Lines.qrc: Difference between revisions
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The particles animations reacts dinamically to the movements of the icons in [[XMB]] and to the [[DualShock 3]] sensors (gyroscope and accelerometer), this settings defines that interactions | The particles animations reacts dinamically to the movements of the icons in [[XMB]] and to the [[DualShock 3]] sensors (gyroscope and accelerometer), this settings defines that interactions | ||
* '''icon''' - There is a group of | * '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement creates a depressure in the gas where the icon was located originally so the gas moves to the opposite direction to fill that depressure, this animation is pretty basic and only affects an small part of the most nearby particles though, it follows a basic rule of the real world but in real world the turbulences are more complex | ||
* '''shake''' - Another group of settings is relarted with the [[DualShock 3]] sensors, are the ones with names '''shake'''. The particles | * '''shake''' - Another group of settings is relarted with the [[DualShock 3]] sensors, are the ones with names '''shake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science) | ||
* Also, see: [https://en.wikipedia.org/wiki/Brownian_motion Brownian ] | * Also, see: [https://en.wikipedia.org/wiki/Brownian_motion Brownian ] |
Revision as of 14:01, 16 April 2017
Overview
Qt Resource Container (QRC) located in path: dev_flash/vsh/resource/qgl/
Version (firmware) |
Size (bytes) |
Hash (MD5) |
Contents | Feature (added, removed or changed) | |||||
---|---|---|---|---|---|---|---|---|---|
ELF | FPO | VPO | MNU | DDS | TGA | ||||
1.00~1.02 | 110.923 | FCC5B919D343533737E33C2ED566EF03 | |||||||
1.10~1.32 | 111.371 | 36A05C991491A281147B241A1338C833 | |||||||
1.50~1.54 | 111.177 | EFBAF47613D96E620329404AA890A2B9 | |||||||
1.60~1.70 | 111.108 | EB6258CEC5A1448138EC02D6444C4C3D | |||||||
1.80~1.82 | 109.685 | 720DB784E69BF03C26AC38B3F161C49A | |||||||
1.90 | 131.246 | D7D34772AAE942017993A56AD086E623 | Wallpapers ? | ||||||
1.92~1.94 | 131.227 | 15E9DFB14DA89B1887C4C96564545B48 | |||||||
2.00~2.01 | 131.433 | 665981A0A66C01A6C96269A24F4765E6 | [Colour], [Background] and [Brightness] have been added as options under [Theme Settings]. | ||||||
2.10~2.17 | 131.602 | 1BD253021A2B4E3864B026670BF96E89 | |||||||
2.20~2.36 | 115.785 | 98DA94D76B0E125A85DF2BBF7423F4E8 | |||||||
2.40~2.43 | 99.050 | 80E15C5B1E70799B2B0F0D93B8180B34 | |||||||
2.50~2.60 | 98.972 | 9AE4A67090D078055787D195E2E1043E | |||||||
2.70~2.76 | 98.633 | 64966A9E622BCB06B1F0E86D3B32FB01 | |||||||
2.80 | 98.633 | 5AEF33A9A6E787CE3126D0CA780DD2DA | |||||||
3.00~3.01 | 183.383 | 94D935914BD2F48519799803897ABED5 | XMB icons change colour with the theme depending on the time of day. Default theme changed to an updated version of Original waves theme. (original theme renamed to Classic). | ||||||
3.10~3.21 | 183.798 | A757DCE0C90559AAFAB296DE6D5A8AE5 | |||||||
3.30 | 183.980 | 3CDBDD7ADC3BB39D3C17B90A81EF7015 | |||||||
3.40~3.42 | 183.874 | 7981D59C7EF731DD0C23EB2681A79FBA | |||||||
3.50 | 183.980 | E102D35341DC27F6EE2DC975C0118C1A | |||||||
3.55~3.56 | 183.981 | A50F1DC98A9EDACBDB7C0B010B369736 | |||||||
3.60~3.66 | 183.980 | D519ECFAC71AB7437AAA6E1C70BDDE4E | |||||||
3.70~3.74 | 183.984 | 961BCCD9CE30D5E579F3ADB157A89EA6 | |||||||
4.00~4.01 | 185.047 | 93687AF9491974446D62F40A0E61BA3F | |||||||
4.10~4.11 | 185.115 | FEED5630296382AE8B7C9F811A12AB80 | |||||||
4.20~4.31 | 185.115 | 405F4E3F76CBD7FD2E99AACD7431DB09 | |||||||
4.40~4.55 | 185.116 | D34D7E2A7DE4502E0454FD787A00A35C | 2 | 47 | 11 | 69 | 24 | 6 | |
4.60~4.89 | 185.105 | 261CD31A2516EF85A6D3B584C9BD02C5 | 2 | 47 | 11 | 69 | 24 | 6 |
File list
(fw 4.46)
File Groups
Groups of files that are listed together in wiki for covenience and documenting purposes, because shares the same format, are part of the same animation, or are used by the same firmware function.
