Talk:PS1 Emulation: Difference between revisions

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Line 449: Line 449:
0xC1680                stw      r0, 0x2640(r11)
0xC1680                stw      r0, 0x2640(r11)
loc_C1684:
loc_C1684:
0xC1684                clrldi    r11, r7, 32 # move the content from r7 to the r11 (it is the offset of the byte to process)
0xC1684                clrldi    r11, r7, 32 # move the content from r7 to the r11 (it is the current offset of the byte to process)
0xC1688                addi      r7, r7, 1
0xC1688                addi      r7, r7, 1
0xC168C                lbz      r9, 0(r11)  # load the byte for calculation
0xC168C                lbz      r9, 0(r11)  # load the byte for calculation
0xC1690                add      r9, r10, r9 # add r10 to r9
0xC1690                add      r9, r10, r9 # add r10 to r9
0xC1694                mulhwu    r0, r9, r6 # multiply the byte with constant and store the high 32 bits of result in the r0
0xC1694                mulhwu    r0, r9, r6 # multiply the byte by constant and store the high 32 bits of result in the r0
0xC1698                srwi      r10, r0, 15 # divide the result with 0x8000
0xC1698                srwi      r10, r0, 15 # divide the result by 0x8000
0xC169C                slwi      r11, r10, 4 # multiply r10 with 0x10
0xC169C                slwi      r11, r10, 4 # multiply r10 by 0x10
0xC16A0                slwi      r0, r10, 16 # multiply r10 with 0x10000
0xC16A0                slwi      r0, r10, 16 # multiply r10 by 0x10000
0xC16A4                subf      r0, r11, r0
0xC16A4                subf      r0, r11, r0
0xC16A8                add      r0, r0, r10
0xC16A8                add      r0, r0, r10
Line 478: Line 478:
0xC16EC                lbz      r11, 0xA4(r22)
0xC16EC                lbz      r11, 0xA4(r22)
0xC16F0                or        r4, r4, r0
0xC16F0                or        r4, r4, r0
0xC16F4                slwi      r0, r8, 16 # multiply the r8 with 0x10000 and place the result in the r0 register. It is the higher four bytes of hash.
0xC16F4                slwi      r0, r8, 16 # multiply the r8 by 0x10000 and place the result in the r0 register. It is the higher four bytes of hash.
0xC16F8                slwi      r4, r4, 8
0xC16F8                slwi      r4, r4, 8
0xC16FC                add      r0, r0, r10 # add the r10 to r0 - the lower four bytes of hash
0xC16FC                add      r0, r0, r10 # add the r10 to r0 - the lower four bytes of hash

Revision as of 18:31, 1 January 2022

PS1 Emulator Types and Revisions

PS1 Emulator Types and Revisions
ps1_emu.elf (decrypted)
Firmware Size MD5 Timestamp Rev Comm
1.00 AV 10 296 408 981A7428C2A59219FA05861EDEEDBD4A 06/10/04/12:16 ? ?
1.02 10.296.408 C5FE03742A951194C336EE33783F5CD6 06/10/21/00:01 ? ?
1.10 10.296.408 C9C9D7D2E36F3E3579A5DF713E9ABE1E 06/11/09/06:09 ? ?
1.11 10.296.408 26271CCA29B77483DC3D7FDDE7B9CC3C 06/11/21/17:55 ? ?
1.30 10.296.496 E7932EC24E72B3005EE152B141A63690 06/12/05/05:34 ? ?
1.31 10.296.496 2244DE70C85093D7E37BC3D3F4278BE1 06/12/12/18:48 ? ?
1.32 10.296.496 601BCADBBBC0A2D0433C932A2D67C4EF 06/12/18/05:55 ? ?
1.50 10.303.536 F8050B006CDFCC64DF742D7BBDC03130 07/01/18/22:53 ? ?
? ? ? ? ? ?
? ? ? ? ? ?
? ? ? ? ? ?
1.90 6.974.864 478CFED0F7EE13C94F01C2A246C83D45 07/07/21/06:45 ? ?
? ? ? ? ? ?
Stripped/extracted rom/bios
2.10 ? ? ? ? ?
? ? ? ? ? ?
3.40 2.824.576 A6ABFB04739575E2264A4D3FEB2A9CBF 10/06/23/15:45 ? ?
? ? ? ? ? ?
3.66 2.824.832 95399A202003E216794511BD2D2E9DF6 11/06/16/03:52 ? ?
3.70 2.824.920 045D81147B9BDFB8C8A416FD5F5A0C56 11/08/05/03:42 same ?
~ Any
3.72 C745A30231103B83F04539021E4878FC 11/09/14/01:17
3.73 2.824.920 EB3AFF30B3206CFA6A8962AB393F773E 11/10/04/12:55 same ?
3.74 E2A77C3DC9FD5AD4264341196462D096 11/10/25/00:38
4.00 2.829.784 94A8E6A8063C08FAD8CA9B340CCCAE67 11/11/22/03:17 same ?
~ Any
4.11 02B7F6D5F517959161B2154135D4B3BC 12/02/11/07:13
4.15 ? ? ? ? ?
4.20 2.829.912 3778948C92F5FA12CB0AABE65BEE5465 12/06/15/02:09 same ?
4.21 B7B662397E3FFDD7C11F9617C1B41856 12/06/30/01:13
4.23 S 2.829.912 6E74CC51E0C6462DF1F9278ED9DB9593 12/07/31/00:22 ? ?
4.25 2.829.912 03EA65C3EA3F8DB04F236C49C6B6C0E1 12/09/07/07:03 same ?
? ? ? ? ? ?
? ? ? ? ? ?
? ? ? ? ? ?
4.78 2.765.488 354F1DEEDCA3C4CFA1B49B6B28B1648D 15/12/17/01:18 ? ?
4.80 ? ? ? ? ?
4.81 2.765.616 2123E3D6A8E81647CB41F51AFEE6CCD6 16/10/24/19:23 ? ?
Abandoned (last revision)
4.82 2.765.616 64BFA4DBD595A20E317B2189B54BF673 17/08/24/15:42 Last 0x15
~ Any
4.88 0C553CE93A2A6322E16636DD76D75E32 21/04/12/11:34

  ·  Decrypted (elf): changes every firmware version
  ·  Build label: yes, with timestamp, search for -sgpu-sspu-sli4
  ·  Target Firmware: yes repeated one time
  ·  Revision: unknown

ps1_netemu.elf (decrypted)
Firmware Size MD5 Timestamp Rev Comm
1.70 ? ? ? ? ?
? ? ? ? ? ?
? ? ? ? ? ?
1.90 6.853.368 8A5A3676B461C97A9A467D5651D6EAAD 07/07/21/06:47 ? ?
? ? ? ? ? ?
Stripped/extracted rom/bios
2.10 ? ? ? ? ?
? ? ? ? ? ?
3.40 2.971.288 FD32C7B7CBA2639FC8DB9EB615A16461 10/06/23/15:46 ? ?
? ? ? ? ? ?
3.66 2.971.976 9586FC8B121E59526C31405DCFFB79CA 11/06/16/03:54 ? ?
3.70 2.972.168 AA1DB63461EE0BE021ED45F85A6EECE0 11/08/05/03:43 same ?
~ Any
3.72 32F45129EC2844D419582912E54CEB22 11/09/14/01:18
3.73 2.972.168 17063FFAB205B72ABF7F59582B8A7988 11/10/04/12:56 same ?
3.74 89C03D80ACE7C4FA914DD699621EB4F8 11/10/25/00:40
4.00 2.977.128 DBB8FB62BE3F2064D31332FCB7575DF1 11/11/22/03:19 same ?
4.01 9E60379FA979B0440C27C6AEE38754AF 11/12/23/01:10
4.10 2.977.208 B3CD41AB8235906AB41D3DA18D04F00E 12/02/05/23:19 same ?
4.11 4DDF2C3289AD9BEDF0719DBE1BDA971C 12/02/11/07:15
4.15 ? ? ? ? ?
4.20 2.977.432 363A2D5EE2246E9CEFCBF1078593C771 12/06/15/02:10 same ?
4.21 5E08C86EC07E4F227D3591DD9530CC95 12/06/30/01:15
4.23 S 2.977.416 149E5E6AD727B1B37E29D4E8D15D5BB0 12/07/31/00:23 ? ?
4.25 2.977.432 295B61D9EEE704077FEC870C8EAC7D35 12/09/07/07:04 same ?
? ? ? ? ? ?
? ? ? ? ? ?
? ? ? ? ? ?
4.78 2.913.480 398A7CA9F0E8449E15FCB33B87C96194 15/12/17/01:19 ? ?
4.80 ? ? ? ? ?
4.81 2.913.656 8765A00EE467B8635A13ECCBB1F85B89 16/10/24/19:24 ? ?
4.82 2.913.752 FCEB6595F9F8E5C77BA36C73C38397D9 17/08/24/15:43 ? ?
Abandoned (last revision)
4.83 2.913.992 CA9509623B9885E18D12E14FA1488EEF 18/09/02/18:03 Last 0x3C
~ Any
4.88 D3283D3F3B5CDF68113560829530E7B3 21/04/12/11:34

