PlayStation 3 Theme (P3T): Difference between revisions

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(more cleanup, description rewrote, and added brightness notes)
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Themes can be created by Sony's official PlayStation 3 theme creator software or by theme compilers from third-party developers.
Themes can be created by Sony's official PlayStation 3 theme creator software or by theme compilers from third-party developers.


System software version 1.90 allows users to change the background of the XMB to display any image saved on the console's hard disk drive.
*Installation methods
**Downloaded from PSN (SEN) store
**Downloaded from web pages using the PS3 web browser (hosted in the server as: '''application/x-ps3-theme''' MIMEtype, and '''p3t''' file extension)
**USB, CF, SD, MS, external storage from path: '''device:/PS3/THEME/Theme Name.p3t'''
**Game discs extras icons (see: [http://www.ps3devwiki.com/wiki/PARAM.SFO#Creating_Discs Creating Discs])
**Games main menu (the installation of the theme can be unlocked after completing some requirements inside the game)
**Install packages (.pkg containing an .edat)
**Adding themes manually in the default install path: '''dev_hdd0/theme/Theme Name.p3t'''
**Replacing the preinstalled theme that comes with the firmware in path: '''dev_flash/vsh/resource/theme/01.p3t'''


Firmware 2.00 added the ability to select the background color of the XMB (from the same choice as the PSP), and the brightness of the color. The same update also added extra font choices, and the ability to use custom themes that change the icons, wallpaper, color, font, and, in some cases, the click sound effects.
{{Boxframe1|content='''Firmware changes related with XMB and Themes'''
*Added in firmware 1.90
**Background setting can use an image from internall HDD. In '''Theme settings/Background/Wallpaper'''


With the release of firmware 3.00, a 'sparkle' effect has been added to the default theme and night time black theme has the current month color as a basis, instead of white.
*Added in firmware 2.00
**Static Themes support. Allows the use of custom themes that change the icons, wallpaper, color, font, and the click sounds. In '''Theme settings/Theme'''
**Color setting. In '''Theme settings/Color''' (original: changes with the month, or the 12 colors predefined for each month)
**Brightness setting. In '''Theme settings/Background/Brighness''' (normal, -1, -2, -3, -4. -5)
**Font setting. In '''Theme settings/Font''' (original, rounded, pop)


A ''Dynamic Themes'' feature was added in software version 3.00 which allows the user to use animated themes. These themes may feature animated backgrounds which change throughout the day or respond to user input
*Added in firmware 3.00
 
**Dynamic Themes support. Allows the user to install animated themes. These themes may feature animated backgrounds which change throughout the day or respond to user input
The default theme has been changed to an updated version of the 'Original' waves theme (the original theme has been renamed 'Classic').
**Dynamic brightness. XMB now change color depending on the time of day.
 
**The default theme has been changed to an updated version of the 'Original' waves theme (the original theme has been renamed 'Classic').
Install theme are possible:
**An animated sparkle effect has been added to the "original" theme
 
**Night time black theme has the current month color as a basis instead of white. ?
*From USB (and CF/SD/MS memorycards): /PS3/THEME/*.p3t
}}
*From disc (or fake disc): Infos on [http://www.ps3devwiki.com/wiki/PARAM.SFO#Creating_Discs Creating Discs]
*From PS3 INTERNET browser & SEN STORE
*From FW
*From Games
*From PKG (with EDATA)
*Manually by copying the *.p3t inside the /dev_hdd0/theme folder


