Difference between revisions of "Raf debug.p3t"

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(Created page with "= Description = Raf debug is an special dynamic PlayStation 3 Theme (P3T) intended to be used in the development of the Rich Appearance Format (RAF) animations The pu...")
 
m (Description: redundancy ftw)
 
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== Standard dynamic theme example ==
 
== Standard dynamic theme example ==
In a standard dynamic theme the raf animation appears as a single '''bgimage''' (background image), identifyed with the tag '''anim''', uses any filename, and a "fake" file extension .jpg (is actually a .raf with his extension renamed to .jpg)
+
In a standard dynamic theme the raf animation appears as a single '''bgimage''' (background image), identifyed with the tag '''anim''' (animation), uses any filename, and the fileextension .jpg (is actually a .raf renamed to .jpg)
  
The file '''anim_1.jpg''' (raf animation) in this example is contained inside the .p3t
+
The file '''anim_1.jpg''' (raf animation) in this example is contained inside the .p3t (is an internal path of the .p3t container but because the file is in the root only appears his filename and his fileextension)
 
{{Boxcode|content=<syntaxhighlight lang="xml">
 
{{Boxcode|content=<syntaxhighlight lang="xml">
 
<bgimagetable>
 
<bgimagetable>
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</syntaxhighlight>}}
 
</syntaxhighlight>}}
  
 +
=Raf Debug variations =
 
== Raf Debug app_home ==
 
== Raf Debug app_home ==
 
In raf debug the tag is '''anim_debug''' and points to a device path (in this case a virtual device)
 
In raf debug the tag is '''anim_debug''' and points to a device path (in this case a virtual device)
  
The file '''debug.raf''' (raf animation) in this example is loaded externally to the .p3t
+
The file '''debug.raf''' (raf animation) in this example is loaded externally to the .p3t (intended for loading the raf file from a pc connected by network)
 
{{Boxcode|content=<syntaxhighlight lang="xml">
 
{{Boxcode|content=<syntaxhighlight lang="xml">
 
<bgimagetable>
 
<bgimagetable>
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</syntaxhighlight>}}
 
</syntaxhighlight>}}
  
== Sources ==
+
= Sources =
 
*http://www.ps3-themes.com/forum/ps3-themes/tutorial-how-to-create-an-dynamic-theme-with-rotation-element-inside (step 7 of the manual)
 
*http://www.ps3-themes.com/forum/ps3-themes/tutorial-how-to-create-an-dynamic-theme-with-rotation-element-inside (step 7 of the manual)
 
*http://www.ps3hax.net/showthread.php?t=34270&page=4&p=330392&viewfull=1#post330392 (glowball1 message)
 
*http://www.ps3hax.net/showthread.php?t=34270&page=4&p=330392&viewfull=1#post330392 (glowball1 message)

Latest revision as of 18:59, 16 October 2014

Description[edit]

Raf debug is an special dynamic PlayStation 3 Theme (P3T) intended to be used in the development of the Rich Appearance Format (RAF) animations

The purpose is to be able to "swap" the raf file in a easy way without the need to rebuild/reinstall the theme for every new version of the raf file

Standard dynamic theme example[edit]

In a standard dynamic theme the raf animation appears as a single bgimage (background image), identifyed with the tag anim (animation), uses any filename, and the fileextension .jpg (is actually a .raf renamed to .jpg)

The file anim_1.jpg (raf animation) in this example is contained inside the .p3t (is an internal path of the .p3t container but because the file is in the root only appears his filename and his fileextension)

Codecode
	<bgimagetable>
		<bgimage anim="anim_1.jpg"/>
	</bgimagetable>

Raf Debug variations[edit]

Raf Debug app_home[edit]

In raf debug the tag is anim_debug and points to a device path (in this case a virtual device)

The file debug.raf (raf animation) in this example is loaded externally to the .p3t (intended for loading the raf file from a pc connected by network)

Codecode
	<bgimagetable>
		<bgimage anim_debug="/app_home/debug.raf"/>
	</bgimagetable>

Raf Debug usb[edit]

Is also posible to point to a removable device (reported as blocked after firmware 4.30)

Codecode
	<bgimagetable>
		<bgimage anim_debug="/dev_usb/coldboot/coldboot.raf"/>
	</bgimagetable>

Sources[edit]