  ·  Decrypted (elf): changes every firmware version
  ·  Build label: yes, with timestamp, search for -sgpu-sli4
  ·  Target Firmware: yes repeated two times
  ·  Revision: unknown

ps1_newemu.elf (decrypted)
Firmware Size MD5 Timestamp Rev Comm
2.10 ? ? ? ? ?
? ? ? ? ? ?
3.40 2.708.856 C866D54E85BAA06D111C8300F9EA85F1 10/06/23/15:51 ? ?
? ? ? ? ? ?
3.66 2.708.864 9AB86CFAEB12675F3DB08FCAA3541534 11/06/16/03:54 ? ?
3.70 2.708.880 7AB7C32901778E3F0C9B8DB45296821B 11/08/05/03:44 same ?
~ Any
3.72 2863E9B70B4FB6C5A0938FF508C46057 11/09/14/01:18
3.73 2.708.880 871E256771632569D664FF2A1ECE82C3 11/10/04/12:57 same ?
3.74 8A8AC80CBA58561CC754C6CF66B059AB 11/10/25/00:40
4.00 2.713.832 F9E840430B2BC982CB1A71B7BDD7FC35 11/11/22/03:19 same ?
4.01 953090CBCB96626899731B711B3D5B6A 11/12/23/01:11
4.10 2.713.720 47E7FA52DB7BDEDF2187EB02D868834D 12/02/05/23:20 same ?
4.11 8A90DB2A206BE79423A99D4CF2458241 12/02/11/07:16
4.15 ? ? ? ? ?
4.20 2.713.904 8AC80356D1EFDDCFF7A7AD82136137D2 12/06/15/02:11 same ?
4.21 E482927E47B00C1478313E343DD652C4 12/06/30/01:15
4.23 S 2.713.888 A2CF9C4C00B40779FB5C529849E0D6A4 12/07/31/00:24 ? ?
4.25 2.713.904 24107753F0B02075DAB20492BA67167D 12/09/07/07:05 same ?
? ? ? ? ? ?
? ? ? ? ? ?
? ? ? ? ? ?
4.78 2.649.144 BF78A0DC74084B43777A7F8CE6C7B66A 15/12/17/01:20 ? ?
4.80 ? ? ? ? ?
4.81 2.649.272 0C76DE974439B12546EA494639C8EE9A 16/10/24/19:25 ? ?
Abandoned (last revision)
4.82 2.649.288 C5957F268EE9E1429DE3AF0BC15F1395 17/08/24/15:44 Last 0x18
~ Any
4.88 4002EC6CB88F5D2D5E7DF0B0F80A6A0A 21/04/12/11:35

  ·  Decrypted (elf): changes every firmware version
  ·  Build label: yes, with timestamp, search for -sgpu-sspu-sli4
  ·  Target Firmware: yes repeated two times
  ·  Revision: unknown

ps1_rom.bin
Firmware Size MD5
2.10 ? ?
? ? ?
3.40 ~ 3.74 4.089.584 FBB5F59EC332451DEBCCF1E377017237
4.00 ~ 4.88 524.288 81BBE60BA7A3D1CEA1D48C14CBCC647B

  ·  Format: Not compiled or encrypted for every firmware
  ·  Build label: unknown
  ·  Revision: unknown


Command IDs mapping

All the PS1 emulators have some game settings hardcoded inside them organized in a table using a hierarchy, pretty much the same structure used by ps2_gxemu.self and ps2_softemu.self to store the CONFIGS
There is a point of the hierarchy where is indicated the number of commands and the offset where are located. Every command is composed by ID[4] and data[4] (where the data coould be another offset to load more data from a deeper level of the hierarchy)
That IDs differs in between the PS1 emulator versions because are not a direct ID, it seems every ID is mapped to a different ID (probably static and common for all emu versions) in a separated table

How hardcoded config is read based on ps1emu.

Like mentioned above config is created from 2x u32 values. Lets call first value command, and second value param.
Command is used to calculate address for param, and only param is stored on obtained address.
Emulator then check for params, and if found (usually when not zero) apply settings based on them.

0x10BC8                 lwz       r0, 0(r9)       # load HASH
0x10BCC                 cmpw      cr7, r0, r27    # compare title HASH with one from DB
0x10BD0                 bne       cr7, loc_10BB8  # loop till HASH found
0x10BD4                 slwi      r0, r10, 4      # config number << 4 to get offset from first entry in table
0x10BD8                 addi      r24, r1, 0xAB0+var_A40
0x10BDC                 extsw     r0, r0
0x10BE0                 clrldi    r3, r24, 32
0x10BE4                 add       r29, r0, r8     # r29 now points to game entry in config table
0x10BE8                 lwz       r4, 4(r29)      # load pointer to game ID
0x10BEC                 bl        sub_137FF8
0x10BF0                 nop
0x10BF4                 lwz       r28, 8(r29)
0x10BF8                 cmpwi     cr7, r28, 0
0x10BFC                 ble       cr7, loc_10C58  # check config count is not 0 or less
0x10C00                 lwz       r26, 0xC(r29)   # r26 is now pointer to configs for game
0x10C04                 li        r30, 0
0x10C08                 li        r29, 0
0x10C0C                 lwz       r25, off_17B5D8 # "core.c: CoreCheckTitle: param[%d] = 0x%"...
0x10C10
0x10C10 read_conf_loop:                           # CODE XREF: CoreCheckTitle+2DC↓j
0x10C10                 add       r11, r30, r26   # r11 is now pointer to currently read config for game
0x10C14                 addi      r29, r29, 1     # count...
0x10C18                 clrldi    r11, r11, 32
0x10C1C                 mr        r3, r25         # just for print
0x10C20                 addi      r30, r30, 8     # add 8 so next time in loop we read new config (4),
0x10C20                                           # and new params (4) if game have more than one config
0x10C24                 lwz       r4, 0(r11)      # load command
0x10C28                 lwz       r0, 4(r11)      # load params
0x10C2C                 slwi      r9, r4, 2       # r9 = r4 << 2 so shift our command to the left by 2, and store in r9
0x10C30                 clrldi    r5, r0, 32      # just print again
0x10C34                 addi      r9, r9, 0x10    # add 0x10 to shifted command value
0x10C34                                           # to create address where param of config will be stored
0x10C38                 extsw     r4, r4
0x10C3C                 extsw     r9, r9
0x10C40                 add       r9, r9, r31     # r31 is value that change between emu versions. 
0x10C40                                           # That way emulator can keep correct config IDs without changes to table.
0x10C40                                           # r31 0x2B0930 + what we currently have in r9 after previous calculations.
0x10C44                 stw       r0, 4(r9)       # Store param on finally calculated address + 4. For example for config 04
0x10C44                                           # address will be 0x2B0954.
0x10C48                 bl        print_
0x10C4C                 nop
0x10C50                 cmpw      cr7, r28, r29   # r28 overall config count
0x10C50                                           # r29 currently read count
0x10C54                 bne       cr7, read_conf_loop

Per game hash calculation

Hash is calculated using the data contents only (2048 bytes or 0x800h) of the sector 16 (beginning at the 0x9318 of the RAW/2352 image). Every single byte is used in the process. Calculation code does start at 0xC1658 in the ps1_netemu from 4.88 firmware.

loc_C1658:
0xC1658                 lwz       r11, -0x7E4C(r2)
0xC165C                 lis       r6, -0x7FF9
0xC1660                 li        r9, 0x800
0xC1664                 li        r0, 1
0xC1668                 ori       r6, r6, 0x8071 # 0xFFFFFFFF80078071 # value the bytes are multiplied by
0xC166C                 mtctr     r9
0xC1670                 mr        r7, r24
0xC1674                 li        r10, 1
0xC1678                 li        r8, 0
0xC167C                 addi      r15, r24, 0x800
0xC1680                 stw       r0, 0x2640(r11)
loc_C1684:
0xC1684                 clrldi    r11, r7, 32 # move the content from r7 to the r11 (it is the current offset of the byte to process)
0xC1688                 addi      r7, r7, 1
0xC168C                 lbz       r9, 0(r11)  # load the byte for calculation
0xC1690                 add       r9, r10, r9 # add r10 to r9
0xC1694                 mulhwu    r0, r9, r6 # multiply the byte by constant and store the high 32 bits of result in the r0
0xC1698                 srwi      r10, r0, 15 # divide the result by 0x8000
0xC169C                 slwi      r11, r10, 4 # multiply r10 by 0x10
0xC16A0                 slwi      r0, r10, 16 # multiply r10 by 0x10000
0xC16A4                 subf      r0, r11, r0
0xC16A8                 add       r0, r0, r10
0xC16AC                 subf      r10, r0, r9
0xC16B0                 add       r11, r8, r10
0xC16B4                 mulhwu    r0, r11, r6
0xC16B8                 srwi      r8, r0, 15
0xC16BC                 slwi      r9, r8, 4
0xC16C0                 slwi      r0, r8, 16
0xC16C4                 subf      r0, r9, r0
0xC16C8                 add       r0, r0, r8
0xC16CC                 subf      r8, r0, r11
0xC16D0                 bdnz+     loc_C1684 # loop

0xC16D4                 lwz       r22, -0x7E4C(r2)
0xC16D8                 mr        r3, r22
0xC16DC                 lbz       r4, 0xA7(r22)
0xC16E0                 lbz       r0, 0xA6(r22)
0xC16E4                 slwi      r4, r4, 8
0xC16E8                 lbz       r9, 0xA5(r22)
0xC16EC                 lbz       r11, 0xA4(r22)
0xC16F0                 or        r4, r4, r0
0xC16F4                 slwi      r0, r8, 16 # multiply the r8 by 0x10000 and place the result in the r0 register. It is the higher four bytes of hash.
0xC16F8                 slwi      r4, r4, 8
0xC16FC                 add       r0, r0, r10 # add the r10 to r0 - the lower four bytes of hash
0xC1700                 or        r4, r4, r9
0xC1704                 stw       r0, 0x2640(r22) # store the hash

Known ps1emu.self commands

  • 0xB param is magic word for libcrypt.
  • 0xE param is divider for 0x204CC00 (psx cpu speed), result is stored on fixed address and used by many functions.
  • 0x15 when param is set to 3, force game reload with ps1netemu. Is not known what other param values do.

Commands Info

The command ID's varies in between firmware versions, most probably because new functions was added every few versions, reorganized, etc... and this changes created a "displacement" of the old commands that causes them to increase his ID
At the time of writing this we dont know how to map that variable ID's to an static ID (that could be valid for all firmware versions), so by now in this list is needed to indicate the firmware version where the command ID was found
Coincidentially there are a few commands that preserves his ID in between firmware versions, most probably is because are the first commands implemented (up to netemu command 0x04)) and the variable ID given to them is a very low value, so always was kept at a low position in the commands list and was not disturbed by the modifications made to the other commands.

