VSMX: Difference between revisions

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= Description =
= Description =
Virtual Script Machine Instructions (VSMX) file (filename extension .jsx, a .js compiled)
Virtual Script Machine Instructions (VSMX) compiled file. The file extension is '''.jsx''' after compiled, and '''.js''' before compiled)


*http://endlessparadigm.com/forum/showthread.php?tid=21485 (History)
*http://endlessparadigm.com/forum/showthread.php?tid=21485 (History)
*http://playstationhax.it/forums/topic/1060-jsxviewer/ (discussion, tool) http://tizzyt-archive.blogspot.co.uk/2015/05/release-jsxviewer-05b-source.html (source)
*http://playstationhax.it/forums/topic/1060-jsxviewer/ (discussion, tool) http://tizzyt-archive.blogspot.co.uk/2015/05/release-jsxviewer-05b-source.html (source)


[[Rcomage]] can compile/decompile .jsx (VSMX) <=> .JS (need to change the VSMX version at offset 0x04 to 01 (PSP?) instead of 02 (PS3?)
[[Rcomage]] has partial support to compile/decompile VSMX files for PS3 (is needed to change the VSMX version at header offset 0x04... from 2.0 to 1.0 because rcomage was originally intended for PSP only). Also the official VSMX format 2.0 (intended for PS3) has some additional opcodes that didnt existed in PSP. '''it's very buggy and usually doesn't work right'''
<pre>
but it's very buggy and usually doesn't work right
</pre>


*VSMX files are used on:
*VSMX files are used on:
**PSP - Inside ''[[Resource_Container_(RCO)|.rco]]'' file-format (used on video/music UMDs, and two lftv firmware rco's in flash0/vsh/resource/...)
**PSP - Inside '''[[Resource_Container_(RCO)|.rco]]''' file-format (used on video/music UMDs, and the two firmware files: '''lftv_tuner_jp_jp.rco''' and '''lftv_tuner_us_en.rco''' in path flash0/vsh/resource/)
**PS3 - Inside ''[[Rich_Appearance_Format_(RAF)|.raf]]'' file-format (used on [[Coldboot.raf]], and the background scene for [[Themes (.p3t)|PS3 dynamic themes]]<!-- and some PS3 Games?-->)
**PS3 - Inside '''[[Rich_Appearance_Format_(RAF)|.raf]]''' file-format (used on [[coldboot.raf]], and the background scene for [[Themes (.p3t)|PS3 dynamic themes]]<!-- and some PS3 Games?-->)
**PSVita & PS4 (unknown)
**PSVita & PS4 (unknown yet, but probable)


= VSMX Structure =
= VSMX Structure =
Some compiler/decompiler code samples can be seen: [https://github.com/Zarh/ManaGunZ/blob/master/MGZ/source/jsx.c managunz], [https://github.com/zingaburga/RCOMage/blob/master/src/vsmx.c rcomage]


== Header ==
== Header ==
Line 386: Line 384:
This is an example of the decodification and decompilation made with the VSMX script contained inside [[coldboot.raf]]. The decompilation has been made by hand because the vsmx decompiler by ZiNgA BuRgA doesnt supports vectors and crashes, the purpose is to serve as an explain of how the opcodes works, the features that was added to VSMX v2 format for PS3, and as an overall explain of how to decompile other VSMX files
This is an example of the decodification and decompilation made with the VSMX script contained inside [[coldboot.raf]]. The decompilation has been made by hand because the vsmx decompiler by ZiNgA BuRgA doesnt supports vectors and crashes, the purpose is to serve as an explain of how the opcodes works, the features that was added to VSMX v2 format for PS3, and as an overall explain of how to decompile other VSMX files


The file can be saved as .js and compiled directlly (there is no need to remove the comments), for a better view of the decompiled code without the comments in [[PlayStation JavaScript]] format see [[coldboot.raf]] page
The file can be saved as .js and compiled directlly (there is no need to remove the comments), for a better overview of the decompiled code of this sample in [[PlayStation JavaScript]] format see [[Coldboot.raf#Script]] page


*Form left to right:
*Form left to right:
Line 396: Line 394:
**'''DECOMPILED PSJS CODE''' - The source code in [[PlayStation JavaScript]] format ready to compile, it will generate a coldboot.jsx exactly like the one extracted from coldboot.raf by the [[CXML Containers|CXML decompiler tool]]
**'''DECOMPILED PSJS CODE''' - The source code in [[PlayStation JavaScript]] format ready to compile, it will generate a coldboot.jsx exactly like the one extracted from coldboot.raf by the [[CXML Containers|CXML decompiler tool]]


{{Boxcode|content=<syntaxhighlight lang="javascript">
{{Boxcode|title=coldboot.js (decompiled from coldboot.jsx)|code=<syntaxhighlight lang="javascript">
//---------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------
// VSMX v2 Decompilation Sample (coldboot.raf PS3). Decompiled step by step from VSMX opcodes to PSJS code by sandungas
// VSMX v2 Decompilation Sample (coldboot.raf PS3). Decompiled step by step from VSMX opcodes to PSJS code by sandungas

Latest revision as of 17:40, 11 March 2023

Description[edit | edit source]

Virtual Script Machine Instructions (VSMX) compiled file. The file extension is .jsx after compiled, and .js before compiled)

Rcomage has partial support to compile/decompile VSMX files for PS3 (is needed to change the VSMX version at header offset 0x04... from 2.0 to 1.0 because rcomage was originally intended for PSP only). Also the official VSMX format 2.0 (intended for PS3) has some additional opcodes that didnt existed in PSP. it's very buggy and usually doesn't work right

  • VSMX files are used on:
    • PSP - Inside .rco file-format (used on video/music UMDs, and the two firmware files: lftv_tuner_jp_jp.rco and lftv_tuner_us_en.rco in path flash0/vsh/resource/)
    • PS3 - Inside .raf file-format (used on coldboot.raf, and the background scene for PS3 dynamic themes)
    • PSVita & PS4 (unknown yet, but probable)

VSMX Structure[edit | edit source]

Some compiler/decompiler code samples can be seen: managunz, rcomage

Header[edit | edit source]

VSMX Header
Offset Size Example (hex)
from coldboot.jsx
Value Notes
0x00 0x04 0x56534D58 VSMX Magic
0x04 0x04 0x00000200 2.0 Mayor version.Minor version (PSP=1.0) (PS3=2.0)
0x08 0x04 0x34000000 0x34 absolute offset of OPCODE table (also, header length)
0x0C 0x04 0x30100000 0x1030 length of OPCODE table (also, number of entries = length / 8)
0x10 0x04 0x64100000 0x1064 absolute offset of STRING table
0x14 0x04 0x7A000000 0x7A length of STRING table
0x18 0x04 0x08000000 0x8 number of entries inside STRING table
0x1C 0x04 0xDE100000 0x10DE absolute offset of ATTR table
0x20 0x04 0xA2000000 0xA2 length of ATTR table
0x24 0x04 0x09000000 0x9 number of entries inside ATTR table
0x28 0x04 0x80110000 0x1180 absolute offset of GLOBAL table
0x2C 0x04 0x70010000 0x170 length of GLOBAL table
0x30 0x04 0x23000000 0x23 number of entries inside GLOBAL table
  • Table access related opcodes: (this is here by now just as an argument of why to choose this names for the tables, if there are better names please suggest/discuss or change them)
    • 0x28 PUSH_STRING
    • 0x2F GETATTR, 0x30 GETATTR_KEEPOBJ
    • 0x2E PUSH_GLOBAL

OPCODE Table[edit | edit source]

The table is composed by several entries, and every entry is composed by 8 bytes:

1byte(opcode)+1byte(arguments)+1byte(unknown)+1byte(variables)+4bytes(value)

See Pastebin (without the header) of the coldboot.

