Talk:PS1 Emulation: Difference between revisions
mNo edit summary |
|||
Line 377: | Line 377: | ||
</div> | </div> | ||
<br style="clear: both;" /> | <br style="clear: both;" /> | ||
== Memory Map == | |||
For now here, i will move when finished. | |||
Based on ps1_netemu 4.86. | |||
* emu memory 0x770780 - 0x97077F = PS1 RAM (80000000 - 80200000) | |||
* emu memory 0x970780 - 0xD70780 = PS1 ROM (1FC00000 - 1FFFFFFF) (only 512kb used) | |||
== Command IDs mapping == | == Command IDs mapping == | ||
Line 955: | Line 961: | ||
=== Command 0x1A (netemu 4.83 up to 4.88) === | === Command 0x1A (netemu 4.83 up to 4.88) === | ||
Set PS1 RAM address 0x801FFE00 - 0x801FFFFF to given 4 bytes value. Only one game use this, game seems to expect memory (own stack more precisely) initialized to 0xFFFFFFFF, while never do this. | |||
*Default value: 0 | *Default value: 0 | ||
=== Command 0x1B (netemu 4.83 up to 4.88) === | === Command 0x1B (netemu 4.83 up to 4.88) === |
Revision as of 21:42, 31 January 2022
PS1 Emulator Types and Revisions
Firmware | Size | MD5 | Timestamp | Rev | Comm |
---|---|---|---|---|---|
1.00 AV | 10 296 408 | 981A7428C2A59219FA05861EDEEDBD4A | 06/10/04/12:16 | ? | ? |
1.02 | 10.296.408 | C5FE03742A951194C336EE33783F5CD6 | 06/10/21/00:01 | ? | ? |
1.10 | 10.296.408 | C9C9D7D2E36F3E3579A5DF713E9ABE1E | 06/11/09/06:09 | ? | ? |
1.11 | 10.296.408 | 26271CCA29B77483DC3D7FDDE7B9CC3C | 06/11/21/17:55 | ? | ? |
1.30 | 10.296.496 | E7932EC24E72B3005EE152B141A63690 | 06/12/05/05:34 | ? | ? |
1.31 | 10.296.496 | 2244DE70C85093D7E37BC3D3F4278BE1 | 06/12/12/18:48 | ? | ? |
1.32 | 10.296.496 | 601BCADBBBC0A2D0433C932A2D67C4EF | 06/12/18/05:55 | ? | ? |
1.50 | 10.303.536 | F8050B006CDFCC64DF742D7BBDC03130 | 07/01/18/22:53 | ? | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
1.90 | 6.974.864 | 478CFED0F7EE13C94F01C2A246C83D45 | 07/07/21/06:45 | ? | ? |
? | ? | ? | ? | ? | ? |
Stripped/extracted rom/bios | |||||
2.10 | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
3.40 | 2.824.576 | A6ABFB04739575E2264A4D3FEB2A9CBF | 10/06/23/15:45 | ? | ? |
? | ? | ? | ? | ? | ? |
3.66 | 2.824.832 | 95399A202003E216794511BD2D2E9DF6 | 11/06/16/03:52 | ? | ? |
3.70 | 2.824.920 | 045D81147B9BDFB8C8A416FD5F5A0C56 | 11/08/05/03:42 | same | ? |
~ | Any | ||||
3.72 | C745A30231103B83F04539021E4878FC | 11/09/14/01:17 | |||
3.73 | 2.824.920 | EB3AFF30B3206CFA6A8962AB393F773E | 11/10/04/12:55 | same | ? |
3.74 | E2A77C3DC9FD5AD4264341196462D096 | 11/10/25/00:38 | |||
4.00 | 2.829.784 | 94A8E6A8063C08FAD8CA9B340CCCAE67 | 11/11/22/03:17 | same | ? |
~ | Any | ||||
4.11 | 02B7F6D5F517959161B2154135D4B3BC | 12/02/11/07:13 | |||
4.15 | ? | ? | ? | ? | ? |
4.20 | 2.829.912 | 3778948C92F5FA12CB0AABE65BEE5465 | 12/06/15/02:09 | same | ? |
4.21 | B7B662397E3FFDD7C11F9617C1B41856 | 12/06/30/01:13 | |||
4.23 S | 2.829.912 | 6E74CC51E0C6462DF1F9278ED9DB9593 | 12/07/31/00:22 | ? | ? |
4.25 | 2.829.912 | 03EA65C3EA3F8DB04F236C49C6B6C0E1 | 12/09/07/07:03 | same | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
4.78 | 2.765.488 | 354F1DEEDCA3C4CFA1B49B6B28B1648D | 15/12/17/01:18 | ? | ? |
4.80 | ? | ? | ? | ? | ? |
4.81 | 2.765.616 | 2123E3D6A8E81647CB41F51AFEE6CCD6 | 16/10/24/19:23 | ? | ? |
Abandoned (last revision) | |||||
4.82 | 2.765.616 | 64BFA4DBD595A20E317B2189B54BF673 | 17/08/24/15:42 | Last | 0x15 |
~ | Any | ||||
4.88 | 0C553CE93A2A6322E16636DD76D75E32 | 21/04/12/11:34 |
· Decrypted (elf): changes every firmware version
· Build label: yes, with timestamp, search for -sgpu-sspu-sli4
· Target Firmware: yes repeated one time
· Revision: unknown
Firmware | Size | MD5 | Timestamp | Rev | Comm |
---|---|---|---|---|---|
1.70 | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
1.90 | 6.853.368 | 8A5A3676B461C97A9A467D5651D6EAAD | 07/07/21/06:47 | ? | ? |
? | ? | ? | ? | ? | ? |
Stripped/extracted rom/bios | |||||
2.10 | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
3.40 | 2.971.288 | FD32C7B7CBA2639FC8DB9EB615A16461 | 10/06/23/15:46 | ? | ? |
? | ? | ? | ? | ? | ? |
3.66 | 2.971.976 | 9586FC8B121E59526C31405DCFFB79CA | 11/06/16/03:54 | ? | ? |
3.70 | 2.972.168 | AA1DB63461EE0BE021ED45F85A6EECE0 | 11/08/05/03:43 | same | ? |
~ | Any | ||||
3.72 | 32F45129EC2844D419582912E54CEB22 | 11/09/14/01:18 | |||
3.73 | 2.972.168 | 17063FFAB205B72ABF7F59582B8A7988 | 11/10/04/12:56 | same | ? |
3.74 | 89C03D80ACE7C4FA914DD699621EB4F8 | 11/10/25/00:40 | |||
