Editing XMB Manuals
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 9: | Line 9: | ||
*Buttons | *Buttons | ||
**{{padsquare}} to zoom in (50% zoom)/zoom out (full screen) | **{{padsquare}} to zoom in (50% zoom)/zoom out (full screen) | ||
**{{ | **{{padright}} and {{padlr}} for "next" page | ||
**{{ | **{{padleft}} and {{padll}} for "previous" page | ||
**{{padcircle}} (or {{padcross}} for japan) returns to [[XMB|XMB In-Game]] | **{{padcircle}} (or {{padcross}} for japan) returns to [[XMB|XMB In-Game]] | ||
**{{padps}} returns to game (directly, from MANUAL back to the game, bypasing [[XMB|XMB In-Game]]) | **{{padps}} returns to game (directly, from MANUAL back to the game, bypasing [[XMB|XMB In-Game]]) | ||
Line 38: | Line 38: | ||
===Image Formats=== | ===Image Formats=== | ||
*The .DDS original format (found in NPUA80543) is '''DXT1C''' (dxt1, only color), '''without''' mipmaps. See: [[Multimedia Formats and Tools]] | *The .DDS original format (found in NPUA80543) is '''DXT1C''' (dxt1, only color), '''without''' mipmaps. See: [[Multimedia Formats and Tools]] | ||
*The resolutions (width x height) needs to have a number of pixels | *The resolutions (width x height) supported needs to have a number of pixels in width and height that is a multiple of 4 (this is a strict requirement of .DDS format) | ||
*Most useful resolutions (because all modern TV's and PS3 are designed for it) are all that matches 16:9 aspect ratio, you can see a list of the most common here: http://en.wikipedia.org/wiki/16:9#Common_resolutions | *Most useful resolutions (because all modern TV's and PS3 are designed for it) are all that matches 16:9 aspect ratio, you can see a list of the most common here: http://en.wikipedia.org/wiki/16:9#Common_resolutions | ||
**Supported 16:9 resolutions: 640x360, 960x540, 1024x576, 1280x720, 1600x900, 1920x1080 (found in NPUA80543), 2048x1152, 2560x1440 | **Supported 16:9 resolutions: 640x360, 960x540, 1024x576, 1280x720, 1600x900, 1920x1080 (found in NPUA80543), 2048x1152, 2560x1440 | ||
**'''NOT''' supported 16:9 resolutions ( | **'''NOT''' supported 16:9 resolutions (because are not multiple of 4): 864x486 (486 is not multiple of 4), 1366x768 (1366 is not multiple of 4) | ||
**'''NOT''' supported 16:9 resolutions ( | **'''NOT''' supported 16:9 resolutions (because are too big in bytes?): 2880x1620 (2,22 MB per page), 3200x1800 (2,74 MB per page), 3840x2160 for [http://en.wikipedia.org/wiki/Graphics_display_resolution#4K_UHD 4K UHD TV] (3,95 MB per page) | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 69: | Line 68: | ||
{{Boxframe1|content='''Can be created with nvidia texture tool (nvdxt.exe) by using this command:''' | {{Boxframe1|content='''Can be created with nvidia texture tool (nvdxt.exe) by using this command:''' | ||
*Individual file: | *Individual file: | ||
{{Keyboard|content= | {{Keyboard|content=nvdxt.exe -file input.png -dxt1c -nomipmap -output output.dds}} | ||
*Individual file with cube filter rescale to 1920x1080 resolution, and highest quality compression: | *Individual file with cube filter rescale to 1920x1080 resolution, and highest quality compression: | ||
{{Keyboard|content= | {{Keyboard|content=nvdxt.exe -file input.png -dxt1c -nomipmap -prescale 1920 1080 -quality_highest -output output.dds}} | ||
*Multiple files with cube filter rescale to 1920x1080 resolution, highest quality compression, and using folder paths for input and output (massive conversion of any supported image with any name and any resolution from CUSTOM_IMAGES folder to MANUAL folder) | *Multiple files with cube filter rescale to 1920x1080 resolution, highest quality compression, and using folder paths for input and output (massive conversion of any supported image with any name and any resolution from CUSTOM_IMAGES folder to MANUAL folder) | ||
{{Keyboard|content= | {{Keyboard|content=nvdxt.exe -deep c:\CUSTOM_IMAGES -all -dxt1c -nomipmap -prescale 1920 1080 -quality_highest -outdir c:\MANUAL}} | ||
