PS3 GPU DRM Driver
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Introduction
- We really need a proper GPU DRM driver for PS3.
- The problem is that Linux kernel DRM framework is very complex and not well documented.
Linux Kernel DRM Framework
KMS
- CRTC -> Encoder -> Connector
- PS3 has 2 connectors: HDMI and AV multi
- Use PS3 AV Manager to set resolution
- ps3av_cmd_video_get_monitor_info can be used to get current supported resolutions
TTM
- Manages memory: video memory, GART memory and system memory.
- Nouveau DRM driver e.g. manages video memory globally per device. We cannot do it because each context has its own video memory.
Milestones
- Create initial driver infrastructure (work in progress)
- Implement unaccelerated framebuffer console
- Add hardware acceleration to framebuffer console
- Implement IOCTLs for user-space applications
- Add PS3 GPU DRM support to libdrm and implement tests for it
- Implement X11 driver for PS3 GPU DRM
- Port some 3D open-source game to PS3 GPU DRM, e.g. quake or doom
Links
DRM User-Space
DRM Kernel-Space
- http://www.ideasonboard.org/media/drm/
- http://lxr.free-electrons.com/source/drivers/gpu/drm/nouveau/
- http://lxr.free-electrons.com/source/drivers/gpu/drm/cirrus/
- http://lxr.free-electrons.com/source/drivers/gpu/drm/mgag200/
- http://lxr.free-electrons.com/source/drivers/staging/omapdrm/
- http://www.x.org/wiki/ttm
- http://lists.freedesktop.org/archives/dri-devel/2010-April/000183.html
- http://www.mail-archive.com/[email protected]/msg50049.html
- http://permalink.gmane.org/gmane.comp.video.dri.devel/47889