4.00 | 2.977.128 | DBB8FB62BE3F2064D31332FCB7575DF1 | 11/11/22/03:19 | same | ? |
4.01 | 9E60379FA979B0440C27C6AEE38754AF | 11/12/23/01:10 | |||
4.10 | 2.977.208 | B3CD41AB8235906AB41D3DA18D04F00E | 12/02/05/23:19 | same | ? |
4.11 | 4DDF2C3289AD9BEDF0719DBE1BDA971C | 12/02/11/07:15 | |||
4.15 | ? | ? | ? | ? | ? |
4.20 | 2.977.432 | 363A2D5EE2246E9CEFCBF1078593C771 | 12/06/15/02:10 | same | ? |
4.21 | 5E08C86EC07E4F227D3591DD9530CC95 | 12/06/30/01:15 | |||
4.23 S | 2.977.416 | 149E5E6AD727B1B37E29D4E8D15D5BB0 | 12/07/31/00:23 | ? | ? |
4.25 | 2.977.432 | 295B61D9EEE704077FEC870C8EAC7D35 | 12/09/07/07:04 | same | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
4.78 | 2.913.480 | 398A7CA9F0E8449E15FCB33B87C96194 | 15/12/17/01:19 | ? | ? |
4.80 | ? | ? | ? | ? | ? |
4.81 | 2.913.656 | 8765A00EE467B8635A13ECCBB1F85B89 | 16/10/24/19:24 | ? | ? |
4.82 | 2.913.752 | FCEB6595F9F8E5C77BA36C73C38397D9 | 17/08/24/15:43 | ? | ? |
Abandoned (last revision) | |||||
4.83 | 2.913.992 | CA9509623B9885E18D12E14FA1488EEF | 18/09/02/18:03 | Last | 0x3C |
~ | Any | ||||
4.88 | D3283D3F3B5CDF68113560829530E7B3 | 21/04/12/11:34 |
· Decrypted (elf): changes every firmware version
· Build label: yes, with timestamp, search for -sgpu-sli4
· Target Firmware: yes repeated two times
· Revision: unknown
Firmware | Size | MD5 | Timestamp | Rev | Comm |
---|---|---|---|---|---|
2.10 | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
3.40 | 2.708.856 | C866D54E85BAA06D111C8300F9EA85F1 | 10/06/23/15:51 | ? | ? |
? | ? | ? | ? | ? | ? |
3.66 | 2.708.864 | 9AB86CFAEB12675F3DB08FCAA3541534 | 11/06/16/03:54 | ? | ? |
3.70 | 2.708.880 | 7AB7C32901778E3F0C9B8DB45296821B | 11/08/05/03:44 | same | ? |
~ | Any | ||||
3.72 | 2863E9B70B4FB6C5A0938FF508C46057 | 11/09/14/01:18 | |||
3.73 | 2.708.880 | 871E256771632569D664FF2A1ECE82C3 | 11/10/04/12:57 | same | ? |
3.74 | 8A8AC80CBA58561CC754C6CF66B059AB | 11/10/25/00:40 | |||
4.00 | 2.713.832 | F9E840430B2BC982CB1A71B7BDD7FC35 | 11/11/22/03:19 | same | ? |
4.01 | 953090CBCB96626899731B711B3D5B6A | 11/12/23/01:11 | |||
4.10 | 2.713.720 | 47E7FA52DB7BDEDF2187EB02D868834D | 12/02/05/23:20 | same | ? |
4.11 | 8A90DB2A206BE79423A99D4CF2458241 | 12/02/11/07:16 | |||
4.15 | ? | ? | ? | ? | ? |
4.20 | 2.713.904 | 8AC80356D1EFDDCFF7A7AD82136137D2 | 12/06/15/02:11 | same | ? |
4.21 | E482927E47B00C1478313E343DD652C4 | 12/06/30/01:15 | |||
4.23 S | 2.713.888 | A2CF9C4C00B40779FB5C529849E0D6A4 | 12/07/31/00:24 | ? | ? |
4.25 | 2.713.904 | 24107753F0B02075DAB20492BA67167D | 12/09/07/07:05 | same | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
4.78 | 2.649.144 | BF78A0DC74084B43777A7F8CE6C7B66A | 15/12/17/01:20 | ? | ? |
4.80 | ? | ? | ? | ? | ? |
4.81 | 2.649.272 | 0C76DE974439B12546EA494639C8EE9A | 16/10/24/19:25 | ? | ? |
Abandoned (last revision) | |||||
4.82 | 2.649.288 | C5957F268EE9E1429DE3AF0BC15F1395 | 17/08/24/15:44 | Last | 0x18 |
~ | Any | ||||
4.88 | 4002EC6CB88F5D2D5E7DF0B0F80A6A0A | 21/04/12/11:35 |
· Decrypted (elf): changes every firmware version
· Build label: yes, with timestamp, search for -sgpu-sspu-sli4
· Target Firmware: yes repeated two times
· Revision: unknown
Memory Map
For now here, i will move when finished. Based on ps1_netemu 4.86.
- emu memory 0x770780 - 0x97077F = PS1 RAM (80000000 - 80200000)
- emu memory 0x970780 - 0xD70780 = PS1 ROM (1FC00000 - 1FFFFFFF) (only 512kb used)
Command IDs mapping
All the PS1 emulators have some game settings hardcoded inside them organized in a table using a hierarchy, pretty much the same structure used by ps2_gxemu.self and ps2_softemu.self to store the CONFIGS
There is a point of the hierarchy where is indicated the number of commands and the offset where are located. Every command is composed by ID[4] and data[4] (where the data coould be another offset to load more data from a deeper level of the hierarchy)
That IDs differs in between the PS1 emulator versions because are not a direct ID, it seems every ID is mapped to a different ID (probably static and common for all emu versions) in a separated table
How hardcoded config is read based on ps1emu.
Like mentioned above config is created from 2x u32 values. Lets call first value command, and second value param.
Command is used to calculate address for param, and only param is stored on obtained address.
Emulator then check for params, and if found (usually when not zero) apply settings based on them.