According to internal tables (4.86):

  • ps1_emu support commands up to 0x15
  • ps1_newemu support commands up to 0x18
  • ps1_netemu support commands up to 0x3C

Beside functions that read command params directly, every emulator have function (madeup name) ReadInternalConfigValue(u32 command_id). This function take command_id as only variable, and return param in r3 for selected command. This is used widely to read command params, that include libcrypt commands.

Function mentioned above is placed on (in emu memory, 4.86):

  • ps1_emu 0x10638
  • ps1_newemu 0x12F54
  • ps1_netemu 0xB65F0


Command 0x01 (netemu 3.40 up to 4.88)

  • Valid values found
    • 1 = ? (used by SLPS_004.16, SLUS_004.33)
    • 2 = ? (used by SLPM_865.49, SLPM_865.50, SLPS_017.16)

Command 0x02 (netemu 3.40 up to 4.88)

The command data contains an offset that points to an area where are stored a list of sectors (4 bytes each), there are only 3 games using this command and are libcrypt protected: MediEvil (SCES-00311), Vagrant Story (SLES-02754), and Crash Team Racing (SCES-02105)
The libcrypt protection is related with subchannel data stored by sectors, in redump.org this data is managed with the SBI files, displayed in a hexeditor view in each specific game page. If we convert the data from the official format to decimal and we compare it with the sector numbers in the redump.org SBI file it can be seen all the libcrypt protected sectors from the SBI file are included in the official format
The official format seems to include a lot more sectors which purpose is unknown

MediEvil SCES-00311 at absolute offset 0x16298C in ps1_netemu.self 4.88 http://redump.org/disc/592/

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

00162980                                      00 00 06 15              ....
00162990  00 00 2A 75 00 00 37 19 00 00 3A 33 00 00 3A D0  ..*u..7...:3..:Ð
001629A0  00 00 3B 1A 00 00 3B 8A 00 00 3C 12 00 00 3E 2F  ..;...;Š..<...>/
001629B0  00 00 3E E5 00 00 5D FC 00 00 71 8E 00 00 7C 17  ..>å..]ü..qŽ..|.
001629C0  00 00 80 35 00 00 A4 3D 00 00 A7 3D 00 00 A8 04  ..€5..¤=..§=..¨.
001629D0  00 00 A8 A9 00 00 A9 19 00 00 A9 90 00 00 AB BB  ..¨©..©...©...«»
001629E0  00 00 AC 7F 00 00 BA B2 00 00 BE E3 00 00 C0 AF  ..¬...º²..¾ã..À¯
001629F0  00 00 C1 93 00 00 C1 C4 00 00 C3 A1 00 00 DA DE  ..Á“..ÁÄ..á..ÚÞ
00162A00  00 00 E7 C1 00 00 FD 3A 00 01 1A 1C 00 01 1D 6A  ..çÁ..ý:.......j
00162A10  00 01 1D CF 00 01 29 EF 00 01 45 E2 00 01 6A 98  ...Ï..)ï..Eâ..j˜
00162A20  00 01 7F BB 00 01 B7 A0 00 01 BB 05 00 01 BF 12  ...»..· ..»...¿.
00162A30  00 01 EE 64 00 02 02 6E 00 02 0B CA 00 02 10 19  ..îd...n...Ê....
00162A40  00 02 37 24 00 02 45 EC 00 02 54 06 00 02 55 A1  ..7$..Eì..T...U¡
00162A50  00 02 5D 48 00 02 62 C8 00 02 81 12 00 02 9B 2D  ..]H..bÈ......›-
00162A60  00 02 BD 04 00 02 C2 AF 00 02 D9 2A 00 02 DC 90  ..½...¯..Ù*..Ü.
00162A70  00 02 E1 3A 00 02 F2 18 00 02 FC C8 00 03 51 CF  ..á:..ò...üÈ..QÏ
00162A80  00 03 52 AA 00 03 72 3F 00 00 00 00              ..Rª..r?....


00000615 --- to decimal ---> 1557
00002A75 --- to decimal ---> 10869
00003719 --- to decimal ---> 14105 (mentioned in the redump SBI file)
00003A33 --- to decimal ---> 14899 (mentioned in the redump SBI file)
00003AD0 --- to decimal ---> 15056 (mentioned in the redump SBI file)
00003B1A --- to decimal ---> 15130 (mentioned in the redump SBI file)
00003B8A --- to decimal ---> 15242 (mentioned in the redump SBI file)
00003C12 --- to decimal ---> 15378 (mentioned in the redump SBI file)
00003E2F --- to decimal ---> 15919 (mentioned in the redump SBI file)
00003EE5 --- to decimal ---> 16101 (mentioned in the redump SBI file)
00005DFC --- to decimal ---> 24060
0000718E --- to decimal ---> 29070
00007C17 --- to decimal ---> 31767
00008035 --- to decimal ---> 32821
0000A43D --- to decimal ---> 42045 (mentioned in the redump SBI file)
0000A73D --- to decimal ---> 42813 (mentioned in the redump SBI file)
0000A804 --- to decimal ---> 43012 (mentioned in the redump SBI file)
0000A8A9 --- to decimal ---> 43177 (mentioned in the redump SBI file)
0000A919 --- to decimal ---> 43289 (mentioned in the redump SBI file)
0000A990 --- to decimal ---> 43408 (mentioned in the redump SBI file)
0000ABBB --- to decimal ---> 43963 (mentioned in the redump SBI file)
0000AC7F --- to decimal ---> 44159 (mentioned in the redump SBI file)
0000BAB2 --- to decimal ---> 47794
0000BEE3 --- to decimal ---> 48867
0000C0AF --- to decimal ---> 49327
0000C193 --- to decimal ---> 49555
0000C1C4 --- to decimal ---> 49604
0000C3A1 --- to decimal ---> 50081
0000DADE --- to decimal ---> 56030
0000E7C1 --- to decimal ---> 59329
0000FD3A --- to decimal ---> 64826
00011A1C --- to decimal ---> 72220
00011D6A --- to decimal ---> 73066
00011DCF --- to decimal ---> 73167
000129EF --- to decimal ---> 76271
000145E2 --- to decimal ---> 83426
00016A98 --- to decimal ---> 92824
00017FBB --- to decimal ---> 98235
0001B7A0 --- to decimal ---> 112544
0001BB05 --- to decimal ---> 113413
0001BF12 --- to decimal ---> 114450
0001EE64 --- to decimal ---> 126564
0002026E --- to decimal ---> 131694
00020BCA --- to decimal ---> 134090
00021019 --- to decimal ---> 135193
00023724 --- to decimal ---> 145188
000245EC --- to decimal ---> 148972
00025406 --- to decimal ---> 152582
000255A1 --- to decimal ---> 152993
00025D48 --- to decimal ---> 154952
000262C8 --- to decimal ---> 156360
00028112 --- to decimal ---> 164114
00029B2D --- to decimal ---> 170797
0002BD04 --- to decimal ---> 179460
0002C2AF --- to decimal ---> 180911
0002D92A --- to decimal ---> 186666
0002DC90 --- to decimal ---> 187536
0002E13A --- to decimal ---> 188730
0002F218 --- to decimal ---> 193048
0002FCC8 --- to decimal ---> 195784
000351CF --- to decimal ---> 217551
000352AA --- to decimal ---> 217770
0003723F --- to decimal ---> 225855
00000000

Vagrant Story SLES-02754 at absolute offset 0x162A8C in ps1_netemu.self 4.88 http://redump.org/disc/9978/

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

00162A80                                      00 00 14 B5              ...µ
00162A90  00 00 38 F3 00 00 38 F8 00 00 39 39 00 00 39 3E  ..8ó..8ø..99..9>
00162AA0  00 00 3A 33 00 00 3A 38 00 00 3A D0 00 00 3A D5  ..:3..:8..:Ð..:Õ
00162AB0  00 00 3B 1A 00 00 3B 1F 00 00 3B 8A 00 00 3B 8F  ..;...;...;Š..;.
00162AC0  00 00 3B D0 00 00 3B D5 00 00 3F 27 00 00 3F 2C  ..;Ð..;Õ..?'..?,
00162AD0  00 00 3F AA 00 00 90 84 00 00 A6 54 00 00 A6 59  ..?ª...„..¦T..¦Y
00162AE0  00 00 A6 AF 00 00 A6 B4 00 00 A7 3D 00 00 A7 42  ..¦¯..¦´..§=..§B
00162AF0  00 00 A8 04 00 00 A8 09 00 00 A8 A9 00 00 A8 AE  ..¨...¨...¨©..¨®
00162B00  00 00 A9 19 00 00 A9 1E 00 00 A9 5A 00 00 A9 5F  ..©...©...©Z..©_
00162B10  00 00 AD 18 00 00 AD 1D 00 00 BD D6 00 00 BE B1  ........½Ö..¾±
00162B20  00 00 BF AC 00 00 C9 BC 00 00 E5 11 00 01 07 06  ..¿¬..ɼ..å.....
00162B30  00 01 0C 80 00 01 18 E0 00 01 1E 36 00 01 41 46  ...€...à...6..AF
00162B40  00 01 55 E7 00 01 71 BF 00 01 D2 F5 00 01 D8 B5  ..Uç..q¿..Òõ..ص
00162B50  00 01 E4 5A 00 01 E6 29 00 01 F1 FD 00 01 FE B9  ..äZ..æ)..ñý..þ¹
00162B60  00 02 40 5D 00 02 59 9A 00 02 59 ED 00 02 5A 2F  ...]..Yš..Yí..Z/
00162B70  00 02 8B F6 00 02 8C A0 00 02 8C C2 00 02 A0 62  ..‹ö..Œ ..ŒÂ.. b
00162B80  00 02 DD 59 00 02 FD F1 00 03 0B FC 00 03 0C 26  ..ÝY..ýñ...ü...&
00162B90  00 03 9A B1 00 03 A9 E1 00 03 BC 7F 00 03 E1 B9  ..š±..©á..¼...á¹
00162BA0  00 03 E2 08 00 03 F8 8F 00 04 01 72 00 04 05 91  ..â...ø....r...‘
00162BB0  00 04 13 8F 00 04 3E D8 00 04 40 DC 00 04 48 94  ......>Ø...Ü..H”
00162BC0  00 04 67 FB 00 04 78 2C 00 04 8A CE 00 04 B4 A0  ..gû..x,..ŠÎ..´ 
00162BD0  00 04 B9 60 00 04 BE 93 00 04 C3 0C 00 04 CB 0E  ..¹`..¾“..Ã...Ë.
00162BE0  00 04 CB C9 00 04 D5 C8 00 00 00 00              ..ËÉ..ÕÈ....