*Nvidia Texture Tool notes: | *Nvidia Texture Tool notes: | ||
**Supported image formats | **Supported image formats: .tga .bmp .gif .ppm .jpg .tif .cel .dds .png .psd .rgb .bw .rgba | ||
** '''-file <filename>:''' input file to process. Accepts wild cards | |||
** | ** '''-dxt1c:''' DXT1 (color only) | ||
** '''-nomipmap:''' don't generate MIP maps | |||
** '''-output <filename>:''' filename to write to [-outfile can also be specified] | |||
** '''-prescale <int> <int>:''' rescale image to this size first | |||
** '''-quality_highest:''' highest quality compression (this can be very slow) | |||
** '''-deep <directory>:''' include all subdirectories | |||
** '''-all:''' all image files in current directory | |||
** '''-outdir <directory>:''' output directory | |||
}} | }} | ||
Line 127: | Line 102: | ||
In this kind of manual, the pages are supposed to be readed at "full screen", so is needed to use a font with good size, this makes pointless to use the zoom function (well, most users will zoom for science purposes, but they will realize is pointless because zooming in a sentence is stupid if you can read it without zoom) | In this kind of manual, the pages are supposed to be readed at "full screen", so is needed to use a font with good size, this makes pointless to use the zoom function (well, most users will zoom for science purposes, but they will realize is pointless because zooming in a sentence is stupid if you can read it without zoom) | ||
For this manuals is good to go to the small resolution sizes (like 1024x576 or smaller with 288 KB per page) because there is a small pixelation but is only notable when zoomed in... and well... user is not supposed to zoom in more than 1 time (the first time for science), this manuals are good for homebrew where the manual doesnt needs to be bigger than the homebrew app itself | For this manuals is good to go to the small resolution sizes (like 1024x576 or smaller with 288 KB per page) because there is a small pixelation but is only notable when zoomed in... and well... user is not supposed to zoom in more than 1 time (the first time for science), this manuals are good for homebrew where the manual doesnt needs to be bigger than the homebrew app itself | ||
The other type of manual is where it contains maps of the game with the location of items, places, or any kind of image with big detail that is | The other type of manual is where it contains maps of the game with the location of items, places, or any kind of image with big detail that is interested to see in the bigger size posible (here the user is supposed to zoom in allways in every page) | ||
For this ones is good to go for the bigger resolution sizes like 2560x1440 (and 1,75 MB per page) because usually there are not much pages and are for games wich size is much bigger than the manual | For this ones is good to go for the bigger resolution sizes like 2560x1440 (and 1,75 MB per page) because usually there are not much pages and are for games wich size is much bigger than the manual | ||
===Links & Tutorials=== | ===Links & Tutorials=== | ||
Line 175: | Line 150: | ||
===Structure tree=== | ===Structure tree=== | ||
<div style="height:300px; overflow:auto"> | |||
NPUO30***/ (only from few US example) | NPUO30***/ (only from few US example) | ||
| | | | ||
Line 206: | Line 183: | ||
| | | | ||
|-.usm | |-.usm | ||
</div> | |||
=Web Manuals= | =Web Manuals= | ||
Line 221: | Line 199: | ||
=Manuals Multilingual Support= | =Manuals Multilingual Support= | ||
{{ | {{XMB languages}} | ||
*Notes: | *Notes: | ||
**Portugues (Portugal), and Portugues (Brazil) can share the same manual ingame | **Portugues (Portugal), and Portugues (Brazil) can share the same manual ingame | ||
**English (United States), and English (United Kingdom) can share the same manual ingame | **English (United States), and English (United Kingdom) can share the same manual ingame | ||
{{ | {{File Formats}}<noinclude>[[Category:Main]]</noinclude> |