0x10BC8 lwz r0, 0(r9) # load HASH 0x10BCC cmpw cr7, r0, r27 # compare title HASH with one from DB 0x10BD0 bne cr7, loc_10BB8 # loop till HASH found 0x10BD4 slwi r0, r10, 4 # config number << 4 to get offset from first entry in table 0x10BD8 addi r24, r1, 0xAB0+var_A40 0x10BDC extsw r0, r0 0x10BE0 clrldi r3, r24, 32 0x10BE4 add r29, r0, r8 # r29 now points to game entry in config table 0x10BE8 lwz r4, 4(r29) # load pointer to game ID 0x10BEC bl sub_137FF8 0x10BF0 nop 0x10BF4 lwz r28, 8(r29) 0x10BF8 cmpwi cr7, r28, 0 0x10BFC ble cr7, loc_10C58 # check config count is not 0 or less 0x10C00 lwz r26, 0xC(r29) # r26 is now pointer to configs for game 0x10C04 li r30, 0 0x10C08 li r29, 0 0x10C0C lwz r25, off_17B5D8 # "core.c: CoreCheckTitle: param[%d] = 0x%"... 0x10C10 0x10C10 read_conf_loop: # CODE XREF: CoreCheckTitle+2DC↓j 0x10C10 add r11, r30, r26 # r11 is now pointer to currently read config for game 0x10C14 addi r29, r29, 1 # count... 0x10C18 clrldi r11, r11, 32 0x10C1C mr r3, r25 # just for print 0x10C20 addi r30, r30, 8 # add 8 so next time in loop we read new config (4), 0x10C20 # and new params (4) if game have more than one config 0x10C24 lwz r4, 0(r11) # load command 0x10C28 lwz r0, 4(r11) # load params 0x10C2C slwi r9, r4, 2 # r9 = r4 << 2 so shift our command to the left by 2, and store in r9 0x10C30 clrldi r5, r0, 32 # just print again 0x10C34 addi r9, r9, 0x10 # add 0x10 to shifted command value 0x10C34 # to create address where param of config will be stored 0x10C38 extsw r4, r4 0x10C3C extsw r9, r9 0x10C40 add r9, r9, r31 # r31 is value that change between emu versions. 0x10C40 # That way emulator can keep correct config IDs without changes to table. 0x10C40 # r31 0x2B0930 + what we currently have in r9 after previous calculations. 0x10C44 stw r0, 4(r9) # Store param on finally calculated address + 4. For example for config 04 0x10C44 # address will be 0x2B0954. 0x10C48 bl print_ 0x10C4C nop 0x10C50 cmpw cr7, r28, r29 # r28 overall config count 0x10C50 # r29 currently read count 0x10C54 bne cr7, read_conf_loop
Per game hash calculation
Hash is calculated using the data contents only (2048 bytes or 0x800h) of the sector 16 (beginning at the 0x9318 of the RAW/2352 image). Every single byte is used in the process. Calculation code does start at 0xC1658 in the ps1_netemu from 4.88 firmware.
loc_C1658: 0xC1658 lwz r11, -0x7E4C(r2) 0xC165C lis r6, -0x7FF9 0xC1660 li r9, 0x800 # number of bytes to process. The value is passed to the CTR register next. 0xC1664 li r0, 1 0xC1668 ori r6, r6, 0x8071 # 0xFFFFFFFF80078071 # value the bytes are multiplied by 0xC166C mtctr r9 # set the CTR register for the loop count decrement 0xC1670 mr r7, r24 # first offset of the sector data to process moved into the r7 register (0x2DC28C in the RAM). 0xC1674 li r10, 1 # set the r10 register to 1. 0xC1678 li r8, 0 # set the r8 register to 0. 0xC167C addi r15, r24, 0x800 # last offset of the sector data to process. It does not seem to be used at all. 0xC1680 stw r0, 0x2640(r11) loc_C1684: 0xC1684 clrldi r11, r7, 32 # move the content from r7 to the r11 (it is the current offset of the byte to process) 0xC1688 addi r7, r7, 1 0xC168C lbz r9, 0(r11) # load the byte for calculation 0xC1690 add r9, r10, r9 # add r10 to r9 0xC1694 mulhwu r0, r9, r6 # multiply the byte by constant and store the high 32 bits of result in the r0 0xC1698 srwi r10, r0, 15 # divide the result by 0x8000 0xC169C slwi r11, r10, 4 # multiply r10 by 0x10 0xC16A0 slwi r0, r10, 16 # multiply r10 by 0x10000 0xC16A4 subf r0, r11, r0 0xC16A8 add r0, r0, r10 0xC16AC subf r10, r0, r9 0xC16B0 add r11, r8, r10 0xC16B4 mulhwu r0, r11, r6 0xC16B8 srwi r8, r0, 15 0xC16BC slwi r9, r8, 4 0xC16C0 slwi r0, r8, 16 0xC16C4 subf r0, r9, r0 0xC16C8 add r0, r0, r8 0xC16CC subf r8, r0, r11 0xC16D0 bdnz+ loc_C1684 # loop 0xC16D4 lwz r22, -0x7E4C(r2) 0xC16D8 mr r3, r22 0xC16DC lbz r4, 0xA7(r22) 0xC16E0 lbz r0, 0xA6(r22) 0xC16E4 slwi r4, r4, 8 0xC16E8 lbz r9, 0xA5(r22) 0xC16EC lbz r11, 0xA4(r22) 0xC16F0 or r4, r4, r0 0xC16F4 slwi r0, r8, 16 # multiply the r8 by 0x10000 and place the result in the r0 register. It is the higher four bytes of hash. 0xC16F8 slwi r4, r4, 8 0xC16FC add r0, r0, r10 # add the r10 to r0 - the lower four bytes of hash 0xC1700 or r4, r4, r9 0xC1704 stw r0, 0x2640(r22) # store the hash
Super simple python script to calculate checksum, script lack of some checks performed by emu, and is hardcoded to 0x9318 offset, but should be enough.
Usage: edit *your first.bin* to name of your image, run script from CMD. Require python (3?).
import zlib with open('your first.bin', 'rb') as f: f.seek(0x9318) suma = zlib.adler32(f.read(2048)) print (hex(suma))
Known ps1emu.self commands
- 0xB param is magic word for libcrypt.
- 0xE param is divider for 0x204CC00 (psx cpu speed), result is stored on fixed address and used by many functions.
- 0x15 when param is set to 3, force game reload with ps1netemu. Is not known what other param values do.
Commands Info
The command ID's varies in between firmware versions, most probably because new functions was added every few versions, reorganized, etc... and this changes created a "displacement" of the old commands that causes them to increase his ID
At the time of writing this we dont know how to map that variable ID's to an static ID (that could be valid for all firmware versions), so by now in this list is needed to indicate the firmware version where the command ID was found
Coincidentially there are a few commands that preserves his ID in between firmware versions, most probably is because are the first commands implemented (up to netemu command 0x04)) and the variable ID given to them is a very low value, so always was kept at a low position in the commands list and was not disturbed by the modifications made to the other commands.
According to internal tables (4.86):
- ps1_emu support commands up to 0x15
- ps1_newemu support commands up to 0x18
- ps1_netemu support commands up to 0x3C
Beside functions that read command params directly, every emulator have function (madeup name) ReadInternalConfigValue(u32 command_id). This function take command_id as only variable, and return param in r3 for selected command. This is used widely to read command params, that include libcrypt commands.
