADDUW
ee_PSRAVW
ee_PMTHI
ee_PMTLO
ee_PINTEH
ee_PMULTUW
ee_PDIVUW
ee_PCPYUD
ee_POR
ee_PNOR
ee_PEXCH
ee_PCPYH
ee_PEXCW
ee_MFC0
ee_MTC0
ee_BC0F
ee_BC0T
ee_BC0FL
ee_BC0TL
def_1741D8
def_1741D8
def_1741D8
def_1741D8
def_1741D8
def_1741D8
def_1741D8
ee_MFC1
ee_CFC1
ee_MTC1
ee_CTC1
ee_BC1F
ee_BC1T
ee_BC1FL
ee_BC1TL
ee_FADD
ee_FSUB
ee_FMUL
ee_FDIV
ee_FSQRT
ee_FABS
ee_FMOV
ee_FNEG
ee_FRSQRT
ee_FADDA
ee_FSUBA
ee_FMULA
ee_FMADD
ee_FMSUB
ee_FMADDA
ee_FMSUBA
ee_FCVTW
ee_FMAX
ee_FMIN
ee_FC_F
ee_FC_EQ
ee_FC_LT
ee_FC_LE
ee_FADD_A
ee_FSUB_A
ee_FCVTS
ee_QMFC2
ee_CFC2
ee_QMTC2
ee_CTC2
ee_BC2F
ee_BC2T
ee_BC2FL
ee_BC2TL
ee_VADDx
ee_VADDy
ee_VADDz
ee_VADDw
ee_VSUBx
ee_VSUBy
ee_VSUBz
ee_VSUBw
ee_VMADDx
ee_VMADDy
ee_VMADDz
ee_VMADDw
ee_VMSUBx
ee_VMSUBy
ee_VMSUBz
ee_VMSUBw
ee_VMAXx
ee_VMAXy
ee_VMAXz
ee_VMAXw
ee_VMINIx
ee_VMINIy
ee_VMINIz
ee_VMINIw
ee_VMULx
ee_VMULy
ee_VMULz
ee_VMULw
ee_VMULq
ee_VMAXi
ee_VMULi
ee_VMINIi
ee_VADDq
ee_VMADDq
ee_VADDi
ee_VMADDi
ee_VSUBq
ee_VMSUBq
ee_VSUBi
ee_VMSUBi
ee_VADD
ee_VMADD
ee_VMUL
ee_VMAX
ee_VSUB
ee_VMSUB
ee_VOPMSUB
ee_VMINI
ee_VIADD
ee_VISUB
ee_VIADDI
ee_VIAND
ee_VIOR
ee_VCALLMS
ee_VCALLMSR
ee_VADDAx
ee_VADDAy
ee_VADDAz
ee_VADDAw
ee_VSUBAx
ee_VSUBAy
ee_VSUBAz
ee_VSUBAw
ee_VMADDAx
ee_VMADDAy
ee_VMADDAz
ee_VMADDAw
ee_VMSUBAx
ee_VMSUBAy
ee_VMSUBAz
ee_VMSUBAw
ee_VITOF0
ee_VITOF4
ee_VITOF12
ee_VITOF15
ee_VFTOI0
ee_VFTOI4
ee_VFTOI12
ee_VFTOI15
ee_VMULAx
ee_VMULAy
ee_VMULAz
ee_VMULAw
ee_VMULAq
ee_VABS
ee_VMULAi
ee_VCLIP
ee_VADDAq
ee_VMADDAq
ee_VADDAi
ee_VMADDAi
ee_VSUBAq
ee_VMSUBAq
ee_VSUBAi
ee_VMSUBAi
ee_VADDA
ee_VMADDA
ee_VMULA
ee_VSUBA
ee_VMSUBA
ee_VOPMULA
ee_VNOP
ee_VMOVE
ee_VMR32
ee_VLQI
ee_VSQI
ee_VLQD
ee_VSQD
ee_VDIV
ee_VSQRT
ee_VRSQRT
ee_VWAITQ
ee_VMTIR
ee_VMFIR
ee_VILWR
ee_VISWR
ee_VRNEXT
ee_VRGET
ee_VRINIT