000014B5
000038F3 --- to decimal ---> 14579 (mentioned in the redump SBI file)
000038F8 --- to decimal ---> 14584 (mentioned in the redump SBI file)
00003939 --- to decimal ---> 14649 (mentioned in the redump SBI file)
0000393E --- to decimal ---> 14654 (mentioned in the redump SBI file)
00003A33 --- to decimal ---> 14899 (mentioned in the redump SBI file)
00003A38 --- to decimal ---> 14904 (mentioned in the redump SBI file)
00003AD0 --- to decimal ---> 15056 (mentioned in the redump SBI file)
00003AD5 --- to decimal ---> 15061 (mentioned in the redump SBI file)
00003B1A --- to decimal ---> 15130 (mentioned in the redump SBI file)
00003B1F --- to decimal ---> 15135 (mentioned in the redump SBI file)
00003B8A --- to decimal ---> 15242 (mentioned in the redump SBI file)
00003B8F --- to decimal ---> 15247 (mentioned in the redump SBI file)
00003BD0 --- to decimal ---> 15312 (mentioned in the redump SBI file)
00003BD5 --- to decimal ---> 15317 (mentioned in the redump SBI file)
00003F27 --- to decimal ---> 16167 (mentioned in the redump SBI file)
00003F2C --- to decimal ---> 16172 (mentioned in the redump SBI file)
00003FAA
00009084
0000A654 --- to decimal ---> 42580 (mentioned in the redump SBI file)
0000A659 --- to decimal ---> 42585 (mentioned in the redump SBI file)
0000A6AF --- to decimal ---> 42671 (mentioned in the redump SBI file)
0000A6B4 --- to decimal ---> 42676 (mentioned in the redump SBI file)
0000A73D --- to decimal ---> 42813 (mentioned in the redump SBI file)
0000A742 --- to decimal ---> 42818 (mentioned in the redump SBI file)
0000A804 --- to decimal ---> 43012 (mentioned in the redump SBI file)
0000A809 --- to decimal ---> 43017 (mentioned in the redump SBI file)
0000A8A9 --- to decimal ---> 43177 (mentioned in the redump SBI file)
0000A8AE --- to decimal ---> 43182 (mentioned in the redump SBI file)
0000A919 --- to decimal ---> 43289 (mentioned in the redump SBI file)
0000A91E --- to decimal ---> 43294 (mentioned in the redump SBI file)
0000A95A --- to decimal ---> 43354 (mentioned in the redump SBI file)
0000A95F --- to decimal ---> 43359 (mentioned in the redump SBI file)
0000AD18 --- to decimal ---> 44312 (mentioned in the redump SBI file)
0000AD1D --- to decimal ---> 44317 (mentioned in the redump SBI file)
0000BDD6
0000BEB1
0000BFAC
0000C9BC
0000E511
00010706
00010C80
000118E0
00011E36
00014146
000155E7
000171BF
0001D2F5
0001D8B5
0001E45A
0001E629
0001F1FD
0001FEB9
0002405D
0002599A
000259ED
00025A2F
00028BF6
00028CA0
00028CC2
0002A062
0002DD59
0002FDF1
00030BFC
00030C26
00039AB1
0003A9E1
0003BC7F
0003E1B9
0003E208
0003F88F
00040172
00040591
0004138F
00043ED8
000440DC
00044894
000467FB
0004782C
00048ACE
0004B4A0
0004B960
0004BE93
0004C30C
0004CB0E
0004CBC9
0004D5C8
00000000

Crash Team Racing SCES-02105 at absolute offset 0x1627E4 in ps1_netemu.self 4.88 http://redump.org/disc/798/

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

001627E0              00 00 06 A3 00 00 0E 21 00 00 17 79      ...£...!...y
001627F0  00 00 29 CB 00 00 2B 21 00 00 2E 22 00 00 31 31  ..)Ë..+!..."..11
00162800  00 00 37 19 00 00 37 1E 00 00 38 35 00 00 38 95  ..7...7...85..8•
00162810  00 00 38 9A 00 00 3A D0 00 00 3A D5 00 00 3B 1A  ..8š..:Ð..:Õ..;.
00162820  00 00 3B 1F 00 00 3B D0 00 00 3B D5 00 00 3C 12  ..;...;Ð..;Õ..<.
00162830  00 00 3C 17 00 00 3D 0C 00 00 3D 11 00 00 3F 27  ..<...=...=...?'
00162840  00 00 3F 2C 00 00 48 91 00 00 55 35 00 00 57 A1  ..?,..H‘..U5..W¡
00162850  00 00 58 38 00 00 59 38 00 00 5B 67 00 00 62 A9  ..X8..Y8..[g..b©
00162860  00 00 62 C5 00 00 78 4F 00 00 78 CA 00 00 7E 94  ..bÅ..xO..xÊ..~”
00162870  00 00 90 30 00 00 9A D5 00 00 9E 05 00 00 A4 3D  ...0..šÕ..ž...¤=
00162880  00 00 A4 42 00 00 A5 C0 00 00 A5 C5 00 00 A8 04  ..¤B..¥À..¥Å..¨.
00162890  00 00 A8 09 00 00 A8 A9 00 00 A8 AE 00 00 A9 5A  ..¨...¨©..¨®..©Z
001628A0  00 00 A9 5F 00 00 A9 90 00 00 A9 95 00 00 AA 72  ..©_..©...©•..ªr
001628B0  00 00 AA 77 00 00 AD 18 00 00 AD 1D 00 00 C5 5C  ..ªw........Å\
001628C0  00 00 EC 56 00 00 FB CA 00 01 04 52 00 01 04 7C  ..ìV..ûÊ...R...|
001628D0  00 01 08 F4 00 01 22 A3 00 01 26 79 00 01 2F 8B  ...ô.."£..&y../‹
001628E0  00 01 2F A6 00 01 2F CE 00 01 53 A8 00 01 79 10  ../¦../Î..S¨..y.
001628F0  00 01 86 0D 00 01 C3 96 00 01 CD 83 00 01 EA 08  ..†...Ö..̓..ê.
00162900  00 01 F6 92 00 02 02 57 00 02 1C 08 00 02 53 85  ..ö’...W......S…
00162910  00 02 91 5D 00 02 93 8F 00 02 93 A6 00 02 AB 93  ..‘]..“...“¦..«“
00162920  00 02 AB FB 00 02 BC 8C 00 02 CA 39 00 02 D2 17  ..«û..¼Œ..Ê9..Ò.
00162930  00 02 F1 35 00 03 16 06 00 03 4A 45 00 03 4C B6  ..ñ5......JE..L¶
00162940  00 03 68 26 00 03 6B 1D 00 03 92 B8 00 03 92 F2  ..h&..k...’¸..’ò
00162950  00 03 9B 5D 00 03 A7 76 00 03 BA 90 00 03 C5 1A  ..›]..§v..º...Å.
00162960  00 03 C5 41 00 03 C5 A3 00 03 FC F1 00 03 FD DA  ..ÅA..Å£..üñ..ýÚ
00162970  00 04 14 C2 00 04 1F 49 00 04 26 57 00 04 87 5F  ...Â...I..&W..‡_
00162980  00 04 8E 65 00 04 C0 DA 00 00 00 00              ..Že..ÀÚ....


