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|override/welcome_2/PARTICLES.mnu || .mnu || | |override/welcome_2/PARTICLES.mnu || .mnu || | ||
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|textures/TGA/Noise.tga || .tga || | |textures/TGA/Noise.tga || .tga || [[File:Noise.jpg]] | ||
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|textures/TGA/freslut0.tga || .tga || | |textures/TGA/freslut0.tga || .tga || [[File:Freslut0.jpg]] | ||
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|textures/TGA/freslut1.tga || .tga || | |textures/TGA/freslut1.tga || .tga || [[File:Freslut1.jpg]] | ||
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|textures/TGA/freslut2.tga || .tga || | |textures/TGA/freslut2.tga || .tga || [[File:Freslut2.jpg]] | ||
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|textures/TGA/freslut.tga || .tga || | |textures/TGA/freslut.tga || .tga || [[File:Freslut.jpg]] | ||
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|textures/month_bg/rgb/01.dds || .dds || [[File:Textures month bg rgb 01.jpg]] | |textures/month_bg/rgb/01.dds || .dds || [[File:Textures month bg rgb 01.jpg]] | ||
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|lib/moyou/bg_copy.fpo || .fpo || | |lib/moyou/bg_copy.fpo || .fpo || | ||
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|particles/proc_iridescent.tga || .tga || [ | |particles/proc_iridescent.tga || .tga || [[File:proc_iridescent.jpg]] | ||
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|spurs/particles/particles/particles.elf || .elf || | |spurs/particles/particles/particles.elf || .elf || |
Revision as of 16:47, 15 November 2013
Overview
Qt Resource Container (QRC) located in path: dev_flash/vsh/resource/qgl/
File Groups
Groups of files that are listed together in wiki for covenience and documenting purposes, because shares the same format, are part of the same animation, or are used by the same firmware function.
Backgrounds
12 textures/month_bg/rgb/**.dds (for the base wallpapers) and 12 textures/month_bg/night/**.dds (for the overlapped wallpapers at night)
After extraction, the 24 .dds images uses the same header (0x80 bytes), after the header starts the pixel info (each pixel is 4 bytes length in RGBA format). Is posible to change the pixel info without changing the header
Wave and Sparks Animation
The animated wave is spline.elf, and the sparks is particles.elf. This files loads his settings from .mnu files. There are several groups of settings for different animations of the wave/spark that appears at different screens of the PS3 (e.g: the wave/sparks inside the music player uses different settings than coldboot, and different in XMB). The settings inside the .mnu files are different for each display mode
Wave/Sparks mode | Used in | Notes |
---|---|---|
main | XMB | In the root of .qrc container |
black | XMB ? | ? |
bright | XMB ? | ? |
day | XMB ? | ? |
night | XMB ? | ? |
higure | twilight | ? |
yoake | dawn | ? |
coldboot1 | ? | ? |
coldboot2 | ? | ? |
gameboot1 | ? | ? |
gameboot2 | ? | ? |
gameboot3 | ? | ? |
gameboot4 | ? | ? |
gameboot5 | ? | ? |
wellcome1 | ? | ? |
wellcome2 | ? | ? |
initial_setting | ? | ? |
music_1 | music player | one of the 3 animations availables inside music player |
Sparks dynamic animation
The sparks movement is affected by the displacement of the cursor when moving along XMB columns and rows (left-right, or up-down directions). When the cursor moves fast to a new position the sparks "tends" to move in the opposite direction trying to mimic a real fluid like air or water (in other words... is "reading" the position of the cursor to adjust particle directions)
To see this effect is good to configure a black wallpaper and enable all the options iside "theme settings" to "original" (this will make the sparks very visibles). Then start moving the cursor from left column (user) <---> to right column (friends)... or from top item <---> to bottom item in any colums (more visible in a column with several items, like game)... and note how the sparks directions are affected :)
Sparks texture
proc iridiscent.tga
File list
(fw 4.46)