Difference between revisions of "Rich Appearance Format (RAF)"

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m (Textures (.GTF))
m (Textures)
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==Textures ==
==Textures ==
See [[Multimedia_Formats_and_Tools|Multimedia Formats and Tools page]]
Before compiling, only .dds and jpeg are supported.
Before compiling, only .dds and jpeg are supported.

Revision as of 05:45, 15 November 2013


RAF (Rich Appearance Format) is a container, used by the animation when PS3 boots (coldboot.raf), and inside dynamic Themes (as the animated scene displayed at the background of the theme)

RAF tools

Rich Apparence Maker


guide http://r.a.m.games-hack.fr/doc/Rich%20Appearance%20Maker%20-%20Quick%20Start%20Guide.pdf

R.A.M on PS3 News: http://www.ps3news.com/ps3-hacks-jailbreak/video-ps3-rich-appearance-maker-r-a-m-beta-is-now-open/

R.A.M on PSX Scene: http://psx-scene.com/forums/content/rich-appearance-maker-r-m-free-beta-now-open-dynamic-theme-maker-2161/

PS3 Color Logo Creator V2.511

PCLC Source: http://tizzyt-archive.blogspot.co.uk/2012/04/playstation-color-logo-creator-v2511.html

PCLC on PS3 News: http://www.ps3news.com/ps3-hacks-jailbreak/ps3-color-logo-creator-v2-50-v2-51-updates-now-available/

PCLC V2.511 Download: http://www.mediafire.com/download/zbb3e07wdx22jub

RAF contents

It must comply with these restrictions :

-Textures size max: 15 mb ( 15728640 Bytes ) ( on RSX local memory at run time )
-Geometry & script size max: 1 mb ( 1048576 Bytes ) ( on main memory at run time ) 
-Actor size max: 1.25mb ( 1310720 Bytes ) ( in the intermediate buffer ) 
-Actor number max: 128
-Cameras: 1
-Lights: 2 (ambient + point)
-Scripts: 1
-Models: 64 (with 8 animations each model)

RAF Scene (.XML)

Models (.DAE)

Models can be geometric 3D objects, or 3D light points

  • Typical objects and names used:
    • bg.dae
    • ambient_light.dae
    • point_light.dae

Models files contains references to the libraries that were used by the 3D app that build the object

  • Typical entries found in models (3d objects)
    • <asset>
    • <library_physics_scenes>
    • <library_images>
    • <library_materials>
    • <library_effects>
    • <library_geometries>
    • <library_visual_scenes>
    • <scene>
  • Typical entries found in models (3d lights)
    • <asset>
    • <library_physics_scenes>
    • <library_lights>
    • <library_visual_scenes>
    • <scene>


See Multimedia Formats and Tools page

Before compiling, only .dds and jpeg are supported.

After compiling, Graphics Texture Format (GTF) (is a container for storing one or multiple textures, "pack GTF", data in a layout that can be used as is by RSX).

Script (.JS)

script.js (playstation javascript derivate, also known as PSJS)