000006A3
00000E21
00001779
000029CB
00002B21
00002E22
00003131
00003719 --- to decimal ---> 14105 (mentioned in the redump SBI file)
0000371E --- to decimal ---> 14110 (mentioned in the redump SBI file)
00003835
00003895 --- to decimal ---> 14485 (mentioned in the redump SBI file)
0000389A --- to decimal ---> 14490 (mentioned in the redump SBI file)
00003AD0 --- to decimal ---> 15056 (mentioned in the redump SBI file)
00003AD5 --- to decimal ---> 15061 (mentioned in the redump SBI file)
00003B1A --- to decimal ---> 15130 (mentioned in the redump SBI file)
00003B1F --- to decimal ---> 15135 (mentioned in the redump SBI file)
00003BD0 --- to decimal ---> 15312 (mentioned in the redump SBI file)
00003BD5 --- to decimal ---> 15317 (mentioned in the redump SBI file)
00003C12 --- to decimal ---> 15378 (mentioned in the redump SBI file)
00003C17 --- to decimal ---> 15383 (mentioned in the redump SBI file)
00003D0C --- to decimal ---> 15628 (mentioned in the redump SBI file)
00003D11 --- to decimal ---> 15633 (mentioned in the redump SBI file)
00003F27 --- to decimal ---> 16167 (mentioned in the redump SBI file)
00003F2C --- to decimal ---> 16172 (mentioned in the redump SBI file)
00004891
00005535
000057A1
00005838
00005938
00005B67
000062A9
000062C5
0000784F
000078CA
00007E94
00009030
00009AD5
00009E05
0000A43D --- to decimal ---> 42045 (mentioned in the redump SBI file)
0000A442 --- to decimal ---> 42050 (mentioned in the redump SBI file)
0000A5C0 --- to decimal ---> 42432 (mentioned in the redump SBI file)
0000A5C5 --- to decimal ---> 42437 (mentioned in the redump SBI file)
0000A804 --- to decimal ---> 43012 (mentioned in the redump SBI file)
0000A809 --- to decimal ---> 43017 (mentioned in the redump SBI file)
0000A8A9 --- to decimal ---> 43177 (mentioned in the redump SBI file)
0000A8AE --- to decimal ---> 43182 (mentioned in the redump SBI file)
0000A95A --- to decimal ---> 43354 (mentioned in the redump SBI file)
0000A95F --- to decimal ---> 43359 (mentioned in the redump SBI file)
0000A990 --- to decimal ---> 43408 (mentioned in the redump SBI file)
0000A995 --- to decimal ---> 43413 (mentioned in the redump SBI file)
0000AA72 --- to decimal ---> 43634 (mentioned in the redump SBI file)
0000AA77 --- to decimal ---> 43639 (mentioned in the redump SBI file)
0000AD18 --- to decimal ---> 44312 (mentioned in the redump SBI file)
0000AD1D --- to decimal ---> 44317 (mentioned in the redump SBI file)
0000C55C
0000EC56
0000FBCA
00010452
0001047C
000108F4
000122A3
00012679
00012F8B
00012FA6
00012FCE
000153A8
00017910
0001860D
0001C396
0001CD83
0001EA08
0001F692
00020257
00021C08
00025385
0002915D
0002938F
000293A6
0002AB93
0002ABFB
0002BC8C
0002CA39
0002D217
0002F135
00031606
00034A45
00034CB6
00036826
00036B1D
000392B8
000392F2
00039B5D
0003A776
0003BA90
0003C51A
0003C541
0003C5A3
0003FCF1
0003FDDA
000414C2
00041F49
00042657
0004875F
00048E65
0004C0DA
00000000

Command 0x03 (netemu 3.40 up to 4.88)

  • Valid values found: 0x32 (50d), 0xC8 (200d), 0x12C (300d), 0x1F4 (500d), 0x258 (600d), 0x2BC (700d), 0x320 (800d), 0x384 (900d), 0x44C (1100d), 0x4B0 (1200d), 0x578 (1400d), 0x5DC (1500d), 0x708 (1800d)

Value is integer that is later converted to double float using fcfid, and truncated to single precision by frsp.
I'm not familiar with CELL floating point unit quirks, but value could be just single precision float from the start, why complicate that so much?

Command 0x04 (netemu 3.40 up to 4.88)

  • Valid values found: 0x4, 0x7, 0x14 (20d), 0x46 (70d), 0x64 (100d), 0xC8 (200d), 0xFFFFFF38 (????????)

Command 0x05 (netemu 3.40 up to 4.88)

The game configs inside ps1_netemu.self 3.40 doesnt seems to use this command, so is not posible to see if it matches in between 3.40 and 3.55/4.88 but we can assume is the same ID through netemu 3.40 up to 4.88 because higher command IDs (such 0x08) maintained his ID since 3.40

Command 0x08 (netemu 3.40 up to 4.88)

  • Valid values found: 0xC8 (200d), 0x12C (300d), 0x1F4 (500d), 0x2BC (700d), 0x320 (800d). It seems to be an small selection of the same values used by command 0x03

Command 0x0B (netemu 4.83 up to 4.88)

  • Or command 0x09 (netemu 3.40)
  • Valid values found: 0x27104E95 (in netemu 3.40 and 4.88). It seems to be composed by 2 values of 2 bytes size: 0x2710(hex)=10000(dec). And 0x4E95(hex)=20117(dec)

The command data seems to be a bit special, is a value higher than any other command, but is the same value along different ps1_netemu.self revisions, so is not an offset. There is only one game using this command: SLPS_030.12

Command 0x17 (netemu 4.83 up to 4.88)

  • Or command 0x15 (netemu 3.40 up to 3.55)
  • Or command 0x0B (emu 3.40 up to 4.88)
  • Or command 0x0A (newemu 3.40 up to 4.88)

This is the libcrypt magic word. This command is used only in 3 games (SCES_016.95, SLES_019.07, SLES_013.01). see: PS1 Custom Patches

Command 0x37 (netemu 4.83 up to 4.88)

  • Valid values found:
    • 2 = ?
    • 4 = ?

Something related to I_STAT (PSX Interrupt status register).

Command 0x38 (netemu 4.83 up to 4.88)

  • Valid values found:
    • 1 = relaunch the game with ps1_emu.self
    • 2 = relaunch the game with ps1_newemu.self

When value is not 0 relaunch game with different emu, there seems to be selection between ps1_emu, and ps1_newemu based on config value.

