PlayStation 3 Theme (P3T)
Installation
- From USB (and CF/SD/MS memorycards): /PS3/THEME/*.p3t
- From disc (or fake disc): Infos on Creating Discs
- From PS3 INTERNET browser & PSN/SEN STORE
- From FW
- From Games
- Manually by copying the *.p3t inside the /dev_hdd0/theme folder
- FW 3.00:
Support for new Dynamic Custom Themes.
The default theme has been changed to an updated version of the 'Original' waves theme (the original theme has been renamed 'Classic').
XMB icons now change colour along with the theme depending on the time of day.
- FW 2.00:
Ability to modify the PlayStation 3 XMB Home Menu icons or background design by using a theme compiler
[Colour], [Background] and [Font] have been added as options under [Theme Settings].
Ability to select [Brightness] as an option under [Theme Settings] > [Background].
Structure
.JPEG:
Contain the background(s) of the theme.
You can have different background for SD (640x480) or HD (1920x1080) resolutions.
When compiled as RAF, either JPEG or DDS will do.
.PNG:
Contain icons and pointers used on XMB. Icons used by default when the theme don t have newest icons (or not build with) .
.XML:
On the background image used: You can have more than one, each time you boot back to XMB, a new background will be display. In that case it ll look like this: (here it s 2 static JPEG background, SD or HD according to monitor resolution, 4 anim with different dynamic background)
<bgimagetable> <bgimage hd="hd_1.jpg" sd="sd_1.jpg"/> <bgimage anim="anim_1.jpg"/> <bgimage anim="anim_3.jpg"/> <bgimage anim="anim_4.jpg"/> <bgimage anim="anim_2.jpg"/> <bgimage hd="hd_2.jpg" sd="sd_2.jpg"/> </bgimagetable>
Info table (author name, comment....):
<infotable> <info author="myname" //is author name authoricon="authoricon_1.gim.png" //is author icon (64x64, 32-bit PNG) authoriconsize="16512" genre="others" icon="icon_1.gim.png" //is the theme icon (64x64, 32-bit PNG) (required) iconsize="16512" comment="Visit the wiki" mtime="20081010105635" //is theme update date (YYYYMMDDHHMMSS) name="PS3 Dev Wiki" //is name of the theme (required) preview="preview_1.gim.png" //is preview icon of the theme (480x270, 24-bit PNG) previewsize="518528" url="http://www.ps3devwiki.com" version="version 1.0" />
<localizedinfo locale="en" name="PS3 Dev Wiki"/> <localizedinfo locale="jp" name="PS3 Dev Wiki"/>
Language fonts supported for the info table is similar than on content file information
Limitations
The RAF (rich appearance format) created must comply with these restrictions :
-Max total texture size : 15 mb -Max total geometry & script size : 1mb -Max total actor size : 1.20 mb -Actor: only a maximum of 128 “actor” per file .Raf -Camera: Only one allowed. -Light: with a maximum of two lights (ambient + point) -Script : A single archive. Js (javascript) will be accepted. -Model : With a maxim of 64 (DAE).
The background image:
-Max size of an image (JPEG normal format): 2MB. -One theme file can contain at most 24 background images.
Setting as 16/9 if background theme not displayed
Tutorials Links
- Resources&tools, tutorials (Slide Show etc..):
- Theme Settings manual:
http://manuals.playstation.net/document/en/ps3/current/settings/themesettings.html
- How do I create my own theme for the PlayStation®3 computer entertainment system?
http://us.playstation.com/support/answer/index.htm?a_id=1205
Other tools&Links
- MFW : PS3MFW_Builder
- GIMP plug in (you do not need to use DDS for Slide Show Pro if picture compiled directly to RAF but if so, the plug in is fine ) : http://code.google.com/p/gimp-dds/