Difference between revisions of "Rich Appearance Format (RAF)"
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'''G'''raphics '''T'''exture '''F'''ormat (GTF) is a container for storing one or multiple textures
'''G'''raphics '''T'''exture '''F'''ormat (GTF) is a container for storing one or multiple textures"pack GTF"data in a layout that can be used as is by [[RSX]].
Revision as of 18:10, 13 November 2013
RAF (Rich Appearance Format) is a container, used by the animation when PS3 boots (coldboot.raf), and inside dynamic Themes (as the animated scene displayed at the background of the theme)
Rich Apparence Maker
PS3 Color Logo Creator V2.511
PCLC V2.511 Download: http://www.mediafire.com/download/zbb3e07wdx22jub
It must comply with these restrictions :
-Textures size max: 15 mb ( 15728640 Bytes ) ( on RSX local memory at run time ) -Geometry & script size max: 1 mb ( 1048576 Bytes ) ( on main memory at run time ) -Actor size max: 1.25mb ( 1310720 Bytes ) ( in the intermediate buffer ) -Actor number max: 128 -Cameras: 1 -Lights: 2 (ambient + point) -Scripts: 1 -Models: 64 (with 8 animations each model)
RAF Scene (.XML)
Models can be geometric 3D objects, or 3D light points
- Typical objects and names used:
Models files contains references to the libraries that were used by the 3D app that build the object
- Typical entries found in models (3d objects)
- Typical entries found in models (3d lights)
Before compiling, only .dds and jpeg are supported.
After compiling, Graphics Texture Format (GTF) (is a container for storing one or multiple textures, "pack GTF", data in a layout that can be used as is by RSX).
- RAF pages in other wiki/s
- Interesting info about Animations/3D support in themes http://www.ps3hax.net/showthread.php?t=28426
- See also: Qt Resource Container (QRC)