Backgrounds
12 textures/month_bg/rgb/**.dds (for the base wallpapers) and 12 textures/month_bg/night/**.dds (for the overlapped wallpapers at night)
After extraction, the 24 .dds images uses the same header (0x80 bytes), after the header starts the pixel info (each pixel is 4 bytes length in RGBA format). Is posible to change the pixel info without changing the header
Wave and Sparks Animation
The animated wave is spline.elf, and the sparks is particles.elf. This files loads his settings from .mnu files. There are several groups of settings for different animations of the wave/spark that appears at different screens of the PS3 (e.g: the wave/sparks inside the music player uses different settings than coldboot, and different in XMB). The settings inside the .mnu files are different for each display mode
Wave/Sparks mode | Used in | Notes |
---|---|---|
main | Main XMB | In the root of .qrc container |
black | Main XMB | Brightness setting |
bright | Main XMB | Brightness setting |
yoake | Main XMB | day time changes (dawn) |
day | Main XMB | day time changes |
higure | Main XMB | day time changes (sunset) |
night | Main XMB | day time changes |
coldboot1 | PS3 Boot screen (old) ? | In older firmwares, without coldboot.raf |
coldboot2 | PS3 Boot screen (new) ? | Overlayered with coldboot.raf |
gameboot1 | Game Boot screen ? | Related with anim_gameboot_BG1 ?. See custom_render_plugin.sprx/.rco animations |
gameboot2 | Game Boot screen ? | Related with anim_gameboot_BG2 ?. See custom_render_plugin.sprx/.rco animations |
gameboot3 | Game Boot screen ? | Related with anim_gameboot_BG3 ?. See custom_render_plugin.sprx/.rco animations |
gameboot4 | Game Boot screen ? | Related with anim_gameboot_BG4 ?. See custom_render_plugin.sprx/.rco animations |
gameboot5 | Game Boot screen ? | Related with anim_gameboot_BG5 ?. See custom_render_plugin.sprx/.rco animations |
welcome1 | ? | "epilepsy warning" screen ? |
welcome2 | ? | "epilepsy warning" screen ? |
initial_setting | ? | settings used BEFORE coldboot1 changes them |
music_1 | music player | one of the 3 animations availables inside music player |
Sparks dynamic animation
The sparks movement is affected by the displacement of the cursor when moving along XMB columns and rows (left-right, or up-down directions). When the cursor moves fast to a new position the sparks "tends" to move in the opposite direction trying to mimic a real fluid like air or water (in other words... is "reading" the position of the cursor to adjust particle directions)
To see this effect is good to configure a black wallpaper and enable all the options iside "theme settings" to "original" (this will make the sparks very visibles). Then start moving the cursor from left column (user) <---> to right column (friends)... or from top item <---> to bottom item in any colums (more visible in a column with several items, like game)... and note how the sparks directions are affected :)
Sparks texture
proc iridiscent.tga
iridescent.tga doesnt color all sparkles. Roughly half of them are dynamically generated, when you strip the coloring options and color the tga to solid red, roughly half of the sparks are red, rest are white
Debug files
- DEVGUI libraries (unknown use)
- lib/devgui/DebugGui.vpo
- lib/devgui/DebugGui.fpo
- PARTICLES libraries (seems to be variations of the sparks animation specific for debug)
- lib/particles/particles_quads_debug.fpo
- lib/particles/particles_quads_debug.vpo
MNU Settings
There are only 4 .MNU setting files: BACKGROUND.mnu, HDR.mnu, LINE1.mnu, and PARTICLES.mnu (and a lot of variations of them for different hours of the day, etc...)