case 416:
ee_VRXOR

VU0 recompiler

[sarcasm mode ON] Due to totally lovely, and 100% sane Emotion Engine architecture [sarcasm mode OFF] VU0 recompiler run on PPC because running VU0 on SPU is not able to give needed timings/sync with EE mips core. Direct function addresess here. Few "accurate"/"inaccurate" functions are missing on that list, bur you really can see pattern on other ones if needed.

.VU0_NOP_			0x147910
.VU0_B				0x187C48
.VU0_WAITQ			0x187C60
.VU0_Bad			0x187C64
.VU0_MOVE			0x1882A0
.VU0_LOI			0x188354
.VU0_DIV_188434          	0x188434
.VU0_XITOP			0x18863C
.VU0_BAL			0x18870C
.VU0_RINIT			0x188814
.VU0_RXOR			0x1888D0
.VU0_RGET			0x1889B0
.VU0_RNEXT			0x188ABC
.VU0_IADDI			0x188D14
.VU0_ISUBIU			0x188DA8
.VU0_IADDIU			0x188E50
.VU0_IOR			0x188EF4
.VU0_ISWR			0x188F74
.VU0_ISW			0x18922C
.VU0_ILWR			0x189530
.VU0_ILW			0x1896B0
.VU0_MTIR			0x18984C
.VU0_MFIR			0x18993C
.VU0_SQRT			0x189A8C
.VU0_RSQRT			0x189D3C
.VU0_DIV			0x18A254
.VU0_SQD			0x18A670
.VU0_LQD			0x18A928
.VU0_SQI			0x18AB0C
.VU0_LQI			0x18ADB0
.VU0_SQ				0x18AF98
.VU0_LQ				0x18B24C
.VU0_MR32			0x18B424
.VU0_IAND			0x18B500
.VU0_ISUB			0x18B580
.VU0_IADD			0x18B620
.VU0_IBGEZ			0x18B6C0
.VU0_IBLEZ			0x18B778
.VU0_IBGTZ			0x18B830
.VU0_IBLTZ			0x18B8E8
.VU0_IBNE			0x18B9A0
.VU0_IBEQ			0x18BA60
.VU0_JALR			0x18BB20
.VU0_JR				0x18BBCC
.VU0_FCEQ			0x18BC3C
.VU0_NOP			0x18BDD0
.VU0_ABS			0x18BDF4
.VU0_CLIP			0x18BED0
.VU0_FTOI12			0x18C08C
.VU0_ITOF0			0x18C130
.VU0_MINIX			0x18C1D4
.VU0_MINII			0x18C348
.VU0_MINI			0x18C49C
.VU0_MAXX			0x18C5F0
.VU0_MAXI			0x18C764
.VU0_MAX			0x18C8B8
.VU0_FCGET			0x18CA0C
.VU0_FMAND			0x18CB08
.VU0_FSOR			0x18CE4C
.VU0_FSAND			0x18CF58
.VU0_FSSET			0x18D064
.VU0_FSEQ			0x18D228
.VU0_FCOR			0x18D360
.VU0_FCAND			0x18D538
.VU0_FCSET			0x18D6D8
.VU0_FTOI4			0x18D904
.VU0_FTOI0			0x18D9A8
.VU0_ITOF15			0x18DA4C
.VU0_ITOF4			0x18DAF0
.VU0_ITOF12			0x18DB94
.VU0_FTOI15			0x18DC38
.VU0_OPMSUB			0x18DCDC
.VU0_ADDZ			0x18DF0C
.VU0_SUBAX			0x18E240
.VU0_SUBAQ			0x18E570
.VU0_SUBAI			0x18E884
.VU0_SUBA			0x18EB94
.VU0_SUBY			0x18EEA4
.VU0_ADDAI			0x18F1D8
.VU0_ADDA			0x18F4EC