=Theme Contents=
=Theme Contents=
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/>
/>
</infotable>
</infotable>
<color selection="10" /> <!-- 1 to 12: color of a month, 0: changes with the month  -->
<color selection="10"/> <!-- 1 to 12: color of a month, 0: changes with the month  -->
<font selection="1" /> <!-- 0: original, 1: rounded, 2: pop -->
<font selection="1"/> <!-- 0: original, 1: rounded, 2: pop -->
<notification src="notification.png" />
<notification src="notification.png"/>
<icontable>
<icontable>
<!-------------------------- horizontal row -------------------------->
<!-------------------------- horizontal row -------------------------->
<icon id="icon_user" src="icon_user.png" />
<icon id="icon_user" src="icon_user.png"/>
<icon id="icon_setting" src="icon_setting.png" />
<icon id="icon_setting" src="icon_setting.png"/>
<icon id="icon_photo" src="icon_photo.png" />
<icon id="icon_photo" src="icon_photo.png"/>
<icon id="icon_music" src="icon_music.png" />
<icon id="icon_music" src="icon_music.png"/>
<icon id="icon_video" src="icon_video.png" />
<icon id="icon_video" src="icon_video.png"/>
<icon id="icon_game" src="icon_game.png" />
<icon id="icon_game" src="icon_game.png"/>
<icon id="icon_network" src="icon_network.png" />
<icon id="icon_network" src="icon_network.png"/>
<icon id="icon_friend" src="icon_friend.png" />
<icon id="icon_friend" src="icon_friend.png"/>
<icon id="icon_tv" src="icon_tv.png" />
<icon id="icon_tv" src="icon_tv.png"/>
<!-------------------------- user column -------------------------->
<!-------------------------- user column -------------------------->
<icon id="icon_poweroff" src="icon_poweroff.png" />
<icon id="icon_poweroff" src="icon_poweroff.png"/>
<icon id="icon_newuser" src="icon_newuser.png" />
<icon id="icon_newuser" src="icon_newuser.png"/>
<!-------------------------- settings column -------------------------->
<!-------------------------- settings column -------------------------->
<icon id="icon_update" src="icon_update.png" />
<icon id="icon_update" src="icon_update.png"/>
<icon id="icon_game_setting" src="icon_game_setting.png" />
<icon id="icon_game_setting" src="icon_game_setting.png"/>
<icon id="icon_bdvd_setting" src="icon_bdvd_setting.png" />
<icon id="icon_bdvd_setting" src="icon_bdvd_setting.png"/>
<icon id="icon_music_setting" src="icon_music_setting.png" />
<icon id="icon_music_setting" src="icon_music_setting.png"/>
<icon id="icon_chat_setting" src="icon_chat_setting.png" />
<icon id="icon_chat_setting" src="icon_chat_setting.png"/>
<icon id="icon_system_setting" src="icon_system_setting.png" />
<icon id="icon_system_setting" src="icon_system_setting.png"/>
<icon id="icon_theme_setting" src="icon_theme_setting.png" />
<icon id="icon_theme_setting" src="icon_theme_setting.png"/>
<icon id="icon_datetime_setting" src="icon_datetime_setting.png" />
<icon id="icon_datetime_setting" src="icon_datetime_setting.png"/>
<icon id="icon_powersave_setting" src="icon_powersave_setting.png" />
<icon id="icon_powersave_setting" src="icon_powersave_setting.png"/>
<icon id="icon_accessory" src="icon_accessory.png" />
<icon id="icon_accessory" src="icon_accessory.png"/>
<icon id="icon_printer_setting" src="icon_printer_setting.png" />
<icon id="icon_printer_setting" src="icon_printer_setting.png"/>
<icon id="icon_display_setting" src="icon_display_setting.png" />
<icon id="icon_display_setting" src="icon_display_setting.png"/>
<icon id="icon_sound_setting" src="icon_sound_setting.png" />
<icon id="icon_sound_setting" src="icon_sound_setting.png"/>
<icon id="icon_security_setting" src="icon_security_setting.png" />
<icon id="icon_security_setting" src="icon_security_setting.png"/>
<icon id="icon_remoteplay_setting" src="icon_remoteplay_setting.png"/>
<icon id="icon_remoteplay_setting" src="icon_remoteplay_setting.png"/>
<icon id="icon_network_setting" src="icon_network_setting.png" />
<icon id="icon_network_setting" src="icon_network_setting.png"/>
<icon id="icon_setting_item" src="icon_setting_item.png" />
<icon id="icon_setting_item" src="icon_setting_item.png"/>
<!-------------------------- photo/music/video columns -------------------------->
<!-------------------------- photo/music/video columns -------------------------->
<icon id="icon_photo_default" src="icon_photo_default.png" />
<icon id="icon_photo_default" src="icon_photo_default.png"/>
<icon id="icon_photo_album_default" src="icon_photo_album_default.png" />
<icon id="icon_photo_album_default" src="icon_photo_album_default.png"/>
<icon id="icon_music_default" src="icon_music_default.png" />
<icon id="icon_music_default" src="icon_music_default.png"/>
<icon id="icon_music_album_default" src="icon_music_album_default.png" />
<icon id="icon_music_album_default" src="icon_music_album_default.png"/>
<icon id="icon_video_default" src="icon_video_default.png" />
<icon id="icon_video_default" src="icon_video_default.png"/>
<icon id="icon_video_album_default" src="icon_video_album_default.png" />
<icon id="icon_video_album_default" src="icon_video_album_default.png"/>
<!-------------------------- game column -------------------------->
<!-------------------------- game column -------------------------->