OpCode
(1 byte)
Args
(1 byte)
Unkown
(1 byte)
Vars
(1 byte)
Value
(4 bytes)
Mnemonics
(official)
Mnemonics
(rcomage)
Syntax
(PSJS)
Notes
Assignment Operators ?
0x00 No No No No NOP UNKNOWN_0
0x01 No No No No ASSGN ASSIGN =
Arithmetic Operators
0x02 No No No No ADD ADD +
0x03 No No No No SUB SUBTRACT -
0x04 No No No No MUL MULTIPLY *
0x05 No No No No DIV DIVIDE /
0x06 No No No No MOD MODULUS %
0x07 No No No No TO_NUMBER POSITIVE
0x08 No No No No CSIGN NEGATE -i
0x09 No No No No NOT NOT
0x0A No No No No INC PRE_INCREMENT ++i
0x0B No No No No DEC PRE_DECREMENT --i
0x0C No No No No POST_INC INCREMENT i++
0x0D No No No No POST_DEC DECREMENT i--
Compare Operators
0x0E No No No No CMPEQ TEST_EQUAL ==
0x0F No No No No CMPNEQ TEST_NOT_EQUAL !=
0x10 No No No No CMPSEQ TEST_IDENTITY ===
0x11 No No No No CMPSNEQ TEST_NON_IDENTITY !==
0x12 No No No No CMPLT TEST_LESS_THAN <
0x13 No No No No CMPLE TEST_LESS_EQUAL_THAN <=
0x14 No No No No CMPGE TEST_MORE_EQUAL_THAN >=
0x15 No No No No CMPGT TEST_MORE_THAN >
Bitwise Operators ?
0x16 No No No No INSTANCEOF UNKNOWN_16
0x17 No No No No IN UNKNOWN_17
0x18 No No No No TYPEOF TYPEOF
0x19 No No No No BIT_AND BINARY_AND &
0x1A No No No No BIT_XOR BINARY_XOR ^
0x1B No No No No BIT_OR BINARY_OR |
0x1C No No No No BIT_NOT BINARY_NOT ~
0x1D No No No No LSHIFT LSHIFT <<
0x1E No No No No S_RSHIFT RSHIFT >>
0x1F No No No No U_RSHIFT UNSIGNED_RSHIFT
?
0x20 No No No No COPY STACK_PUSH
0x21 No No No No SWAP UNKNOWN_21
0x22 No No No No REMOVE END_STATEMENT ;
Data Types
0x23 No No No Yes PUSH_UNDEFINED CONST_NULL
0x24 No No No Yes PUSH_NULL CONST_EMPTY_ARRAY
0x25 No No No Yes PUSH_BOOL CONST_BOOL true / false
0x26 No No No Yes PUSH_INT CONST_INT 1
0x27 No No No Yes PUSH_FLOAT CONST_FLOAT 0.1
0x28 No No No Yes PUSH_STRING CONST_STRING ("string")
Complex Data Types
0x29 No No No Yes PUSH_OBJECT CONST_OBJECT object
0x2A Yes No Yes Yes PUSH_FUNC FUNCTION function
0x2B No No No Yes PUSH_ARRAY CONST_ARRAY array
0x2C No No No Yes PUSH_THIS THIS_OBJECT
0x2D No No No Yes PUSH_LOCAL UNNAMED_VARIABLE var variable declared inside a function,object, etc... (local scope)
0x2E No No No Yes PUSH_GLOBAL NAME var variable declared at top of the script (global scope)
Attributes related
0x2F No No No Yes GETATTR PROPERTY
0x30 No No No Yes GETATTR_KEEPOBJ METHOD
0x31 No No No Yes SETATTR SET
0x32 No No No Yes DELATTR UNSET
0x33 No No No Yes APPEND_ATTR OBJECT_ADD_ATTRIBUTE
Items related
0x34 No No No Yes GETITEM ARRAY_INDEX
0x35 No No No Yes GETITEM_KEEPOBJ UNKNOWN_35
0x36 No No No Yes SETITEM ARRAY_INDEX_ASSIGN
0x37 No No No Yes DELITEM UNKNOWN_37
0x38 No No No Yes APPEND_ITEM ARRAY_PUSH
if/else/for (opcode jumps)
0x39 No No No Yes JUMP JUMP
0x3A No No No Yes JUMPT JUMP_IF_TRUE
0x3B No No No Yes JUMPF JUMP_IF_FALSE
Code structure builders
0x3C No No No No CALL_FUNC CALL_FUNCTION function()
0x3D No No No No CALL_METHOD CALL_METHOD
0x3E No No No Yes CALL_CONSTRUCTOR CALL_INBUILT / CALL_NEW (i)
0x3F No No No No RET RETURN return
0x40 No No No No THROW UNKNOWN_40
0x41 No No No No TRYBLK_IN UNKNOWN_41
0x42 No No No No TRYBLK_OUT UNKNOWN_42
0x43 No No No No CATCH_FINALLYBLK_IN UNKNOWN_43
0x44 No No No No CATCH_FINALLYBLK_OUT UNKNOWN_44
0x45 No No No No HALT END_SCRIPT
Debug
0x46 No No No No DEBUG_FILE DEBUG_FILE
0x47 No No No No DEBUG_LINE DEBUG_LINE
VSMX v2 (new opcodes for PS3) ?
0x48 No No No Yes GETITEM_KEEPOBJNAME UNKNOWN_48
0x49 No No No Yes PUSH_VECTOR UNKNOWN_49 / MAKE_FLOAT_ARRAY <i>
0x4A No No No Yes GET_VECTOR_ELEMENT UNKNOWN_4a
0x4B No No No Yes GET_VECTOR_ELEMENT_KEEPVECTOR UNKNOWN_4b
0x4C No No No Yes ASSGN_VECTOR_ELEMENT UNKNOWN_4c
0x4D No No Yes Yes SETATTR_VECTOR_ELEMENT UNKNOWN_4d -> byte 4 is an identifyer from a vector (x,y,z) (r,g,b,a) etc...
0x4E No No No Yes SETITEM_VECTOR_ELEMENT UNKNOWN_4e
  • cells marked with yes/no are speculative, based in how the opcodes are grouped and how other known opcodes works

Arithmetic Operators[edit | edit source]

May be move later to PlayStation JavaScript or make it as template

Arithmetic operators are used to perform arithmetic between variables and/or values.

OpCode (VSMX) Mnemonics (VSMX) Syntax (PSJS) Description:
0x02 ADD + Addition
0x03 SUB - Subtraction
0x04 MUL * Multiplication
0x05 DIV / Division
0x06 MOD % Modulus (division remainder)
0x0A INC ++ Increment
0x0B DEC -- Decrement
0x0C POST_INC ++ Increment
0x0D POST_DEC -- Decrement

Bitwise Operators[edit | edit source]

Bit operators work on 32 bits numbers.

Any numeric operand in the operation is converted into a 32 bit number.

OpCode (VSMX) Mnemonics (VSMX) Syntax (PSJS) Description:
0x19 BIT_AND & AND
0x1A BIT_XOR ^ XOR
0x1B BIT_OR | OR
0x1C BIT_NOT ~ NOT
0x1D LSHIFT << Left Shift
0x1E S_RSHIFT >> Right Shift

Compare Operators[edit | edit source]

Comparison and Logical operators are used to test for true or false.

Comparison operators are used in logical statements to determine equality or difference between variables or values.

OpCode (VSMX) Mnemonics (VSMX) Syntax (PSJS) Description:
0x0E CMPEQ == Equality
0x0F CMPNEQ != Inequality
0x10 CMPSEQ === Strict Equal value and equal type
0x11 CMPSNEQ !== Strict not equal value or not equal type
0x12 CMPLT < Less Than
0x13 CMPLE <= Less Than or Equal To
0x14 CMPGE >= Greater Than or Equal To
0x15 CMPGT > Greater Than

Logical Operators[edit | edit source]

Comparison and Logical operators are used to test for true or false.

Logical operators are used to determine the logic between variables or values.

