PlayStation 3 Theme (P3T): Difference between revisions

From PS3 Developer wiki
Jump to navigation Jump to search
m (Cosmetic)
m (Cosmetic)
Line 7: Line 7:
*From disc (or fake disc): Infos on [http://www.ps3devwiki.com/wiki/PARAM.SFO#Creating_Discs Creating Discs]
*From disc (or fake disc): Infos on [http://www.ps3devwiki.com/wiki/PARAM.SFO#Creating_Discs Creating Discs]


*From PS3 INTERNET browser:
*From PS3 INTERNET browser & PSN/SEN STORE


*From FW:
*From FW


*From Games:
*From Games


==FW related==
==FW related==


<div style="float:right">[[File:Tex_default_theme.png|130px|thumb|left|default theme]]</div>
<div style="float:right">[[File:Tex_default_theme.png|150px|thumb|left|default theme]]</div>




Line 38: Line 38:


==Structure==
==Structure==
===.GIM:===


===.JPEG:===
====.JPEG:====
Contain the background(s) of the theme
Contain the background(s) of the theme
*when static theme:
You can have differents background for SD or HD resolutions. Can be easily edited.


*when dynamic theme (FW min: 3.00):
You can have different background for SD or HD resolutions.
You will need plug in on your software. (GIMP2 doesn t support?)


 
====.PNG:====
===.PNG:===
Contain icons and pointers used on XMB.
Contain icons and pointers used on XMB.
Icons used by default when the theme build didn t have newest icons.
Icons used by default when the theme don t have newest icons (or not build with) .
 
===.XML:===
Infos about the theme.
Easy to modify and to add more background on the same theme.
 
<?xml version="1.0" ?>
<theme>
<bgimagetable>
  <bgimage anim="anim_1.jpg"/>
</bgimagetable>


The background image used:
====.XML:====
On the background image used:
You can have more than one, each time you boot back to XMB, a new background will be display.
You can have more than one, each time you boot back to XMB, a new background will be display.
In that case it ll look like this:
In that case it ll look like this:
(here it s 2 static background, SD or HD according to monitor resolution, 4anim for differents dynamic background, tested and worked but there are probably some limits of sizes, like the sound 
(here it s 2 static background, SD or HD according to monitor resolution, 4 anim for different dynamic background)


  <bgimagetable>
  <bgimagetable>
Line 79: Line 64:




Basic infos and name icons associated, such author....: 
  <infotable>
  <infotable>
   <info author="PS3 enthusiast" authoricon="authoricon_1.gim.png" authoriconsize="16512" genre="others"     
   <info author="myname" authoricon="authoricon_1.gim.png" authoriconsize="16512" genre="others"     
   icon="icon_1.gim.png" iconsize="16512" mtime="20081010105635" name="PS3 dev wiki" preview="preview_1.gim.png"   
   icon="icon_1.gim.png" iconsize="16512" mtime="20081010105635" name="PS3 dev wiki" preview="preview_1.gim.png"   
   previewsize="518528" url="http://www.ps3devwiki.com/wiki/Main_Page" version="version 1.0"/>
   previewsize="518528" url="http://www.ps3devwiki.com/wiki/Main_Page" version="version 1.0"/>
   <localizedinfo locale="en" name="PS3 dev wiki special edition"/>
   <localizedinfo locale="en" name="PS3 dev wiki special edition"/>
   <localizedinfo locale="jp" name="PS3 dev wiki special edition"/>
   <localizedinfo locale="jp" name="PS3 dev wiki special edition"/>
Basic infos and name icons associated, such author.
... 




==Limitations==
==Limitations==


*For Dynamic Themes:
The RAF (rich appearance format) created must comply with these restrictions :
 
The Raf created must comply with these restrictions :


  -Max total texture size : 15 mb
  -Max total texture size : 15 mb
Line 105: Line 86:
  -Script : A single archive. Js (javascript) will be accepted.
  -Script : A single archive. Js (javascript) will be accepted.
  -Model : With a maxim of 64 (DAE).
  -Model : With a maxim of 64 (DAE).
The background image:
-Max size of an image (JPEG normal format): 2MB.
-One theme file can contain at most 24 background images.
Setting as 16/9 display if background theme not displayed


