Product Code: Difference between revisions
Jump to navigation
Jump to search
(Arcade Target ID) |
|||
Line 5: | Line 5: | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
! Value !! Console Type | ! Value !! Console Type || Shortcode | ||
|- | |- | ||
| 0x81 || Reference Tool / DECR | | 0x81 || Reference Tool / DECR || TOOL | ||
|- | |- | ||
| 0x82 || Debug | | 0x82 || Debug || DEX | ||
|- | |- | ||
| 0x83 || Retail Japan | | 0x83 || Retail Japan || CEX | ||
|- | |- | ||
| 0x84 || Retail USA | | 0x84 || Retail USA || CEX | ||
|- | |- | ||
| 0x85 || Retail Europe | | 0x85 || Retail Europe || CEX | ||
|- | |- | ||
| 0x86 || Retail Korea | | 0x86 || Retail Korea || CEX | ||
|- | |- | ||
| 0x87 || Retail United Kingdom | | 0x87 || Retail United Kingdom || CEX | ||
|- | |- | ||
| 0x88 || Retail Mexico | | 0x88 || Retail Mexico || CEX | ||
|- | |- | ||
| 0x89 || Retail Australia/New Zealand | | 0x89 || Retail Australia/New Zealand || CEX | ||
|- | |- | ||
| 0x8A || Retail South Asia | | 0x8A || Retail South Asia || CEX | ||
|- | |- | ||
| 0x8B || Retail Taiwan | | 0x8B || Retail Taiwan || CEX | ||
|- | |- | ||
| 0x8C || Retail Russia | | 0x8C || Retail Russia || CEX | ||
|- | |- | ||
| 0x8D || Retail China (Never released) | | 0x8D || Retail China (Never released) || CEX | ||
|- | |- | ||
| 0xA0 || System Debugger / Arcade | | 0xA0 || System Debugger / Arcade || ARC | ||
|} | |} | ||
Revision as of 18:07, 26 January 2012
A Target ID is a single byte or hexadecimal identifier that determines what type of console you have.
Known Target ID's
Value | Console Type | Shortcode |
---|---|---|
0x81 | Reference Tool / DECR | TOOL |
0x82 | Debug | DEX |
0x83 | Retail Japan | CEX |
0x84 | Retail USA | CEX |
0x85 | Retail Europe | CEX |
0x86 | Retail Korea | CEX |
0x87 | Retail United Kingdom | CEX |
0x88 | Retail Mexico | CEX |
0x89 | Retail Australia/New Zealand | CEX |
0x8A | Retail South Asia | CEX |
0x8B | Retail Taiwan | CEX |
0x8C | Retail Russia | CEX |
0x8D | Retail China (Never released) | CEX |
0xA0 | System Debugger / Arcade | ARC |
The 6th byte in IDPS (can be found in EID0 and EID5, see Flash) represents your Target ID