OpCode (VSMX) Mnemonics (VSMX) Syntax (PSJS) Description:
- || or
- && and

STRING table[edit | edit source]

ATTR Table[edit | edit source]

GLOBAL Table[edit | edit source]

VSMX Decompilation sample[edit | edit source]

This is an example of the decodification and decompilation made with the VSMX script contained inside coldboot.raf. The decompilation has been made by hand because the vsmx decompiler by ZiNgA BuRgA doesnt supports vectors and crashes, the purpose is to serve as an explain of how the opcodes works, the features that was added to VSMX v2 format for PS3, and as an overall explain of how to decompile other VSMX files

The file can be saved as .js and compiled directlly (there is no need to remove the comments), for a better overview of the decompiled code of this sample in PlayStation JavaScript format see Coldboot.raf#Script page

  • Form left to right:
    • NUM - Is the opcode number (important because the JUMPS are pointers to other opcodes identifyed by his number)
    • OPCODE - The hex value that identifyes the opcode (first byte)... second byte reserved?... third byte unknown... fourth byte argument
    • VALUE - Any value, or pointer to internal VSMX tables (4 bytes)
    • OPCODE NAME - Self explanatory, is a direct conversion from the hex value to the name
    • VALUES CONVERSION - For pointers are text strings extracted from internal VSMX tables, Data types are the conversion from hex, JUMPS and FUNCTS contains also identifyers for other opcodes and arguments
    • DECOMPILED PSJS CODE - The source code in PlayStation JavaScript format ready to compile, it will generate a coldboot.jsx exactly like the one extracted from coldboot.raf by the CXML decompiler tool
coldboot.js (decompiled from coldboot.jsx)
Edit-copy purple.svg.png
//---------------------------------------------------------------------------------------------------------------------
// VSMX v2 Decompilation Sample (coldboot.raf PS3). Decompiled step by step from VSMX opcodes to PSJS code by sandungas
// Comments can be deleted in notepad++ by replacing (with nothing) the regular expressions /\*.*\*/ and then //.*\r\n
// The file generated after compilation in VSMX format should have MD5: 5461466B242D81B57D872BBA95EED753
//
// Thanks to ;)
// Flatz for the experimental CXML decompiler, ZiNgA BuRgA for the experimental VSMX v1 decoder/decompiler,
// AdaLoveLace for the OPCODE names, and TizzyT for the help with PSJS
//---------------------------------------------------------------------------------------------------------------------
// NUM -  OPCODE   VALUES  - OPCODE NAME            VALUES CONVERSION    */DECOMPILED PSJS CODE
//---------------------------------------------------------------------------------------------------------------------
/* 000 - 2E000000 00000000 - PUSH_GLOBAL            logo_hd              *///logo_hd
/* 001 - 2E000000 1E000000 - PUSH_GLOBAL            Actor                *///Actor
/* 002 - 28000000 00000000 - PUSH_STRING            "logo"               *///"logo"
/* 003 - 3E000000 01000000 - CALL_CONSTRUCTOR       1                    *///new Actor("logo")
/* 004 - 01000000 00000000 - ASSGN                                       *///logo_hd = new Actor("logo")
/* 005 - 22000000 00000000 - REMOVE                                      */var logo_hd = new Actor("logo");
/* 006 - 2E000000 01000000 - PUSH_GLOBAL            blur_hd              *///blur_hd
/* 007 - 2E000000 1E000000 - PUSH_GLOBAL            Actor                *///Actor
/* 008 - 28000000 01000000 - PUSH_STRING            "blur"               *///"blur"
/* 009 - 3E000000 01000000 - CALL_CONSTRUCTOR       1                    *///new Actor("blur")
/* 010 - 01000000 00000000 - ASSGN                                       *///blur_hd = new Actor("blur")
/* 011 - 22000000 00000000 - REMOVE                                      */var blur_hd = new Actor("blur");
/* 012 - 2E000000 02000000 - PUSH_GLOBAL            footer_hd            *///footer_hd
/* 013 - 2E000000 1E000000 - PUSH_GLOBAL            Actor                *///Actor
/* 014 - 28000000 02000000 - PUSH_STRING            "footer"             *///"footer"
/* 015 - 3E000000 01000000 - CALL_CONSTRUCTOR       1                    *///new Actor("footer")
/* 016 - 01000000 00000000 - ASSGN                                       *///footer_hd = new Actor("footer")
/* 017 - 22000000 00000000 - REMOVE                                      */var footer_hd = new Actor("footer");
/* 018 - 2E000000 03000000 - PUSH_GLOBAL            logo_sd              *///logo_sd
/* 019 - 2E000000 1E000000 - PUSH_GLOBAL            Actor                *///Actor
/* 020 - 28000000 03000000 - PUSH_STRING            "logo_sd"            *///"logo_sd"
/* 021 - 3E000000 01000000 - CALL_CONSTRUCTOR       1                    *///new Actor("logo_sd")
/* 022 - 01000000 00000000 - ASSGN                                       *///logo_sd = new Actor("logo_sd")
/* 023 - 22000000 00000000 - REMOVE                                      */var logo_sd = new Actor("logo_sd");
/* 024 - 2E000000 04000000 - PUSH_GLOBAL            blur_sd              *///blur_sd
/* 025 - 2E000000 1E000000 - PUSH_GLOBAL            Actor                *///Actor
/* 026 - 28000000 04000000 - PUSH_STRING            "blur_sd"            *///"blur_sd"
/* 027 - 3E000000 01000000 - CALL_CONSTRUCTOR       1                    *///new Actor("blur_sd")
/* 028 - 01000000 00000000 - ASSGN                                       *///blur_sd = new Actor("blur_sd")
/* 029 - 22000000 00000000 - REMOVE                                      */var blur_sd = new Actor("blur_sd");
/* 030 - 2E000000 05000000 - PUSH_GLOBAL            footer_sd            *///footer_sd
/* 031 - 2E000000 1E000000 - PUSH_GLOBAL            Actor                *///Actor
/* 032 - 28000000 05000000 - PUSH_STRING            "footer_sd"          *///"footer_sd"
/* 033 - 3E000000 01000000 - CALL_CONSTRUCTOR       1                    *///new Actor("footer_sd")
/* 034 - 01000000 00000000 - ASSGN                                       *///footer_sd = new Actor("footer_sd")
/* 035 - 22000000 00000000 - REMOVE                                      */var footer_sd = new Actor("footer_sd");
/* 036 - 2E000000 06000000 - PUSH_GLOBAL            camera               *///camera
/* 037 - 2E000000 1F000000 - PUSH_GLOBAL            Camera               *///Camera
/* 038 - 28000000 06000000 - PUSH_STRING            "camera"             *///"camera"
/* 039 - 3E000000 01000000 - CALL_CONSTRUCTOR       1                    *///new Camera("camera")
/* 040 - 01000000 00000000 - ASSGN                                       *///camera = new Camera("camera")
/* 041 - 22000000 00000000 - REMOVE                                      */var camera = new Camera("camera");
/* 042 - 2E000000 07000000 - PUSH_GLOBAL            light                *///light
/* 043 - 2E000000 20000000 - PUSH_GLOBAL            Light                *///Light
/* 044 - 28000000 07000000 - PUSH_STRING            "pointlight"         *///"pointlight"
/* 045 - 3E000000 01000000 - CALL_CONSTRUCTOR       1                    *///new Light("pointlight")
/* 046 - 01000000 00000000 - ASSGN                                       *///light = new Light("pointlight")
/* 047 - 22000000 00000000 - REMOVE                                      */var light = new Light("pointlight");
/* 048 - 2E000000 08000000 - PUSH_GLOBAL            first_wait           *///first_wait
/* 049 - 27000000 0000C03F - PUSH_FLOAT             1.5                  *///1.5
/* 050 - 01000000 00000000 - ASSGN                                       *///first_wait = 1.5
/* 051 - 22000000 00000000 - REMOVE                                      */var first_wait = 1.5;
/* 052 - 2E000000 09000000 - PUSH_GLOBAL            appear_duration      *///appear_duration
/* 053 - 27000000 6666A63F - PUSH_FLOAT             1.3                  *///1.3
/* 054 - 01000000 00000000 - ASSGN                                       *///appear_duration = 1.3
/* 055 - 22000000 00000000 - REMOVE                                      */var appear_duration = 1.3;
/* 056 - 2E000000 0A000000 - PUSH_GLOBAL            appear_wait          *///appear_wait
/* 057 - 27000000 0000803E - PUSH_FLOAT             0.25                 *///0.25
/* 058 - 08000000 00000000 - CSIGN                                       *///-0.25