Commands table from 4.86 ps1_netemu

ps1_netemu.self 4.83~4.91 (349 discs. ASIA:256, EURO:18, USA:75)
Title ID Checksum Title Commands Notes
Count ID Data
SCPS_101.06 0x53226B9C 1 0x12 0x00000020
SCPS_101.07 0x90F76B40 1 0x12 0x00000020
SLPS_018.80 0xD8446E20 1 0x31 0x00000002
SLPS_018.81 0xD4C76D1B 1 0x31 0x00000002
SLPS_018.82 0x18126E07 1 0x31 0x00000002
SLPS_018.83 0x12376E34 1 0x31 0x00000002
SLPS_023.64 0x40B572AA 4 0x2C 0xFFFFFFF0
0x22 0x000001F4
0x21 0x000001F4
0x33 0x00000514
SLPS_023.65 0x55E87206 4 0x2C 0xFFFFFFF0
0x22 0x000001F4
0x21 0x000001F4
0x33 0x00000514
SLPS_021.57 0xFF40721F 1 0x1C 0x00000002
SLPS_017.51 0xBCDF6FA3 1 0x13 0x00000001
SLPS_911.80 0x08047091 1 0x13 0x00000001
SLPM_866.02 0x5A746EC3 1 0x19 0x00000032
SLPS_005.82 0xBA436ECC 3 0x20 0x00000001
0x13 0x00000001
0x19 0x0000005A
SCPS_101.15 0x56086C54 1 0x14 0x00000006
SLPM_860.72 0x4373729F 1 0x14 0x0000000D
SCPS_180.12 0xDBB96C5C 3 0x12 0x00000120
0x12 0x00004000
0x3C 0xFFFFFF3D
SLPS_012.22 0xF5F773C5 2 0x03 0x000005DC
0x22 0x000004B0
SLPS_012.22 0x7D8D73B7 2 0x03 0x000005DC
0x22 0x000004B0
SLPS_017.93 0x4FA46DA5 1 0x18 0xFFFFFF80
SLPM_864.59 0xC78A748B 1 0x12 0x00000080
SLPS_026.21 0xC3157410 1 0x31 0x00000002
SCPS_100.03 0xED04760D 1 0x13 0x00000001
SCPS_180.11 0x286070C5 2 0x13 0x00000001
0x00 0x00000000
SLPS_018.53 0x9D4473E4 1 0x33 0x00000514
SCPS_101.03 0x6E516DAD 1 0x33 0x00000514
SCPS_100.47 0x56D97048 1 0x33 0x00000514
SLPS_033.12 0xA0CE6CA9 1 0x33 0x00000514
SLPM_861.85 0xEBAF6F5D 1 0x33 0x00000514
SLPM_861.86 0x3E696C8A 1 0x33 0x00000514
SLPM_861.87 0x81D86E23 1 0x33 0x00000514
SCPS_100.91 0xC30F6E06 2 0x12 0x00000004
0x33 0x00000514
SCPS_100.99 0x9502715F 2 0x33 0x00000514
0x32 0x00000054
SCPS_100.73 0x73E06E8F 2 0x33 0x00000514
0x32 0x00000054
SLPS_026.33 0x1A696E28 1 0x33 0x00000514
SLPS_029.88 0x3FAD6F38 1 0x33 0x00000514
SLPM_866.40 0xF9DB6F2D 2 0x33 0x00000514
0x32 0x00000054
SLPS_026.61 0xC49B6F05 1 0x33 0x00000514
SLPS_026.62 0x6D7D6F1B 1 0x33 0x00000514
SLPS_023.00 0x9B397352 2 0x33 0x00000514
0x32 0x00000054
SLPS_024.89 0x8F4676C6 2 0x33 0x00000514
0x32 0x00000054
SLPS_030.87 0x30F078AC 2 0x33 0x00000514
0x32 0x00000054
SLPM_860.33 0x1B467259 1 0x33 0x00000514
SLPS_007.17 0x9F01700A 1 0x22 0x000007D0
SLPM_873.31 0xFDA96F69 3 0x03 0x00000258
0x22 0x000004E2
0x14 0x00000014
SLPS_002.00 0xF2A57355 1 0x20 0x00000001
SLPS_016.26 0x70627260 1 0x12 0x00000020
SLPS_016.27 0x0A5C7210 1 0x12 0x00000020
SLPS_028.17 0x8C73710B 1 0x38 0x00000002
SLPM_871.17 0x51E66F74 1 0x38 0x00000002
SCPS_100.89 0xE39F71B3 1 0x0E 0x00001388
SCPS_100.90 0x68D771A3 1 0x0E 0x00001388
SLPS_017.50 0x5D6C741F 3 0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
SLPM_870.68 0xA9F26FC8 1 0x12 0x00000001
SLPS_010.65 0x6C1F6C29 1 0x12 0x00000002
SLPS_019.90 0x9F817715 1 0x13 0x00000001
slps_002.49 0x17867187 1 0x13 0x00000001 Game ID use lowercase in emu, DON'T EDIT
SLPS_011.71 0x3C5E7167 1 0x12 0x00000001
SLPS_028.58 0xA8426B24 1 0x13 0x00000001
SLPS_030.12 0x24857336 2 0x03 0x00000032
0x0B 0x27104E95
SLPM_872.84 0x6B607035 2 0x13 0x00000001
0x20 0x00000001
SLPS_001.94 0xB01D7540 1 0x12 0x00000002
SLPS_014.21 0x5E466C72 1 0x13 0x00000001
SLPS_013.83 0x2E3872B6 1 0x03 0x000005DC
SLPS_022.99 0x7B146D4E 1 0x13 0x00000001
SLPS_007.77 0xD5197559 1 0x13 0x00000001
SLPS_031.35 0x19E96EFA 1 0x13 0x00000001
SLPS_018.20 0xF0B06D6A 1 0x03 0x000000C8
SLPS_012.42 0xC9497214 1 0x14 0x00000014
SLPM_860.95 0x39FE7168 1 0x13 0x00000001
SLPM_863.45 0x20436C49 1 0x22 0x000001F4
SCPS_100.33 0x660971A5 1 0x13 0x00000001
SLPM_866.13 0x2F647175 5 0x14 0x0000000C
0x19 0x00000010
0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
SLPS_002.15 0x34C16E53 1 0x13 0x00000001
SLPS_002.16 0xB9796EA7 1 0x13 0x00000001
SCPS_100.71 0x16AB6E7B 1 0x13 0x00000001
SLPS_000.10 0xB36372E0 1 0x13 0x00000001
SLPM_872.30 0xC72770B2 1 0x14 0x00000014
SLPS_000.28 0x06087000 1 0x13 0x00000001
SLPS_006.40 0x41C872D2 1 0x12 0x00000002
SCPS_100.21 0x9F9B6E69 3 0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
SLPS_914.44 0xB9317410 5 0x14 0x0000000C
0x19 0x00000008
0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
SLPS_914.45 0xC1007411 5 0x14 0x0000000C
0x19 0x00000008
0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
SCPS_100.60 0x4BCA6FD6 2 0x22 0x00000320
0x31 0x00000002
SLPS_006.24 0x6A767294 1 0x38 0x00000002
SLPS_018.18 0x2F686DE7 1 0x00 0x00000000
SLPS_018.19 0xBCF36F23 3 0x13 0x00000001
0x21 0x000007D0
0x22 0x000007D0
SLPM_860.28 0x770F6F03 6 0x1F 0x00000001
0x21 0x000007D0
0x22 0x000007D0
0x2B 0x00000010
0x2D 0x00000020
0x37 0x00000002
SLPS_001.80 0xA017720F 3 0x03 0x00000258
0x22 0x000004E2
0x14 0x00000014
SLPS_007.23 0x2E5A6FC9 1 0x13 0x00000001
SLPS_007.77 0x05837561 1 0x13 0x00000001
SLPS_001.71 0x41CE713C 1 0x14 0x0000000E
SLPS_022.66 0xD73B735B 2 0x12 0x00000020
0x12 0x00000400
SLPS_022.67 0xB3347162 2 0x12 0x00000020
0x12 0x00000400
SLPS_022.68 0x1F547343 2 0x12 0x00000020
0x12 0x00000400
SLPS_022.69 0x5B797240 2 0x12 0x00000020
0x12 0x00000400
SLPS_003.04 0x0B4570C7 1 0x12 0x00000020
SLPS_003.05 0x2F7C6D6C 1 0x12 0x00000020
SLPS_011.90 0x5F51743A 4 0x0E 0x00000000
0x0F 0x00000000
0x10 0x00000000
0x11 0x00000000
SLPS_011.91 0x8F317483 4 0x0E 0x00000000
0x0F 0x00000000
0x10 0x00000000
0x11 0x00000000
SLPS_011.92 0xF13275BC 4 0x0E 0x00000000
0x0F 0x00000000
0x10 0x00000000
0x11 0x00000000
SLPS_011.93 0x5F51743A 4 0x0E 0x00000000
0x0F 0x00000000
0x10 0x00000000
0x11 0x00000000
SLPS_011.94 0x8F317483 4 0x0E 0x00000000
0x0F 0x00000000
0x10 0x00000000
0x11 0x00000000
SLPS_011.95 0xF13275BC 4 0x0E 0x00000000
0x0F 0x00000000
0x10 0x00000000
0x11 0x00000000
SLPM_861.23 0x6480711B 2 0x21 0x000007D0
0x22 0x000007D0
SLPS_015.43 0x6A956F92 1 0x31 0x00000002
SLPS_015.44 0x28157073 1 0x31 0x00000002
SLPS_015.45 0xB0F86F7A 1 0x31 0x00000002
SLPS_021.08 0xFEE172C6 1 0x03 0x000001F4
SLPS_019.26 0xC74271DC 5 0x03 0x00000384
0x04 0x00000064
0x08 0x00000320
0x14 0x00000000
0x16 0x00000004
SLPM_862.24 0x43406D6F 3 0x03 0x0000012C
0x08 0x0000012C
0x13 0x00000001
SLPM_862.25 0x8F686D14 3 0x03 0x0000012C
0x08 0x0000012C
0x13 0x00000001
SLPS_002.48 0xEB08766F 1 0x12 0x00000002
SLPS_003.42 0xED3675B2 1 0x12 0x00000002
slps_002.67 0xDAA073DB 1 0x20 0x00000002 Game ID use lowercase in emu, DON'T EDIT
SLPS_000.06 0x37A1705B 2 0x13 0x00000001
0x22 0x00000640
SLPS_000.31 0xFBDE704D 1 0x13 0x00000001
SLPS_014.20 0xFC4671F3 5 0x03 0x000001F4
0x08 0x000001F4
0x14 0x00000000
0x21 0x000001F4
0x22 0x000001F4
SLPM_867.75 0xF0926FF3 3 0x14 0x00000000
0x16 0x00000020
0x19 0x00000000
SLPM_867.76 0x5BF1723F 3 0x14 0x00000000
0x16 0x00000016
0x16 0x00000010
SLPM_865.49 0x6C3F7219 2 0x01 0x00000002
0x12 0x00000020
SLPM_865.50 0x0F5873A1 2 0x01 0x00000002
0x12 0x00000020
SLPM_868.81 0x4927738C 1 0x12 0x00000020
SLPM_868.82 0x22927190 1 0x12 0x00000020
SLPS_027.26 0xF3156ECC 1 0x04 0x000000C8
SLPM_867.15 0x020A6E24 1 0x04 0x000000C8
SIPS_600.27 0x53B97685 1 0x03 0x000001F4
SLPS_004.77 0x7F0773CA 4 0x03 0x000004B0
0x04 0x000000C8
0x12 0x00000008
0x18 0xFFFFFC18
SLPS_004.78 0x415873C2 4 0x03 0x000004B0
0x04 0x000000C8
0x12 0x00000008
0x18 0xFFFFFC18
SLPS_004.79 0x42607296 4 0x03 0x000004B0
0x04 0x000000C8
0x12 0x00000008
0x18 0xFFFFFC18
SLPS_004.80 0x423873A1 4 0x03 0x000004B0
0x04 0x000000C8
0x12 0x00000008
0x18 0xFFFFFC18
SLPS_029.23 0x87036E9E 3 0x03 0x000002BC
0x08 0x000002BC
0x14 0x00000000
SLPS_000.83 0x427C7116 7 0x14 0x00000008
0x15 0x00000000
0x19 0x00000008
0x21 0x000000C8
0x22 0x000000C8
0x2C 0xFFFFFFF0
0x2D 0xFFFFFFF0
SLPM_870.70 0xF8A473BC 1 0x16 0x00000010
SLPM_872.70 0xC76C716E 2 0x03 0x000001F4
0x14 0x00000000
SLPS_011.33 0xBBD96EBE 5 0x13 0x00000001
0x14 0x00000000
0x19 0x00000000
0x21 0x00000C80
0x22 0x000007D0
SLPS_002.38 0x8FE37274 1 0x13 0x00000001
SLPS_015.48 0x24377013 5 0x14 0x0000000A
0x21 0x00000672
0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
SLPM_867.12 0x49DE6ED5 1 0x13 0x00000001
SLPS_019.02 0xA0926C45 1 0x13 0x00000001
SLPS_013.11 0x11206DA7 1 0x1C 0x00000002
SLPS_023.61 0xC1556EB3 2 0x03 0x00000708
0x21 0x00000000
SLPS_017.80 0xF77873AA 3 0x03 0x00000578
0x10 0x00000000
0x11 0x00000000
SLPS_017.81 0x06E073AC 3 0x03 0x00000578
0x10 0x00000000
0x11 0x00000000
SLPS_019.21 0xF7E572C0 1 0x12 0x00000020
SLPS_019.22 0x7D1D72B0 1 0x12 0x00000020
SLPS_011.79 0x3E7B73C7 1 0x13 0x00000001
SLPS_024.79 0x22E86BA3 1 0x20 0x00000001
SLPS_000.25 0x7E2873EB 2 0x16 0x00000004
0x1B 0x000000C8
SLPS_017.16 0xFFE3710D 1 0x01 0x00000002
SLPS_017.37 0x8EAE73B0 1 0x18 0xFFFFF254
SLPS_027.43 0x5B556E33 1 0x1A 0xFFFFFFFF
SLPS_010.45 0x4AAC6CEE 1 0x12 0x00000020
SLPS_010.46 0x845F6C71 1 0x12 0x00000020
SLPS_010.47 0x09FF6C64 1 0x12 0x00000020
SLPS_011.57 0xDEE270E9 1 0x04 0x000000C8
SLPS_013.88 0x7E896DDD 1 0x04 0x000000C8
SLPS_004.16 0xFE9A6E57 1 0x01 0x00000001
SLPS_021.22 0x5E5E6D7C 1 0x04 0x000000C8
SLPS_001.96 0x2BF5715A 1 0x13 0x00000001
SLPS_001.04 0x29906E05 4 0x03 0x000000C8
0x04 0xFFFFFF38
0x08 0x000000C8
0x13 0x00000001
SLPS_001.44 0x4B637409 1 0x12 0x00000020
SLPS_001.45 0x592E74B2 1 0x12 0x00000020
SLPS_027.20 0xBD7E6B7A 2 0x13 0x00000001
0x20 0x00000020
SLPS_034.20 0x0E957167 2 0x13 0x00000001
0x20 0x00000020
SLPS_010.35 0x57496D99 1 0x20 0x00000020
SLPS_023.50 0xC8496EB1 2 0x04 0x00000064
0x13 0x00000001
SLPM_866.25 0xE9767148 2 0x04 0x000000C8
0x06 0xFFFFFFF6
SLPS_030.04 0x9C706D06 1 0x06 0xFFFFFFEC
SLPS_012.67 0xC58A6E17 3 0x03 0x000001F4
0x21 0x00000640
0x12 0x00000800
SLPS_013.82 0xC6DD6E08 3 0x13 0x00000001
0x12 0x00000804
0x3B 0x00000001
SLPS_031.51 0xB9FF72E2 1 0x13 0x00000001
SLPS_016.37 0xFB3A7013 1 0x21 0x000002BC
SLPS_027.28 0x76827129 1 0x04 0x00000014
SLPS_000.07 0xAA0A6EF2 1 0x37 0x00000002
SLPS_016.11 0x68ED73D3 1 0x12 0x00000400
SLPS_016.12 0x0B277320 1 0x12 0x00000400
SLPS_016.13 0x0D8D7363 1 0x12 0x00000400
SLPS_016.14 0xE2BB72D8 1 0x12 0x00000400
SLPS_017.38 0x6CC36CDF 3 0x27 0x00000004
0x28 0xFFFFFFFF
0x29 0xFFFFFFFC