<icon id="icon_gamedata" src="icon_gamedata.png" />
<icon id="icon_gamedata" src="icon_gamedata.png"/>
<icon id="icon_savedata" src="icon_savedata.png" />
<icon id="icon_savedata" src="icon_savedata.png"/>
<icon id="icon_savedata_minis" src="icon_savedata_minis.png" />
<icon id="icon_savedata_minis" src="icon_savedata_minis.png"/>
<icon id="icon_vmc" src="icon_vmc.png" />
<icon id="icon_vmc" src="icon_vmc.png"/>
<icon id="icon_newvmc" src="icon_newvmc.png" />
<icon id="icon_newvmc" src="icon_newvmc.png"/>
<icon id="icon_trophy" src="icon_trophy.png" />
<icon id="icon_trophy" src="icon_trophy.png"/>
<!-------------------------- network column -------------------------->
<!-------------------------- network column -------------------------->
<icon id="icon_onlinemanual" src="icon_onlinemanual.png" />
<icon id="icon_onlinemanual" src="icon_onlinemanual.png"/>
<icon id="icon_remoteplay" src="icon_remoteplay.png" />
<icon id="icon_remoteplay" src="icon_remoteplay.png"/>
<icon id="icon_inet_search" src="icon_inet_search.png" />
<icon id="icon_inet_search" src="icon_inet_search.png"/>
<icon id="icon_browser" src="icon_browser.png" />
<icon id="icon_browser" src="icon_browser.png"/>
<icon id="icon_download" src="icon_download.png" />
<icon id="icon_download" src="icon_download.png"/>
<!-------------------------- psn column -------------------------->
<!-------------------------- psn column -------------------------->
<icon id="icon_accountmanage" src="icon_accountmanage.png" />
<icon id="icon_accountmanage" src="icon_accountmanage.png"/>
<!-------------------------- friends column -------------------------->
<!-------------------------- friends column -------------------------->
<icon id="icon_blocklist" src="icon_blocklist.png" />
<icon id="icon_blocklist" src="icon_blocklist.png"/>
<icon id="icon_addfriend" src="icon_addfriend.png" />
<icon id="icon_addfriend" src="icon_addfriend.png"/>
<icon id="icon_playermet" src="icon_playermet.png" />
<icon id="icon_playermet" src="icon_playermet.png"/>
<icon id="icon_chat" src="icon_chat.png" />
<icon id="icon_chat" src="icon_chat.png"/>
<icon id="icon_chatroom" src="icon_chatroom.png" />
<icon id="icon_chatroom" src="icon_chatroom.png"/>
<icon id="icon_chatroom_text" src="icon_chatroom_text.png" />
<icon id="icon_chatroom_text" src="icon_chatroom_text.png"/>
<icon id="icon_mbox" src="icon_mbox.png" />
<icon id="icon_mbox" src="icon_mbox.png"/>
<icon id="icon_mbox_received" src="icon_mbox_received.png" />
<icon id="icon_mbox_received" src="icon_mbox_received.png"/>
<icon id="icon_mbox_sent" src="icon_mbox_sent.png" />
<icon id="icon_mbox_sent" src="icon_mbox_sent.png"/>
<icon id="icon_mbox_create" src="icon_mbox_create.png" />
<icon id="icon_mbox_create" src="icon_mbox_create.png"/>
<!-------------------------- storage devices -------------------------->
<!-------------------------- storage devices -------------------------->
<icon id="icon_ms" src="icon_ms.png" />
<icon id="icon_ms" src="icon_ms.png"/>
<icon id="icon_sd" src="icon_sd.png" />
<icon id="icon_sd" src="icon_sd.png"/>
<icon id="icon_cf" src="icon_cf.png" />
<icon id="icon_cf" src="icon_cf.png"/>
<icon id="icon_usb" src="icon_usb.png" />
<icon id="icon_usb" src="icon_usb.png"/>
<icon id="icon_psp" src="icon_psp.png" />
<icon id="icon_psp" src="icon_psp.png"/>
<icon id="icon_pspms" src="icon_pspms.png" />
<icon id="icon_pspms" src="icon_pspms.png"/>
<icon id="icon_usbcamera" src="icon_usbcamera.png" />
<icon id="icon_usbcamera" src="icon_usbcamera.png"/>
<icon id="icon_usbaad" src="icon_usbaad.png" />
<icon id="icon_usbaad" src="icon_usbaad.png"/>
<!-------------------------- media player -------------------------->
<!-------------------------- media player -------------------------->
<icon id="icon_playing" src="icon_playing.png" />
<icon id="icon_playing" src="icon_playing.png"/>
<icon id="icon_mediaserver_search" src="icon_mediaserver_search.png" />
<icon id="icon_mediaserver_search" src="icon_mediaserver_search.png"/>
<icon id="icon_playlist" src="icon_playlist.png" />
<icon id="icon_playlist" src="icon_playlist.png"/>
<icon id="icon_playlist_add" src="icon_playlist_add.png" />
<icon id="icon_playlist_add" src="icon_playlist_add.png"/>
<icon id="icon_video_upload" src="icon_video_upload.png" />
<icon id="icon_video_upload" src="icon_video_upload.png"/>
<!-------------------------- default icons -------------------------->
<!-------------------------- default icons -------------------------->
<icon id="icon_default_h" src="icon_default_h.png" />
<icon id="icon_default_h" src="icon_default_h.png"/>
<icon id="icon_default_v" src="icon_default_v.png" />
<icon id="icon_default_v" src="icon_default_v.png"/>
</icontable>
</icontable>
<!-------------------------- background -------------------------->
<!-------------------------- background -------------------------->
<bgimagetable>
<bgimagetable>
<bgimage hd="bg_hd_1.jpg" sd="bg_sd_1.jpg" />
<bgimage hd="bg_hd_1.jpg" sd="bg_sd_1.jpg"/>
</bgimagetable>
</bgimagetable>
<!-------------------------- mouse pointers -------------------------->
<!-------------------------- mouse pointers -------------------------->
<pointertable>
<pointertable>
<pointer id="pointer_arrow" src="pointer_arrow.png" base_x="20" base_y="2" /> <!-- Arrow (default) -->