Additionally the PARTICLES.mnu settings has 2 complementary files named PARTICLES_SPE.mnu, and PARTICLES_UI.mnu
There is a copy of all these files mentioned in the root of the container, and are used as the general settings
All the other settings for the other display modes (different hour of the day, etc...) are located in subdirectories inside the .qrc container
Examples are from firmware 4.76
BACKGROUND.mnu
Code Sample
HDR.mnu
Code Sample
LINE1.mnu
Code Sample
PARTICLES.mnu
Code Sample
PARTICLES_SPE.mnu
Code Sample
PARTICLES_UI.mnu
The particles animations reacts dinamically to the movements of the icons in XMB and to the DualShock 3 sensors (gyroscope and accelerometer), this settings defines that interactions
- icon - There is a group of animations that are related with the position of the icons on XMB, are the settings with names icon. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement creates a depressure in the gas where the icon was located originally so the gas moves to the opposite direction to fill that depressure, this animation is pretty basic and only affects an small part of the most nearby particles though, it follows a basic rule of the real world but in real world the turbulences are more complex
- shake - Another group of settings is relarted with the DualShock 3 sensors, are the ones with names shake. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)
- Also, see: Brownian
Code Sample
MNU Override Settings
This is a experimental table to try to show all the .mnu settings changes between the different modes, because all them are variations of the same 4 files is only needed to list the changes
The table will be big, but is the best way i see to compare and document the different visual modes, the settings in the examples are not firmware independent but is needed to make this comparison at least one time for one of the firmwares to understand how works the dynamic changes in XMB with background color/brightness, enviroment color/brightness, the wave and sparks animation, etc...
BACKGROUND.mnu | HDR.mnu | LINE1.mnu | PARTICLES.mnu | Notes (how works in plain words) | |
---|---|---|---|---|---|
override/yoake/ | NIGHT BLEND:float:0.499947 NIGHT2DAY BEGIN:float:0 NIGHT2DAY END:float:5.16611 DAY2NIGHT BEGIN:float:18.498 DAY2NIGHT END:float:20.3312 DAYSPREAD:float:2.68038 NIGHT WHIT BIAS:float:0.486059 |
EXPOSURE:float:1.1 WHITE LEVEL:float:0.999878 GLARE LEVEL:float:1.5 GLARE THRESH:float:0.8 GAUSSIAN RAD R:float:1.23638 GAUSSIAN RAD G:float:1.43047 GAUSSIAN RAD B:float:1.55683 GLARE SUM POW:float:0.5 |
SPACING:float:407.671 BRIGHTNESS:float:1.12108 MIPMAP BIAS:float:1.86511 FRESNEL:float:0.463044 FALLOFF:float:0.294154 TIMESTEP:float:2 PERTURBATION:float:0.1 POS X:float:-8.2 FFD SCALE2 X:float:3.2 FFD SCALE2 Y:float:1.27473 FFD SCALE2 Z:float:2.88939 FFD PARAM 1:float:-1.34164 |