/* 059 - 01000000 00000000 - ASSGN                                       *///appear_wait = -0.25
/* 060 - 22000000 00000000 - REMOVE                                      */var appear_wait = -0.25;
/* 061 - 2E000000 0B000000 - PUSH_GLOBAL            blur_duration        *///blur_duration
/* 062 - 27000000 0000003F - PUSH_FLOAT             0.5                  *///0.5
/* 063 - 01000000 00000000 - ASSGN                                       *///blur_duration = 0.5
/* 064 - 22000000 00000000 - REMOVE                                      */var blur_duration = 0.5;
/* 065 - 2E000000 0C000000 - PUSH_GLOBAL            blur_wait            *///blur_wait
/* 066 - 27000000 0000803E - PUSH_FLOAT             0.25                 *///0.25
/* 067 - 01000000 00000000 - ASSGN                                       *///blur_wait = 0.25
/* 068 - 22000000 00000000 - REMOVE                                      */var blur_wait = 0.25;
/* 069 - 2E000000 0D000000 - PUSH_GLOBAL            whole_duration       *///whole_duration
/* 070 - 27000000 0000003F - PUSH_FLOAT             0.5                  *///0.5
/* 071 - 01000000 00000000 - ASSGN                                       *///whole_duration = 0.5
/* 072 - 22000000 00000000 - REMOVE                                      */var whole_duration = 0.5;
/* 073 - 2E000000 0E000000 - PUSH_GLOBAL            whole_wait           *///whole_wait
/* 074 - 27000000 0000003F - PUSH_FLOAT             0.5                  *///0.5
/* 075 - 01000000 00000000 - ASSGN                                       *///whole_wait = 0.5
/* 076 - 22000000 00000000 - REMOVE                                      */var whole_wait = 0.5;
/* 077 - 2E000000 0F000000 - PUSH_GLOBAL            fade_duration        *///fade_duration
/* 078 - 27000000 9A99993F - PUSH_FLOAT             1.2                  *///1.2
/* 079 - 01000000 00000000 - ASSGN                                       *///fade_duration = 1.2
/* 080 - 22000000 00000000 - REMOVE                                      */var fade_duration = 1.2;
/* 081 - 2E000000 10000000 - PUSH_GLOBAL            appear_start_time    *///appear_start_time
/* 082 - 2E000000 08000000 - PUSH_GLOBAL            first_wait           *///first_wait
/* 083 - 01000000 00000000 - ASSGN                                       *///appear_start_time = first_wait
/* 084 - 22000000 00000000 - REMOVE                                      */var appear_start_time = first_wait;
/* 085 - 2E000000 11000000 - PUSH_GLOBAL            blur_start_time      *///blur_start_time
/* 086 - 2E000000 10000000 - PUSH_GLOBAL            appear_start_time    *///appear_start_time
/* 087 - 2E000000 09000000 - PUSH_GLOBAL            appear_duration      *///appear_duration
/* 088 - 02000000 00000000 - ADD                                         *///appear_start_time + appear_duration
/* 089 - 2E000000 0A000000 - PUSH_GLOBAL            appear_wait          *///appear_wait
/* 090 - 02000000 00000000 - ADD                                         *///appear_start_time + appear_duration + appear_wait
/* 091 - 01000000 00000000 - ASSGN                                       *///blur_start_time = appear_start_time + appear_duration + appear_wait
/* 092 - 22000000 00000000 - REMOVE                                      */var blur_start_time = appear_start_time + appear_duration + appear_wait;
/* 093 - 2E000000 12000000 - PUSH_GLOBAL            whole_start_time     *///whole_start_time
/* 094 - 2E000000 11000000 - PUSH_GLOBAL            blur_start_time      *///blur_start_time
/* 095 - 2E000000 0B000000 - PUSH_GLOBAL            blur_duration        *///blur_duration
/* 096 - 02000000 00000000 - ADD                                         *///blur_start_time + blur_duration
/* 097 - 2E000000 0C000000 - PUSH_GLOBAL            blur_wait            *///blur_wait
/* 098 - 02000000 00000000 - ADD                                         *///blur_start_time + blur_duration + blur_wait
/* 099 - 01000000 00000000 - ASSGN                                       *///whole_start_time = blur_start_time + blur_duration + blur_wait
/* 100 - 22000000 00000000 - REMOVE                                      */var whole_start_time = blur_start_time + blur_duration + blur_wait;
/* 101 - 2E000000 13000000 - PUSH_GLOBAL            fade_start_time      *///fade_start_time
/* 102 - 2E000000 12000000 - PUSH_GLOBAL            whole_start_time     *///whole_start_time
/* 103 - 2E000000 0D000000 - PUSH_GLOBAL            whole_duration       *///whole_duration
/* 104 - 02000000 00000000 - ADD                                         *///whole_start_time + whole_duration
/* 105 - 2E000000 0E000000 - PUSH_GLOBAL            whole_wait           *///whole_wait
/* 106 - 02000000 00000000 - ADD                                         *///whole_start_time + whole_duration + whole_wait
/* 107 - 01000000 00000000 - ASSGN                                       *///fade_start_time = whole_start_time + whole_duration + whole_wait
/* 108 - 22000000 00000000 - REMOVE                                      */var fade_start_time = whole_start_time + whole_duration + whole_wait;
/* 109 - 2E000000 14000000 - PUSH_GLOBAL            logo                 *///logo
/* 110 - 2E000000 00000000 - PUSH_GLOBAL            logo_hd              *///logo_hd
/* 111 - 01000000 00000000 - ASSGN                                       *///logo = logo_hd
/* 112 - 22000000 00000000 - REMOVE                                      */var logo = logo_hd;
/* 113 - 2E000000 15000000 - PUSH_GLOBAL            blur                 *///blur
/* 114 - 2E000000 01000000 - PUSH_GLOBAL            blur_hd              *///blur_hd
/* 115 - 01000000 00000000 - ASSGN                                       *///blur = blur_hd
/* 116 - 22000000 00000000 - REMOVE                                      */var blur = blur_hd;
/* 117 - 2E000000 16000000 - PUSH_GLOBAL            footer               *///footer
/* 118 - 2E000000 02000000 - PUSH_GLOBAL            footer_hd            *///footer_hd
/* 119 - 01000000 00000000 - ASSGN                                       *///footer = footer_hd
/* 120 - 22000000 00000000 - REMOVE                                      */var footer = footer_hd;
/* 121 - 2E000000 17000000 - PUSH_GLOBAL            logo_hide            *///logo_hide
/* 122 - 2E000000 03000000 - PUSH_GLOBAL            logo_sd              *///logo_sd
/* 123 - 01000000 00000000 - ASSGN                                       *///logo_hide = logo_sd
/* 124 - 22000000 00000000 - REMOVE                                      */var logo_hide = logo_sd;
/* 125 - 2E000000 18000000 - PUSH_GLOBAL            blur_hide            *///blur_hide
/* 126 - 2E000000 04000000 - PUSH_GLOBAL            blur_sd              *///blur_sd
/* 127 - 01000000 00000000 - ASSGN                                       *///blur_hide = blur_sd
/* 128 - 22000000 00000000 - REMOVE                                      */var blur_hide = blur_sd;
/* 129 - 2E000000 19000000 - PUSH_GLOBAL            footer_hide          *///footer_hide
/* 130 - 2E000000 05000000 - PUSH_GLOBAL            footer_sd            *///footer_sd
/* 131 - 01000000 00000000 - ASSGN                                       *///footer_hide = footer_sd
/* 132 - 22000000 00000000 - REMOVE                                      */var footer_hide = footer_sd;
/* 133 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 134 - 27000000 0000803F - PUSH_FLOAT             1.0                  *///1.0
/* 135 - 01000000 00000000 - ASSGN                                       *///br = 1.0
/* 136 - 22000000 00000000 - REMOVE                                      */var br = 1.0;
/* 137 - 2E000000 21000000 - PUSH_GLOBAL            System               *///System
/* 138 - 2F000000 00000000 - GETATTR                resolution           *///System.resolution
/* 139 - 4A000000 00000000 - GET_VECTOR_ELEMENT     0                    *///System.resolution->0
/* 140 - 26000000 D0020000 - PUSH_INT               720                  *///720
/* 141 - 0E000000 00000000 - CMPEQ                                       *///System.resolution->0 == 720
/* 142 - 3B000000 F9000000 - JUMPF                              249      */if (System.resolution->0 == 720){
/* 143 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 144 - 27000000 CDCC4C3F - PUSH_FLOAT             0.8                  *///0.8