SLPS_026.36 0x56B274EF 1 0x03 0x000002BC
SLPS_031.48 0x26A076E0 1 0x03 0x000001F4
SLPS_012.40 0x943B71CC 11 0x14 0x00000000
0x16 0x00000004
0x1B 0x000000C8
0x21 0x000000C8
0x22 0x000000C8
0x2C 0xFFFFFFF8
0x2D 0xFFFFFFF8
0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
0x37 0x00000004
SLPS_012.41 0x1A02721E 11 0x14 0x00000000
0x16 0x00000004
0x1B 0x000000C8
0x21 0x000000C8
0x22 0x000000C8
0x2C 0xFFFFFFF8
0x2D 0xFFFFFFF8
0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
0x37 0x00000004
SLPM_861.92 0xB0C26E33 2 0x03 0x000002BC
0x20 0x00000004
SLPS_002.46 0xB1297055 4 0x13 0x00000001
0x14 0x00000008
0x18 0x000003E8
0x19 0x00000008
SLPS_000.26 0x6E6D745E 1 0x05 0xFFFFFF38
SLPS_000.05 0x453C74BA 2 0x22 0x000001F4
0x37 0x00000004
SLPS_019.41 0x797A6FEC 1 0x27 0x00000007
SLPS_000.24 0x2720703B 1 0x20 0x00000001
SLPS_017.03 0x213C72DB 2 0x15 0x00000000
0x20 0x00000001
SLPS_011.80 0x03B972F8 2 0x04 0x000000C8
0x12 0x00000020
SLPS_011.81 0xEEC774EA 2 0x04 0x000000C8
0x12 0x00000020
SLPS_011.82 0x28ED757B 2 0x04 0x000000C8
0x12 0x00000020
SLPS_011.83 0xC6F675CF 2 0x04 0x000000C8
0x12 0x00000020
SLPS_011.84 0xA846760C 2 0x04 0x000000C8
0x12 0x00000020
SCPS_100.11 0xC9216DED 1 0x22 0x00000708
SLPS_007.31 0x28FC700F 4 0x1B 0x000000C8
0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
SLPS_034.46 0x26136FD7 7 0x04 0x00000046
0x14 0x00000008
0x15 0x00000008
0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
0x37 0x00000004
SLPS_006.57 0x759B71B6 3 0x14 0x00000008
0x15 0x00000008
0x22 0x00000320
SLPS_008.39 0x33BC7674 1 0x04 0x00000064
SLPS_002.90 0x7B8A6EF8 6 0x03 0x000001F4
0x08 0x000001F4
0x13 0x00000001
0x14 0x00000010
0x21 0x00000898
0x22 0x000007D0
SLPS_015.30 0x52657015 1 0x12 0x00000002
SLPS_017.70 0x944074A8 1 0x38 0x00000002
SLPS_000.01 0xA61B73A2 1 0x38 0x00000002
SLPS_006.00 0x69F771EA 12 0x12 0x00000002
0x14 0x00000000
0x15 0x00000002
0x19 0x00000000
0x1B 0x00000000
0x20 0x00000010
0x20 0x00000020
0x21 0x00000000
0x22 0x00000000
0x23 0x00000000
0x2C 0xFFFFFFE0
0x2D 0xFFFFFFE0
SLPS_030.50 0xF5E87225 1 0x03 0x000001F4
SLPS_003.60 0xCA1273F7 1 0x28 0xFFFFFFFA
SLPM_869.59 0x5DC771BA 1 0x04 0x00000007
SLPS_007.65 0xEC497442 5 0x14 0x00000010
0x19 0x00000020
0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
SIPS_600.20 0x50ED6E47 1 0x1C 0x00000002
SLPM_861.68 0xBA886BF4 7 0x04 0x00000004
0x06 0x00000001
0x07 0x00000001
0x14 0x0000000C
0x19 0x0000000C
0x1C 0x00000002
0x27 0x00000007
SLPM_861.68 0x3E596C24 7 0x04 0x00000004
0x06 0x00000001
0x07 0x00000001
0x14 0x0000000C
0x19 0x0000000C
0x1C 0x00000002
0x27 0x00000007
SLPS_003.90 0x45627423 1 0x12 0x00000020
SLPS_007.05 0xF93772F6 1 0x38 0x00000002
SLPS_021.20 0xBC5F7186 11 0x14 0x00000000
0x16 0x00000004
0x1B 0x000000C8
0x21 0x000000C8
0x22 0x000000C8
0x2C 0xFFFFFFF8
0x2D 0xFFFFFFF8
0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
0x37 0x00000004
SLPS_028.32 0x258C6C70 3 0x0A 0x0000001E
0x12 0x00002000
0x09 0x0000000A
SLPS_008.12 0x6CC6704F 1 0x16 0x00000003
SLPM_864.94 0x6C706D5C 1 0x13 0x00000001
SLPS_004.20 0x31F46F73 1 0x38 0x00000002
SLPS_019.06 0x32866ECF 4 0x12 0x00000020
0x12 0x00000100
0x12 0x00004000
0x12 0x00008000
SLPS_034.33 0xAA127312 2 0x14 0x00000010
0x19 0x00000018
SLPS_006.11 0x7B9776D2 1 0x27 0x00000008
SLPS_002.69 0x6A70722C 2 0x14 0x00000018
0x19 0x00000020
SLPS_001.17 0x27577155 3 0x14 0x0000000C
0x19 0x0000000C
0x34 0x00000003
SLPS_001.18 0x01707004 3 0x14 0x0000000C
0x19 0x0000000C
0x34 0x00000003
SLPS_001.19 0x5D717205 3 0x14 0x0000000C
0x19 0x0000000C
0x34 0x00000003
SLPM_870.50 0xC2BE6D65 1 0x05 0xFFFFFFE2
SLPS_007.73 0x5C7C6E85 1 0x21 0x00000000
SLPS_007.89 0x2EE27057 1 0x21 0x00000000
SLPS_026.53 0x3947703C 4 0x12 0x00000020
0x12 0x00000100
0x12 0x00004000
0x12 0x00008000
SLPS015.03 0x5E046C54 3 0x12 0x00000020 Game ID is missing underscore in emu, DON'T EDIT
0x12 0x00000100
0x12 0x00004000
SLPS_017.49 0xB29D7153 3 0x12 0x00000020
0x12 0x00000100
0x12 0x00004000
slps_026.37 0x01756F09 3 0x12 0x00000020 Game ID use lowercase in emu, DON'T EDIT
0x12 0x00000100
0x12 0x00004000
SLPS_016.76 0x1E216F81 1 0x03 0x000005DC
SLPS_017.01 0x5BAD767C 1 0x12 0x00000400
SCPS_100.43 0xAD1A6DC9 1 0x14 0x00000010
SLPM_866.38 0xD0066D6C 1 0x16 0x00000001
SLPM_866.39 0x7FCE6B6E 1 0x16 0x00000001
SLPS_035.62 0xF5E67262 1 0x13 0x00000001
SLPS_024.12 0xAB3B70E7 1 0x15 0x00000038
SLPS_031.77 0x905E744B 1 0x27 0x00000002
SLPS_021.43 0x287A7428 1 0x13 0x00000001
SLPS_023.32 0xBFAF6D60 1 0x04 0x00000007
SLPS_004.45 0x1C977170 1 0x13 0x00000001
SLPS_032.92 0x7D6871E0 1 0x12 0x00000020
SLPS_032.93 0xF58A7448 1 0x12 0x00000020
SLPS_013.15 0x9FA56D27 1 0x27 0x00000001
SLPS_026.48 0x14846F93 2 0x14 0x0000000A
0x19 0x0000001C
SLPS_012.05 0x2F1C6C7A 1 0x29 0xFFFFFFFE
SLPS_011.47 0xAB38741A 2 0x28 0x00000002
0x30 0x00000001
SLPS_011.48 0xEAF271CA 2 0x28 0x00000002
0x30 0x00000001
SLPM_869.34 0xB6386F2A 1 0x29 0xFFFFFFFE
SLPM_869.35 0x70D96F85 1 0x29 0xFFFFFFFE
SLPM_869.36 0x16B87020 1 0x29 0xFFFFFFFE
SLPM_871.08 0xE24D6E06 1 0x12 0x00000020
SLPM_871.09 0x35356EB5 1 0x12 0x00000020
SCES_016.95 0x1CD06FBD 1 0x17 0x000089EA
SLES_019.07 0x217F73B9 1 0x17 0x0000C0EE
SLES_013.01 0xD3E2755E 1 0x17 0x0000B722
SLES_005.56 0xB2376D4B 1 0x13 0x00000001
SCES_000.08 0x20037398 1 0x38 0x00000002
SLES_007.55 0xAAD37657 1 0x16 0x00000004
SLES_013.43 0xC47D73B4 1 0x38 0x00000002
SLES_113.43 0xE4C373B5 1 0x38 0x00000002
SCES_000.61 0x7D876DC2 1 0x1C 0x00000002
sles_027.90 0x5C1F6B0B 1 0x13 0x00000001 Game ID use lowercase in emu, DON'T EDIT
SCES_022.85 0xE8466F95 3 0x0F 0x00000032
0x10 0x00000032
0x11 0x00000019
SCES_122.85 0x85FE6E5C 3 0x0F 0x00000032
0x10 0x00000032
0x11 0x00000019
SLES_017.60 0xE8576C52 1 0x13 0x00000001
SCES_039.37 0xBB1E6E47 1 0x13 0x00000001
SLES_031.78 0x43D56CC9 1 0x13 0x00000001
SLES_029.43 0xC8DB752E 1 0x04 0x000000C8
SLES_002.09 0x7A327397 1 0x16 0x00000006
SCES_028.73 0x5AAD6CAD 4 0x12 0x00000120
0x12 0x00004000
0x20 0x00000040
0x3C 0xFFFFFF3D
SCUS_945.08 0x18D56D2A 1 0x1C 0x00000002
SCUS_949.00 0x124F71AD 1 0x1C 0x00000002
SCUS_943.09 0xA9C66FE4 1 0x1C 0x00000002
SCUS_941.03 0xDF4C6DBB 1 0x1C 0x00000002
SLUS_002.13 0x0CFF7372 1 0x1C 0x00000002
SCUS_943.02 0x07E67394 1 0x38 0x00000002
SCUS_944.76 0xF7656D79 1 0x1C 0x00000002
SCUS_943.01 0x24F17103 1 0x1C 0x00000002
SCUS_943.56 0x776872C1 1 0x1C 0x00000002
SCUS_944.26 0x24F37297 4 0x14 0x00000010
0x36 0x00000001
0x36 0x00000002
0x36 0x00000004
SCUS_944.84 0x6BD87066 2 0x0E 0x00001388
0x1C 0x00000002
SCUS_944.98 0x6F0C7218 2 0x0E 0x00001388
0x1C 0x00000002
SCUS_941.08 0x4F066FFA 1 0x1C 0x00000002
SCUS_941.63 0x1D04759B 1 0x1C 0x00000002
SCUS_941.64 0x062C7665 1 0x1C 0x00000002
SCUS_941.65 0x981F74C6 1 0x1C 0x00000002
SCUS_942.21 0x5D9973B1 1 0x1C 0x00000002
SCUS_943.55 0x60476E89 1 0x1C 0x00000002
SCUS_944.51 0x916A6F8A 3 0x0F 0x00000032
0x10 0x00000032
0x11 0x00000019
SCUS_944.92 0x254F6E71 3 0x0F 0x00000032
0x10 0x00000032
0x11 0x00000019
SLUS_009.58 0x70356CAF 3 0x14 0x0000000C
0x19 0x0000000C
0x1C 0x00000002
SLUS_003.79 0xA9A06E01 1 0x1C 0x00000002
SLUS_004.10 0x96316D15 1 0x1C 0x00000002
SLUS_004.31 0xF1636D84 2 0x13 0x00000001
0x1C 0x00000002
SLUS_004.85 0x45C86D54 2 0x13 0x00000001
0x1C 0x00000002
SLUS_006.65 0x30946C87 2 0x13 0x00000001
0x1C 0x00000002
SLUS_006.67 0xD3DC6C57 2 0x13 0x00000001
0x1C 0x00000002
SLUS_010.41 0xA69371A0 4 0x2C 0xFFFFFFF0
0x22 0x000001F4
0x21 0x000001F4
0x33 0x00000514
SLUS_010.80 0x868E72C8 4 0x2C 0xFFFFFFF0
0x22 0x000001F4
0x21 0x000001F4
0x33 0x00000514
SLUS_008.79 0x25E96D12 1 0x20 0x00000002
SLUS_002.38 0x4C1C7189 1 0x1C 0x00000002
SLUS_001.13 0xF2BD6EE2 1 0x1C 0x00000002
SLUS_002.36 0xC1117292 2 0x16 0x00000007
0x1C 0x00000002
SLUS_005.18 0xD212739F 1 0x1C 0x00000002
SLUS_004.40 0xE28F729A 1 0x1C 0x00000002
SLUS_000.61 0xE1B4752C 1 0x1C 0x00000002
SLUS_000.67 0xDC237170 1 0x21 0x00000708
SLUS_000.42 0x93C071A2 3 0x03 0x0000044C
0x13 0x00000001
0x1C 0x00000002
SLUS_000.27 0x3B037462 1 0x1C 0x00000002
SLUS_001.52 0x59207131 1 0x1C 0x00000002
SLUS_002.32 0x055E74C4 1 0x1C 0x00000002
SLUS_004.37 0xCB24738B 1 0x1C 0x00000002
SCUS_943.04 0xC0546D88 1 0x1C 0x00000002
SLUS_007.07 0x2C9D6E1E 1 0x03 0x0000044C
SCUS_944.24 0x6C8C7285 1 0x20 0x00000008
SLUS_000.19 0x32FE7217 5 0x03 0x00000320
0x04 0x000000C8
0x12 0x00000008
0x18 0x000000C8
0x30 0x00000001
SLUS_001.34 0xF84A722C 4 0x03 0x00000320
0x04 0x000000C8
0x12 0x00000008
0x18 0x000000C8
SLUS_001.35 0x993A71DF 4 0x03 0x00000320
0x04 0x000000C8
0x12 0x00000008
0x18 0x000000C8
SLUS_001.36 0xF6F4718E 4 0x03 0x00000320
0x04 0x000000C8
0x12 0x00000008
0x18 0x000000C8
SLUS_002.70 0xE562706A 4 0x03 0x00000320
0x04 0x000000C8
0x12 0x00000008
0x36 0x00000007
SLUS_002.71 0x8C5B703D 4 0x03 0x00000320
0x04 0x000000C8
0x12 0x00000008
0x36 0x00000007
SLUS_002.72 0xF4A37003 4 0x03 0x00000320
0x04 0x000000C8
0x12 0x00000008
0x36 0x00000007
SLUS_002.73 0x05877031 4 0x03 0x00000320
0x04 0x000000C8
0x12 0x00000008
0x36 0x00000007
SLUS_000.76 0x7E91728C 1 0x14 0x00000006
SLUS_000.28 0x64D8758D 1 0x14 0x00000006
SLUS_001.37 0xCAE576E7 1 0x14 0x00000006
SCUS_944.48 0x68537091 1 0x38 0x00000002
SLUS_012.53 0x4A926D54 1 0x12 0x00000020
SLUS_012.54 0x5C3D6FD0 1 0x12 0x00000020
SLUS_004.33 0x34FA737C 1 0x01 0x00000001
SCUS_944.54 0x49486D8E 2 0x04 0x00000064
0x13 0x00000001
SCUS_942.00 0x0E9575ED 1 0x1B 0x000002BC
SLUS_013.95 0xCA8D7292 1 0x04 0x00000007
SLUS_011.61 0xD2647347 1 0x05 0xFFFFFF9C
SLUS_002.08 0x99127457 1 0x28 0xFFFFFFFA
Slus_005.98 0x90F1753A 1 0x1F 0x00000001 Game ID use mix of lowercase and uppercase in emu, DON'T EDIT
SLUS_009.80 0xEBB37080 1 0x30 0x00000001
SLUS_008.92 0x10D26D0B 1 0x31 0x00000002
SLUS_009.08 0xC83E6DC6 1 0x31 0x00000002
SLUS_009.09 0xC88B6CC3 1 0x31 0x00000002
SLUS_009.10 0x25D66D0D 1 0x31 0x00000002
SLUS_014.70 0x55257373 1 0x16 0x00000018
SCES_021.05 0x24066F28 1 0x02 0x001727E4
SCES_003.11 0xD0317129 1 0x02 0x0017298C
SLES_027.54 0xCF2870BB 1 0x02 0x00172A8C

