Boot Order: Difference between revisions
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=== Chain of trust Diagram 3.60++ === | === Chain of trust Diagram 3.60++ === | ||
<table width="100%" align="left"><tr><td align="left">[[File:Ps3-cryptochain-360.png|800px|thumb|left|LV0 with encapsulated loaders (appldr, isoldr, lv1ldr, lv2ldr).)]] | <table width="100%" align="left"><tr><td align="left">[[File:Ps3-cryptochain-360.png|800px|thumb|left|LV0 with encapsulated loaders (appldr, isoldr, lv1ldr, lv2ldr).)]]</tr></table> | ||
not in this diagram: the added .2 metadata<br /> | not in this diagram: the added .2 metadata<br /> |
Revision as of 20:16, 22 October 2013
Boot Sequence
Power on: syscon boots from its internal (non-encrypted / dual banked) ROM *1 *2
+ syscon powers up various power subsystems + syscon powers up cell and checks status + syscon sends Cell configuration ring to Cell. It is either sent during or before bootldr. The config ring is checked within bootldr (ch67). + syscon pulls the reset of Cell high -> Cell INIT (Partially).
Cell INIT: CELL boots from its internal ROM *2
+ fetches encrypted bootldr off NAND (at address 0x000000) /NOR flash (at address 0xFC0000) and boots in isolated SPU.
Bootldr Running: (Which SPU?)
+ Initialises I/O (IOIF0/IOIF1) + Initialises XDR (And verifies with memtest elf - On SPU 0 - It's hardcoded to load there). + bootldr decrypts lv0 which runs on PPU -> loaders INIT NEW consoles only: metadata lv0.2 (signed with nonrandomfail key) is used to check lv0 integrity
LV0 Running:
+ LV0 boots frequency to 3GHz and does more HW init
loaders INIT: lv0 loads metldr (SPE2)
+ passes lv1ldr (which loads lv1) to metldr + passes lv2ldr (which loads lv2) to metldr + passes appldr (which loads vsh) to metldr + passes isoldr (which loads *.iso_spu_module) to metldr + passes rvkldr (which loads rvkprg / rvklist) to metldr
- 1) Read/Writeable with undocumented / should also be read/writeable through serial port and possible to switch it to the backup bank1 with backup_mode pulled high
- 2) CEX (+DEX?) consoles go to standby with red light. Template:Shop consoles will not standby, but instead boot through without waiting for powerbutton. Also check is done on all models if update is flagged to set it into firmware updating procedure
- 3) Partialy Read/Writeable
about the disabled SPE: syscon reads it’s internal (non-encrypted) eeprom @ 0x48C30 which is value 0×06 on all CEX consoles and will set the cell config ring accordingly for 7 SPE’s. SPE0 and SPE2 are reserved for bootldr and metldr for isolation respectively. Setting the value to a nonworking state (e.g. 0×00, 0xFF, enabling a defective SPE or disabling a needed SPE for proper boot) might brick the console, locking you out from restoring the correct value to the syscon eeprom. Config ring is checked against the known one in bootldr. If you were to modify syscon and the config ring, it still wouldn't boot and would panic as the config ring does not match the expected one.
References
- Secure power-on reset engine
- CellBE_Handbook_v1.12_3Apr09_pub.pdf
- Cell_Broadband_Engine_processor_vault_security_architecture.pdf
- CellBEBootprocess.pdf (177.69 KB)) (Mirror: GitBrew) //
- CBE_Secure_SDK_Guide_v3.0.pdf
- CellBE_HIG_65nm_v1.01_8Jun2007.pdf)
- CellBE_HIG_90nm_v1.5_30Nov2007_pub.pdf)
- BE_Hardwar_Init_Guide_v1.3_31March2006.pdf
Chain of Trust
Name | Location | Processor | Encryption | Updateable | Revokable | Usage | Exploited |
---|---|---|---|---|---|---|---|
Runtime Secure Boot | Hardware based | Cell | Hardware Based | no | no | Verification of images loaded into isolated SPE | no |
bootldr (Boot Loader) | NAND (0x000000) / NOR (0xFC0000) | SPE(0) | Per Console Encrypted at factory | No * | No | Setup Primary Hardware + load lv0 | Yes |
lv0 (Level 0) | NAND/NOR (COREOS) | PPU | Static Encryption / Signed | Yes | No | Setup Hardware | Yes |
metldr (asecure_loader) | NAND (0x0040810) / NOR (0x000810) | SPE(2) | Per Console Encrypted at factory | No * | No | load loaders (Meta Loader) | Yes |
lv1ldr (Level 1 (Hypervisor) Loader) | NAND/NOR (COREOS) | SPE(2) | Static Encryption / Signed | Yes | No | Decrypt lv1 (Hypervisor) | Yes |
lv2ldr (Level 2 (GameOS) Loader) | NAND/NOR (COREOS) | SPE(2) | Static Encryption / Signed | Yes | No | Decrypt lv2 (GameOS) | Yes |
appldr (Application Loader) | NAND/NOR (COREOS) | SPE(2) | Static Encryption / Signed | Yes | Yes | Decrypt games | Yes |
isoldr (Isolation Loader) | NAND/NOR (COREOS) | SPE(2) | Static Encryption / Signed | Yes | No | Decrypt modules | Yes |
rvkldr (Revokation Loader) (Discarded after 0.8) | NAND/NOR (COREOS) | SPE(2) | Static Encryption / Signed | Yes | No | Decrypt revoke list | Yes |
* : ofcourse with new hardware revisions, it is updated in factory. See Flash#new_metldr.2
Chain of trust Diagram
Runtime Secure
This runtime secure boot, in fact, is tightly coupled with an SPE entering isolation mode. An application must go through the hardware authentication step before it can execute on an isolated SPE. When isolation mode is requested, first, the previous thread is stopped and cancelled. Then, the hardware will automatically start fetching the application into the LS, and the hardware will verify the integrity of the application. If the integrity check fails, the application will not be executed. The check can fail for one of two reasons. The application might have been modified within memory or storage. Then, the assumption is that the functionality might have changed and it cannot be trusted anymore. Or, the writer of the application does not know the cryptographic secret that is needed for a successful authentication. Otherwise, if the authentication check is successful, the hardware will automatically kick-start the application's execution in isolation mode. Because the hardware controls all of these steps, the verification of the application's integrity cannot be skipped or manipulated and will happen consistently and correctly.
Changes in firmware 3.56
spkg_hdr.tar and ps3swu2.self in Playstation Update Package (PUP) root added
Changes in firmware 3.60
Lv0 has now been changed, LV0 now appears to encapsulate all of the Loaders (appldr, isoldr, lv1ldr, lv2ldr). Now in order to break the chain of trust we need to be able to decrypt/exploit LV0 (or bootldr which loads LV0) and reverse the obfuscation in the loaders -> done! see http://www.ps3devwiki.com/wiki/Keys#Key_Scrambling
Chain of trust Diagram 3.60++
not in this diagram: the added .2 metadata