User talk:Mrjaredbeta: Difference between revisions

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****** I used POP-FE to convert CCDA games and it didn't convert them to EBOOT.PBB but to PKG and they still worked. Also, what's said in https://www.psdevwiki.com/ps3/PS1_Classics_Emulator_Compatibility_List#Fix_for_CDDA_games isn't true because one doesn't need to merge all BIN files into a single one since I got CDDA ganes to work without merging multiple BIN files into a single one.
****** I used POP-FE to convert CCDA games and it didn't convert them to EBOOT.PBB but to PKG and they still worked. Also, what's said in https://www.psdevwiki.com/ps3/PS1_Classics_Emulator_Compatibility_List#Fix_for_CDDA_games isn't true because one doesn't need to merge all BIN files into a single one since I got CDDA ganes to work without merging multiple BIN files into a single one.
******* Yes, which is what the page said originally before it was changed. The game is in EBOOT.PBP format inside the PKG. PKG is something like a ZIP file, it contains the EBOOT. --[[User:Mrjaredbeta|Mrjaredbeta]] ([[User talk:Mrjaredbeta|talk]]) 06:13, 12 October 2023 (CEST)
******* Yes, which is what the page said originally before it was changed. The game is in EBOOT.PBP format inside the PKG. PKG is something like a ZIP file, it contains the EBOOT. --[[User:Mrjaredbeta|Mrjaredbeta]] ([[User talk:Mrjaredbeta|talk]]) 06:13, 12 October 2023 (CEST)
******** OK, but CDMage isn't needed for multi-track CDDA games if using POP-FE so could you remove the part one needs to use it? Also, the version I used didn't state ATRAC3 was uncompleted and the result would not be good this time. Is there a way to fix games without converting them to PKG? Maybe if using the mentioned PPF patches? I've never used them.
****** I didn't know there were ISO.BIN.EMC image files inside the PKG ones. Is there such a format or are you saying some have an ISO and others BIN.EMC? Also, if that is true, then shouldn't all CUE+BIN games have no issues on the PS3 (even those that weren't released on the PSN) or the ones that were (inside PKG files according to you) had a "special" treatment unlike those? Also, could you tell me how to run EBOOT.PBP games (in this case, PS1 ones) with IRISMAN? Do I have to put them on the PSXISO folder like the CUE+BIN ones?
****** I didn't know there were ISO.BIN.EMC image files inside the PKG ones. Is there such a format or are you saying some have an ISO and others BIN.EMC? Also, if that is true, then shouldn't all CUE+BIN games have no issues on the PS3 (even those that weren't released on the PSN) or the ones that were (inside PKG files according to you) had a "special" treatment unlike those? Also, could you tell me how to run EBOOT.PBP games (in this case, PS1 ones) with IRISMAN? Do I have to put them on the PSXISO folder like the CUE+BIN ones?

Revision as of 07:32, 12 October 2023

psx-comBINe

Since when POP-FE converts CUE/BIN games to EBOOT.PBP and not PKG? In my case, it always converted them to the latter. You state to convert some games to EBOOT.PBP with POP-FE but how can one load them in IRISMAN (e.g.)? Do they (EBOOT.PBP) need to be converted to another format afterwards? I thought there were only audio problems (hence I thought all issues in games with CDDA tracks had been fixed with POP-FE) but according to you, non-related audio issues occur (and possible on games without CDDA tracks) if not following what you wrote for some games? Also, I used POP-FE to fix the intro's audio issues in NTSC's The Adventures of Lomax and even though the program stated ATRAC3 was uncompleted and the result would not be good, it fixed those issues.

  • Hey. PKG is just a container for the EBOOT.PBP and other files. POP-FE converts game to EBOOT and packages it for installation. You don’t have to load them through IRISMAN, you can then launch the game from XMB. The issues for the games I mentioned are indeed related to the CDDA pregap sensitivity (mostly), which the emulator does not handle properly. Also, older versions of POP-FE have that ATRAC3 message, but newer versions have that omitted. --Mrjaredbeta (talk) 17:30, 4 October 2023 (CEST)
    • How can I launch EBOOT.PBP games from the XMB? Also, like I said, in my case POP-FE converts games to PKG, not EBOOT.PBP, anyway.
      • You install the PKG in Package Manager. The game, in EBOOT format, will be selectable from XMB. --Mrjaredbeta (talk) 04:51, 5 October 2023 (CEST)~
        • I know PKG files are installed from Package Manager. My question is where can I install EBOOT.PBP games from the XMB. Do I have to put them in the PSXISO folder and load them via a backup manager like IRISMAN?
        • I forgot to say, but don't these PS Developer Wiki have a wrong name? Technically, PS1/PS2 Classics are PKG games made for the PS3 (like you can see here and here) and these lists regard PS1 and PS2 games (even if in some cases their PSN/PS3 counterpart is mentioned), so, they're not in PKG format but in their original PS1/PS2 formats and thus weren't officially meant for the PS3. In this case, shouldn't this page and the PS2 Classics one have the "Classics" part removed from the link, title and text? The PSP Emulator Compatibility List doesn't have that word. What do you think about renaming these pages?
          • Dear Lucas, while it is true what you are saying, we decided long time ago to keep the name "PS2 Classics" together that we both mentioning {{official}} PKG builts as well as homemade .ISO builds or directly from the Disc if your Model is supporting it; together within the same list, mainly to keep things easier for each one contributing to this list together due to other reasons. This is why we introduced the {{official}} Template which suggest that these are the official .PKG builts made by Sony available within their PSN Store. But keep in mind that if you extract one of their {{official}} .PKG builds, you will also find a ISO.BIN.ENC Image file. So Sony is technically doing the same what we are doing here. They only add their security and compatibility flags inside their .PKG files. --Roxanne (talk) 08th October 2023 - 10:25h GMT+1
            • I used POP-FE to convert CCDA games and it didn't convert them to EBOOT.PBB but to PKG and they still worked. Also, what's said in https://www.psdevwiki.com/ps3/PS1_Classics_Emulator_Compatibility_List#Fix_for_CDDA_games isn't true because one doesn't need to merge all BIN files into a single one since I got CDDA ganes to work without merging multiple BIN files into a single one.
              • Yes, which is what the page said originally before it was changed. The game is in EBOOT.PBP format inside the PKG. PKG is something like a ZIP file, it contains the EBOOT. --Mrjaredbeta (talk) 06:13, 12 October 2023 (CEST)
                • OK, but CDMage isn't needed for multi-track CDDA games if using POP-FE so could you remove the part one needs to use it? Also, the version I used didn't state ATRAC3 was uncompleted and the result would not be good this time. Is there a way to fix games without converting them to PKG? Maybe if using the mentioned PPF patches? I've never used them.
            • I didn't know there were ISO.BIN.EMC image files inside the PKG ones. Is there such a format or are you saying some have an ISO and others BIN.EMC? Also, if that is true, then shouldn't all CUE+BIN games have no issues on the PS3 (even those that weren't released on the PSN) or the ones that were (inside PKG files according to you) had a "special" treatment unlike those? Also, could you tell me how to run EBOOT.PBP games (in this case, PS1 ones) with IRISMAN? Do I have to put them on the PSXISO folder like the CUE+BIN ones?