Editing XMB Manuals
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Latest revision | Your text | ||
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*Buttons | *Buttons | ||
**{{padsquare}} to zoom in (50% zoom)/zoom out (full screen) | **{{padsquare}} to zoom in (50% zoom)/zoom out (full screen) | ||
**{{ | **{{padright}} and {{padlr}} for "next" page | ||
**{{ | **{{padleft}} and {{padll}} for "previous" page | ||
**{{padcircle}} (or {{padcross}} for japan) returns to [[XMB|XMB In-Game]] | **{{padcircle}} (or {{padcross}} for japan) returns to [[XMB|XMB In-Game]] | ||
**{{padps}} returns to game (directly, from MANUAL back to the game, bypasing [[XMB|XMB In-Game]]) | **{{padps}} returns to game (directly, from MANUAL back to the game, bypasing [[XMB|XMB In-Game]]) | ||
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{{Boxframe1|content='''Can be created with nvidia texture tool (nvdxt.exe) by using this command:''' | {{Boxframe1|content='''Can be created with nvidia texture tool (nvdxt.exe) by using this command:''' | ||
*Individual file: | *Individual file: | ||
{{Keyboard|content= | {{Keyboard|content=nvdxt.exe -file input.png -dxt1c -nomipmap -output output.dds}} | ||
*Individual file with cube filter rescale to 1920x1080 resolution, and highest quality compression: | *Individual file with cube filter rescale to 1920x1080 resolution, and highest quality compression: | ||
{{Keyboard|content= | {{Keyboard|content=nvdxt.exe -file input.png -dxt1c -nomipmap -prescale 1920 1080 -quality_highest -output output.dds}} | ||
*Multiple files with cube filter rescale to 1920x1080 resolution, highest quality compression, and using folder paths for input and output (massive conversion of any supported image with any name and any resolution from CUSTOM_IMAGES folder to MANUAL folder) | *Multiple files with cube filter rescale to 1920x1080 resolution, highest quality compression, and using folder paths for input and output (massive conversion of any supported image with any name and any resolution from CUSTOM_IMAGES folder to MANUAL folder) | ||
{{Keyboard|content= | {{Keyboard|content=nvdxt.exe -deep c:\CUSTOM_IMAGES -all -dxt1c -nomipmap -prescale 1920 1080 -quality_highest -outdir c:\MANUAL}} | ||
*Nvidia Texture Tool notes: | *Nvidia Texture Tool notes: | ||
**Supported image formats | **Supported image formats | ||
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*** '''-nomipmap:''' don't generate MIP maps | *** '''-nomipmap:''' don't generate MIP maps | ||
**General options | **General options | ||
*** '''- | *** '''-prescale <int> <int>:''' rescale image to this size first | ||
*** '''-quality_highest:''' highest quality compression (this can be very slow) | *** '''-quality_highest:''' highest quality compression (this can be very slow) | ||
**Paths | **Paths | ||
*** '''-file <filename>:''' input file to process. Accepts wild cards | *** '''-file <filename>:''' input file to process. Accepts wild cards | ||
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*** '''-outdir <directory>:''' output directory | *** '''-outdir <directory>:''' output directory | ||
**Other notes | **Other notes | ||
***The '''-prescale''' is | ***The '''-prescale''' is an standard rescale that happens first, all the settings for rescale are applyed for '''-prescale''', included the default cube filter rescaling used in this examples (when not specifyed '''-RescaleCubic''' is used) and all the other availables like '''-RescaleGaussian''', etc... | ||
}} | }} | ||
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===Structure tree=== | ===Structure tree=== | ||
<div style="height:300px; overflow:auto"> | |||
NPUO30***/ (only from few US example) | NPUO30***/ (only from few US example) | ||
| | | | ||
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| | | | ||
|-.usm | |-.usm | ||
</div> | |||
=Web Manuals= | =Web Manuals= | ||
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=Manuals Multilingual Support= | =Manuals Multilingual Support= | ||
{{ | {{XMB languages}} | ||
*Notes: | *Notes: | ||
**Portugues (Portugal), and Portugues (Brazil) can share the same manual ingame | **Portugues (Portugal), and Portugues (Brazil) can share the same manual ingame | ||
**English (United States), and English (United Kingdom) can share the same manual ingame | **English (United States), and English (United Kingdom) can share the same manual ingame | ||
{{ | {{File Formats}}<noinclude>[[Category:Main]]</noinclude> |