/* 145 - 01000000 00000000 - ASSGN                                       *///br = 0.8
/* 146 - 22000000 00000000 - REMOVE                                      */	br = 0.8;
/* 147 - 2E000000 14000000 - PUSH_GLOBAL            logo                 *///logo
/* 148 - 2E000000 03000000 - PUSH_GLOBAL            logo_sd              *///logo_sd
/* 149 - 01000000 00000000 - ASSGN                                       *///logo = logo_sd
/* 150 - 22000000 00000000 - REMOVE                                      */	logo = logo_sd;
/* 151 - 2E000000 15000000 - PUSH_GLOBAL            blur                 *///blur
/* 152 - 2E000000 04000000 - PUSH_GLOBAL            blur_sd              *///blur_sd
/* 153 - 01000000 00000000 - ASSGN                                       *///blur = blur_sd
/* 154 - 22000000 00000000 - REMOVE                                      */	blur = blur_sd;
/* 155 - 2E000000 16000000 - PUSH_GLOBAL            footer               *///footer
/* 156 - 2E000000 05000000 - PUSH_GLOBAL            footer_sd            *///footer_sd
/* 157 - 01000000 00000000 - ASSGN                                       *///footer = footer_sd
/* 158 - 22000000 00000000 - REMOVE                                      */	footer = footer_sd;
/* 159 - 2E000000 17000000 - PUSH_GLOBAL            logo_hide            *///logo_hide
/* 160 - 2E000000 00000000 - PUSH_GLOBAL            logo_hd              *///logo_hd
/* 161 - 01000000 00000000 - ASSGN                                       *///logo_hide = logo_hd
/* 162 - 22000000 00000000 - REMOVE                                      */	logo_hide = logo_hd;
/* 163 - 2E000000 18000000 - PUSH_GLOBAL            blur_hide            *///blur_hide
/* 164 - 2E000000 01000000 - PUSH_GLOBAL            blur_hd              *///blur_hd
/* 165 - 01000000 00000000 - ASSGN                                       *///blur_hide = blur_hd
/* 166 - 22000000 00000000 - REMOVE                                      */	blur_hide = blur_hd;
/* 167 - 2E000000 19000000 - PUSH_GLOBAL            footer_hide          *///footer_hide
/* 168 - 2E000000 02000000 - PUSH_GLOBAL            footer_hd            *///footer_hd
/* 169 - 01000000 00000000 - ASSGN                                       *///footer_hide = footer_hd
/* 170 - 22000000 00000000 - REMOVE                                      */	footer_hide = footer_hd;
/* 171 - 2E000000 06000000 - PUSH_GLOBAL            camera               *///camera
/* 172 - 2F000000 01000000 - GETATTR                aspect               *///camera.aspect
/* 173 - 27000000 00008040 - PUSH_FLOAT             4.0                  *///4.0
/* 174 - 27000000 00004040 - PUSH_FLOAT             3.0                  *///3.0
/* 175 - 05000000 00000000 - DIV                                         */// 4.0 / 3.0
/* 176 - 0E000000 00000000 - CMPEQ                                       *///camera.aspect == 4.0 / 3.0
/* 177 - 3B000000 D6000000 - JUMPF                              214      */	if (camera.aspect == 4.0 / 3.0){
/* 178 - 2E000000 1B000000 - PUSH_GLOBAL            sd_offset_x          *///sd_offset_x
/* 179 - 27000000 0000A03F - PUSH_FLOAT             1.25                 *///1.25
/* 180 - 01000000 00000000 - ASSGN                                       *///sd_offset_x = 1.25
/* 181 - 22000000 00000000 - REMOVE                                      */		var sd_offset_x = 1.25;
/* 182 - 2E000000 14000000 - PUSH_GLOBAL            logo                 *///logo
/* 183 - 2E000000 1B000000 - PUSH_GLOBAL            sd_offset_x          *///sd_offset_x
/* 184 - 4D000000 02000000 - SETATTR_VECTOR_ELEMENT 0     position       *///logo.position->0 = sd_offset_x
/* 185 - 22000000 00000000 - REMOVE                                      */		logo.position->0 = sd_offset_x;
/* 186 - 2E000000 15000000 - PUSH_GLOBAL            blur                 *///blur
/* 187 - 2E000000 1B000000 - PUSH_GLOBAL            sd_offset_x          *///sd_offset_x
/* 188 - 4D000000 02000000 - SETATTR_VECTOR_ELEMENT 0     position       *///blur.position->0 = sd_offset_x
/* 189 - 22000000 00000000 - REMOVE                                      */		blur.position->0 = sd_offset_x;
/* 190 - 2E000000 16000000 - PUSH_GLOBAL            footer               *///footer
/* 191 - 2E000000 1B000000 - PUSH_GLOBAL            sd_offset_x          *///sd_offset_x
/* 192 - 4D000000 02000000 - SETATTR_VECTOR_ELEMENT 0     position       *///footer.position->0 = sd_offset_x
/* 193 - 22000000 00000000 - REMOVE                                      */		footer.position->0 = sd_offset_x;
/* 194 - 2E000000 1C000000 - PUSH_GLOBAL            sd_scale             *///sd_scale
/* 195 - 27000000 0000803F - PUSH_FLOAT             1.0                  *///1.0
/* 196 - 27000000 0000003F - PUSH_FLOAT             0.5                  *///0.5
/* 197 - 27000000 0000003F - PUSH_FLOAT             0.5                  *///0.5
/* 198 - 49000000 03000000 - PUSH_VECTOR            3                    *///<1.0, 0.5, 0.5>
/* 199 - 01000000 00000000 - ASSGN                                       *///sd_scale = <1.0, 0.5, 0.5>
/* 200 - 22000000 00000000 - REMOVE                                      */		var sd_scale = <1.0, 0.5, 0.5>;
/* 201 - 2E000000 14000000 - PUSH_GLOBAL            logo                 *///logo
/* 202 - 2E000000 1C000000 - PUSH_GLOBAL            sd_scale             *///sd_scale
/* 203 - 31000000 03000000 - SETATTR                scale                *///logo.scale = sd_scale
/* 204 - 22000000 00000000 - REMOVE                                      */		logo.scale = sd_scale;
/* 205 - 2E000000 15000000 - PUSH_GLOBAL            blur                 *///blur
/* 206 - 2E000000 1C000000 - PUSH_GLOBAL            sd_scale             *///sd_scale
/* 207 - 31000000 03000000 - SETATTR                scale                *///blur.scale = sd_scale
/* 208 - 22000000 00000000 - REMOVE                                      */		blur.scale = sd_scale;
/* 209 - 2E000000 16000000 - PUSH_GLOBAL            footer               *///footer
/* 210 - 2E000000 1C000000 - PUSH_GLOBAL            sd_scale             *///sd_scale
/* 211 - 31000000 03000000 - SETATTR                scale                *///footer.scale = sd_scale
/* 212 - 22000000 00000000 - REMOVE                                      */		footer.scale = sd_scale;
/* 213 - 39000000 F9000000 - JUMP                   249                  */	} else {
/* 214 - 2E000000 1B000000 - PUSH_GLOBAL            sd_offset_x          *///sd_offset_x
/* 215 - 27000000 00000040 - PUSH_FLOAT             2.0                  *///2.0
/* 216 - 01000000 00000000 - ASSGN                                       *///sd_offset_x = 2.0
/* 217 - 22000000 00000000 - REMOVE                                      */		var sd_offset_x = 2.0;
/* 218 - 2E000000 14000000 - PUSH_GLOBAL            logo                 *///logo
/* 219 - 2E000000 1B000000 - PUSH_GLOBAL            sd_offset_x          *///sd_offset_x
/* 220 - 4D000000 02000000 - SETATTR_VECTOR_ELEMENT 0     position       *///logo.position->0 = sd_offset_x
/* 221 - 22000000 00000000 - REMOVE                                      */		logo.position->0 = sd_offset_x;
/* 222 - 2E000000 15000000 - PUSH_GLOBAL            blur                 *///blur
/* 223 - 2E000000 1B000000 - PUSH_GLOBAL            sd_offset_x          *///sd_offset_x
/* 224 - 4D000000 02000000 - SETATTR_VECTOR_ELEMENT 0     position       *///blur.position->0 = sd_offset_x
/* 225 - 22000000 00000000 - REMOVE                                      */		blur.position->0 = sd_offset_x;
/* 226 - 2E000000 16000000 - PUSH_GLOBAL            footer               *///footer
/* 227 - 2E000000 1B000000 - PUSH_GLOBAL            sd_offset_x          *///sd_offset_x
/* 228 - 4D000000 02000000 - SETATTR_VECTOR_ELEMENT 0     position       *///footer.position->0 = sd_offset_x
/* 229 - 22000000 00000000 - REMOVE                                      */		footer.position->0 = sd_offset_x;
/* 230 - 2E000000 1C000000 - PUSH_GLOBAL            sd_scale             *///sd_scale
/* 231 - 27000000 0000803F - PUSH_FLOAT             1.0                  *///1.0
/* 232 - 27000000 0000003F - PUSH_FLOAT             0.5                  *///0.5
/* 233 - 27000000 0000003F - PUSH_FLOAT             0.5                  *///0.5
/* 234 - 49000000 03000000 - PUSH_VECTOR            3                    *///<1.0, 0.5, 0.5>
/* 235 - 01000000 00000000 - ASSGN                                       *///sd_scale = <1.0, 0.5, 0.5>
