IDPS: Difference between revisions
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9th and 10th byte : <abbr title="(0x1400 >> 0xA) = 5d or 0x1400h thus 1010000000000b then shift the pointer left by 0xDh resulting in 101b or 0x5h">chassis check</abbr> | 9th and 10th byte : <abbr title="(0x1400 >> 0xA) = 5d or 0x1400h thus 1010000000000b then shift the pointer left by 0xDh resulting in 101b or 0x5h">chassis check</abbr> | ||
The IDPS can be found in EID0 and EID5, see [ | The IDPS can be found in EID0 and EID5, see [[Flash:Encrypted_Individual_Data_-_eEID#EID0|Flash]] (NAND @ 0x80870 / NOR @ 0x2F070) | ||
Displayed under setting information on MultiMan or on registry/application_persistent file inside playstation Store folder (as DeviceID). | Displayed under setting information on MultiMan or on registry/application_persistent file inside playstation Store folder (as DeviceID). |
Revision as of 15:32, 15 April 2013
The IDPS is a 16 byte value that contains console specific information. Exactly what information this stores is not completely known.
Structure
∧ * ∧ 00000000 00 00 00 01 00 89 00 0B 14 00 EF DD CA 25 52 66 .....‰....ïÝÊ%Rf ^^ ^^ Target ID PS3 Model type (Internal:Product Code) (Internal: Product Sub Code)
6th byte represents your Target ID
8th byte represents your PS3 Model
9th and 10th byte : chassis check
The IDPS can be found in EID0 and EID5, see Flash (NAND @ 0x80870 / NOR @ 0x2F070)
Displayed under setting information on MultiMan or on registry/application_persistent file inside playstation Store folder (as DeviceID).