==Tutorials Links==
==Tutorials Links==
Line 114: Line 101:
How do I create my own theme for the PlayStation®3 computer entertainment system?
How do I create my own theme for the PlayStation®3 computer entertainment system?
http://us.playstation.com/support/answer/index.htm?a_id=1205
http://us.playstation.com/support/answer/index.htm?a_id=1205
Support: Manuals ( Creating Web Content for the PS3™ and others)
http://us.playstation.com/support/manuals/ps3/ps3guides/index.htm




Line 124: Line 107:
Sony:
Sony:


Homebrews: internal link on top: files, compiler, extractor, ...
Homebrews :http://www.ps3devwiki.com/files/Visuals/Themes/
 
On MFW : [http://www.ps3devwiki.com/wiki/PS3MFW_Builder PS3MFW_Builder ]


http://www.ps3devwiki.com/files/Visuals/Themes/
MFW : [http://www.ps3devwiki.com/wiki/PS3MFW_Builder PS3MFW_Builder ]

Revision as of 12:51, 12 September 2012

Classic theme

Installation

  • From USB (and CF/SD/MS memorycards): /PS3/THEME/*.p3t
  • From PS3 INTERNET browser & PSN/SEN STORE
  • From FW
  • From Games

FW related

default theme


  • FW 3.00:

Support for new Dynamic Custom Themes.

The default theme has been changed to an updated version of the 'Original' waves theme (the original theme has been renamed 'Classic').

XMB icons now change colour along with the theme depending on the time of day.


  • FW 2.00:

Ability to modify the PlayStation 3 XMB Home Menu icons or background design by using a theme compiler

[Colour], [Background] and [Font] have been added as options under [Theme Settings].

Ability to select [Brightness] as an option under [Theme Settings] > [Background].


Structure

.JPEG:

Contain the background(s) of the theme

You can have different background for SD or HD resolutions.

.PNG:

Contain icons and pointers used on XMB. Icons used by default when the theme don t have newest icons (or not build with) .

.XML:

On the background image used: You can have more than one, each time you boot back to XMB, a new background will be display. In that case it ll look like this: (here it s 2 static background, SD or HD according to monitor resolution, 4 anim for different dynamic background)

<bgimagetable>
 <bgimage hd="hd_1.jpg" sd="sd_1.jpg"/>
 <bgimage anim="anim_1.jpg"/>
 <bgimage anim="anim_3.jpg"/>
 <bgimage anim="anim_4.jpg"/>
 <bgimage anim="anim_2.jpg"/>		
 <bgimage hd="hd_2.jpg" sd="sd_2.jpg"/>
</bgimagetable>


Basic infos and name icons associated, such author....:

<infotable>
 <info author="myname" authoricon="authoricon_1.gim.png" authoriconsize="16512" genre="others"    
 icon="icon_1.gim.png" iconsize="16512" mtime="20081010105635" name="PS3 dev wiki" preview="preview_1.gim.png"   
 previewsize="518528" url="http://www.ps3devwiki.com/wiki/Main_Page" version="version 1.0"/>
 <localizedinfo locale="en" name="PS3 dev wiki special edition"/>
 <localizedinfo locale="jp" name="PS3 dev wiki special edition"/>


Limitations

The RAF (rich appearance format) created must comply with these restrictions :

-Max total texture size : 15 mb
-Max total geometry & script size : 1mb
-Max total actor size : 1.20 mb
-Actor: only a maximum of 128 “actor” per file .Raf
-Camera: Only one allowed.
-Light: with a maximum of two lights (ambient + point)
-Script : A single archive. Js (javascript) will be accepted.
-Model : With a maxim of 64 (DAE).

The background image:

-Max size of an image (JPEG normal format): 2MB.
-One theme file can contain at most 24 background images.

Setting as 16/9 display if background theme not displayed

Tutorials Links

Theme Settings manual: http://manuals.playstation.net/document/en/ps3/current/settings/themesettings.html


How do I create my own theme for the PlayStation®3 computer entertainment system? http://us.playstation.com/support/answer/index.htm?a_id=1205


Tools&Links

Sony:

Homebrews :http://www.ps3devwiki.com/files/Visuals/Themes/

MFW : PS3MFW_Builder