/* 236 - 22000000 00000000 - REMOVE                                      */		var sd_scale = <1.0, 0.5, 0.5>;
/* 237 - 2E000000 14000000 - PUSH_GLOBAL            logo                 *///logo
/* 238 - 2E000000 1C000000 - PUSH_GLOBAL            sd_scale             *///sd_scale
/* 239 - 31000000 03000000 - SETATTR                scale                *///scale
/* 240 - 22000000 00000000 - REMOVE                                      */		logo.scale = sd_scale;
/* 241 - 2E000000 15000000 - PUSH_GLOBAL            blur                 *///blur
/* 242 - 2E000000 1C000000 - PUSH_GLOBAL            sd_scale             *///sd_scale
/* 243 - 31000000 03000000 - SETATTR                scale                *///scale
/* 244 - 22000000 00000000 - REMOVE                                      */		blur.scale = sd_scale;
/* 245 - 2E000000 16000000 - PUSH_GLOBAL            footer               *///footer
/* 246 - 2E000000 1C000000 - PUSH_GLOBAL            sd_scale             *///sd_scale
/* 247 - 31000000 03000000 - SETATTR                scale                *///scale
/* 248 - 22000000 00000000 - REMOVE                                      */		footer.scale = sd_scale;}}
/* 249 - 2E000000 17000000 - PUSH_GLOBAL            logo_hide            *///logo_hide
/* 250 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 251 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 252 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 253 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 254 - 49000000 04000000 - PUSH_VECTOR            4                    *///<0,0,0,0>
/* 255 - 31000000 04000000 - SETATTR                color                *///logo_hide.color = <0,0,0,0>
/* 256 - 22000000 00000000 - REMOVE                                      */logo_hide.color = <0,0,0,0>;
/* 257 - 2E000000 18000000 - PUSH_GLOBAL            blur_hide            *///blur_hide
/* 258 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 259 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 260 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 261 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 262 - 49000000 04000000 - PUSH_VECTOR            4                    *///<0,0,0,0>
/* 263 - 31000000 04000000 - SETATTR                color                *///blur_hide.color = <0,0,0,0>
/* 264 - 22000000 00000000 - REMOVE                                      */blur_hide.color = <0,0,0,0>;
/* 265 - 2E000000 19000000 - PUSH_GLOBAL            footer_hide          *///footer_hide
/* 266 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 267 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 268 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 269 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 270 - 49000000 04000000 - PUSH_VECTOR            4                    *///<0,0,0,0>
/* 271 - 31000000 04000000 - SETATTR                color                *///footer_hide.color = <0,0,0,0>
/* 272 - 22000000 00000000 - REMOVE                                      */footer_hide.color = <0,0,0,0>;
/* 273 - 2E000000 14000000 - PUSH_GLOBAL            logo                 *///logo
/* 274 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 275 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 276 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 277 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 278 - 49000000 04000000 - PUSH_VECTOR            4                    *///<br, br, br, 0>
/* 279 - 31000000 04000000 - SETATTR                color                *///logo.color = <br, br, br, 0>
/* 280 - 22000000 00000000 - REMOVE                                      */logo.color = <br, br, br, 0>;
/* 281 - 2E000000 14000000 - PUSH_GLOBAL            logo                 *///logo
/* 282 - 30000000 05000000 - GETATTR_KEEPOBJ        setColor             *///logo.setColor
/* 283 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 284 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 285 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 286 - 26000000 01000000 - PUSH_INT               1                    *///1
/* 287 - 49000000 04000000 - PUSH_VECTOR            4                    *///<br, br, br, 1>
/* 288 - 2E000000 10000000 - PUSH_GLOBAL            appear_start_time    *///appear_start_time
/* 289 - 3D000000 02000000 - CALL_METHOD            2                    *///logo.setColor (<br, br, br, 1>, appear_start_time)
/* 290 - 22000000 00000000 - REMOVE                                      */logo.setColor (<br, br, br, 1>, appear_start_time);
/* 291 - 2E000000 15000000 - PUSH_GLOBAL            blur                 *///blur
/* 292 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 293 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 294 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 295 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 296 - 49000000 04000000 - PUSH_VECTOR            4                    *///<br, br, br, 0>
/* 297 - 31000000 04000000 - SETATTR                color                *///blur.color = <br, br, br, 0>
/* 298 - 22000000 00000000 - REMOVE                                      */blur.color = <br, br, br, 0>;
/* 299 - 2E000000 16000000 - PUSH_GLOBAL            footer               *///footer
/* 300 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 301 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 302 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 303 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 304 - 49000000 04000000 - PUSH_VECTOR            4                    *///<br, br, br, 0>
/* 305 - 31000000 04000000 - SETATTR                color                *///footer.color = <br, br, br, 0>
/* 306 - 22000000 00000000 - REMOVE                                      */footer.color = <br, br, br, 0>;
/* 307 - 2E000000 07000000 - PUSH_GLOBAL            light                *///light
/* 308 - 2E000000 14000000 - PUSH_GLOBAL            logo                 *///logo
/* 309 - 2F000000 02000000 - GETATTR                position             *///logo.position
/* 310 - 26000000 03000000 - PUSH_INT               3                    *///3
/* 311 - 08000000 00000000 - CSIGN                                       *///-3
/* 312 - 27000000 0000003F - PUSH_FLOAT             0.5                  *///0.5
/* 313 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 314 - 49000000 03000000 - PUSH_VECTOR            3                    *///<-3, 0.500000, 0>
/* 315 - 02000000 00000000 - ADD                                         *///logo.position + <-3, 0.500000, 0>
/* 316 - 31000000 02000000 - SETATTR                position             *///light.position = logo.position + <-3, 0.500000, 0>
/* 317 - 22000000 00000000 - REMOVE                                      */light.position = logo.position + <-3, 0.5, 0>;
/* 318 - 2E000000 07000000 - PUSH_GLOBAL            light                *///light
/* 319 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 320 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 321 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 322 - 49000000 03000000 - PUSH_VECTOR            3                    *///<0, 0, 0>
/* 323 - 31000000 04000000 - SETATTR                color                *///light.color = <0, 0, 0>
/* 324 - 22000000 00000000 - REMOVE                                      */light.color = <0, 0, 0>;
/* 325 - 2E000000 21000000 - PUSH_GLOBAL            System               *///System
/* 326 - 2F000000 06000000 - GETATTR                timer                *///System.timer
/* 327 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 328 - 2E000000 22000000 - PUSH_GLOBAL            OneShotTimer         *///OneShotTimer
/* 329 - 2E000000 10000000 - PUSH_GLOBAL            appear_start_time    *///appear_start_time
/* 330 - 2A000001 4C010000 - PUSH_FUNC              0     1     332      */System.timer[0] = new OneShotTimer(appear_start_time, function()
/* 331 - 39000000 6C010000 - JUMP                               364      */{
/* 332 - 2E000000 07000000 - PUSH_GLOBAL            light                *///light
/* 333 - 30000000 07000000 - GETATTR_KEEPOBJ        setPosition          *///light.setPosition
/* 334 - 2E000000 14000000 - PUSH_GLOBAL            logo                 *///logo
/* 335 - 2F000000 02000000 - GETATTR                position             *///logo.position
/* 336 - 27000000 00000000 - PUSH_FLOAT             0.0                  *///0.0
