PSN: Difference between revisions

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It is one patch for PSN 4.11 IN CFW 3.55 RETAIL Beta using PS3MFW 0.2.1. Use with your responsibility.
It is one patch for PSN 4.11 IN CFW 3.55 RETAIL Beta using PS3MFW 0.2.1. Use with your responsibility.


<code>} {
<pre>} {
         set self [file join dev_flash vsh module vsh.self]
         set self [file join dev_flash vsh module vsh.self]


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         }
         }
     }
     }
}</code>
}</pre>

Revision as of 03:47, 22 June 2012

this page needs cleanup and proper formatting

PSN Handshake Signup

Signup Response

Basic structure of the response

   0x00:  4 Byte - main header -> 30 00 00 4f 
   0x04:  4 Byte - size		   -> 00 5e 00 47
   0x08:  8 Byte - ? Identifier, often found before Name/Handle
   0x10: 16 Byte - Name/Handle
   0x20: 16 Byte - language
   0x26:  6 Byte - np:  00 01 00 00 00 sp-int: 00 01 00 00 00 23 
   0x2a:  4 Byte - {10 5d 00 0b} 0x000b - size of email
   0x2e:  x Byte - email, here 0b in size

Legend

Main Header xx xx xx ss ss = size

Positive Auth

Auth Reply Structure

   0x00:  4 Byte - main header -> 31 00 00 00 
   0x04:  4 Byte - size        -> 00 00 00 d4 
   0x08:  4 Byte - frame head  -> 30 00 00 ac 
   0x0c:  4 Byte - {00 08 00 14}
   0x10: 20 Byte - SIGNATURE -> maybe HMAC/SHA1
   0x24:  4 Byte - {00 01 00 04}
   0x28:  4 Byte - ? 00 00 00 01 (cfr) or 00 00 01 00 (me & nks) (???)
   0x2c:  4 Byte - {00 07 00 08}
   0x30:  8 Byte - Timestamp (Login Time)
   0x38:  4 Byte - {00 07 00 08}
   0x3c:  8 Byte - Timestamp (Login Expiry)  
   0x44:  4 Byte - {00 02 00 08} 
   0x48:  8 Byte - Identifier *
   0x50:  4 Byte - {00 04 00 20}
   0x54: 32 Byte - Name/Handle 
   0x74:  4 Byte - {00 08 00 04}
   0x78:  4 Byte - language
   0x7c:  4 Byte - {00 04 00 04}
   0x80:  4 Byte - ??? 		
   0x84:  4 Byte - {00 08 00 18}
   0x88: 24 Byte - service ID 
   0xa0:  4 Byte - {30 11 00 04}
   0xa4:  4 Byte - ??? 		07 and 3 undef
   0xa8:  4 Byte - {00 01 00 04}
   0xac:  4 Byte - ??? 		2 undef and 02 00
   0xb0:  8 Byte - 30 10 00 00 00 00 00 00 
   0xb8:  4 Byte - frame head -> 30 02 00 20 
   0xbc:  4 Byte - {00 08 00 04}
   0xc0:  4 Byte - Network: NP: 34 CD 3C A9 SP/QA: B8 2F CB 09
   0xc4:  4 Byte - {00 08 00 14}
   0xc8: 20 Byte - SIGNATURE -> maybe HMAC/SHA1
  • Often found before Name/Handle, assigned at signup and store at first 8 byte of cache
  • * Seems to be the same for the same for every console, differs for others

Size xx xx xx ss ss = message size

Frame Head [xx yy ss ss] xx = 30 yy = unknown. maybe frame number ss = framesize in hex

Limiter {xx xx ss ss} xx = unknown ss = data size in hex

Timestamps

These are Timestamp:

	X = 00 00 01 2f 31 ff a0 58h -> 1302213927000d

The X / 1000 = seconds since 1970, so this date is 08.04.2011

PHP to easy recheck:

 $timestamp = 1302010662000 / 1000;
 date("d.m.Y",$timestamp);

It's just Miliseconds.



Profile Settings

Request

On finalize auth ps3 request profile settings is xml based process

request profile with auth encrypted to base64 and sends to a server with this :

Headers:

 POST /basic_view/sec/get_self_profile HTTP/1.1
 Connection	Keep-Alive
 Content-Length	430
 Accept-Encoding	identity
 User-Agent	PS3Community-agent/1.0.0 libhttp/1.0.0
 Host	Url:443


Contents:

 <profile platform="ps3" sv="[VERSION">
 	<ticket>[encrypted with base64 auth handshake]</ticket>
 	<env>[enviroment]</env>
 	<avatar size="l" />
 </profile>

nb: [environment] is one of the Environments lowercased

Response

and get profile responses here :

Headers:

