Rich Appearance Format (RAF): Difference between revisions
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RAF ('''r'''ich '''a'''ppearance '''f'''ormat) is considered an "image format", is used in themes that contains a animated background (dynamic themes), the animation when PS3 boots (coldboot.raf), the music player animations ? (earth.qrc)... etc ? | RAF ('''r'''ich '''a'''ppearance '''f'''ormat) is considered an "image format", is used in themes that contains a animated background (dynamic themes), the animation when PS3 boots (coldboot.raf), the music player animations ? (earth.qrc)... etc ? | ||
Revision as of 03:29, 16 April 2013
Description
RAF (rich appearance format) is considered an "image format", is used in themes that contains a animated background (dynamic themes), the animation when PS3 boots (coldboot.raf), the music player animations ? (earth.qrc)... etc ?
RAF tools
Rich Apparence Maker
http://r.a.m.games-hack.fr/index.php
guide http://r.a.m.games-hack.fr/doc/Rich%20Appearance%20Maker%20-%20Quick%20Start%20Guide.pdf
Other tools
Imageviewer with lot of supported formats [Irfanview] (there is a plugin for .DDS)
RAF contents
It must comply with these restrictions :
-Textures size max: 15 mb -Geometry & script size max: 1mb -Actor size max: 1.20mb -Actor number max: 128 -Cameras: 1 -Lights: 2 (ambient + point) -Scripts: 1 -Models: 64 (with 8 animations each model)
RAF Scene (.XML)
Models (.DAE)
DAE (digital asset exchange) is an XML file that contains COLLADA content. COLLADA is an open standard created by sony for interactive 3D applications. Is used to export and import files from 3-D authoring applications (Maya, SoftImage, and 3ds max) in .dae format https://collada.org/
There is a collada plugin for [Blender] (link is at bottom of page). Both blender and the collada plugin are free and open source projects
Models can be geometric 3D objects, or 3D light points
- Typical objects and names used:
- bg.dae
- ambient_light.dae
- point_light.dae
Models files contains references to the libraryes that was used by the 3D app that buid the object
- Typical entries found in models (3d objects)
- <asset>
- <library_physics_scenes>
- <library_images>
- <library_materials>
- <library_effects>
- <library_geometries>
- <library_visual_scenes>
- <scene>
- Typical entries found in models (3d lights)
- <asset>
- <library_physics_scenes>
- <library_lights>
- <library_visual_scenes>
- <scene>
Textures (.DDS)
Script (.JS)
.js (playstation javascript derivate, also known as PSJS)
script.js
Links
- RAF pages in other wiki/s
- DDS tools
- GIMP plug-in (not mandatory to use DDS for Slide Show Pro if picture compiled directly to RAF) http://code.google.com/p/gimp-dds/
- NVIDIA DDS Plug-in for Adobe Photoshop https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
- NVIDIA DDS Plug-in for 3ds Max https://developer.nvidia.com/content/3ds-max-dds-plugin-1008271100
- NVIDIA DDS Thumbnail Viewer for windows explorer https://developer.nvidia.com/sites/default/files/akamai/tools/files/DDS_viewer.exe
- NVIDIA Legacy Texture Tools (includes a command line converter) https://developer.nvidia.com/sites/default/files/akamai/tools/files/DDS_Utilities_8.31.1127.1645.exe
- DAE tools
- COLLADA plugin for Blender http://colladablender.illusoft.com/ http://sourceforge.net/projects/colladablender/
- Interesting info about Animations/3D support in themes http://www.ps3hax.net/showthread.php?t=28426
- See also: QGL page