Talk:SELF - SPRX

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Revision as of 23:45, 3 October 2011 by Euss (talk | contribs) (phdr was missing, assuming deletion error and recover on talkpage for merge)
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To be merged with SELF File Format and Decryption


NPDRM Header

typedef struct 
{	
u32 block_type;  // this is 3(NPDRM)	
u32 block_size;  // this is 0x90(sizeof(Self_NPDRM))	
u32 unknown1; //So far always 0	
u32 unknown2; //So far always 0	
u32 magic;       // 0x4E504400(NPD)	
u32 unknown3;    // So far always 1	
u32 license;    // 1 Network License, 2 Local License, 3 Free	
u32 type;    // 1 Executable, 21 Update for Disc Based Game	
u8 titleid[0x30];	
u8 hash_unknown[0x10];	
u8 hash1[0x10];	
u8 hash2[0x10];	
u8 padding[0x10];	
} Self_NPDRM

Located after the Self Control Info.





Main header

field offset type notes
Magic 0x0 u32 Must be "SCE\0"
SCE header version 0x4 u32 This must be 2 or the Self loader will abort
flags 0x8 u16
  • 0: retail type 0
  • 1: retail
  • 2: retail type 1
  • 0x8000: devkit
  • 4: unknown, games that require 3.42.
  • 7: unknown, all games that require 3.50 have that flag.
SCE header type 0xA u16 1 for SELF, 3 for update PKG
meta_offset 0xC u32 Offset to the checksums. Must be at least 20 bytes before the end of the header
header size 0x10 u64 This is the length of the header (including the fake elf headers)
  • The total length of the header must be less that 8KB
Encrypted size 0x18 u64 The size of the encrypted part of the self file.
unknown 0x20 u64 Must be 3
App_info_offset 0x28 u64 An offset in the header, usually at 0x70. See App info header.
elf_offset 0x30 u64 offset to the elf header
phdr_offset 0x38 u64 offset to phdr
shdr_offset 0x40 u64 offset to shdr
encrypted phdr sizes/offsets table offset 0x48 u64 Offset to a table which maps phdr entries to the actual offset/size within the encrypted fself.

Because fselfs can be compressed, they might not match the values listed within the elf.

sceversion header 0x50 u64 Offset to a header which contains some version information, including an offset to the .sceversion section of the encrypted elf.

The playstation 3 doesn't care about this, and doesn't even check the header

Digest 0x58 u64
Digest Size 0x60 u64

The real ELF data is located after the SCE header (see header size). It is encrypted, unless the flags are 0x8000. unfself works by cutting the SCE header from the (fake) SELF.

App Info header:

Aligned to 0x10 bytes.

field offset type notes
authid 0x00 u64
unknown 0x08 u32
app_type 0x0c u32
  • 1 -- level 0
  • 2 -- level 1
  • 3 -- level 2
  • 4 -- application
  • 5 -- isolated SPU module
  • 6 -- secure loader
  • 8 -- NP-DRM application
app_version 0x10 u64

Encrypted phdr offset entry

There is one of these entries for each phdr entry in the elf file so that the ps3 knows where to decrypt the data from. (because it might also be compressed.)

field offset type notes
Encrypted Data Offset 0x00 u64
Encrypted Data Size 0x08 u64
unknown 0x10 u32 This has been 1 in all the examples I have seen.
unknown 0x14 u32 Always 0, as far as I know.
unknown 0x18 u32 Always 0, as far as I know.
unknown 0x1c u32 This is 2 for loadable segment types, and 0 for other types.

Meta Checksums

There are 3 checksums at the offset specified by meta_offset.

  • The first is the sha1 checksum of the entire self file.
  • The 2nd checksum is the inverse of the first checksum.
  • The 3rd checksum is the first checksum XORed with 0xAAAAAA..AAAAAB

The PSJailbreak payload ignores the actual checksums, but checks that the 3rd checksum is the 2nd checksum XORed with 0xAAAAAA..AAAAAB

Cryptography

Here is a small summary on how the self cryptography works.

Basically here are the steps being involved by the loaders:

Loaders all have a static key and iv called respectively erk and riv, those are keys for the first decryption step which are used to decrypt the very first 0x40 bytes of the self's metadata using AES256CBC

Then the result is used as a key and iv to decrypt the rest of the metadata using AES128CTR, finally the decrypted metadata contains the keys and iv for each data sections which are still decrypted through AES128CTR. This security model is based on the fact that the first 0x40 bytes of the self's metadata once decrypted by the static AES256CBC key in the loader should never be the same from one binary to the other. The same goes for any other value used as an AES128CTR key or iv.

Loaders are also involved with inflating the binaries using zlib.

The self authenticity is based on other independent steps, HMAC-SHA1 and ECDSA for the actual signature.