far focus:float:12.0064 far focus_dist:float:4.02735 glare:float:0.180536 |
First period of the day The brightness changes to, bla, bla bla... Any other notes |
override/day/ | no changes | TIMESTEP:float:2 POS X:float:-8.2 FFD SCALE2 X:float:3.2 |
size middle:float:0.0464771 far focus:float:12.2008 far focus_dist:float:4.02735 glare:float:0.201367 |
||
override/higure/ | EXPOSURE:float:1.2 WHITE LEVEL:float:0.999878 GLARE LEVEL:float:1.1 GLARE THRESH:float:0.8 GAUSSIAN RAD R:float:1.1 GAUSSIAN RAD G:float:1.36 GAUSSIAN RAD B:float:1.5 GLARE SUM POW:float:0.5 |
SPACING:float:408.298 BRIGHTNESS:float:1.06 MIPMAP BIAS:float:1.75802 FRESNEL:float:0.501002 FALLOFF:float:0.048 TIMESTEP:float:2 PERTURBATION:float:0.1 POS X:float:-8.2 FFD SCALE2 X:float:3.2 FFD SCALE2 Y:float:1.2 FFD SCALE2 Z:float:3 FFD PARAM 1:float:-1.83395 |
size middle:float:0.0464771 far focus:float:12.6869 far focus_dist:float:4.02735 glare:float:0.18748 |
||
override/night/ | EXPOSURE:float:1.41 WHITE LEVEL:float:0.999878 GLARE LEVEL:float:1.33 GLARE THRESH:float:0.699812 GAUSSIAN RAD R:float:1.1 GAUSSIAN RAD G:float:1.36 GAUSSIAN RAD B:float:1.5 GLARE SUM POW:float:0.5 |
SPACING:float:408.298 BRIGHTNESS:float:0.9 MIPMAP BIAS:float:1.75802 FRESNEL:float:0.52 FALLOFF:float:0.048 TIMESTEP:float:2 PERTURBATION:float:0.1 POS X:float:-8.2 ANG ROT:float:10 FFD SCALE2 X:float:3.2 FFD SCALE2 Y:float:1.2 FFD SCALE2 Z:float:3 FFD PARAM 1:float:-1.83395 |
far focus_dist:float:4.09678 | ||
override/initial_setting/ | 1 RED:float:0 1 GREEN:float:0 1 BLUE:float:0 2 RED:float:0 2 GREEN:float:0 2 BLUE:float:0 3 RED:float:1 3 GREEN:float:0.99953 3 BLUE:float:0.99953 4 RED:float:1 4 GREEN:float:0.99953 4 BLUE:float:0.99953 FOVY:float:72.0001 |
EXPOSURE:float:1.41 WHITE LEVEL:float:0.999878 GLARE LEVEL:float:1.33 GLARE THRESH:float:0.699812 GAUSSIAN RAD R:float:1.1 GAUSSIAN RAD G:float:1.36 GAUSSIAN RAD B:float:1.5 GLARE SUM POW:float:0.5 |
SPACING:float:408.3 BRIGHTNESS:float:0 MIPMAP BIAS:float:1.75802 FRESNEL:float:1 FALLOFF:float:1 PERTURBATION:float:0.1 FFD SCALE2 Y:float:1.2 FFD SCALE2 Z:float:3 FFD PARAM 1:float:-1.83395 |
n/a | |
override/black/ | 1 RED:float:0 1 GREEN:float:0 1 BLUE:float:0 2 RED:float:0 2 GREEN:float:0 2 BLUE:float:0 3 RED:float:0 3 GREEN:float:0 3 BLUE:float:0 4 RED:float:0 4 GREEN:float:0 4 BLUE:float:0 FOVY:float:72.0004 |
EXPOSURE:float:1.41 WHITE LEVEL:float:0.999878 GLARE LEVEL:float:1.33 GLARE THRESH:float:0.699812 GAUSSIAN RAD R:float:1.1 GAUSSIAN RAD G:float:1.36 GAUSSIAN RAD B:float:1.5 GLARE SUM POW:float:0.5 |
DAMPING:float:0.0003 SPACING:float:402.611 BRIGHTNESS:float:0.506754 MIPMAP BIAS:float:2.72688 FRESNEL:float:1.05552 FALLOFF:float:2.27705 PERTURBATION:float:0.1 FFD SCALE1 Y:float:1.01926 FFD SCALE2 Y:float:1.94378 FFD SCALE2 Z:float:1.99926 FFD PARAM 1:float:-0.908607 |
global alpha:float:0 size middle:float:0.0464771 far focus:float:12.0064 glare:float:0.201367 |