/* 337 - 27000000 0000003F - PUSH_FLOAT             0.5                  *///0.5
/* 338 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 339 - 49000000 03000000 - PUSH_VECTOR            3                    *///<0.0, 0.5, 0>
/* 340 - 02000000 00000000 - ADD                                         *///logo.position + <0.0, 0.5, 0>
/* 341 - 2E000000 09000000 - PUSH_GLOBAL            appear_duration      *///appear_duration
/* 342 - 3D000000 02000000 - CALL_METHOD            2                    *///light.setPosition ((logo.position + <0.0, 0.5, 0>), appear_duration)
/* 343 - 22000000 00000000 - REMOVE                                      */	light.setPosition ((logo.position + <0.0, 0.5, 0>), appear_duration);
/* 344 - 2E000000 07000000 - PUSH_GLOBAL            light                *///light
/* 345 - 30000000 08000000 - GETATTR_KEEPOBJ        setAttenuation       *///light.setAttenuation
/* 346 - 27000000 CDCCCC3D - PUSH_FLOAT             0.1                  *///0.1
/* 347 - 27000000 CDCCCC3D - PUSH_FLOAT             0.1                  *///0.1
/* 348 - 27000000 CDCCCC3D - PUSH_FLOAT             0.1                  *///0.1
/* 349 - 49000000 03000000 - PUSH_VECTOR            3                    *///<0.1, 0.1, 0.1>
/* 350 - 2E000000 09000000 - PUSH_GLOBAL            appear_duration      *///appear_duration
/* 351 - 3D000000 02000000 - CALL_METHOD            2                    *///light.setAttenuation (<0.1, 0.1, 0.1>, appear_duration)
/* 352 - 22000000 00000000 - REMOVE                                      */	light.setAttenuation (<0.1, 0.1, 0.1>, appear_duration);
/* 353 - 2E000000 07000000 - PUSH_GLOBAL            light                *///light
/* 354 - 30000000 05000000 - GETATTR_KEEPOBJ        setColor             *///light.setColor
/* 355 - 26000000 01000000 - PUSH_INT               1                    *///1
/* 356 - 26000000 01000000 - PUSH_INT               1                    *///1
/* 357 - 26000000 01000000 - PUSH_INT               1                    *///1
/* 358 - 49000000 03000000 - PUSH_VECTOR            3                    *///<1, 1, 1>
/* 359 - 2E000000 09000000 - PUSH_GLOBAL            appear_duration      *///appear_duration
/* 360 - 3D000000 02000000 - CALL_METHOD            2                    *///light.setColor (<1, 1, 1>, appear_duration)
/* 361 - 22000000 00000000 - REMOVE                                      */	light.setColor (<1, 1, 1>, appear_duration);
/* 362 - 23000000 00000000 - PUSH_UNDEFINED                              */
/* 363 - 3F000000 00000000 - RET                                         */}
/* 364 - 3E000000 02000000 - CALL_CONSTRUCTOR       2                    *///)
/* 365 - 36000000 00000000 - SETITEM                                     */
/* 366 - 22000000 00000000 - REMOVE                                      */);
/* 367 - 2E000000 21000000 - PUSH_GLOBAL            System               *///System
/* 368 - 2F000000 06000000 - GETATTR                timer                *///System.timer
/* 369 - 26000000 01000000 - PUSH_INT               1                    *///1
/* 370 - 2E000000 22000000 - PUSH_GLOBAL            OneShotTimer         *///OneShotTimer
/* 371 - 2E000000 11000000 - PUSH_GLOBAL            blur_start_time      *///blur_start_time
/* 372 - 2A000001 76010000 - PUSH_FUNC              0     1     374      */System.timer[1] = new OneShotTimer(blur_start_time, function()
/* 373 - 39000000 88010000 - JUMP                               392      */{
/* 374 - 2E000000 15000000 - PUSH_GLOBAL            blur                 *///blur
/* 375 - 30000000 05000000 - GETATTR_KEEPOBJ        setColor             *///blur.setColor
/* 376 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 377 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 378 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 379 - 26000000 01000000 - PUSH_INT               1                    *///1
/* 380 - 49000000 04000000 - PUSH_VECTOR            4                    *///<br, br, br, 1>
/* 381 - 2E000000 0B000000 - PUSH_GLOBAL            blur_duration        *///blur_duration
/* 382 - 2E000000 1D000000 - PUSH_GLOBAL            INTERPOLATION_BEZIER *///INTERPOLATION_BEZIER
/* 383 - 27000000 CDCCCC3D - PUSH_FLOAT             0.1                  *///0.1
/* 384 - 27000000 00000000 - PUSH_FLOAT             0.0                  *///0.0
/* 385 - 27000000 CDCCCC3D - PUSH_FLOAT             0.1                  *///0.1
/* 386 - 27000000 0000803F - PUSH_FLOAT             1.0                  *///1.0
/* 387 - 49000000 04000000 - PUSH_VECTOR            4                    *///<0.1, 0.0, 0.1, 1.0>
/* 388 - 3D000000 04000000 - CALL_METHOD            4                    *///blur.setColor (<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>)
/* 389 - 22000000 00000000 - REMOVE                                      */	blur.setColor (<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
/* 390 - 23000000 00000000 - PUSH_UNDEFINED                              */
/* 391 - 3F000000 00000000 - RET                                         */}
/* 392 - 3E000000 02000000 - CALL_CONSTRUCTOR       2                    *///)
/* 393 - 36000000 00000000 - SETITEM                                     */
/* 394 - 22000000 00000000 - REMOVE                                      */);
/* 395 - 2E000000 21000000 - PUSH_GLOBAL            System               *///System
/* 396 - 2F000000 06000000 - GETATTR                timer                *///System.timer
/* 397 - 26000000 02000000 - PUSH_INT               2                    *///2
/* 398 - 2E000000 22000000 - PUSH_GLOBAL            OneShotTimer         *///OneShotTimer
/* 399 - 2E000000 12000000 - PUSH_GLOBAL            whole_start_time     *///whole_start_time
/* 400 - 2A000001 92010000 - PUSH_FUNC              0     1     402      */System.timer[2] = new OneShotTimer(whole_start_time, function()
/* 401 - 39000000 AE010000 - JUMP                               430      */{
/* 402 - 2E000000 15000000 - PUSH_GLOBAL            blur                 *///blur
/* 403 - 30000000 05000000 - GETATTR_KEEPOBJ        setColor             *///blur.setColor
/* 404 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 405 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 406 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 407 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 408 - 49000000 04000000 - PUSH_VECTOR            4                    *///4
/* 409 - 2E000000 0D000000 - PUSH_GLOBAL            whole_duration       *///whole_duration
/* 410 - 2E000000 1D000000 - PUSH_GLOBAL            INTERPOLATION_BEZIER *///INTERPOLATION_BEZIER
/* 411 - 27000000 CDCCCC3D - PUSH_FLOAT             0.1                  *///0.1
/* 412 - 27000000 00000000 - PUSH_FLOAT             0.0                  *///0.0
/* 413 - 27000000 CDCCCC3D - PUSH_FLOAT             0.1                  *///0.1
/* 414 - 27000000 0000803F - PUSH_FLOAT             1.0                  *///1.0
/* 415 - 49000000 04000000 - PUSH_VECTOR            4                    *///<0.1, 0.0, 0.1, 1.0>
/* 416 - 3D000000 04000000 - CALL_METHOD            4                    *///blur.setColor (<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>)
/* 417 - 22000000 00000000 - REMOVE                                      */	blur.setColor (<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0.0, 0.1, 1.0>);
/* 418 - 2E000000 16000000 - PUSH_GLOBAL            footer               *///footer
/* 419 - 30000000 05000000 - GETATTR_KEEPOBJ        setColor             *///footer.setColor
/* 420 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 421 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 422 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 423 - 26000000 01000000 - PUSH_INT               1                    *///1
/* 424 - 49000000 04000000 - PUSH_VECTOR            4                    *///<br, br, br, 1>
/* 425 - 2E000000 0D000000 - PUSH_GLOBAL            whole_duration       *///whole_duration
/* 426 - 3D000000 02000000 - CALL_METHOD            2                    *///footer.setColor (<br, br, br, 1>, whole_duration)
/* 427 - 22000000 00000000 - REMOVE                                      */	footer.setColor (<br, br, br, 1>, whole_duration);
/* 428 - 23000000 00000000 - PUSH_UNDEFINED                              */
