PS2 Compatibility: Difference between revisions

From PS3 Developer wiki
Jump to navigation Jump to search
Line 51: Line 51:
Unknown bridge chip from EE+GS to the CXM4024R (see [[MultiAV]]) and the [[RSX]] <br />
Unknown bridge chip from EE+GS to the CXM4024R (see [[MultiAV]]) and the [[RSX]] <br />
http://www.ps3devwiki.com/index.php?title=File:SCEI_CXD9208GP.JPG <br />
http://www.ps3devwiki.com/index.php?title=File:SCEI_CXD9208GP.JPG <br />
== PS2 Software ==
[[Category:Software]]
Mountpoints:
* dev_ps2disc
* dev_ps2disc1
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes
|-
| PS2_LPAR  || 0x1020000003000001 || rowspan="2" | ps2_emu.self ||
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2  || 0x107000001D000001 ||
|-
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self ||
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 ||
|-
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self ||
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 ||
|-
|}
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! colspan="4" | PS2_GX
|-
! Core !! Job !! Source !! Notes
|-
| SPU0 || IOP || SPU ASM ||
|-
| SPU1 || DMA || SPU ASM ||
|-
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
| SPU3 || IPU || SPU ASM ||
|-
| SPU4 || GFIF || SPU ASM ||
|-
| SPU5 || PS2-SPU2 || C++ || about 50% load average
|-
| SPU6 || VU1 || SPU ASM ||
|-
| SPU7 || - || - || Unavailable: Factory disabled SPU
|-
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
|-
| PPU:1 || Emotion Engine || C++ and PPU ASM ||
|-
| PS2-GS || Graphic Synthesizer || Hardware PS2-GS || Present in CECHC/COK-002
|-
! colspan="4" | PS2 (GS+EE)
|-
! Core !! Job !! Source !! Notes
|-
| SPU0 || IOP || SPU ASM ||
|-
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
| - || DMA || Hardware PS2-EE ||
|-
| - || VU1 || Hardware PS2-EE ||
|-
| - || IPU || Hardware PS2-EE ||
|-
| - || GFIF || Hardware PS2-EE ||
|-
| SPU5 || PS2-SPU2 || C++ || about 50% load average
|-
| SPU7 || - || - || Unavailable: Factory disabled SPU
|-
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
|-
| PPU:1 || - || - || unused?
|-
| PS2-EE || Emotion Engine || Hardware PS2-EE || Present in CECHA/COK-001 and CECHB/COK-001
|-
| PS2-GS || Graphic Synthesizer || Hardware PS2-GS || Present in CECHA/COK-001 and CECHB/COK-001
|-
! colspan="4" | PS2 Software
|-
| colspan="5" | problematic, see Mathieulh quoted below
<pre>
The main issue here is that it's mostly not doable to emulate the GS efficiently with the rest
of the hardware because the RSX is just not meant for this task and cannot emulate the GS on
its own while all the available SPUs and the PPU are already mostly fully used to emulate the
rest of the playstation 2 hardware, this explains why sony never could finish the ps2_softemu
and that it reached a stalling step.
I honestly have no idea on how it would be possible to get over the ps3 hardware limitations to
perform a full ps2 emulation without any of the ps2 hardware present on the console, one thing
for sure is that the emulator would have to be entirely rewritten and optimized like no other
ps3 software has been.
</pre>
|-
|}

Revision as of 11:15, 27 September 2011

PS2-Compatibility

Early PS3 FAT CECHA/COK-001 and CECHB/COK-001 : Full compatibility with GS+EE and Rambus memory. Later CECHC/COK-002 had instead of GS+EE a single GS and lacked the Rambus memory.


PS2 Hardware

PS2 EE/GS and PS2 GS

IC7004, (PS2 EE/GS)
Productcode: Sony CXD9833GB
PartNo.: 8-753-227-14
BALL-GRID-ARRAY overview CPU view
facing BGA A1 marker:northeast/topright

IC7004, (PS2 EE/GS)
Productcode: Sony CXD9833GB
PartNo.: 8-753-227-14
BALL-GRID-ARRAY overview PCB view
facing BGA A1 marker:northwest/topleft

Sony CXD2953AGB (PS2 EE/GS)

Used on PS3 FAT CECHA/COK-001 and CECHB/COK-001
http://www.ps3devwiki.com/index.php?title=File:SCEI_CXD2953AGB.JPG

Sony CXD9833GB (PS2 EE/GS)

8-753-227-14 / IC7004
http://www.ps3devwiki.com/index.php?title=File:CXD9833GB.png

BGA 536 (32x32 minus 22*22 center square minus 4 cornerpads)
pitch : 0.76mm

Sony CXD2972GB (PS2 GS)

Used on PS3 FAT CECHC/COK-002
http://www.ps3devwiki.com/index.php?title=File:CXD2972GB.JPG

PS2 Rambus 32MB memory

54-ball FBGA
Samsung K4R271669F / K4R271669H
Rambus

The earlier models with hardware PS2 compatibility also contained an extra 32MB of RDRAM using two 16MB Samsung chips.

Type Size Speed Voltage Packaging Manufacturer Serial Number Description
RDRAM 16MB 800MHz 2.50 +/- 0.13V 54-pin Samsung K4R271669F 32MB total (2 chips) PS2 HW BC
RDRAM 16MB 800MHz 2.50 +/- 0.13V 54-pin Samsung K4R271669H 32MB total (2 chips) PS2 HW BC

Samsung K4R271669F / K4R271669H (PS2 Rambus 800MHz 16MB 2.5V FBGA54 - 2x)

Used on PS3 FAT CECHA/COK-001 and CECHB/COK-001
Datasheet: ds_k4r271669h_rev10.pdf
http://www.ps3devwiki.com/index.php?title=File:K4R271669F.png

PS2 bridgechip

Sony CXD9208GP2 (PS2 ?)

6-710-433-01 / IC7301
Used on PS3 FAT CECHA/COK-001 and CECHB/COK-001
Unknown bridge chip from EE+GS to the CXM4024R (see MultiAV) and the RSX
http://www.ps3devwiki.com/index.php?title=File:SCEI_CXD9208GP.JPG