Function mentioned above is placed on (in emu memory, 4.86):
- ps1_emu 0x10638
- ps1_newemu 0x12F54
- ps1_netemu 0xB65F0
Command 0x01 (netemu 3.40 up to 4.88)
- Valid values found
- 1 = ? (used by SLPS_004.16, SLUS_004.33)
- 2 = ? (used by SLPM_865.49, SLPM_865.50, SLPS_017.16)
Command 0x02 (netemu 3.40 up to 4.88)
The command data contains an offset that points to an area where are stored a list of sectors (4 bytes each), there are only 3 games using this command and are libcrypt protected: MediEvil (SCES-00311), Vagrant Story (SLES-02754), and Crash Team Racing (SCES-02105)
The libcrypt protection is related with subchannel data stored by sectors, in redump.org this data is managed with the SBI files, displayed in a hexeditor view in each specific game page. If we convert the data from the official format to decimal and we compare it with the sector numbers in the redump.org SBI file it can be seen all the libcrypt protected sectors from the SBI file are included in the official format
The official format seems to include a lot more sectors which purpose is unknown
There seems to be way to supply that data/command from external file. Some research by "Fedor Wearing A Fedora" here and here
Crash Team Racing SCES-02105 (at absolute offset 0x1627E4 in ps1_netemu.self 4.88)
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 001627E0 00 00 06 A3 00 00 0E 21 00 00 17 79 ...£...!...y 001627F0 00 00 29 CB 00 00 2B 21 00 00 2E 22 00 00 31 31 ..)Ë..+!..."..11 00162800 00 00 37 19 00 00 37 1E 00 00 38 35 00 00 38 95 ..7...7...85..8• 00162810 00 00 38 9A 00 00 3A D0 00 00 3A D5 00 00 3B 1A ..8š..:Ð..:Õ..;. 00162820 00 00 3B 1F 00 00 3B D0 00 00 3B D5 00 00 3C 12 ..;...;Ð..;Õ..<. 00162830 00 00 3C 17 00 00 3D 0C 00 00 3D 11 00 00 3F 27 ..<...=...=...?' 00162840 00 00 3F 2C 00 00 48 91 00 00 55 35 00 00 57 A1 ..?,..H‘..U5..W¡ 00162850 00 00 58 38 00 00 59 38 00 00 5B 67 00 00 62 A9 ..X8..Y8..[g..b© 00162860 00 00 62 C5 00 00 78 4F 00 00 78 CA 00 00 7E 94 ..bÅ..xO..xÊ..~” 00162870 00 00 90 30 00 00 9A D5 00 00 9E 05 00 00 A4 3D ...0..šÕ..ž...¤= 00162880 00 00 A4 42 00 00 A5 C0 00 00 A5 C5 00 00 A8 04 ..¤B..¥À..¥Å..¨. 00162890 00 00 A8 09 00 00 A8 A9 00 00 A8 AE 00 00 A9 5A ..¨...¨©..¨®..©Z 001628A0 00 00 A9 5F 00 00 A9 90 00 00 A9 95 00 00 AA 72 ..©_..©...©•..ªr 001628B0 00 00 AA 77 00 00 AD 18 00 00 AD 1D 00 00 C5 5C ..ªw........Å\ 001628C0 00 00 EC 56 00 00 FB CA 00 01 04 52 00 01 04 7C ..ìV..ûÊ...R...| 001628D0 00 01 08 F4 00 01 22 A3 00 01 26 79 00 01 2F 8B ...ô.."£..&y../‹ 001628E0 00 01 2F A6 00 01 2F CE 00 01 53 A8 00 01 79 10 ../¦../Î..S¨..y. 001628F0 00 01 86 0D 00 01 C3 96 00 01 CD 83 00 01 EA 08 ..†...Ö..̓..ê. 00162900 00 01 F6 92 00 02 02 57 00 02 1C 08 00 02 53 85 ..ö’...W......S… 00162910 00 02 91 5D 00 02 93 8F 00 02 93 A6 00 02 AB 93 ..‘]..“...“¦..«“ 00162920 00 02 AB FB 00 02 BC 8C 00 02 CA 39 00 02 D2 17 ..«û..¼Œ..Ê9..Ò. 00162930 00 02 F1 35 00 03 16 06 00 03 4A 45 00 03 4C B6 ..ñ5......JE..L¶ 00162940 00 03 68 26 00 03 6B 1D 00 03 92 B8 00 03 92 F2 ..h&..k...’¸..’ò 00162950 00 03 9B 5D 00 03 A7 76 00 03 BA 90 00 03 C5 1A ..›]..§v..º...Å. 00162960 00 03 C5 41 00 03 C5 A3 00 03 FC F1 00 03 FD DA ..ÅA..Å£..üñ..ýÚ 00162970 00 04 14 C2 00 04 1F 49 00 04 26 57 00 04 87 5F ...Â...I..&W..‡_ 00162980 00 04 8E 65 00 04 C0 DA 00 00 00 00 ..Že..ÀÚ.... 000006A3 00000E21 00001779 000029CB 00002B21 00002E22 00003131 00003719 --- to decimal ---> 14105 (mentioned in the redump SBI file) 0000371E --- to decimal ---> 14110 (mentioned in the redump SBI file) 00003835 00003895 --- to decimal ---> 14485 (mentioned in the redump SBI file) 0000389A --- to decimal ---> 14490 (mentioned in the redump SBI file) 00003AD0 --- to decimal ---> 15056 (mentioned in the redump SBI file) 00003AD5 --- to decimal ---> 15061 (mentioned in the redump SBI file) 00003B1A --- to decimal ---> 15130 (mentioned in the redump SBI file) 00003B1F --- to decimal ---> 15135 (mentioned in the redump SBI file) 00003BD0 --- to decimal ---> 15312 (mentioned in the redump SBI file) 00003BD5 --- to decimal ---> 15317 (mentioned in the redump SBI file) 00003C12 --- to decimal ---> 15378 (mentioned in the redump SBI file) 00003C17 --- to decimal ---> 15383 (mentioned in the redump SBI file) 00003D0C --- to decimal ---> 15628 (mentioned in the redump SBI file) 00003D11 --- to decimal ---> 15633 (mentioned in the redump SBI file) 00003F27 --- to decimal ---> 16167 (mentioned in the redump SBI file) 00003F2C --- to decimal ---> 16172 (mentioned in the redump SBI file) 00004891 00005535 000057A1 00005838 00005938 00005B67 000062A9 000062C5 0000784F 000078CA 00007E94 00009030 00009AD5 00009E05 0000A43D --- to decimal ---> 42045 (mentioned in the redump SBI file) 0000A442 --- to decimal ---> 42050 (mentioned in the redump SBI file) 0000A5C0 --- to decimal ---> 42432 (mentioned in the redump SBI file) 0000A5C5 --- to decimal ---> 42437 (mentioned in the redump SBI file) 0000A804 --- to decimal ---> 43012 (mentioned in the redump SBI file) 0000A809 --- to decimal ---> 43017 (mentioned in the redump SBI file) 