Disc Identification/Serialization Data: Difference between revisions
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{{Boxtip1|content=Mould SID Codes will consist of the letters “IFPI” followed by a four or five digit code. | |||
The first two digits (in the case of a four digit SID Code) or the first three digits (in the case of a five digit SID Code) are assigned to the operator of the manufacturing or mastering plant. | |||
The last two digits of this code are allocated to give each mould on the site. | |||
Using alphanumeric digits consisting of the numbers 0 through 9 and the letters of the Western alphabet A through Z,excluding “I”, “O”, “S” and “Q”, the plant has the ability to assign unique codes to 1,024 different mould code.}} | |||
<gallery> | <gallery> | ||
File:CD showing IFPI-Codes in detail - there is no BCA visible.jpg|CD showing IFPI-Codes in detail - there is no BCA visible | File:CD showing IFPI-Codes in detail - there is no BCA visible.jpg|CD showing IFPI-Codes in detail - there is no BCA visible | ||
File:IFPI_Mould_SID_Code_PS3_GAME.png|Blu-Ray Disc PS3 GAME IFPI- Mould SID Codes in detail | |||
</gallery> | </gallery> | ||
=== Patents and references === | === Patents and references === |
Revision as of 05:25, 29 June 2013
This article is marked for rewrite/restructuring in proper wiki format. You can help PS3 Developer wiki by editing it. |
IFPI Code
synonym: SID-Code
- location: innerring outside datasection
- length:
- sample:
Mould SID Codes will consist of the letters “IFPI” followed by a four or five digit code.
The first two digits (in the case of a four digit SID Code) or the first three digits (in the case of a five digit SID Code) are assigned to the operator of the manufacturing or mastering plant. The last two digits of this code are allocated to give each mould on the site.
Using alphanumeric digits consisting of the numbers 0 through 9 and the letters of the Western alphabet A through Z,excluding “I”, “O”, “S” and “Q”, the plant has the ability to assign unique codes to 1,024 different mould code.Patents and references
- http://www.google.com/#q=ifpi+patent
- http://home.lyse.net/bki/met/ifpi-codes.html
- http://www.ifpi.org/content/library/sid-code-implementation-guide.pdf
- http://www.ip.philips.com/data/downloadables/3/0/6/sid_implementationguide.pdf
Cutting Burst Area (CBA)
synonym: Burst Cutting Area (BCA)
- location: innerring inside datasection
- radius: 22.3 to 23.5mm
- datasize: 12 bytes to 188 bytes in steps of 16 bytes
- sample:
Patents and references
PIC Zone
- location: within the Cutting Burst Area (CBA)
- datasize: 0x73 bytes
- sample:
Patents and references
Angular Marks
- location: in the data area, outside the Cutting Burst Area (CBA)
- sample:
Patents and references
- http://www.google.com/#q=angular+mark+patent
- http://debugmo.de/2008/11/anatomy-of-an-optical-medium-authentication/ (also CBA info)
ROM Mark
- location:
- length:
- sample:
Patents and references
- http://www.google.com/#q=rom+mark+patent
- http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=15046
- http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=15194
Generic References
- http://www.patexia.com/us-patents/07278031 ´Patent 07278031 - Secure distribution of portable game software´ img