/* 429 - 3F000000 00000000 - RET                                         */}
/* 430 - 3E000000 02000000 - CALL_CONSTRUCTOR       2                    *///)
/* 431 - 36000000 00000000 - SETITEM                                     */
/* 432 - 22000000 00000000 - REMOVE                                      */);
/* 433 - 2E000000 21000000 - PUSH_GLOBAL            System               *///System
/* 434 - 2F000000 06000000 - GETATTR                timer                *///System.timer
/* 435 - 26000000 03000000 - PUSH_INT               3                    *///3
/* 436 - 2E000000 22000000 - PUSH_GLOBAL            OneShotTimer         *///OneShotTimer
/* 437 - 2E000000 13000000 - PUSH_GLOBAL            fade_start_time      *///fade_start_time
/* 438 - 2A000002 B8010000 - PUSH_FUNC              0     2     440      */System.timer[3] = new OneShotTimer(fade_start_time, function()
/* 439 - 39000000 02020000 - JUMP                               514      */{
/* 440 - 2D000000 01000000 - PUSH_LOCAL             1                    *///Unamed_Variable
/* 441 - 27000000 CDCC4C3F - PUSH_FLOAT             0.8                  *///0.8
/* 442 - 27000000 00000000 - PUSH_FLOAT             0.0                  *///0.0
/* 443 - 27000000 CDCC4C3F - PUSH_FLOAT             0.8                  *///0.8
/* 444 - 27000000 0000803F - PUSH_FLOAT             1.0                  *///1.0
/* 445 - 49000000 04000000 - PUSH_VECTOR            4                    *///<0.8, 0.0, 0.8, 1.0>
/* 446 - 01000000 00000000 - ASSGN                                       *///Unamed_Variable = <0.8, 0.0, 0.8, 1.0>
/* 447 - 22000000 00000000 - REMOVE                                      */	var Unamed_Variable = <0.8, 0.0, 0.8, 1.0>;
/* 448 - 2E000000 16000000 - PUSH_GLOBAL            footer               *///footer
/* 449 - 30000000 05000000 - GETATTR_KEEPOBJ        setColor             *///footer.setColor
/* 450 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 451 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 452 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 453 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 454 - 49000000 04000000 - PUSH_VECTOR            4                    *///<br, br, br, 0>
/* 455 - 2E000000 0F000000 - PUSH_GLOBAL            fade_duration        *///fade_duration
/* 456 - 2E000000 1D000000 - PUSH_GLOBAL            INTERPOLATION_BEZIER *///INTERPOLATION_BEZIER
/* 457 - 2D000000 01000000 - PUSH_LOCAL             1                    *///Unamed_Variable
/* 458 - 3D000000 04000000 - CALL_METHOD            4                    *///footer.setColor (<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, Unamed_Variable)
/* 459 - 22000000 00000000 - REMOVE                                      */	footer.setColor (<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, Unamed_Variable);
/* 460 - 2E000000 14000000 - PUSH_GLOBAL            logo                 *///logo
/* 461 - 30000000 05000000 - GETATTR_KEEPOBJ        setColor             *///logo.setColor
/* 462 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 463 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 464 - 2E000000 1A000000 - PUSH_GLOBAL            br                   *///br
/* 465 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 466 - 49000000 04000000 - PUSH_VECTOR            4                    *///<br, br, br, 0>
/* 467 - 2E000000 0F000000 - PUSH_GLOBAL            fade_duration        *///fade_duration
/* 468 - 2E000000 1D000000 - PUSH_GLOBAL            INTERPOLATION_BEZIER *///INTERPOLATION_BEZIER
/* 469 - 2D000000 01000000 - PUSH_LOCAL             1                    *///Unamed_Variable
/* 470 - 3D000000 04000000 - CALL_METHOD            4                    *///logo.setColor (<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, Unamed_Variable)
/* 471 - 22000000 00000000 - REMOVE                                      */	logo.setColor (<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, Unamed_Variable);
/* 472 - 2E000000 07000000 - PUSH_GLOBAL            light                *///light
/* 473 - 30000000 07000000 - GETATTR_KEEPOBJ        setPosition          *///light.setPosition
/* 474 - 2E000000 07000000 - PUSH_GLOBAL            light                *///light
/* 475 - 2F000000 02000000 - GETATTR                position             *///light.position
/* 476 - 27000000 0000C03F - PUSH_FLOAT             1.5                  *///1.5
/* 477 - 27000000 0000C03F - PUSH_FLOAT             1.5                  *///1.5
/* 478 - 04000000 00000000 - MUL                                         *///1.5 * 1.5
/* 479 - 26000000 01000000 - PUSH_INT               1                    *///1
/* 480 - 27000000 0000C03F - PUSH_FLOAT             1.5                  *///1.5
/* 481 - 04000000 00000000 - MUL                                         *///1 * 1.5
/* 482 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 483 - 49000000 03000000 - PUSH_VECTOR            3                    *///<1.5 * 1.5, 1 * 1.5, 0>
/* 484 - 02000000 00000000 - ADD                                         *///light.position + <1.5 * 1.5, 1 * 1.5, 0>
/* 485 - 2E000000 0F000000 - PUSH_GLOBAL            fade_duration        *///fade_duration
/* 486 - 2E000000 1D000000 - PUSH_GLOBAL            INTERPOLATION_BEZIER *///INTERPOLATION_BEZIER
/* 487 - 2D000000 01000000 - PUSH_LOCAL             1                    *///Unamed_Variable
/* 488 - 3D000000 04000000 - CALL_METHOD            4                    *///light.setPosition (light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, Unamed_Variable)
/* 489 - 22000000 00000000 - REMOVE                                      */	light.setPosition (light.position + <1.5 * 1.5, 1 * 1.5, 0>, fade_duration, INTERPOLATION_BEZIER, Unamed_Variable);
/* 490 - 2E000000 07000000 - PUSH_GLOBAL            light                *///light
/* 491 - 30000000 05000000 - GETATTR_KEEPOBJ        setColor             *///light.setColor
/* 492 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 493 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 494 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 495 - 49000000 03000000 - PUSH_VECTOR            3                    *///<0, 0, 0>
/* 496 - 2E000000 0F000000 - PUSH_GLOBAL            fade_duration        *///fade_duration
/* 497 - 2E000000 1D000000 - PUSH_GLOBAL            INTERPOLATION_BEZIER *///INTERPOLATION_BEZIER
/* 498 - 2D000000 01000000 - PUSH_LOCAL             1                    *///Unamed_Variable
/* 499 - 3D000000 04000000 - CALL_METHOD            4                    *///light.setColor (<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, Unamed_Variable)
/* 500 - 22000000 00000000 - REMOVE                                      */	light.setColor (<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, Unamed_Variable);
/* 501 - 2E000000 07000000 - PUSH_GLOBAL            light                *///light
/* 502 - 30000000 08000000 - GETATTR_KEEPOBJ        setAttenuation       *///light.setAttenuation
/* 503 - 26000000 00000000 - PUSH_INT               0                    *///0
/* 504 - 26000000 01000000 - PUSH_INT               1                    *///1
/* 505 - 26000000 04000000 - PUSH_INT               4                    *///4
/* 506 - 49000000 03000000 - PUSH_VECTOR            3                    *///<0, 1, 4>
/* 507 - 2E000000 0F000000 - PUSH_GLOBAL            fade_duration        *///fade_duration
/* 508 - 2E000000 1D000000 - PUSH_GLOBAL            INTERPOLATION_BEZIER *///INTERPOLATION_BEZIER
/* 509 - 2D000000 01000000 - PUSH_LOCAL             1                    *///Unamed_Variable
/* 510 - 3D000000 04000000 - CALL_METHOD            4                    *///light.setAttenuation (<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, Unamed_Variable)
/* 511 - 22000000 00000000 - REMOVE                                      */	light.setAttenuation (<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, Unamed_Variable);
/* 512 - 23000000 00000000 - PUSH_UNDEFINED                              */
/* 513 - 3F000000 00000000 - RET                                         */}
/* 514 - 3E000000 02000000 - CALL_CONSTRUCTOR       2                    *///)
/* 515 - 36000000 00000000 - SETITEM                                     */
/* 516 - 22000000 00000000 - REMOVE                                      */);
/* 517 - 45000000 00000000 - HALT                                        */