|
override/bright/ | 3 RED:float:0.848912 3 GREEN:float:0.848399 3 BLUE:float:0.848555 4 RED:float:0.924998 4 GREEN:float:0.924021 4 BLUE:float:0.924029 FOVY:float:71.8487 |
EXPOSURE:float:1.35614 WHITE LEVEL:float:0.946851 GLARE LEVEL:float:1.43379 GLARE THRESH:float:0.646942 GAUSSIAN RAD R:float:1.23638 GAUSSIAN RAD G:float:1.43047 GAUSSIAN RAD B:float:1.55683 GLARE SUM POW:float:0.556445 |
SPACING:float:407.669 BRIGHTNESS:float:1.12128 MIPMAP BIAS:float:1.86511 FRESNEL:float:0.463044 FALLOFF:float:0.294391 PERTURBATION:float:0.1 FFD SCALE2 Y:float:1.27473 FFD SCALE2 Z:float:2.88939 FFD PARAM 1:float:-1.34117 |
n/a | |
override/coldboot1/ | 1 RED:float:0.0021302 1 GREEN:float:0.00213025 1 BLUE:float:0.00213032 2 RED:float:0.00213051 2 GREEN:float:0.00213051 2 BLUE:float:0.00213082 3 RED:float:0.0 3 GREEN:float:0.0 3 BLUE:float:0.0 4 RED:float:0.0 4 GREEN:float:0.0 4 BLUE:float:0.0 FOVY:float:71.796 |
EXPOSURE:float:1.64 WHITE LEVEL:float:1.0 GLARE LEVEL:float:1.74 GLARE THRESH:float:0.2 |
SPACING:float:357.46 BRIGHTNESS:float:0.512099 MIPMAP BIAS:float:1.90518 FRESNEL:float:2 FALLOFF:float:0.900768 TIMESTEP:float:2 PERTURBATION:float:0.0 POS Z:float:-7 FFD SCALE2 Y:float:0.999999 FFD SCALE2 Z:float:2.85341 FFD PARAM 1:float:-2 |
emit vel mul:float:3.7496 global alpha:float:0 size middle:float:0.0464771 far focus:float:12.0064 glare:float:0.201367 |
|
override/coldboot2/ | NIGHT BLEND:float:0.499947 NIGHT2DAY BEGIN:float:0 NIGHT2DAY END:float:5.16611 DAY2NIGHT BEGIN:float:18.498 DAY2NIGHT END:float:20.3312 DAYSPREAD:float:2.68038 NIGHT WHIT BIAS:float:0.486059 |
no changes | TIMESTEP:float:2 POS X:float:-8.2 FFD SCALE2 X:float:3.2 |
||
override/gameboot1/ | 1 RED:float:0.00205052 1 GREEN:float:0.00221067 1 BLUE:float:0.00232856 2 RED:float:0.00287942 2 GREEN:float:0.00302322 2 BLUE:float:0.00302797 3 RED:float:0.970555 3 GREEN:float:0.935616 3 BLUE:float:0.940776 4 RED:float:1.01244 4 GREEN:float:0.951617 4 BLUE:float:0.968333 FOVY:float:71.9314 |
EXPOSURE:float:1.39206 WHITE LEVEL:float:0.972739 GLARE LEVEL:float:1.38405 GLARE THRESH:float:0.669912 GAUSSIAN RAD R:float:1.17774 GAUSSIAN RAD G:float:1.40017 GAUSSIAN RAD B:float:1.53239 GLARE SUM POW:float:0.532176 |
SPACING:float:407.941 BRIGHTNESS:float:1.09386 MIPMAP BIAS:float:1.81907 FRESNEL:float:0.479816 FALLOFF:float:0.190247 PERTURBATION:float:0.0967888 POS Z:float:-6.4 FFD SCALE2 Y:float:1.20511 FFD SCALE2 Z:float:2.96023 FFD PARAM 1:float:-1.73301 |
n/a | |
override/gameboot2/ | 1 RED:float:0.8 1 GREEN:float:0.8 1 BLUE:float:0.8 2 RED:float:0.8 2 GREEN:float:0.8 2 BLUE:float:0.8 3 RED:float:0.0 3 GREEN:float:0.0 3 BLUE:float:0.0 4 RED:float:0.0 4 GREEN:float:0.0 4 BLUE:float:0.0 FOVY:float:71.9996 NEUTRINOS X:float:33.6672 |
EXPOSURE:float:1.41 WHITE LEVEL:float:0.999878 GLARE LEVEL:float:1.33 GLARE THRESH:float:0.699812 GAUSSIAN RAD R:float:1.1 GAUSSIAN RAD G:float:1.36 GAUSSIAN RAD B:float:1.5 GLARE SUM POW:float:0.5 |