<pointer id="pointer_arrow" src="pointer_arrow.png" base_x="20" base_y="5"/> <!-- Arrow (default) -->
<pointer id="pointer_pen" src="pointer_pen.png" base_x="6" base_y="38" /> <!-- Pen (text input) -->
<pointer id="pointer_pen" src="pointer_pen.png" base_x="5" base_y="40"/> <!-- Pen (text input) -->
<pointer id="pointer_finger" src="pointer_finger.png" base_x="16" base_y="10" /> <!-- Hand Over Clickable Object -->
<pointer id="pointer_finger" src="pointer_finger.png" base_x="15" base_y="10"/> <!-- Hand Over Clickable Object -->
<pointer id="pointer_click" src="pointer_click.png" base_x="16" base_y="10" /> <!-- Hand Clicking Object -->
<pointer id="pointer_click" src="pointer_click.png" base_x="15" base_y="10"/> <!-- Hand Clicking Object -->
<pointer id="pointer_hand" src="pointer_hand.png" base_x="23" base_y="17" /> <!-- Hand Over Draggable Object -->
<pointer id="pointer_hand" src="pointer_hand.png" base_x="25" base_y="20"/> <!-- Hand Over Draggable Object -->
<pointer id="pointer_grab" src="pointer_grab.png" base_x="23" base_y="17" /> <!-- Hand Dragging Object -->
<pointer id="pointer_grab" src="pointer_grab.png" base_x="25" base_y="20"/> <!-- Hand Dragging Object -->
</pointertable>
</pointertable>
<!-------------------------- sounds -------------------------->
<!-------------------------- sounds -------------------------->
<setable>
<setable>
<se id="se_cursor" src="se_cursor.vag" /> <!-- Left, right, up, down, cursor movement -->
<se id="se_cursor" src="se_cursor.vag"/> <!-- Left, right, up, down, cursor movement -->
<se id="se_optionmenu" src="se_optionmenu.vag" /> <!-- Open/enter a submenu -->
<se id="se_optionmenu" src="se_optionmenu.vag"/> <!-- Open/enter a submenu -->
<se id="se_cancel" src="se_cancel.vag" /> <!-- Cancel/back from a submenu -->
<se id="se_cancel" src="se_cancel.vag"/> <!-- Cancel/back from a submenu -->
<se id="se_decide" src="se_decide.vag" /> <!-- Question -->
<se id="se_decide" src="se_decide.vag"/> <!-- Question -->
<se id="se_system_ok" src="se_system_ok.vag" /> <!-- Accept -->
<se id="se_system_ok" src="se_system_ok.vag"/> <!-- Accept -->
</setable>
</setable>
</theme>
</theme>
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{{Boxcode|content=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
<setable>
<setable>
<se id="se_system_ok" left="se_system_ok.vag" right="se_system_ok.vag" /> <!-- General dialog open sound -->
<se id="se_system_ok" left="se_system_ok.vag" right="se_system_ok.vag"/>
<se id="se_decide" left="se_decide.vag" right="se_decide.vag" /> <!-- Enter sound -->
<se id="se_decide" left="se_decide.vag" right="se_decide.vag"/>
<se id="se_cancel" left="se_cancel.vag" right="se_cancel.vag" /> <!-- Cancel sound -->
<se id="se_cancel" left="se_cancel.vag" right="se_cancel.vag"/>
<se id="se_optionmenu" left="se_optionmenu.vag" right="se_optionmenu.vag" /> <!-- Options menu open sound -->
<se id="se_optionmenu" left="se_optionmenu.vag" right="se_optionmenu.vag"/>
<se id="se_cursor" left="se_cursor.vag" right="se_cursor.vag" /> <!-- Cursor movement -->
<se id="se_cursor" left="se_cursor.vag" right="se_cursor.vag"/>
</setable>
</setable>
</syntaxhighlight>}}
</syntaxhighlight>}}
Line 266: Line 274:
{{Boxcode|content=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
<setable>
<setable>
<se id="se_system_ok" left="se_system_ok_left.vag" right="se_system_ok_right.vag" /> <!-- General dialog open sound -->
<se id="se_system_ok" left="se_system_ok_left.vag" right="se_system_ok_right.vag"/> <!-- General dialog open sound -->
<se id="se_decide" left="se_decide_left.vag" right="se_decide_right.vag" /> <!-- Enter sound -->
<se id="se_decide" left="se_decide_left.vag" right="se_decide_right.vag"/> <!-- Enter sound -->
<se id="se_cancel" left="se_cancel_left.vag" right="se_cancel_right.vag" /> <!-- Cancel sound -->
<se id="se_cancel" left="se_cancel_left.vag" right="se_cancel_right.vag"/> <!-- Cancel sound -->
<se id="se_optionmenu" left="se_optionmenu_left.vag" right="se_optionmenu_right.vag" /> <!-- Options menu open sound -->
<se id="se_optionmenu" left="se_optionmenu_left.vag" right="se_optionmenu_right.vag"/> <!-- Options menu open sound -->
<se id="se_cursor" left="se_cursor_left.vag" right="se_cursor_right.vag" /> <!-- Cursor movement -->
<se id="se_cursor" left="se_cursor_left.vag" right="se_cursor_right.vag"/> <!-- Cursor movement -->
</setable>
</setable>
</syntaxhighlight>}}
</syntaxhighlight>}}
Line 292: Line 300:
{{Boxcode|content=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
<bgimagetable>
<bgimagetable>
<bgimage hd="bg_hd_1.jpg" sd="bg_sd_1.jpg" />
<bgimage hd="bg_hd_1.jpg" sd="bg_sd_1.jpg"/>
</bgimagetable>
</bgimagetable>
</syntaxhighlight>}}
</syntaxhighlight>}}
Line 300: Line 308:
====Backgrounds linked to boot counter====
====Backgrounds linked to boot counter====
This works simply by including multiple backgrounds, the PS3 will rotate through them every time the XMB is up.
This works simply by including multiple backgrounds, the PS3 will rotate through them every time the XMB is up.
This rotation can be trigger by "Apply" option over the same theme.
This rotation can be trigger by "Apply" option over the same theme.


