Console ID: Difference between revisions

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[[Category:Software]]
== Console ID structure ==
== Console ID structure ==
32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on [[IDPS]] followed by [[PSID]]
32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on [[IDPS]] followed by [[PSID]]
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Console ID = [[IDPS]] (PSID as treated by flatz) + [[PSID]] (Open PSID as treated by flatz)
Console ID = [[IDPS]] (PSID as treated by flatz) + [[PSID]] (Open PSID as treated by flatz)
{{Development}}<noinclude>[[Category:Main]]</noinclude>

Revision as of 20:58, 5 February 2014

Console ID structure

32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on IDPS followed by PSID

Name length Example Notes
unknown 0x4 00 00 00 01 IDPS
Target ID 0x2 00 84
SKU 0x2 00 01
Chassis 0x2 04 00
unknown 0x6 f3 44 ac 4f 8d 2f
unknown 0x10 00000000000000000000000000000000 perhaps PSID,
in case 00's could mean all accounts

example of use for Console ID instead of PSID for consolebans: File:PSN BAN.png

People used to zerofill their IDPS(e.g. F*ckPSN) to avoid console ban or to return on PSN with a banned console. This method was patched by Sony though.

The way i know it:

Console ID = IDPS (PSID as treated by flatz) + PSID (Open PSID as treated by flatz)