TIMESTEP:float:2 POS Z:float:-4.40287 |
n/a | |
override/gameboot3/ | 1 RED:float:0 1 GREEN:float:0 1 BLUE:float:0 2 RED:float:0 2 GREEN:float:0 2 BLUE:float:0 3 RED:float:0 3 GREEN:float:0 3 BLUE:float:0 4 RED:float:0 4 GREEN:float:0 4 BLUE:float:0 FOVY:float:72 COLOUR SHADER:int:0 NIGHT BLEND:float:0 NIGHT2DAY BEGIN:float:4 NIGHT2DAY END:float:6 DAY2NIGHT BEGIN:float:18 DAY2NIGHT END:float:20 DAYSPREAD:float:1 NIGHT WHIT BIAS:float:0.513834 |
EXPOSURE:float:1.0 WHITE LEVEL:float:1.0 GLARE LEVEL:float:1.0 GLARE THRESH:float:1.0 GAUSSIAN RAD R:float:1.1 GAUSSIAN RAD G:float:1.36 GAUSSIAN RAD B:float:1.5 GLARE SUM POW:float:0.5 |
BRIGHTNESS:float:0.0 FRESNEL:float:0.0 TIMESTEP:float:2 POS Z:float:-2.40287 |
emit vel min:float:0.029756 emit vel mul:float:1.52761 aging speed:float:0.0034476 aging variance:float:0 delta time:float:0.08 wind dir x:float:-5.34058e-05 wind scale:float:0.000152351 brownian scale:float:0.0556335 global alpha:float:1.0 size middle:float:0.073865 size near:float:0.186308 size far:float:0.0389094 near focus:float:7 near focus_dist:float:2.4303 near focus_pow:float:3.05 near darkness:float:6.63954 far focus:float:9.81914 far focus_dist:float:0.138874 far focus_pow:float:1.72 glare:float:0.423566 |
|
override/gameboot4/ | EXPOSURE:float:1.41 WHITE LEVEL:float:0.999878 GLARE LEVEL:float:1.33 GLARE THRESH:float:0.699812 GAUSSIAN RAD R:float:1.1 GAUSSIAN RAD G:float:1.36 GAUSSIAN RAD B:float:1.5 GLARE SUM POW:float:0.5 |
SPACING:float:408.299 BRIGHTNESS:float:1.06 MIPMAP BIAS:float:1.75802 FRESNEL:float:0.501002 FALLOFF:float:0.048 PERTURBATION:float:0.1 FFD SCALE2 Y:float:1.2 FFD SCALE2 Z:float:3 FFD PARAM 1:float:-1.83395 |
emit vel min:float:0.029756 emit vel mul:float:1.52761 aging speed:float:0.0034476 aging variance:float:0 delta time:float:0.08 wind dir x:float:-5.34058e-05 wind scale:float:0.000152351 brownian scale:float:0.0556335 global alpha:float:0.0 size middle:float:0.073865 size near:float:0.186308 size far:float:0.0389094 near focus:float:7 near focus_dist:float:2.4303 near focus_pow:float:3.05 near darkness:float:6.63954 far focus:float:9.81914 far focus_dist:float:0.138874 far focus_pow:float:1.72 glare:float:0.423566 |
||
override/gameboot5/ | 1 RED:float:0 1 GREEN:float:0 1 BLUE:float:0 2 RED:float:0 2 GREEN:float:0 2 BLUE:float:0 3 RED:float:1 3 GREEN:float:0.99953 3 BLUE:float:0.99953 4 RED:float:1 4 GREEN:float:0.99953 4 BLUE:float:0.99953 FOVY:float:72 |
n/a | |||
override/welcome_1/ | 1 RED:float:0.343163 1 GREEN:float:1.15655 1 BLUE:float:10 2 RED:float:0.440692 2 GREEN:float:1.81381 2 BLUE:float:10 3 RED:float:0.557667 3 GREEN:float:0.624199 3 BLUE:float:0.859806 4 RED:float:0.774938 4 GREEN:float:1.81381 4 BLUE:float:0.696515 FOVY:float:158.733 COLOUR SHADER:int:1 NIGHT BLEND:float:0.499947 NIGHT2DAY BEGIN:float:0 NIGHT2DAY END:float:5.16611 DAY2NIGHT BEGIN:float:18.498 DAY2NIGHT END:float:20.3312 DAYSPREAD:float:3 NIGHT WHIT BIAS:float:0.486059 |