0000A8A9 --- to decimal ---> 43177 (mentioned in the redump SBI file) 0000A8AE --- to decimal ---> 43182 (mentioned in the redump SBI file) 0000A95A --- to decimal ---> 43354 (mentioned in the redump SBI file) 0000A95F --- to decimal ---> 43359 (mentioned in the redump SBI file) 0000A990 --- to decimal ---> 43408 (mentioned in the redump SBI file) 0000A995 --- to decimal ---> 43413 (mentioned in the redump SBI file) 0000AA72 --- to decimal ---> 43634 (mentioned in the redump SBI file) 0000AA77 --- to decimal ---> 43639 (mentioned in the redump SBI file) 0000AD18 --- to decimal ---> 44312 (mentioned in the redump SBI file) 0000AD1D --- to decimal ---> 44317 (mentioned in the redump SBI file) 0000C55C 0000EC56 0000FBCA 00010452 0001047C 000108F4 000122A3 00012679 00012F8B 00012FA6 00012FCE 000153A8 00017910 0001860D 0001C396 0001CD83 0001EA08 0001F692 00020257 00021C08 00025385 0002915D 0002938F 000293A6 0002AB93 0002ABFB 0002BC8C 0002CA39 0002D217 0002F135 00031606 00034A45 00034CB6 00036826 00036B1D 000392B8 000392F2 00039B5D 0003A776 0003BA90 0003C51A 0003C541 0003C5A3 0003FCF1 0003FDDA 000414C2 00041F49 00042657 0004875F 00048E65 0004C0DA 00000000
MediEvil SCES-00311 (at absolute offset 0x16298C in ps1_netemu.self 4.88)
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00162980 00 00 06 15 .... 00162990 00 00 2A 75 00 00 37 19 00 00 3A 33 00 00 3A D0 ..*u..7...:3..:Ð 001629A0 00 00 3B 1A 00 00 3B 8A 00 00 3C 12 00 00 3E 2F ..;...;Š..<...>/ 001629B0 00 00 3E E5 00 00 5D FC 00 00 71 8E 00 00 7C 17 ..>å..]ü..qŽ..|. 001629C0 00 00 80 35 00 00 A4 3D 00 00 A7 3D 00 00 A8 04 ..€5..¤=..§=..¨. 001629D0 00 00 A8 A9 00 00 A9 19 00 00 A9 90 00 00 AB BB ..¨©..©...©...«» 001629E0 00 00 AC 7F 00 00 BA B2 00 00 BE E3 00 00 C0 AF ..¬...º²..¾ã..À¯ 001629F0 00 00 C1 93 00 00 C1 C4 00 00 C3 A1 00 00 DA DE ..Á“..ÁÄ..á..ÚÞ 00162A00 00 00 E7 C1 00 00 FD 3A 00 01 1A 1C 00 01 1D 6A ..çÁ..ý:.......j 00162A10 00 01 1D CF 00 01 29 EF 00 01 45 E2 00 01 6A 98 ...Ï..)ï..Eâ..j˜ 00162A20 00 01 7F BB 00 01 B7 A0 00 01 BB 05 00 01 BF 12 ...»..· ..»...¿. 00162A30 00 01 EE 64 00 02 02 6E 00 02 0B CA 00 02 10 19 ..îd...n...Ê.... 00162A40 00 02 37 24 00 02 45 EC 00 02 54 06 00 02 55 A1 ..7$..Eì..T...U¡ 00162A50 00 02 5D 48 00 02 62 C8 00 02 81 12 00 02 9B 2D ..]H..bÈ......›- 00162A60 00 02 BD 04 00 02 C2 AF 00 02 D9 2A 00 02 DC 90 ..½...¯..Ù*..Ü. 00162A70 00 02 E1 3A 00 02 F2 18 00 02 FC C8 00 03 51 CF ..á:..ò...üÈ..QÏ 00162A80 00 03 52 AA 00 03 72 3F 00 00 00 00 ..Rª..r?.... 00000615 --- to decimal ---> 1557 00002A75 --- to decimal ---> 10869 00003719 --- to decimal ---> 14105 (mentioned in the redump SBI file) 00003A33 --- to decimal ---> 14899 (mentioned in the redump SBI file) 00003AD0 --- to decimal ---> 15056 (mentioned in the redump SBI file) 00003B1A --- to decimal ---> 15130 (mentioned in the redump SBI file) 00003B8A --- to decimal ---> 15242 (mentioned in the redump SBI file) 00003C12 --- to decimal ---> 15378 (mentioned in the redump SBI file) 00003E2F --- to decimal ---> 15919 (mentioned in the redump SBI file) 00003EE5 --- to decimal ---> 16101 (mentioned in the redump SBI file) 00005DFC --- to decimal ---> 24060 0000718E --- to decimal ---> 29070 00007C17 --- to decimal ---> 31767 00008035 --- to decimal ---> 32821 0000A43D --- to decimal ---> 42045 (mentioned in the redump SBI file) 0000A73D --- to decimal ---> 42813 (mentioned in the redump SBI file) 0000A804 --- to decimal ---> 43012 (mentioned in the redump SBI file) 0000A8A9 --- to decimal ---> 43177 (mentioned in the redump SBI file) 0000A919 --- to decimal ---> 43289 (mentioned in the redump SBI file) 0000A990 --- to decimal ---> 43408 (mentioned in the redump SBI file) 0000ABBB --- to decimal ---> 43963 (mentioned in the redump SBI file) 0000AC7F --- to decimal ---> 44159 (mentioned in the redump SBI file) 0000BAB2 --- to decimal ---> 47794 0000BEE3 --- to decimal ---> 48867 0000C0AF --- to decimal ---> 49327 0000C193 --- to decimal ---> 49555 0000C1C4 --- to decimal ---> 49604 0000C3A1 --- to decimal ---> 50081 0000DADE --- to decimal ---> 56030 0000E7C1 --- to decimal ---> 59329 0000FD3A --- to decimal ---> 64826 00011A1C --- to decimal ---> 72220 00011D6A --- to decimal ---> 73066 00011DCF --- to decimal ---> 73167 000129EF --- to decimal ---> 76271 000145E2 --- to decimal ---> 83426 00016A98 --- to decimal ---> 92824 00017FBB --- to decimal ---> 98235 0001B7A0 --- to decimal ---> 112544 0001BB05 --- to decimal ---> 113413 0001BF12 --- to decimal ---> 114450 0001EE64 --- to decimal ---> 126564 0002026E --- to decimal ---> 131694 00020BCA --- to decimal ---> 134090 00021019 --- to decimal ---> 135193 00023724 --- to decimal ---> 145188 000245EC --- to decimal ---> 148972 00025406 --- to decimal ---> 152582 000255A1 --- to decimal ---> 152993 00025D48 --- to decimal ---> 154952 000262C8 --- to decimal ---> 156360 00028112 --- to decimal ---> 164114 00029B2D --- to decimal ---> 170797 0002BD04 --- to decimal ---> 179460 0002C2AF --- to decimal ---> 180911 0002D92A --- to decimal ---> 186666 0002DC90 --- to decimal ---> 187536 0002E13A --- to decimal ---> 188730 0002F218 --- to decimal ---> 193048 0002FCC8 --- to decimal ---> 195784 000351CF --- to decimal ---> 217551 000352AA --- to decimal ---> 217770 0003723F --- to decimal ---> 225855 00000000