Line 305: Line 314:
<!-------------------------- background linked to boot counter -------------------------->
<!-------------------------- background linked to boot counter -------------------------->
<bgimagetable>
<bgimagetable>
<bgimage hd="bg_hd_1.jpg" sd="bg_sd_1.jpg" />
<bgimage hd="bg_hd_1.jpg" sd="bg_sd_1.jpg"/>
<bgimage hd="bg_hd_2.jpg" sd="bg_sd_2.jpg" />
<bgimage hd="bg_hd_2.jpg" sd="bg_sd_2.jpg"/>
<bgimage hd="bg_hd_3.jpg" sd="bg_sd_3.jpg" />
<bgimage hd="bg_hd_3.jpg" sd="bg_sd_3.jpg"/>
</bgimagetable>
</bgimagetable>
</syntaxhighlight>}}
</syntaxhighlight>}}
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{{Boxcode|content=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
<bgimagetable>
<bgimagetable>
<bgimage hd="hd_1.jpg" sd="sd_1.jpg"/>
<bgimage hd="hd_1.jpg" sd="sd_1.jpg"/>
<bgimage anim="anim_1.jpg"/>
<bgimage anim="anim_1.jpg"/>
<bgimage hd="hd_2.jpg" sd="sd_2.jpg"/>
<bgimage hd="hd_2.jpg" sd="sd_2.jpg"/>
<bgimage anim="anim_2.jpg"/>
<bgimage anim="anim_2.jpg"/>
<bgimage anim="anim_3.jpg"/>
<bgimage hd="hd_3.jpg" sd="sd_3.jpg"/>
<bgimage hd="hd_3.jpg" sd="sd_3.jpg"/>
<bgimage anim="anim_3.jpg"/>
</bgimagetable>
</bgimagetable>
</syntaxhighlight>}}
</syntaxhighlight>}}
Line 476: Line 485:
|-
|-
|}
|}
*Notes
Brighness filters are only used in "original" and "classic" themes, and only when selecting "defaul color" (color changes every month). Is posible to change the brightness of this themes in '''XMB Settings/Theme settings/Background/Brighness''' (normal, -1, -2, -3, -4. -5)
If you apply a theme that contains a background image, and then select "original" or "classic" for the background setting of this theme (to only keep the icons visibles) the background brigness settings are not used
The background images for "night" are inverted vertically (or inverted when displaying in XMB) the .dds images has the dark area at bottom but in ps3 is at top of screen
Brightness changes starts from: 03:00---until--->17:00 (day time) and 18:00---until--->02:00 (night time)


