User talk:Mrjaredbeta: Difference between revisions
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Since when POP-FE converts CUE/BIN games to EBOOT.PBP and not PKG? In my case, it always converted them to the latter. You state to convert some games to EBOOT.PBP with POP-FE but how can one load them in IRISMAN (e.g.)? Do they (EBOOT.PBP) need to be converted to another format afterwards? I thought there were only audio problems (hence I thought all issues in games with CDDA tracks had been fixed with POP-FE) but according to you, non-related audio issues occur (and possible on games without CDDA tracks) if not following what you wrote for some games? Also, I used POP-FE to fix the intro's audio issues in NTSC's The Adventures of Lomax and even though the program stated ATRAC3 was uncompleted and the result would not be good, it fixed those issues. | Since when POP-FE converts CUE/BIN games to EBOOT.PBP and not PKG? In my case, it always converted them to the latter. You state to convert some games to EBOOT.PBP with POP-FE but how can one load them in IRISMAN (e.g.)? Do they (EBOOT.PBP) need to be converted to another format afterwards? I thought there were only audio problems (hence I thought all issues in games with CDDA tracks had been fixed with POP-FE) but according to you, non-related audio issues occur (and possible on games without CDDA tracks) if not following what you wrote for some games? Also, I used POP-FE to fix the intro's audio issues in NTSC's The Adventures of Lomax and even though the program stated ATRAC3 was uncompleted and the result would not be good, it fixed those issues. | ||
*Hey. PKG is just a container for the EBOOT.PBP and other files. POP-FE converts game to EBOOT and packages it for installation. You don’t have to load them through IRISMAN, you can then launch the game from XMB. The issues for the games I mentioned are indeed related to the CDDA pregap sensitivity (mostly), which the emulator does not handle properly. Also, older versions of POP-FE have that ATRAC3 message, but newer versions have that omitted. --[[User:Mrjaredbeta|Mrjaredbeta]] ([[User talk:Mrjaredbeta|talk]]) 17:30, 4 October 2023 (CEST) |
Revision as of 16:30, 4 October 2023
psx-comBINe
Since when POP-FE converts CUE/BIN games to EBOOT.PBP and not PKG? In my case, it always converted them to the latter. You state to convert some games to EBOOT.PBP with POP-FE but how can one load them in IRISMAN (e.g.)? Do they (EBOOT.PBP) need to be converted to another format afterwards? I thought there were only audio problems (hence I thought all issues in games with CDDA tracks had been fixed with POP-FE) but according to you, non-related audio issues occur (and possible on games without CDDA tracks) if not following what you wrote for some games? Also, I used POP-FE to fix the intro's audio issues in NTSC's The Adventures of Lomax and even though the program stated ATRAC3 was uncompleted and the result would not be good, it fixed those issues.
- Hey. PKG is just a container for the EBOOT.PBP and other files. POP-FE converts game to EBOOT and packages it for installation. You don’t have to load them through IRISMAN, you can then launch the game from XMB. The issues for the games I mentioned are indeed related to the CDDA pregap sensitivity (mostly), which the emulator does not handle properly. Also, older versions of POP-FE have that ATRAC3 message, but newer versions have that omitted. --Mrjaredbeta (talk) 17:30, 4 October 2023 (CEST)