Vagrant Story SLES-02754 (at absolute offset 0x162A8C in ps1_netemu.self 4.88)
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00162A80 00 00 14 B5 ...µ 00162A90 00 00 38 F3 00 00 38 F8 00 00 39 39 00 00 39 3E ..8ó..8ø..99..9> 00162AA0 00 00 3A 33 00 00 3A 38 00 00 3A D0 00 00 3A D5 ..:3..:8..:Ð..:Õ 00162AB0 00 00 3B 1A 00 00 3B 1F 00 00 3B 8A 00 00 3B 8F ..;...;...;Š..;. 00162AC0 00 00 3B D0 00 00 3B D5 00 00 3F 27 00 00 3F 2C ..;Ð..;Õ..?'..?, 00162AD0 00 00 3F AA 00 00 90 84 00 00 A6 54 00 00 A6 59 ..?ª...„..¦T..¦Y 00162AE0 00 00 A6 AF 00 00 A6 B4 00 00 A7 3D 00 00 A7 42 ..¦¯..¦´..§=..§B 00162AF0 00 00 A8 04 00 00 A8 09 00 00 A8 A9 00 00 A8 AE ..¨...¨...¨©..¨® 00162B00 00 00 A9 19 00 00 A9 1E 00 00 A9 5A 00 00 A9 5F ..©...©...©Z..©_ 00162B10 00 00 AD 18 00 00 AD 1D 00 00 BD D6 00 00 BE B1 ........½Ö..¾± 00162B20 00 00 BF AC 00 00 C9 BC 00 00 E5 11 00 01 07 06 ..¿¬..ɼ..å..... 00162B30 00 01 0C 80 00 01 18 E0 00 01 1E 36 00 01 41 46 ...€...à...6..AF 00162B40 00 01 55 E7 00 01 71 BF 00 01 D2 F5 00 01 D8 B5 ..Uç..q¿..Òõ..ص 00162B50 00 01 E4 5A 00 01 E6 29 00 01 F1 FD 00 01 FE B9 ..äZ..æ)..ñý..þ¹ 00162B60 00 02 40 5D 00 02 59 9A 00 02 59 ED 00 02 5A 2F ...]..Yš..Yí..Z/ 00162B70 00 02 8B F6 00 02 8C A0 00 02 8C C2 00 02 A0 62 ..‹ö..Œ ..ŒÂ.. b 00162B80 00 02 DD 59 00 02 FD F1 00 03 0B FC 00 03 0C 26 ..ÝY..ýñ...ü...& 00162B90 00 03 9A B1 00 03 A9 E1 00 03 BC 7F 00 03 E1 B9 ..š±..©á..¼...á¹ 00162BA0 00 03 E2 08 00 03 F8 8F 00 04 01 72 00 04 05 91 ..â...ø....r...‘ 00162BB0 00 04 13 8F 00 04 3E D8 00 04 40 DC 00 04 48 94 ......>Ø...Ü..H” 00162BC0 00 04 67 FB 00 04 78 2C 00 04 8A CE 00 04 B4 A0 ..gû..x,..ŠÎ..´ 00162BD0 00 04 B9 60 00 04 BE 93 00 04 C3 0C 00 04 CB 0E ..¹`..¾“..Ã...Ë. 00162BE0 00 04 CB C9 00 04 D5 C8 00 00 00 00 ..ËÉ..ÕÈ.... 000014B5 000038F3 --- to decimal ---> 14579 (mentioned in the redump SBI file) 000038F8 --- to decimal ---> 14584 (mentioned in the redump SBI file) 00003939 --- to decimal ---> 14649 (mentioned in the redump SBI file) 0000393E --- to decimal ---> 14654 (mentioned in the redump SBI file) 00003A33 --- to decimal ---> 14899 (mentioned in the redump SBI file) 00003A38 --- to decimal ---> 14904 (mentioned in the redump SBI file) 00003AD0 --- to decimal ---> 15056 (mentioned in the redump SBI file) 00003AD5 --- to decimal ---> 15061 (mentioned in the redump SBI file) 00003B1A --- to decimal ---> 15130 (mentioned in the redump SBI file) 00003B1F --- to decimal ---> 15135 (mentioned in the redump SBI file) 00003B8A --- to decimal ---> 15242 (mentioned in the redump SBI file) 00003B8F --- to decimal ---> 15247 (mentioned in the redump SBI file) 00003BD0 --- to decimal ---> 15312 (mentioned in the redump SBI file) 00003BD5 --- to decimal ---> 15317 (mentioned in the redump SBI file) 00003F27 --- to decimal ---> 16167 (mentioned in the redump SBI file) 00003F2C --- to decimal ---> 16172 (mentioned in the redump SBI file) 00003FAA 00009084 0000A654 --- to decimal ---> 42580 (mentioned in the redump SBI file) 0000A659 --- to decimal ---> 42585 (mentioned in the redump SBI file) 0000A6AF --- to decimal ---> 42671 (mentioned in the redump SBI file) 0000A6B4 --- to decimal ---> 42676 (mentioned in the redump SBI file) 0000A73D --- to decimal ---> 42813 (mentioned in the redump SBI file) 0000A742 --- to decimal ---> 42818 (mentioned in the redump SBI file) 0000A804 --- to decimal ---> 43012 (mentioned in the redump SBI file) 0000A809 --- to decimal ---> 43017 (mentioned in the redump SBI file) 0000A8A9 --- to decimal ---> 43177 (mentioned in the redump SBI file) 0000A8AE --- to decimal ---> 43182 (mentioned in the redump SBI file) 0000A919 --- to decimal ---> 43289 (mentioned in the redump SBI file) 0000A91E --- to decimal ---> 43294 (mentioned in the redump SBI file) 0000A95A --- to decimal ---> 43354 (mentioned in the redump SBI file) 0000A95F --- to decimal ---> 43359 (mentioned in the redump SBI file) 0000AD18 --- to decimal ---> 44312 (mentioned in the redump SBI file) 0000AD1D --- to decimal ---> 44317 (mentioned in the redump SBI file) 0000BDD6 0000BEB1 0000BFAC 0000C9BC 0000E511 00010706 00010C80 000118E0 00011E36 00014146 000155E7 000171BF 0001D2F5 0001D8B5 0001E45A 0001E629 0001F1FD 0001FEB9 0002405D 0002599A 000259ED 00025A2F 00028BF6 00028CA0 00028CC2 0002A062 0002DD59 0002FDF1 00030BFC 00030C26 00039AB1 0003A9E1 0003BC7F 0003E1B9 0003E208 0003F88F 00040172 00040591 0004138F 00043ED8 000440DC 00044894 000467FB 0004782C 00048ACE 0004B4A0 0004B960 0004BE93 0004C30C 0004CB0E 0004CBC9 0004D5C8 00000000
Command 0x03 (netemu 3.40 up to 4.88)
- Valid values found: 0x32 (50d), 0xC8 (200d), 0x12C (300d), 0x1F4 (500d), 0x258 (600d), 0x2BC (700d), 0x320 (800d), 0x384 (900d), 0x44C (1100d), 0x4B0 (1200d), 0x578 (1400d), 0x5DC (1500d), 0x708 (1800d)
- Default value: 0x3E8
- _xcdrom_thread related.