{| class="wikitable"
{| class="wikitable"
Line 551: Line 569:


{| class="wikitable" style="margin: 1em auto 1em auto"
{| class="wikitable" style="margin: 1em auto 1em auto"
|+Brightness changes during the day (24 hour) color values are only orientative !!!
|+This table is wrong !!!
|-
|-
! Time
! Time

Revision as of 08:52, 15 February 2013

Classic theme
default theme

Description

Themes can be created by Sony's official PlayStation 3 theme creator software or by theme compilers from third-party developers.

  • Installation methods
    • Downloaded from PSN (SEN) store
    • Downloaded from web pages using the PS3 web browser (hosted in the server as: application/x-ps3-theme MIMEtype, and p3t file extension)
    • USB, CF, SD, MS, external storage from path: device:/PS3/THEME/Theme Name.p3t
    • Game discs extras icons (see: Creating Discs)
    • Games main menu (the installation of the theme can be unlocked after completing some requirements inside the game)
    • Install packages (.pkg containing an .edat)
    • Adding themes manually in the default install path: dev_hdd0/theme/Theme Name.p3t
    • Replacing the preinstalled theme that comes with the firmware in path: dev_flash/vsh/resource/theme/01.p3t
Firmware changes related with XMB and Themes
  • Added in firmware 1.90
    • Background setting can use an image from internall HDD. In Theme settings/Background/Wallpaper
  • Added in firmware 2.00
    • Static Themes support. Allows the use of custom themes that change the icons, wallpaper, color, font, and the click sounds. In Theme settings/Theme
    • Color setting. In Theme settings/Color (original: changes with the month, or the 12 colors predefined for each month)
    • Brightness setting. In Theme settings/Background/Brighness (normal, -1, -2, -3, -4. -5)
    • Font setting. In Theme settings/Font (original, rounded, pop)
  • Added in firmware 3.00
    • Dynamic Themes support. Allows the user to install animated themes. These themes may feature animated backgrounds which change throughout the day or respond to user input
    • Dynamic brightness. XMB now change color depending on the time of day.
    • The default theme has been changed to an updated version of the 'Original' waves theme (the original theme has been renamed 'Classic').
    • An animated sparkle effect has been added to the "original" theme
    • Night time black theme has the current month color as a basis instead of white. ?

