VSH: Difference between revisions
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VSH uses 2 of 8 available display buffers. Information about them can be aquired by vsh plugins using this code snippet: [[http://pastie.org/8538009]]<br> | VSH uses 2 of 8 available display buffers. Information about them can be aquired by vsh plugins using this code snippet: [[http://pastie.org/8538009]]<br> | ||
In FW 4.46 DEX the buffer info looks like this (for 1920x1080): | In FW 4.46 DEX the buffer info looks like this (for 1920x1080): | ||
{{Keyboard|content=<syntaxhighlight lang="bash"> | {{Keyboard|content=<syntaxhighlight lang="bash"> | ||
GCMBUFINFO 0 | GCMBUFINFO 0 | ||
offset: 0xdc80000 | offset: 0xdc80000 |
Revision as of 22:39, 8 December 2013
VSH is the internal name used by Sony for the VShell aka VirtualShell. It then loads up the XMB you know.XrossMediaBar (XMB). This, is a user space executable (vsh.self), loaded by lv2_kernel/sys_init_osd.
from here several other functions/syscalls to other modules are made, e.g. lv2 (SELF decryption), lv1 (Secure_RTC, Storage_Manager, Gelic_Device, BD_Drive) etc.
not much is documented (yet) about this module. Please fill in where possible.
Modes
possible arguments to pass when executing vsh.self:
- --mode=gametool
- --mode=gametool2
- --arcade=true
Offsets
Function | 3.55 | 3.41 | 3.15 | Notes |
---|---|---|---|---|
- | - | - | - | - |
sub_308EE4 | check_Is_Act_Dat_for_This_Acc_ID |
To help documenting offsets, you can use this dumper tool for vsh.
Display Buffers
VSH uses 2 of 8 available display buffers. Information about them can be aquired by vsh plugins using this code snippet: [[1]]
In FW 4.46 DEX the buffer info looks like this (for 1920x1080):
GCMBUFINFO 0 offset: 0xdc80000 pitch: 0x2000 width: 0x780 height: 0x438 GCMBUFINFO 1 offset: 0xe500000 pitch: 0x2000 width: 0x780 height: 0x438