Possible Cobra implementation issues

Every CFW which use cobra module potentially can be affected by nasty bug that is there probably even before 7.00.
So the deal is patch in cobra that allow skip region check, example based on ps1_emu.

SprxPatch ps1_emu_patches[] =
{
	{ ps1_emu_get_region_offset, LI(R29, 0x82), &condition_true }, /* regions 0x80-0x82 bypass region check. */
	{ 0 }
};

While patch actually skip region check, is also skipping part of code where region of ps3 is stored for future usage. And probably set whole emulation to JPN
This can be important because function that cobra patch, probably is responsible for selecting region of ps1_rom.
There is a string in emulator JJJJAEJEAEJJEJJA which seems to be selector for bios/rom region based on target ID (Product_Code).

J    J    J    J    A    E    J    E    A    E    J    J    E    J    J    A
0x80 0x81 0x82 0x83 0x84 0x85 0x86 0x87 0x88 0x89 0x8A 0x8B 0x8C 0x8D 0x8E 0x8F

Hard patch to 0x82 potentially lead to known PAL games frame pacing issues, and to desynced audio, and maybe more. While i can't test that i'm 100% sure that better solution here will be read third character of Title ID from SYSTEM.CNF file of disc/iso, and then patching same place with
ps1_emu_get_region_offset, LI(R29, title_id_based_region), &condition_true .
Generally if title have E then patch to ANY EU target ID, similar for US, for titles where U or E isn't found just use default J target ID. Above is based on static elf analyse, so i can't tell 100% that is an issue, but it looks like it in emu code.