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0x19000 - AIM
- Executes isolated SPU module aim_spu_module.self
- EID0 data is passed to aim_spu_module.self
- Usability in GameOS comes via Syscall 867 (0x363) and requires 0x40 Root Control Flags in SCE Header
Packet ID | Description |
---|---|
0x19002 | Get Device Type |
0x19003 | Get Device ID |
0x19004 | Get PS Code |
0x19005 | Get Open PS ID |
0x19006 | Unknown |
0x19002 - Get Device Type
- returns your consoles Target Id value:
0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x85
struct ss_aim_get_device_type { u8 field0[16]; };
calling from GameOS: int cellSsAimGetDeviceType(out:uint8[0x10])
0x19003 - Get Device ID
- returns your consoles IDPS
0x00 0x00 0x00 0x01 0x00 0x89 0x00 0x0B 0x14 0x00 0xEF 0xDD 0xCA 0x25 0x52 0x66 .....‰....ïÝÊ%Rf
struct ss_aim_get_device_id { u8 field0[16]; };
calling from GameOS: int cellSsAimGetDeviceId(out:uint8[0x10])
0x19004 - Get PS Code
on my CECHJ04 it returns:
0x00 0x01 0x00 0x85 0x00 0x07 0x00 0x04 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
struct ss_aim_get_ps_code { u8 field0[8]; };
calling from GameOS: int cellSsAimGetPsCode(out:uint8[8])
0x19005 - Get Open PS ID
struct ss_aim_get_open_ps_id { u8 field0[16]; };
calling from GameOS: int cellSsAimGetOpenPsId(out:uint8[0x10])
0x19006 -
- usage found in bdp_BDVD for example...with 1 param (=0)
- seems to be handled by lv2_kernel, not aim itself.
- looks up for qa-flag (if flagged, sets token seed to an lv2 internal buffer), fself flag & device_id
calling from GameOS: int syscall(867,0x19006) note: this packet id doesnt need another parameter