Theme Contents

Theme Scene (.XML)

Code Sample



Variations

  • Reduced infotable

This is the minimal tested by me --Sandungas 14:05, 11 February 2013 (MSK) if you find some item of this table is not needed please delete the line

Code Sample
  • Localized info

This texts replaces the contents in the <info> with a translation for different languages, the "letter codes" used for languages are listed in this table: Content_Information_Files#Languages

Localized info texts are only displayed when the XMB is configured in the same language than the "letter code"

If the theme doesnt contains <localizedinfo> the default texts from <info> are used , so <localizedinfo> is not mandatory, and sometimes is not needed (e.g: the name of the theme doesnt need to be translated in most cases)

Code Sample

Themeicon and Authoricon (.PNG)

icon = theme icon (64x64, 32-bit PNG)

authoricon = author icon(64x64, 32-bit PNG)

Theme Preview (.PNG)

preview = preview icon of the theme (480x270, 24-bit PNG)

XMB Icons (.PNG)

All icons are 128x128, 32-bit PNG, except the ones in the next table

File Image type Notes
All the other XMB icons 128x128, 32-bit .PNG
icon_photo_default 170x128, 32-bit .PNG
icon_photo_album_default 170x128, 32-bit .PNG
icon_video_default 228x128, 32-bit .PNG
icon_video_album_default 228x128, 32-bit .PNG
  • Default icons

icon_default_h (default icon for horizontal row) and icon_default_v (default icon for vertical columns) are displayed in XMB when the theme doesnt have newest icons required by the firmware. E.g: when installing a theme made in 2008 in a firmware released in 2013

  • Missing icons in newer firmwares ?... like PSvita ?
  • Missing icons in the example ? (but supported by the compilers)

Notification window (.PNG)

Background image that appears at top-right corner of XMB for system messages

This image has transparent rounded corners, and is stretched by XMB depending of the lenght of the texts displayed, this stretching is made in the center of the image (not in the corners) to prevent deformation of the rounded corners

Mouse Pointers (.PNG)

Navigation Sounds (.VAG)

Sound effects as PlayStation Compressed Sound File.

-Total sound data under 256 KB.
  • Stereo Sounds (same sound used in left and right channels)
Code Sample
  • Stereo Sounds (separated sounds for left and right channels)
Code Sample

Background (.JPG .RAF)

Themes can include up to 24 background images.

sizes
File File type File max size Group max items Group max size
bg_sd_**.jpg 640x480 JPEG 24bits (4:3 aspect ratio) 2mb 24 ??
bg_hd_**.jpg 1920x1080 JPEG 24bits (16:9 aspect ratio) 2mb 24 ??
anim_**.raf ? ? 24 ??

Static Background (.JPG)

The basic entry for 1 background in two resolutions. Is highly recommended to add both resolutions for compatibility with all TV's

Code Sample

The next methods using static backgrounds are variations of this entry, and uses a system function (boot counter, or system time) to select the image that is displayed

Backgrounds linked to boot counter

This works simply by including multiple backgrounds, the PS3 will rotate through them every time the XMB is up.

This rotation can be trigger by "Apply" option over the same theme.

Code Sample

Backgrounds linked to hours of the day

Note the maximun number of background images supported is 24. You can link them to the 24 hours of the day

Or you can divide the day in 3 periods of 8 hours and use 3 backgrounds for "morning" "evening" and "night"

Or use the basic background entry (not linked to time from the previous examples) to be displayed permanently and configure some special hours with a specific background like "vampire time", "kids time", etc... (im not sure if this combination is posible --Sandungas 15:40, 14 February 2013 (MSK) not tested)

Code Sample

Backgrounds linked to days of months

Usefull for special days of special months: a birthday, christmas, etc... The background is visible the same days of all years because the year is not specifyed

Code Sample

Backgrounds linked to days of years

Useful for special days of special years: the next olympic games, the next apocalypse, etc... it can be used for restrictions too, in the example the image is visible for a period of 1 year (from 31 december 2012, until 31 december 2013)

Code Sample

Dynamic Background (.RAF)

In this themes the "background scene" (compiled in .RAF format but renamed to anim_1.jpg by the compiler) is composed by: 3d geometry models and 3d light models (.dae), textures (.dds), a script (.js), and a scene setting file (.xml)

This is the entry that links to the .RAF from the main Theme Scene.XML file. Note inside the .RAF there is another RAF Scene.XML that is very different

Code Sample

RAF contents

RAF (rich appearance format) is considered an "image format", themes can contain a raf file that is used as the background of the theme. This same format is used for the coldboot.raf animation when PS3 boots.