 HTTP/1.1 200 OK
 Date	Wed, 18 May 2011 08:12:42 GMT
 Server	Apache-Coyote/1.1
 Content-Type	text/xml;charset=UTF-8
 Content-Length	364

Content:

 <profile result="00">
 	<jid>[USERNAME]@[SERVER].[COUNTRY].[ENVIROMENT].URL</jid>
 	<onlinename upd="0">[Nickname on psn]</onlinename>
 	<country>[Country code]</country>
 	<language1>3</language1>
 	<language2 />
 	<language3 />
 	<aboutme />
 	<avatarurl id="1000">[png image url to set avatar display]</avatarurl>
 	<ptlp>0</ptlp>
 </profile>
  • Get profile need's other certicate to auth ssl connection in this case Dnas root 05


PSN Store

PSN INFINITY v2 - Open Beta

App made by SKFU + iQD, source: http://streetskaterfu.blogspot.de/2012/03/psn-infinity-v2-open-beta.html
Dependencies are OpenSSL + VC Redists: http://www.slproweb.com/products/Win32OpenSSL.html
http://www.ps3devwiki.com/files/NP/infinity.zip

PSN PS3MFW TCL 4.11 only PS3 CFW 3.55 - Open Beta

It is one patch for PSN 4.11 IN CFW 3.55 RETAIL Beta using PS3MFW 0.2.1. Use with your responsibility.

} {
        set self [file join dev_flash vsh module vsh.self]

        ::modify_devflash_file $self ::patch_vsh_psn::patch_self
    }

    proc patch_self {self} {
        if {!$::patch_vsh_psn::options(--allow-activating-psn)} {
            log "WARNING: Enabled task has no enabled option" 1
        } else {
            ::modify_self_file $self ::patch_vsh_psn::patch_elf
        }
    }

    proc patch_elf {elf} {
        if {$::patch_vsh_psn::options(--allow-activating-psn)} {
            log "Patching [file tail $elf] to allow activating psn content offline"

			set offset "0x679E30"
            set search "\x39\x39\x2e\x39\x39\x00\x00\x00\x25\x30\x32\x64\x2e\x25\x30\x32\x20"
            set replace "\x39\x39\x2e\x39\x39\x00\x00\x00\x30\x34\x2e\x31\x31\x00\x00\x00"

            catch_die {::patch_elf $elf $search 0 $replace} "Unable to patch self [file tail $elf]"

			set offset "0x679E40"
            set search "\x64\x00\x00\x00\x00\x00\x00\x00\x73\x70\x2d\x69\x6e\x74\x00\x00"
            set replace "\x00\x00\x00\x00\x00\x00\x00\x00\x73\x70\x2d\x69\x6e\x74\x00\x00"

            catch_die {::patch_elf $elf $search 20 $replace} "Unable to patch self [file tail $elf]"
			
			set offset "0X6F8400"
            set search "\x42\x8A\x8A\x72\x09\x13\x8F\x12\x48\x4E\xA4\xF0\xD0\x4C\xED\xF4"
            set replace "\x42\x8A\x8A\x72\x49\xE4\xB5\x6D\x14\xFE\x48\xB9\xD1\x87\x7F\xDF"

            catch_die {::patch_elf $elf $search 20 $replace} "Unable to patch self [file tail $elf]"
			
			set offset "0X6F8410"
            set search "\xB8\x22\x80\xE4\x3C\xB5\x88\x76\x75\x03\xD5\xEF\xB1\x70\xAA\x19"
            set replace "\x1C\xE0\xC6\x21\xA3\x74\x2C\x45\x67\x8B\x69\x4D\x32\xC0\xDC\xD9"
			
			set offset "0X6F8420"
            set search "\x4D\x42\x7D\x4F\xCA\xD8\x6C\x5A\x2B\xE0\xC3\x80\x74\x22\x86\x75"
            set replace "\x40\x4F\xB8\xF6\x12\xE0\x60\x3C\x37\x20\x9D\x8B\x93\x71\x6C\xD7"

            catch_die {::patch_elf $elf $search 0 $replace} "Unable to patch self [file tail $elf]"

			set offset "0X6F8430"
            set search "\x10\x5D\x40\x99\x63\x01\x38\x06\x79\x59\xB9\x62\x96\x53\xDD\x67"
            set replace "\x09\xC8\x20\x21\xD7\xE5\x24\x6A\x36\xBE\xE0\x99\xA1\x0E\x8F\x40"

            catch_die {::patch_elf $elf $search 20 $replace} "Unable to patch self [file tail $elf]"
			
			set offset "0X6F8440"
            set search "\x7D\x24\x4F\xA3"
            set replace "\x0D\x8E\x0D\x95"

            catch_die {::patch_elf $elf $search 20 $replace} "Unable to patch self [file tail $elf]"

            log "WARNING: activating psn content offline requires reActPSN application" 1
        }
    }
}