Content Information Files: Difference between revisions

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[[Category:Software]]
=Description=
'''Content Information Files''' are [[Multimedia Formats and Tools|Multimedia files]] used to display the content in the [[XMB]].


'''Content Information Files''' are the multimedia files used to display the content in the [[XMB]]
Only '''ICON0.PNG''' is mandatory. The other information related with the content (inputs/outputs) is stored in [[PARAM.SFO]].


The rest of the information (imputs/outputs) related with the content is stored by [[PARAM.SFO]]
==Languages==
Games/apps developers can choose if adding '''Content Information Files''' localized for the languages supported by the system, in this case the file name has a ''language number code'' added at his right from the table below


----
The system decides wich '''Content Information Files''' to load based on the language selected by the user in {{icon category settings}} column in [[XMB]]


When the game/app doesnt have '''Content Information Files''' that matches the user language the system loads the default ones (without the ''language number code'' added at his right)


For more details about language dependant files see the [[Languages]] page
{{PlayStation Languages}}


==Content Information Files==
=Games=


===Games===
==Games PS3==
 
===HDD Game===
All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).


{| class="wikitable"
{| class="wikitable"
|-
|-
! File !! Size !! Description
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| ICON0.PNG || 320x176 || PNG image containing the image to be displayed in XMB
| ICON0.PNG || ICON0_'''xx'''.PNG || Content Icon || 320x176 || || ||
|-
|-
| ICON0_'''xx'''.PNG || 320x176 || Same than ICON0.PNG but for specific language (from 00 to 16)
| ICON1.PAM || ICON1_'''xx'''.PAM || Content Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
|-
| ICON1.PNG || 1000x560 || PNG image containing the image to be displayed in XMB
| SND0.AT3 || SND0_'''xx'''.AT3 || Content Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|-
| SND0.AT3 || 2.4MB* || Sound file to be played (optional).
|
|-
|-
| ICON1.PAM || 320x176 and 2.4MB* || Video file to be shown (optional).
| PIC0.PNG || PIC0_'''xx'''.PNG || Overlay picture || 1000x560 || || || Only visible in 16:9 screens (PIC2.PNG is ignored)
|-
|-
| ICON1_'''xx'''.PAM || 320x176 and 2.4MB* || Same than ICON1.PAM but for specific languages (from 00 to 16)
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
|-
|-
| PIC0.PNG || 1000x560 || Overlay picture (optional).
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
|-
|-
| PIC1.PNG || 1920x1080 || Background picture (optional).
|
|-
|-
| PIC2.PNG || 310x250 || (optional).
| [[PARAM.HIS]] || PARAM_'''xx'''.HIS || Update History || || ??? || || Used as a changelog by patches
|-
|-
|}
|}


*The sum of the sizes of SND0.AT3 + ICON1.PAM (or ICON1_'''xx'''.PAM) cant be higher than 2.4MB
*The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB


===Trophies===
===Disc Game===


{| class="wikitable"
{| class="wikitable"
|-
|-
! File !! Size !! Description
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| ICON0.PNG || 320x176 || Trophyset main icon
| ICON0.PNG || ICON0_'''xx'''.PNG || Content Icon || 320x176 || || ||
|-
|-
| GR00'''x'''.PNG || 320x176 || Group '''x''' main icon (only used for gropus of thropies related with additionall content)
| ICON1.PAM || ICON1_'''xx'''.PAM || Content Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
|-
| TROP'''xxx'''.PNG || 240x240 || One icon for every trophie, from 000 (always platinum) to a maximun of 999
| SND0.AT3 || SND0_'''xx'''.AT3 || Content Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|
|-
| PIC0.PNG || PIC0_'''xx'''.PNG || Overlay picture || 1000x560 || || || Only visible in 16:9 screens (PIC2.PNG is ignored)
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
|-
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
|-
|-
|}
|}


There are speciall [[PARAM.SFO#CATEGORY|Disc structures]] that uses specific '''Content Information Files''' for different display modes.


==Regional codes in file names (languages)==
====PS3_EXTRA====
This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.


Its possible to create "language specific files" by adding a numeric code to the end of the file name, this files only will be visibles/loaded if the language configured for the [[XMB]] matches the code
{| class="wikitable"
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
| ICON2.PNG || ICON2_'''xx'''.PNG || Extra Content Icon || 486x405 || || ||
|-
| ICON3.SWF || ICON3_'''xx'''.SWF || Extra Content Icon Video || 486x405 || ??? || ??? ||
|-
|}


This regional codes are used in several places when talking about the content in a PS3 context e.g:
====PKGDIR====
*In some parameters inside a .SFO containing language specific names
This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.
*Inside .BIK files (video format used in games) to index the audio tracks (a .BIK can contain 1 video + lot of audio tracks)


{| class="wikitable"
{| class="wikitable"
|-
|-
! Number !! Language
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| 00 || Japanese
| ICON0.PNG || ICON0_'''xx'''.PNG || Package Icon || 320x176 || || ||
|-
|-
| 01 || English
| ICON1.PAM || ICON1_'''xx'''.PAM || Package Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
|-
| 02 || French
| SND0.AT3 || SND0_'''xx'''.AT3 || Package Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|-
| 03 || Spanish
|
|-
|-
| 04 || German
| PIC0.PNG || PIC0_'''xx'''.PNG || Overlay picture || 1000x560 || || || Only visible in 16:9 screens (PIC2.PNG is ignored)
|-
|-
| 05 || Italian
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
|-
|-
| 06 || Dutch
| PIC3.PNG || PIC3_'''xx'''.PNG || Background picture || 1920x1080 || || || Used as the background of all the other subfolders with packages
|-
|-
| 07 || Portuguese
|}
 
====CROSSDIR====
{| class="wikitable"
|-
|-
| 08 || Russian
! File !! Description !! Pixels Size !! File Size Max !! Notes
|-
|-
| 09 || Korean
| DATA000.PNG || PSvita package Icon || 128x128 24bit (no transparency) || 32768 bytes || indexed color
|-
|-
| 10 || Trad.Chinese
|}
 
==Games PS2==
 
==Games PS1==
 
==Games PSP==
{| class="wikitable"
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| 11 || Simp.Chinese
| ICON0.PNG || ICON0_'''xx'''.PNG??? || Content Icon || 144x80 || || ||
|-
|-
| 12 || Finnish
| ICON1.PMF || ICON1_'''xx'''.PMF??? || Content Icon Video || 144x80 ||  ||  || Video with sound supported
|-
|-
| 13 || Swedish
| SND0.AT3 || SND0_'''xx'''.AT3??? || Content Icon Sound || || ||  || When the file is present the sound from ICON1.PMF is ignored
|-
|-
| 14 || Danish
|
|-
|-
| 15 || Norwegian
| PIC0.PNG || PIC0_'''xx'''.PNG??? || Overlay picture || 310x180 || || ||  
|-
|-
| 16 || Polish
| PIC1.PNG || PIC1_'''xx'''.PNG??? || Background picture || 480x272 || || || Same as PSP screen size
|-
|-
|}
|}


=Game Data=
==Game Data Utility (PS3/PS2)==
Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").
{| class="wikitable"
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || GameData Icon || 320x176 || || ||
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || GameData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || GameData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
|-
|
|-
| [[PARAM.HIS]] || PARAM_'''xx'''.HIS || Update History || || ??? || || Used as a changelog by patches
|-
|}


==File Formats==
==PS Vita System Application Utility==
?


===Images===
=Savedata=
.PNG images supports 24 bits for RGB channels + 8 bits of a alpha transparency layer. For a totall of 32 bits when transparent areas are used.


Interlaced option (available when exporting the image to .PNG format) its not supported by the PS3
==Saved Data Utility (PS3)==


72 dpi, 1 frame
{| class="wikitable"
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || SaveData Icon || 320x176 || || ||
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || SaveData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || SaveData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Overlay picture || 1000x560 || || || For both 4:3 and 16:9 screens
|-
|}
 
==Saved Data Utility (PS2)==
*https://www.giantbomb.com/playstation-3/3045-35/forums/moving-a-ps2-save-from-save-data-utility-folder-or-1804481/
*https://static.giantbomb.com/uploads/scale_medium/13/133617/2902039-img_1402.jpg
 
==Saved Data Utility (minis/PSP)==
 
{| class="wikitable"
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
| ICON0.PNG || ICON0_'''xx'''.PNG??? || Minis SaveData Icon || 80x80 || || ||
|-
| SND0.AT3 || SND0_'''xx'''.AT3??? || Minis SaveData Icon Sound || || ??? || ??? ||
|-
|
|-
| PIC1.PNG || PIC1_'''xx'''.PNG??? || Background picture || 480x272 || || ||
|-
|}
 
*Overlay texts (under '''TITLE''' text row, and over '''PIC1.PNG''') are displayed using '''SUBTITLE''' (one text row) and '''DETAIL''' (severall text rows) from [[PARAM.SFO]]
 
=Others=
 
==Trophy Collection==
 
{| class="wikitable"
|-
! File !! Description !! Pixels Size !! File Size !! Notes
|-
| ICON0.PNG || Trophyset Icon || 320x176 || ||
|-
| TROP'''xxx'''.PNG || Trophy Icon || 240x240 || || "'''xxx'''" is the trophy number (from 000 to 999), platinum trophy is indexed as nº 000 when present
|-
|
|-
| GR'''xxx'''.PNG || Trophyset Group Icon || 320x176 || || "'''xxx'''" is the group number (from 000 to 999), used to index trophies as subgroups unlocked/installed with expansion packs
|-
|}


===Audio===
*Trophy information texts (right to each '''GRxxx.PNG''' and '''TROPxxx.PNG''') is displayed using text strings from [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]]
Can be created by saving the file as a '''.WAV''' container using the '''ATRAC3''' Codec @ 66Kbps.


===Video===
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
There is no "copyrighted-free" PAMF codec/decoder tools :(

Revision as of 11:55, 19 February 2020

Description

Content Information Files are Multimedia files used to display the content in the XMB.

Only ICON0.PNG is mandatory. The other information related with the content (inputs/outputs) is stored in PARAM.SFO.

Languages

Games/apps developers can choose if adding Content Information Files localized for the languages supported by the system, in this case the file name has a language number code added at his right from the table below

The system decides wich Content Information Files to load based on the language selected by the user in Settings column in XMB

When the game/app doesnt have Content Information Files that matches the user language the system loads the default ones (without the language number code added at his right)

For more details about language dependant files see the Languages page

PlayStation Languages
Code Name Support
2-digits 2-letters Localised English PS1 PS2 PSP PS3 PSV PS4 PS5
00 ja 日本語 Japanese ALL ? ALL 1.00 1.00 1.00 1.00 1.00
01 en English (United States) English (United States)
02 fr Français French No ? 1.50
03 es Español (España) Spanish (Spain)
04 de Deutsch German
05 it Italiano Italian
06 nl Nederlands Dutch
07 pt Português (Portugal) Portuguese (Portugal)
08 ru Русский Russian EXT
09 ko 한국어 Korean 2.00 1.50
10 ch 繁體中文 Chinese (Traditional) 2.70 1.60
11 zh 简体中文 Chinese (Simplified)
12 fi Suomi Finnish No No
13 sv Svenska Swedish
14 da Dansk Danish
15 no Norsk Norwegian
16 pl Polski Polish 3.10
17 br Português (Brasil) Portuguese (Brazil) 4.00
18 gb English (United Kingdom) English (United Kingdom)
19 tr Türkçe Turkish 4.30 2.00
20 la Español (América Latina) Spanish (Latin America) No No
21 ar العربية Arabic 2.00
22 ca Français (Canada) French (Canada) 2.50
23 cs Čeština Czech 5.00
24 hu Magyar Hungarian
25 el Ελληνικά Greek
26 ro Română Romanian
27 th ไทย Thai
28 vi Tiếng Việt Vietnamese
29 in Indonesia Indonesian


Games

Games PS3

HDD Game

All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG Content Icon 320x176
ICON1.PAM ICON1_xx.PAM Content Icon Video 320x176 2.4MB* ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 Content Icon Sound 2.4MB* ??? When the file is present the sound from ICON1.PAM is ignored
PIC0.PNG PIC0_xx.PNG Overlay picture 1000x560 Only visible in 16:9 screens (PIC2.PNG is ignored)
PIC1.PNG PIC1_xx.PNG Background picture 1920x1080
PIC2.PNG PIC2_xx.PNG Overlay picture 310x250 Only visible in 4:3 screens (PIC0.PNG is ignored)
PARAM.HIS PARAM_xx.HIS Update History ??? Used as a changelog by patches
  • The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB

Disc Game

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG Content Icon 320x176
ICON1.PAM ICON1_xx.PAM Content Icon Video 320x176 2.4MB* ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 Content Icon Sound 2.4MB* ??? When the file is present the sound from ICON1.PAM is ignored
PIC0.PNG PIC0_xx.PNG Overlay picture 1000x560 Only visible in 16:9 screens (PIC2.PNG is ignored)
PIC1.PNG PIC1_xx.PNG Background picture 1920x1080
PIC2.PNG PIC2_xx.PNG Overlay picture 310x250 Only visible in 4:3 screens (PIC0.PNG is ignored)

There are speciall Disc structures that uses specific Content Information Files for different display modes.

PS3_EXTRA

This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.

File Language specific files Description Pixels Size File Size Time Size Notes
ICON2.PNG ICON2_xx.PNG Extra Content Icon 486x405
ICON3.SWF ICON3_xx.SWF Extra Content Icon Video 486x405 ??? ???

PKGDIR

This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG Package Icon 320x176
ICON1.PAM ICON1_xx.PAM Package Icon Video 320x176 2.4MB* ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 Package Icon Sound 2.4MB* ??? When the file is present the sound from ICON1.PAM is ignored
PIC0.PNG PIC0_xx.PNG Overlay picture 1000x560 Only visible in 16:9 screens (PIC2.PNG is ignored)
PIC2.PNG PIC2_xx.PNG Overlay picture 310x250 Only visible in 4:3 screens (PIC0.PNG is ignored)
PIC3.PNG PIC3_xx.PNG Background picture 1920x1080 Used as the background of all the other subfolders with packages

CROSSDIR

File Description Pixels Size File Size Max Notes
DATA000.PNG PSvita package Icon 128x128 24bit (no transparency) 32768 bytes indexed color

Games PS2

Games PS1

Games PSP

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG??? Content Icon 144x80
ICON1.PMF ICON1_xx.PMF??? Content Icon Video 144x80 Video with sound supported
SND0.AT3 SND0_xx.AT3??? Content Icon Sound When the file is present the sound from ICON1.PMF is ignored
PIC0.PNG PIC0_xx.PNG??? Overlay picture 310x180
PIC1.PNG PIC1_xx.PNG??? Background picture 480x272 Same as PSP screen size

Game Data

Game Data Utility (PS3/PS2)

Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG GameData Icon 320x176
ICON1.PAM ICON1_xx.PAM GameData Icon Video 320x176 2.4MB* ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 GameData Icon Sound 2.4MB* ??? When the file is present the sound from ICON1.PAM is ignored
PIC1.PNG PIC1_xx.PNG Background picture 1920x1080
PARAM.HIS PARAM_xx.HIS Update History ??? Used as a changelog by patches

PS Vita System Application Utility

?

Savedata

Saved Data Utility (PS3)

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG SaveData Icon 320x176
ICON1.PAM ICON1_xx.PAM SaveData Icon Video 320x176 2.4MB* ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 SaveData Icon Sound 2.4MB* ??? When the file is present the sound from ICON1.PAM is ignored
PIC1.PNG PIC1_xx.PNG Overlay picture 1000x560 For both 4:3 and 16:9 screens

Saved Data Utility (PS2)

Saved Data Utility (minis/PSP)

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG??? Minis SaveData Icon 80x80
SND0.AT3 SND0_xx.AT3??? Minis SaveData Icon Sound ??? ???
PIC1.PNG PIC1_xx.PNG??? Background picture 480x272
  • Overlay texts (under TITLE text row, and over PIC1.PNG) are displayed using SUBTITLE (one text row) and DETAIL (severall text rows) from PARAM.SFO

Others

Trophy Collection

File Description Pixels Size File Size Notes
ICON0.PNG Trophyset Icon 320x176
TROPxxx.PNG Trophy Icon 240x240 "xxx" is the trophy number (from 000 to 999), platinum trophy is indexed as nº 000 when present
GRxxx.PNG Trophyset Group Icon 320x176 "xxx" is the group number (from 000 to 999), used to index trophies as subgroups unlocked/installed with expansion packs
  • Trophy information texts (right to each GRxxx.PNG and TROPxxx.PNG) is displayed using text strings from TROPCONF.SFM