PARAM.HIS

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Description

This file is used to describe the update history (display on xmb under options of the game or game data utility) Game example:

  • HATSUNE MIKU Project Diva - Dreamy Theater (update 1.01 of the PS3 PSN side)
  • Catherine BLJM60215 (Japanese version) update 1.01

Location : same as PARAM.SFO (folder game)

Relation with PARAM.SFO : independent from Title_ID or version but need to be under PS3 game category

Relation with PARAM.HIS : Generated from PARAM.HIP by ps3 (after unpkg)or first boot of the game/ homebrew, overwrite, add infos (such as date and time when it was installed )

Both PARAM.HIS & PARAM.HIP can be language specific (e.g. PARAM_16.HIS for polish language) by adding a number to the end of filename from this list Content_Information_Files#Languages

Internal Structures

PARAM.HIP

This structure is repeated several times inside the file, one time for each text row, the controll byte "0A" displaces text to the next row.

Description Lenght Example Conversion Example Converted Notes
Text Line Nº1 variable 52 6F 77 20 31 utf-8 Row 1
Line Feed 1 byte 0A Control byte to break the text line

PARAM.HIS

This structure is repeated severall times inside the file, one time for each PARAM.HIP included in the file.

Description Lenght Example Conversion Example Converted Notes
Timestamp Mark 1 byte 01 Marks the start point of a Timestamp
Timestamp 8 bytes 00 00 00 00 4E F6 59 70 Decimal ---> Unix time 1324767600 ---> 2011/12/25 00:00
PARAM.HIP Mark 1 byte 02 Marks the start point of a PARAM.HIP
PARAM.HIP variable Raw PARAM.HIP

Hexadecimal to Decimal online [conversor]

Decimal to Unix Timestamp online [conversor]

Example of a "hand made" [PARAM.HIS] that simulates 3 patches with 3 text rows each, installed in 3 different years, usefull to copy-paste it inside an installed patch folder (GD category) or a game (HG category) to understand how the .HIP's are cummulated inside a .HIS