Raf debug.p3t: Difference between revisions
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== Standard dynamic theme example == | == Standard dynamic theme example == | ||
In a standard dynamic theme the raf animation appears as a single '''bgimage''' (background image), identifyed with the tag '''anim''', uses any filename, and | In a standard dynamic theme the raf animation appears as a single '''bgimage''' (background image), identifyed with the tag '''anim''' (animation), uses any filename, and the fileextension .jpg (is actually a .raf renamed to .jpg) | ||
The file '''anim_1.jpg''' (raf animation) in this example is contained inside the .p3t | The file '''anim_1.jpg''' (raf animation) in this example is contained inside the .p3t (is an internal path of the .p3t container but because the file is in the root only appears his filename and his fileextension) | ||
{{Boxcode|content=<syntaxhighlight lang="xml"> | {{Boxcode|content=<syntaxhighlight lang="xml"> | ||
<bgimagetable> | <bgimagetable> | ||
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</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=Raf Debug variations = | |||
== Raf Debug app_home == | == Raf Debug app_home == | ||
In raf debug the tag is '''anim_debug''' and points to a device path (in this case a virtual device) | In raf debug the tag is '''anim_debug''' and points to a device path (in this case a virtual device) | ||
The file '''debug.raf''' (raf animation) in this example is loaded externally to the .p3t | The file '''debug.raf''' (raf animation) in this example is loaded externally to the .p3t (intended for loading the raf file from a pc connected by network) | ||
{{Boxcode|content=<syntaxhighlight lang="xml"> | {{Boxcode|content=<syntaxhighlight lang="xml"> | ||
<bgimagetable> | <bgimagetable> | ||
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</syntaxhighlight>}} | </syntaxhighlight>}} | ||
= Sources = | |||
*http://www.ps3-themes.com/forum/ps3-themes/tutorial-how-to-create-an-dynamic-theme-with-rotation-element-inside (step 7 of the manual) | *http://www.ps3-themes.com/forum/ps3-themes/tutorial-how-to-create-an-dynamic-theme-with-rotation-element-inside (step 7 of the manual) | ||
*http://www.ps3hax.net/showthread.php?t=34270&page=4&p=330392&viewfull=1#post330392 (glowball1 message) | *http://www.ps3hax.net/showthread.php?t=34270&page=4&p=330392&viewfull=1#post330392 (glowball1 message) |
Revision as of 20:59, 16 October 2014
Description
Raf debug is an special dynamic PlayStation 3 Theme (P3T) intended to be used in the development of the Rich Appearance Format (RAF) animations
The purpose is to be able to "swap" the raf file in a easy way without the need to rebuild/reinstall the theme for every new version of the raf file
Standard dynamic theme example
In a standard dynamic theme the raf animation appears as a single bgimage (background image), identifyed with the tag anim (animation), uses any filename, and the fileextension .jpg (is actually a .raf renamed to .jpg)
The file anim_1.jpg (raf animation) in this example is contained inside the .p3t (is an internal path of the .p3t container but because the file is in the root only appears his filename and his fileextension)
Code Sample
Raf Debug variations
Raf Debug app_home
In raf debug the tag is anim_debug and points to a device path (in this case a virtual device)
The file debug.raf (raf animation) in this example is loaded externally to the .p3t (intended for loading the raf file from a pc connected by network)
Code Sample
Raf Debug usb
Is also posible to point to a removable device (reported as blocked after firmware 4.30)
Code Sample
Sources
- http://www.ps3-themes.com/forum/ps3-themes/tutorial-how-to-create-an-dynamic-theme-with-rotation-element-inside (step 7 of the manual)
- http://www.ps3hax.net/showthread.php?t=34270&page=4&p=330392&viewfull=1#post330392 (glowball1 message)
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