EXPOSURE:float:3.40362 WHITE LEVEL:float:1000 GLARE LEVEL:float:100 GLARE THRESH:float:100 GAUSSIAN RAD R:float:2.9 GAUSSIAN RAD G:float:2.9 GAUSSIAN RAD B:float:2.9 GLARE SUM POW:float:100 TEX SIZE:int:7 TEX MAX MIP:int:7 TONEBEFORE:int:0 BLUR:int:1 DITHER:float:0.00392157 |
TIMESTEP:float:2 POS X:float:-8.2 |
emit vel min:float:0.131537 emit vel mul:float:4.16622 emit vel zscale:float:0.208311 emit per frame:float:70.5765 emit prob:float:0.493003 aging speed:float:0.00101112 aging variance:float:0.5 friction:float:0.0619405 spin time scale:float:2.99327 delta time:float:0.0172207 wind dir x:float:0.361019 wind dir y:float:-0.0347719 wind scale:float:0.000544572 brownian scale:float:0.0794061 specular power:float:29.3486 size middle:float:0.073865 size near:float:0.0143576 size far:float:0.00746469 near focus_dist:float:1.59705 near focus_pow:float:2.22209 near darkness:float:5.49606 far focus:float:7 far focus_dist:float:6.31877 far focus_pow:float:1.63882 far darkness:float:4.46526 near align:float:0.118043 size align:float:14.1652 glare:float:0.222198 glare scale:float:6.22156 glare p1:float:1.6344 glare p2:float:8.41834 |
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override/welcome_2/ | 1 RED:float:0.123246 1 GREEN:float:6.23728 1 BLUE:float:8.92659 2 RED:float:0.262794 2 GREEN:float:10 2 BLUE:float:6.6364 3 RED:float:0.0594205 3 GREEN:float:3.92418 3 BLUE:float:10 4 RED:float:0.22837 4 GREEN:float:2.14287 4 BLUE:float:10 FOVY:float:81.2413 COLOUR SHADER:int:1 NIGHT BLEND:float:0.499947 NIGHT2DAY BEGIN:float:0 NIGHT2DAY END:float:5.16611 DAY2NIGHT BEGIN:float:18.498 DAY2NIGHT END:float:20.3312 DAYSPREAD:float:3 NIGHT WHIT BIAS:float:0.486059 |
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override/music_1/ | 1 RED:float:0.579004 1 GREEN:float:0.435001 1 BLUE:float:0.472 2 RED:float:0 2 GREEN:float:0 2 BLUE:float:0 3 RED:float:1.2 3 GREEN:float:1 3 BLUE:float:1.1 4 RED:float:0.5 4 GREEN:float:0 4 BLUE:float:0.5 FOVY:float:83.2002 COLOUR SHADER:int:1 |
EXPOSURE:float:1.51 WHITE LEVEL:float:0.999878 GLARE LEVEL:float:2.46 GLARE THRESH:float:0.260814 GAUSSIAN RAD R:float:2 GAUSSIAN RAD G:float:2.2 GAUSSIAN RAD B:float:2.5 GLARE SUM POW:float:0.738001 DITHER:float:0.00392157 GAMMA:float:1 |
TIMESTEP:float:3.72102 POS X:float:-7.5 POS Y:float:0 POS Z:float:-5.2 ANG Y:float:0.796751 ANG Z:float:0.190364 ANG ROT:float:13.1208 FFD SCALE1 X:float:5.13725 FFD SCALE2 X:float:3.2 FFD SCALE2 Y:float:0.99579 FFD SCALE2 Z:float:3.41782 |
size middle:float:0.0464771 far focus:float:12.0064 glare:float:0.201367 |
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BACKGROUND.mnu | HDR.mnu | LINE1.mnu | PARTICLES.mnu | Notes (how works in plain words) |
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