Talk:Progskeet 1.0 / 1.1: Difference between revisions
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== PADS == | == PADS == | ||
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'''Normal mode:''' | '''Normal mode:''' | ||
* Disconnect USB from PC to Progskeet | * Disconnect USB from PC to Progskeet | ||
'''Note:''' | |||
* You need a powersupply, a power/reset board and cooling with fan | |||
</div> | </div> | ||
==== [B] using Progskeet powered by USB with Flash powered by Progskeet regulator ==== | ==== [B] using Progskeet powered by USB with Flash powered by Progskeet regulator ==== | ||
<div style="float:right">[[File:Usb-only.jpg|200px|thumb|left|Progskeet - USB-only]]</div> | <div style="float:right">[[File:Usb-only.jpg|200px|thumb|left|Progskeet - USB-only]]</div> | ||
Line 90: | Line 92: | ||
'''Note:''' | '''Note:''' | ||
* This is the old/archaic switched method. | * This is the old/archaic switched method. | ||
* You need a powersupply, a power/reset board and cooling with fan | |||
</div> | </div> | ||
Latest revision as of 03:27, 10 February 2014
PADS[edit source]
R7 / R8[edit source]
R7 | R8 | |
---|---|---|
open | open | Configuration does not work with PS3. Stock Progskeet. Actel never powered. |
open | closed | Actel powered by USB |
closed | open | Actel powered by 3.3 line |
closed | closed | DO NOT DO when using 3.3V wire ánd PS3 PSU powered. Will blow progskeet by Actel being powered by USB and enabling 3.3 output. |
R9 / R10 / R11 / R12[edit source]
R9 | R10 | R11 | R12 | |
---|---|---|---|---|
Yes | No | Yes | No | 3 - 3.3V Flash |
No | Yes | No | Yes | 1.5 - 1.8V Flash |
Yes | Yes | Yes | Yes | BAD Configuration |
No | No | No | No | BAD Configuration |
Short guides[edit source]
Best praxis:
NAND : method [D] / NOR : method [A]
[A] using PS3 PSU and Progskeet powered by USB[edit source]
Progskeet:
- ignore R7, close R8, close R9, open R10, close R11, open R12. do not use 3.3V wire from PS3 to Progskeet 3.3V pad
PS3:
- see above: do not use 3.3V wire
Usage:
- Power on console, halt by inserting USB to progskeet, dump CFI/autodetect, and when that is valid, dump flash and validate.
Normal mode:
- Disconnect USB from PC to Progskeet
Note:
- You need a powersupply, a power/reset board and cooling with fan
[B] using Progskeet powered by USB with Flash powered by Progskeet regulator[edit source]
Progskeet:
- close R7, close R8, close R9, open R10, close R11, open R12. use 3.3V wire from Progskeet 3.3V pad to PS3 flash
PS3:
- see above: use 3.3V wire
Usage:
- Connect Progskeet USB, dump CFI/autodetect, and when that is valid, dump flash and validate.
Normal mode:
- Open R7 or discontinue 3.3V line
Note:
- This method is least reliable because PS3 board drains 1200-1800mA while Progskeet can only supply 300-500mA.
[C] using PS3 PSU and Progskeet powered by Console[edit source]
Progskeet:
- switch R7, open R8, close R9, open R10, close R11, open R12. use 3.3V wire from Progskeet 3.3V pad to PS3 flash
PS3:
- see above: use 3.3V wire
Usage:
- Power on console, halt by switching R7 on, dump CFI/autodetect, and when that is valid, dump flash and validate.
Normal mode:
- Open R7 or discontinue 3.3V line
Note:
- This is the old/archaic switched method.
- You need a powersupply, a power/reset board and cooling with fan
[D] using ATX PSU and Progskeet powered by USB[edit source]
Progskeet:
- ignore R7, close R8, close R9, open R10, close R11, open R12. do not use 3.3V wire from PS3 to Progskeet 3.3V pad
ATX:
- connect +3.3V and GND to flash
Usage:
- Power on ATX PSU, dump CFI/autodetect, and when that is valid, dump flash and validate.
Normal mode:
- Discontinue 3.3V line
[E] using ATX PSU and Progskeet powered by ATX[edit source]
Progskeet:
- close R7, open R8, close R9, open R10, close R11, open R12. use 3.3V wire from PS3 to Progskeet 3.3V pad
ATX:
- connect +3.3V and GND to flash
Usage:
- Power on ATX PSU, dump CFI/autodetect, and when that is valid, dump flash and validate.
Normal mode:
- Open R7 and Discontinue 3.3V line
Solder vs Solderless[edit source]
PAD I/O usage, Solder versus Solderless bitstream
Numberonly pads are for green / DEV boards
NAND1 | Solder bitstream Progskeet |
SL NAND bitstream Progskeet |
Remarks |
---|---|---|---|
RB | 64 / rdy | gp5 | |
RE | 69 / oe | gp1 | |
CE | 60 / gp3 | gp2 | |
CLE | 63 / gp0 | we | |
ALE | 62 / gp1 | rdy | |
WE | 65 / we | gp0 | |
WP | 61 / gp2 | gp3 |
Nand1 IO: 79 / dq0 to 86 / dq7
NAND2 | Solder bitstream Progskeet |
SL NAND bitstream Progskeet |
Remarks |
---|---|---|---|
RB | 3 / gp13 | a15 | |
RE | 98 / gp15 | a19 | |
CE | 7 / gp9 | a18 | |
CLE | 4 / gp12 | a22 | |
ALE | 5 / gp11 | a21 | |
WE | 2 / gp14 | a20 | |
WP | 6 / gp10 | a17 |
Nand2 IO: 90 / dq8 to 97 / dq15
Why does it give verification errors when writing or halt/freeze when dumping?[edit source]
- Bad wiring
- 30AWG (bad) instead of 26AWG (ok) for NOR
- Too long wires (>15cm)
- Bad PC / USB chipset, just try an old PC with Windows XP/Linux
- Bad USB cable
- Interference
- Bus not free / Halted incorrect
- Power drops
- Bad grounding
Help sheet[edit source]
These questions will be asked online anyhow, so you might consider posting them on http://pastie.org/pastes/new prefilled in:
username: ## Console SKU / motherboard / Flash type ? ## Wire length / thickness ? ## What Winskeet version ? ## What driver (libusb0 or WinUSB) ? ## What preset/settings ? ## Tried generic slowest to the letter ? (http://www.ps3devwiki.com/wiki/Talk:Hardware_flashing#Generic_slowest_safe_method) ## How are you halting ? (10sec and then halting, did you try shorter ?) ## How are you powering ? ## Is R8 and R7 open or closed ? ## Is R9+R11 or R10+R12 closed ? ## Uploaded pictures or dump ? (http://www.mirrorcreator.com/)
External Tutorials[edit source]
- Nand Dumping process for cok-002w/002 - by avati (does not cover Validating flash dumps fully though)