It must comply with these restrictions :

-Textures size max: 15 mb
-Geometry & script size max: 1mb
-Actor size max: 1.20mb
-Actor number max: 128
-Cameras: 1
-Lights: 2 (ambient + point)
-Scripts: 1
-Models: 64 (with 8 animations each model)
RAF Scene (.XML)
Models (.DAE)

DAE (digital asset exchange) is an XML file that contains COLLADA content. COLLADA is an open standard created by sony for interactive 3D applications. Is used to export and import files from 3-D authoring applications (Maya, SoftImage, and 3ds max) in .dae format https://collada.org/

There is a collada plugin for [Blender] (link is at bottom of page). Both blender and the collada plugin are free and open source projects

Models can be geometric 3D objects, or 3D light points

  • Typical objects and names used:
    • bg.dae
    • ambient_light.dae
    • point_light.dae

Models files contains references to the libraryes that was used by the 3D app that buid the object

  • Typical entries found in models (3d objects)
    • <asset>
    • <library_physics_scenes>
    • <library_images>
    • <library_materials>
    • <library_effects>
    • <library_geometries>
    • <library_visual_scenes>
    • <scene>
  • Typical entries found in models (3d lights)
    • <asset>
    • <library_physics_scenes>
    • <library_lights>
    • <library_visual_scenes>
    • <scene>
Textures (.DDS)
Script (.JS)

.js (playstation javascript derivate, also known as PSJS)

script.js

Combined background methods

Static and Dynamic backgrounds linked to boot counter

Code Sample

XMB color schemes

The XMB's by default changes his color depending on the current month of the year and brightness depending on the time of day. The color can be configured to "default" (changes every month) or one of the 12 color preconfigured for months, in XMB Settings column ---> Theme settings ---> Color

This change of color affects waves, background, all the icons, and other images like the "side menu", the color is applyed to the originall images like a "color filter" layer over them (note originall icons are semitransparent white to improve this effect)

The background image changes acordingly with the month. The file lines.qrc contains 24 textures_month_bg_*.dds images of 64x32 pixels. Each day has 2 different images for "day" and "night". See QGL_modding

  • Speculation

This color setting to apply as a "filter" needs to be stored somewhere :P and probably brightness is stored with it, this is the only code reference we will find to know the exact values used (but the method to apply brighness can be more complicated). At some point it was possible to change the font color in PSP firmwares (this is another "color filter" using the same technique) so is posible similar settings can be used in PS3... the candidate to contain all this easter eggs is lines.qrc, good hunting :) --Sandungas 07:38, 13 February 2013 (MSK)

Until somebody finds this values... the next tables are not accurate !

color values are only orientative !!!
Month All January February March April May June July August September October November December
Color code 0 1 2 3 4 5 6 7 8 9 10 11 12
Day background
(diagonal degrade)
Varies
Night background
(vertical degrade)
Varies
Color filter MonthTime
??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
  • Notes

Brighness filters are only used in "original" and "classic" themes, and only when selecting "defaul color" (color changes every month). Is posible to change the brightness of this themes in XMB Settings/Theme settings/Background/Brighness (normal, -1, -2, -3, -4. -5)

If you apply a theme that contains a background image, and then select "original" or "classic" for the background setting of this theme (to only keep the icons visibles) the background brigness settings are not used

The background images for "night" are inverted vertically (or inverted when displaying in XMB) the .dds images has the dark area at bottom but in ps3 is at top of screen

Brightness changes starts from: 03:00---until--->17:00 (day time) and 18:00---until--->02:00 (night time)

brightness values are speculative !!!
Time DayTime NightTime NightBrightness NightDayBlend Alpha
override_*_HDR.mnu ? ??? ??? ??? ??? ???
Etc... ??? ??? ??? ??? ???

from wikipedia, too speculative

Major color changes occur on the three days before the 15th and 24th of each month, while the color gradually changes between those dates.

Colors during the year (At noon, full brightness) color values are only orientative !!!
Date Jan 15 Jan 24 Feb 15 Feb 24 Mar 15 Mar 24 Apr 15 Apr 24 May 15 May 24 Jun 15 Jun 24 Jul 15 Jul 24 Aug 15 Aug 24 Sep 15 Sep 24 Oct 15 Oct 24 Nov 15 Nov 24 Dec 15 Dec 24
Color
This table is wrong !!!
Time 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Value

Tutorials & Tools Links

official:

  • Theme Settings manual:

http://manuals.playstation.net/document/en/ps3/current/settings/themesettings.html

  • How do I create my own theme for the PlayStation®3 computer entertainment system?

http://us.playstation.com/support/answer/index.htm?a_id=1205

  • Playstation 3 custom theme guidelines v2.00 (official p3tcompiler.exe with a sample theme). This toolset doesnt contains the raf compilers !

http://uk.playstation.com/ps3/support/settings/detail/linked235336/item85346/Download-PlayStation-3-Custom-Theme-Guidelines/

Others: