Archive.dat

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The archive.dat file format is used to store PS3 Backup data. This feature was added since 1.32.

The PS3 backup/restore system will create archive.dat files on USB media which will contain a backup of your entire HDD.

There are four types of archive.dat files :

Filename Function Comment
archive.dat Index of backed data This will contain a list of all files/directories and information about the copy-protected archive
archive_XX.dat Backed data This will contain the actual backed data
archive2.dat Index of Protected-Content data This will contain the index of the copy-protected content of your backup
archive2_XX.dat Protected-Content data This will contain the copy-protected content

When a backup is created, the PS3 will divide the data to be backed up into 2 types, generic data and copy-protected data. The copy-protected data will usually be your games folder and copy-protected save games and the like, so when you restore it on a different PS3, it will show the error "The data was backed up from a different PS3 system. Some data cannot be restored".

The archive.dat and archive2.dat files are Index files while the archive_XX.dat and archive2_XX.dat files contain the actual data. The archive files are for normal data while the archive2 files are for the copy-protected data. The archive.dat index file will contain a listing of all the files and folders that the data files contain, as well as a footer containing information about the archive2.dat content.

The file format is divided into 4 items : the DAT header, the Archive header, the payload and the Footer :

All files will contain the DAT header followed by the Archive header then the payload. The archive.dat file alone will contain a footer.

DAT header

The DAT header has a fixed size of 0x40 bytes and will appear at the start of the file. It will never be encrypted.

Offset Size Name Values Comment
0x00 0x04 Encryption type 0x30 or 0x40 Little-Endian value
0x04 0x04 DAT type 0x03 or 0x05 Little-Endian value
0x08 0x14 File hash .... Hash of the encrypted data with HMAC
0x1C 0x14 Key seed .... will be all zeroes if encryption type is 0x30
0x30 0x10 Padding 00...00 all zeroes
0x40 variable Data .... Encrypted data

The DAT content is always encrypted and requires the use of the key seed from the header to generate the keys used for the encryption/decryption. The key seed will be a random value if the encryption type is 0x40, or it will be set to zero if the encryption type is 0x30, in which case, the ps3's IDP value will be used as a key seed.

A zeroed out buffer of 64 bytes which contains the key seed at offset zero is encrypted with a zeroed IV using the VTRM engine to generate the key/iv/hmac needed for the DAT file processing.

If the IDP is used, then a vtrm encrypt of type 3 is used, otherwise, if the key seed is used, a vtrm encrypt with portability of type 1 is used.

The resulting 64 bytes buffer is then divided into the following structure :

Offset Size Name
0x00 0x10 Key
0x10 0x10 IV
0x20 0x0C Padding
0x2C 0x14 HMAC key


Archive header

The archive header goes right after the DAT header and will be encrypted of course. It will contain information on the current archive file :

Offset Size Name Values Comment
0x00 0x08 ID ... The unique ID of this archive
0x08 0x04 Index ... The index of this file within the archive
0x0C 0x01 Archive type 0x04 or 0x05 Determines if copy-protected content or not
0x0D 0x01 File type 0x00 or 0x01 It looks like it's set to 0 for data files and set to 1 for index files
0x0E 0x02 Padding 0x0000 all zeroes


The ID of the archive is a random value and it must be the same for all the archive files in the backup directory. The index is set to 0 for index files and starts from 0 for data files and is incremented for each new data file created. The archive type is set to 0x04 when the data is copy-protected, but it only seems to be set to 0x04 in the index file, not in the data files. The file type finally is set to 0 for data files and 1 for index files.

Index files

The index files are the archive.dat and archive2.dat files, they contain the list of all files and directories within the data files. After the archive header, the list of files appears in the form of a block of 0x558 bytes, until the EOS file block which starts with a 64-bit value of zero. After the list of files, the file will contain a list of directories in the form of blocks of 0x448 bytes until the EOS directory block which starts with a 64-bit value of zero. After the list of directories, if the file is archive.dat (archive type is 0x05), then a footer is added at the end of the file.

Basically, you can see the file structure as a union between a EOS block and a File Structure block. The EOS block represents the End Of Stream, and starts with a 64-bit value of zero, while file blocks start with the path to the file which cannot be zero.

File structure

Offset Size Name Values Comment
0x00 0x520 Path ... The full absolute path of the file
0x520 0x34 File stats ... File stats as a sysFSStat structure (see lv2/sysfs.h)
0x554 0x04 Flags 0x00 or 0x01 The flags are set to 0x01 if the file resides in /dev_flash2

EOS File structure

Offset Size Name Values Comment
0x00 0x08 Zero 00..00 Must be set to zero to indicate the end of the list
0x08 0x08 Total files ... The total number of files that were just listed
0x10 0x08 Total file sizes ... The total size of all the

files listed

0x18 0x540 Padding 00...00 All zeroes until the end of the block

Directory structure

Offset Size Name Values Comment
0x00 0x420 Path ... The full absolute path of the directory
0x420 0x34 File stats ... Directory stats as a sysFSStat structure (see lv2/sysfs.h)
0x454 0x04 Flags 0x01 or 0x03 The flags are set to 0x03 if the directory resides in /dev_flash2 or 0x01 otherwise

EOS Directory structure

Offset Size Name Values Comment
0x00 0x08 Zero 00..00 Must be set to zero to indicate the end of the list
0x08 0x08 Total directories ... The total number of directories that were just listed
0x10 0x448 Padding 00...00 All zeroes until the end of the block


Archive Index Footer

Offset Size Name Values Comment
0x00 0x10 PSID ... The OpenPSID of the PS3 on which this backup was created
0x10 0x08 Archive2.dat total file sizes ... The total file sizes of the copy-protected content (same value as in the EOS file structure of the archive2.dat)
0x18 0x08 Padding 00..00 All zeroes

Data files

Data files are sequential files which contain only the DAT header and archive header, followed by raw data. There is no compression, no separation between the files, no padding, etc.. the files will be packed one after the other in the same order as they appear in the index file.

A data file may even end on a non-16 byte boundary, in which case, there still will not be any additional padding and the AES128 CBC algorithm has to be modified to allow encryption of a stream instead of 16-byte blocks.

For the last block of the file to be encrypted, if it has less than 16 bytes, then the IV is instead encrypted (so, the previous block encrypted twice), then xor-ed with the remaining bytes of input. To decrypt, you simply need to decrypt the IV and xor it again with the first bytes of the ciphertext to get the plaintext back.

Notes

Registry Database Utility

The archives created by "db_backup.self" and "registry_backup.self" from the Sony SDK have a DAT type of 0x04.

  • "db_backup.self" creates a backup of the database. (there's only one resulting file).
  • "registry_backup.self" creates a backup of the xRegistry.sys file.

Tools

PeXploit

PeXploit is a GUI version of ps3xport with user-friendly features.

arctool

arctool is a python script to ease ps3xport usage.

ps3xport

ps3xport is a CUI tool to decrypt and encrypt PS3 exported backup archives.