.VU0_MULAI			0x18F7FC
.VU0_MULA			0x18F900
.VU0_ADDI			0x18FA04
.VU0_ADD			0x18FD14
.VU0_SUB			0x190024
.VU0_OPMULA			0x190334
.VU0_ADDY			0x19047C
.VU0_ADDQ			0x1907B0
.VU0_MULI			0x190AC4
.VU0_MUL			0x190BC8
.VU0_MSUBZ			0x190CCC
.VU0_MADDY			0x19103C
.VU0_SUBQ			0x1913AC
.VU0_SUBI			0x1916BC
.VU0_MULY			0x1919CC
.VU0_MULQ			0x191AD8
.VU0_MULAZ			0x191BDC
.VU0_MULAQ			0x191CE8
.VU0_ADDAX			0x191DEC
.VU0_ADDAQ			0x192120
.VU0_MULAY			0x192434
.VU0_MULAX			0x192540
.VU0_MULAW			0x19264C
.VU0_MULW			0x192758
.VU0_MULX			0x192864
.VU0_MULZ			0x192970
.VU0_SUBAY			0x192A7C
.VU0_FMEQ			0x192DB0
.VU0_FMOR			0x19313C
.VU0_SUBAW			0x193480
.VU0_SUBAZ			0x1937B0
.VU0_ADDAW			0x193AE0
.VU0_ADDAZ			0x193E10
.VU0_MINIW			0x194140
.VU0_MINIZ			0x1942B4
.VU0_MAXW			0x194428
.VU0_MINIY			0x19459C
.VU0_MAXY			0x194710
.VU0_MAXZ			0x194884
.VU0_ADDAY			0x1949F8
.VU0_ADDX			0x194D28
.VU0_SUBW			0x195058
.VU0_SUBX			0x195388
.VU0_MSUBI			0x1956B8
.VU0_MSUB			0x195BD0
.VU0_MSUBAI			0x1960E8
.VU0_MSUBA			0x196598
.VU0_MADDI			0x196A48
.VU0_MADD			0x196F60
.VU0_MADDAI			0x197478
.VU0_MADDA			0x197928
.VU0_MSUBAX			0x197DD8
.VU0_MSUBAQ			0x198294
.VU0_MSUBY			0x198740
.VU0_MSUBQ			0x198C5C
.VU0_MADDAX			0x199178
.VU0_MADDAQ			0x199634
.VU0_MADDX			0x199AE0
.VU0_MADDQ			0x199FFC
.VU0_ADDW			0x19A518
.VU0_SUBZ			0x19A848
.VU0_MADDAZ			0x19AB78
.VU0_MSUBAY			0x19AF84
.VU0_MADDAY			0x19B394
.VU0_MADDW			0x19B7A4
.VU0_MSUBW			0x19BBB4
.VU0_MADDAW			0x19BFC4
.VU0_MSUBAW			0x19C47C
.VU0_MADDZ			0x19C934
.VU0_MSUBX			0x19CD44
.VU0_MSUBAZ			0x19D154
Accurate.VU0_ADD__all__VU0			0x19D610
Accurate.VU0_SUB__all__VU0			0x19D858
Accurate.VU0_MADDY_VU0				0x19E26C
Accurate.VU0_MSUBZ_VU0				0x19E37C
.VU0_MADDbc_inaccurate				0x19E628

Accurate math

Accurate add/sub for COP1(FPU)/COP2(VU0 macromode)/VU0 is located at 0x1871A0
Accurate mul/div for COP1(FPU) ONLY! is located at 187B60

get reg

After resolving above functions, you can see some sub_ in recompiler runtimes. This are usually used to translate ppc/spu reg to mips/c0/c1/c2/vu0/vu1 regs. Easy to cache due to extrdi which indicate field/reg bytes.