Value is integer that is later converted to double float using fcfid, and truncated to single precision by frsp.
I'm not familiar with CELL floating point unit quirks, but value could be just single precision float from the start, why complicate that so much?
_xcdrom_thread related.
Command 0x04 (netemu 3.40 up to 4.88)
- Valid values found: 0x4, 0x7, 0x14 (20d), 0x46 (70d), 0x64 (100d), 0xC8 (200d), 0xFFFFFF38 (????????)
- Default value: 0
- _xcdrom_thread related.
Command 0x05 (netemu 3.40 up to 4.88)
The game configs inside ps1_netemu.self 3.40 doesnt seems to use this command, so is not posible to see if it matches in between 3.40 and 3.55/4.88 but we can assume is the same ID through netemu 3.40 up to 4.88 because higher command IDs (such 0x08) maintained his ID since 3.40
- Default value: 0
- _xcdrom_thread related.
Command 0x06 (netemu 4.83 up to 4.88)
- Default value: 0
- _xcdrom_thread related.
Command 0x07 (netemu 4.83 up to 4.88)
- Default value: 0
- _xcdrom_thread related.
Command 0x08 (netemu 3.40 up to 4.88)
- Valid values found: 0xC8 (200d), 0x12C (300d), 0x1F4 (500d), 0x2BC (700d), 0x320 (800d). It seems to be an small selection of the same values used by command 0x03
- Default value: 0x3E8
- _xcdrom_thread related.
Command 0x0B (netemu 4.83 up to 4.88)
- Or command 0x09 (netemu 3.40)
- Valid values found: 0x27104E95 (in netemu 3.40 and 4.88). It seems to be composed by 2 values of 2 bytes size: 0x2710(hex)=10000(dec). And 0x4E95(hex)=20117(dec)
The command data seems to be a bit special, is a value higher than any other command, but is the same value along different ps1_netemu.self revisions, so is not an offset. There is only one game using this command: SLPS_030.12
Command 0x0E (netemu 4.83 up to 4.88)
- Default value: 0x1F4
- _xcdrom_thread related.
Command 0x0F (netemu 4.83 up to 4.88)
- Default value: 0xFA
- _xcdrom_thread related.
Command 0x10 (netemu 4.83 up to 4.88)
- Default value: 0xFA
- _xcdrom_thread related.
Command 0x11 (netemu 4.83 up to 4.88)
- Default value: 0x7D
- _xcdrom_thread related.
Command 0x13 (netemu 4.83 up to 4.88)
- Default value: 0
Command 0x14 (netemu 4.83 up to 4.88)
- Default value: 4
Command 0x15 (netemu 4.83 up to 4.88)
- Default value: 4
Command 0x16 (netemu 4.83 up to 4.88)
- Default value: 0
Command 0x17 (netemu 4.83 up to 4.88)
- Or command 0x15 (netemu 3.40 up to 3.55)
- Or command 0x0B (emu 3.40 up to 4.88)
- Or command 0x0A (newemu 3.40 up to 4.88)
This is the libcrypt magic word. This command is used only in 3 games (SCES_016.95, SLES_019.07, SLES_013.01). see: PS1 Custom Patches In ps1_netemu there is possbility to setup that command from one of ps1 classic files (PSISOIMG0000 / PSTITLEIMG000000 related).
Command 0x18 (netemu 4.83 up to 4.88)
- Default value: 0
Command 0x19 (netemu 4.83 up to 4.88)
- Default value: 4
- Set in same place where bios image is loaded, and region check/patch is performed.
Command 0x1A (netemu 4.83 up to 4.88)
Set PS1 RAM address 0x801FFE00 - 0x801FFFFF to given 4 bytes value. Only one game use this, game seems to expect memory (own stack more precisely) initialized to 0xFFFFFFFF, while never do this.
- Default value: 0
Command 0x1B (netemu 4.83 up to 4.88)
- Default value: 0x3E8
Command 0x1E (netemu 4.83 up to 4.88)
- Default value: 0x7D0
- xPadThread related.
Command 0x21 (netemu 4.83 up to 4.88)
- Default value: 0x3E8
- PS1 GPU related.
Command 0x22 (netemu 4.83 up to 4.88)
- Default value: 0x3E8
- PS1 GPU related.
Command 0x23 (netemu 4.83 up to 4.88)
- Default value: 0x3E8
- PS1 GPU related.
Command 0x24 (netemu 4.83 up to 4.88)
- Default value: 7
- PS1 GPU related.
Command 0x25 (netemu 4.83 up to 4.88)
- Default value: 0
- PS1 GPU related.
Command 0x2A (netemu 4.83 up to 4.88)
- Default value: 0
- PS1 GPU related.
Command 0x2B(netemu 4.83 up to 4.88)
- Default value: 0
- PS1 GPU related.
Command 0x2C (netemu 4.83 up to 4.88)
- Default value: 0
- PS1 GPU related.
Command 0x2D (netemu 4.83 up to 4.88)
- Default value: 0
- PS1 GPU related.
Command 0x32 (netemu 4.83 up to 4.88)
Pad vibration related, seems to be big motor strength used in cellPadSetActDirect if value is less than one of function arguments. Default value set in xPadThread Init is 0x40(64).
Command 0x33 (netemu 4.83 up to 4.88)
Value is integer that is later converted to double float using fcfid, and truncated to single precision by frsp.
Pad vibration related, seems to be used to calculate big motor strength used later in cellPadSetActDirect, if other conditions are met. Default value set in xPadThread Init is 0x4B0(1200).
Command 0x36 (netemu 4.83 up to 4.88)
- Maximum value 7
- PSX HW regs access related
- Valid values found:
- 1 = ?
- 2 = ?
- 4 = ?
Multiple instances accepted, and not overwrite itself.
Command 0x37 (netemu 4.83 up to 4.88)
- Default value: 1
- Valid values found:
- 2 = ?
- 4 = ?
Something related to I_STAT (PSX Interrupt status register).
Command 0x38 (netemu 4.83 up to 4.88)
- Valid values found:
- 1 = relaunch the game with ps1_emu.self
- 2 = relaunch the game with ps1_newemu.self
When value is not 0 relaunch game with different emu, there seems to be selection between ps1_emu, and ps1_newemu based on config value.
Possible Cobra implementation issues
Every CFW which use cobra module potentially can be affected by nasty bug that is there probably even before 7.00.
So the deal is patch in cobra that allow skip region check, example based on ps1_emu.
SprxPatch ps1_emu_patches[] = { { ps1_emu_get_region_offset, LI(R29, 0x82), &condition_true }, /* regions 0x80-0x82 bypass region check. */ { 0 } };
While patch actually skip region check, is also skipping part of code where region of ps3 is stored for future usage. And probably set whole emulation to JPN
This can be important because function that cobra patch, probably is responsible for selecting region of ps1_rom.
There is a string in emulator JJJJAEJEAEJJEJJA which seems to be selector for bios/rom region based on target ID (Product_Code).
J J J J A E J E A E J J E J J A 0x80 0x81 0x82 0x83 0x84 0x85 0x86 0x87 0x88 0x89 0x8A 0x8B 0x8C 0x8D 0x8E 0x8F
Hard patch to 0x82 potentially lead to known PAL games frame pacing issues, and to desynced audio, and maybe more. While i can't test that i'm 100% sure that better solution here will be read third character of Title ID from SYSTEM.CNF file of disc/iso, and then patching same place with
ps1_emu_get_region_offset, LI(R29, title_id_based_region), &condition_true .
Generally if title have E then patch to ANY EU target ID, similar for US, for titles where U or E isn't found just use default J target ID.
Above is based on static elf analyse, so i can't tell 100% that is an issue, but it looks like it in emu code.
- Is that patch being applied every time, even on the PAL region console? I have never noticed any issues and I was playing the PAL games mostly. The only thing I noticed is the slowed and pitched down licence screen when the PAL game is launched through the ps1_netemu. --Agrippa (talk) 17:40, 6 January 2022 (UTC)
ps1_emu vs ps1_netemu emulation differences
In some cracktros (Spyro 3, Sydney 2000, NFS Porsche 2000) the GP0 command E4h (E4080200) draws the image on the wrong coordinates, causing the frozen image of the zoomed PS1 licence screen. According to this info, that command does make use of the newer 2MB VRAM GPU coordinates. Restricting the drawing area to the lower coordinates does fix the image. It looks like a lot of emulators are affected by this, either the Sony ones (ps1_emu on PS3, PS1 on PS2 hardware emulator, POPS on PSP) or the homebrew pSX 1.13. The ps1_netemu is displaying the image correctly. Does it mean the ps1_netemu emulate a different, newer GPU or just increase the emulation accuracy in general (assuming these cracktros work fine even on the oldest PSX released EDIT: I have found reports they are picky even on the original PS1 hardware too.)?
- Yes, this should fail also on old PS1 GPU. I can also confirm that PS1DRV (at least before deckard PS2 models) emulate old GPU model.
As for PS3. ps1_emu, and ps1_newemu emulate old GPU, ps1_netemu emulate new GPU at least partially. Also small tip, all emulators have pair of 2 embed SPE ELFs. One is SPU emulator, second is GPU emulator. All of them have debug symbols.
ps1_emu
.text:000014D0 E4_cmd: .text:000014D0 il r56, 0x3FF .text:000014D4 hbrr loc_1504, loc_403C .text:000014D8 rotmi r54, r12, -10 # r12 = whole 32 bit command # r54 = is command shifted by 10 to skip # x-cord. So now first bits are y-cord. .text:000014DC lqr r51, xmmword_E520 .text:000014E0 and r55, r12, r56 # x-cord and with whole 10 bits. .text:000014E4 cwd r53, 0xF0+var_F0(sp) .text:000014E8 cwd r49, 0xF0+var_F0+8(sp) .text:000014EC ai r52, r55, 1 .text:000014F0 andi r50, r54, 0x1FF # y-cord and with 0x1FF, so only 9 bits.
ps1_netemu
.text:00003338 E4_cmd: .text:00003338 rotmi r18, r12, -10 # r12 = whole 32 bit command # r18 = is command shifted by 10 to skip # x-cord. So now first bits are y-cord. .text:0000333C hbrr loc_3384, loc_3328 .text:00003340 il r19, 0x3FF .text:00003344 lqr r39, xmmword_150D0 .text:00003348 il r8, 0x200 .text:0000334C lqr r33, xmmword_150E0 .text:00003350 and r44, r12, r19 # x-cord and with whole 10 bits. .text:00003354 cwd r42, arg_0+0xC(sp) .text:00003358 and r43, r18, r19 # y-cord and with 0x3FF, so whole 10 bits.
---kozarovv.
Patches
Disable Dithering
Always set bit 9 in GP0 E1 command to 0. Patches apply to SPE PS1 GPU emulation program. Based on 4.86, but should be valid for all firmwares since 4.6x
For ps1_emu.elf
search for: 23 EC A4 04 23 E3 3B 85 33 7E 26 00 32 05 86 00 0F 3D C6 11 replace to: 23 EC A4 04 23 E3 3B 85 33 7E 26 00 32 05 86 00 40 80 00 11
For ps1_netemu.elf
search for: 7C 38 41 94 20 7F F4 94 0F 3D C6 3C 12 7F F3 8A replace to: 7C 38 41 94 20 7F F4 94 40 80 00 3C 12 7F F3 8A
For ps1_newemu.elf
search for: 20 7F FD 4C 23 9D C5 85 32 05 B2 80 12 05 B2 0B 0F 3D C6 58 replace to: 20 7F FD 4C 23 9D C5 85 32 05 B2 80 12 05 B2 0B 40 80 00 58
Patch for rpcs3 (newemu only) for testing purpose.
Version: 1.2 SPU-f3d8be702bf4cb8545656e37c29fcc6201a57991: "Disable Dithering": Games: All: All: [ All ] Author: "kozarovv" Patch Version: 1.0 Patch: - [ be32, 0xFB0, 0x40800058 ]
Psxtract
I updated psxtract to support proper subchannel data extraction for single, and multi discs. Based on most feature rich version from https://github.com/DeadlySystem/psxtract-2 github. Since i don't have github anymore, i think this is good place to share it. Only Windows version is updated! Linux code is not touched (i have no way to test). Please mirror or even make pr on github if that's prefered.
- Download (source plus exe): https://www.mediafire.com/file/ytg875p1a6ph89f/psxtract-2-master.zip/file
ps1_rom.bin
This file can be replaced by any ps1 rom image (incl. DTL models), and by most of PS2 rom images (maybe by all, deckard models untested). Replacing to bios from PS1 restore Sony logo at start up. That also should allow to run ps1 menu alone, but that's untested. Props to Jabu, iirc he figured out running Sony startup screen ages ago. Emulator have bug (netemu at least), that load whole 4MB file. They probably not changed that after stripping file from 4MB to 512KB. So any PS1/PS2(no deckard) bios image can be used unless is 4MB or less. All of that load games just fine.