Editing XMB Layouts
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{wikify}} | {{wikify}} | ||
=Description= | =Description= | ||
This files contains a list of values that defines the | This files contains a list of numeric values that defines the positions, sizes, etc of most/all the items displayed in XMB. Are divided in 4 resolution modes, most specifically by his heigths: (272, 480, 720, and 1080), and 2 types: (factor, and grid). | ||
Factor ones contains around 143 values, and Grid ones contains around 4545 values (grid ones are much bigger). As a reference for known pixel sizes... all the values of the [[Content Information Files]] images appears in one or more of the "XMB Layout Tables" | |||
{{XMB Layout Tables}} | {{XMB Layout Tables}} | ||
http://manuals.playstation.net/document/en/ps3/current/settings/videooutput.html | |||
http://manuals.playstation.net/document/en/ps3/current/imgs/videooutput004.jpg | |||
==Speculation== | |||
===scalation factors?=== | |||
Others values are decimal (scalation factors?), e.g: | |||
The first 8 lines of '''layout_factor_table_720.txt''' | |||
1 | |||
0 | |||
0 | |||
1280 <--- width | |||
720 <--- heigth | |||
0.6667 <--- scalation factor ? | |||
0.6667 <--- scalation factor ? | |||
0.6923 <--- scalation factor ? | |||
===Other images ?=== | |||
In case of an standard image usually appears the width and the heigth in 2 consecutive lines, e.g: | |||
In line 77 of: '''layout_factor_table_1080.txt''' | |||
486 | |||
405 | |||
320 | |||
176 | |||
...320x176 is the size of ICON0.PNG and ICON1.PAM | |||
...486x405 is the size of ICON2.PNG and ICON3.SWF (used in PS3_EXTRA disc structure) | |||
...Is the only place inside this "layout tables" files where appears a 320 and in the next line a 176 consecutivelly | |||
Some of the images are defined with 4 values, where the last one (unk2) is negative (width, heigth, unk1, unk2), e.g: | |||
In line 2210 of '''layout_grid_table_1080.txt''' | |||
1000 | |||
560 | |||
290 | |||
-157 | |||
310 | |||
250 | |||
115 | |||
-69 | |||
... 1000x560 is the size of PIC0.PNG... the value 290 (unk1) and -157 (unk2) seems to be associated with this image | |||
... 310x250 is the size of PIC2.PNG... the value 115 (unk1) and -69 (unk2) seems to be associated with this image | |||
===Notes=== | |||
*Some of the items in XMB are defined by a central point (not by an square composed by width and heigth where the image must fit)... like the main category icons of the XMB that uses a central point to scalate the icon proportionally in all directions when the cursor is focused on his column. Actually this icons are originally 128x128 pixels, but when displayed in XMB are reduced to half his size (64x64 or so), and when focused are displayed a bit bigger (100x100 or so) | |||
*The most easy values to recognize are the resolution of the screen, always at top of the list (in the first lines) | |||
*Sizes and positions of main XMB category icons should be at top of the lists because are something generic and the rest of XMB items is built around them | |||
*When making tests with this files keep in mind the safest ones are the modes your TV doesnt uses by default and/or remoteplay layouts because after a reboot the PS3 doesnt loads them (only loaded when enabling remote play from XMB, not at boot time)... also keep in mind that the other layouts should be common with the "recovery menu" and "service mode" display modes... and you can change your TV resolution in the options in XMB settings column, then return to default resolution with a button combo at boot time | |||
{{File Formats}}<noinclude>[[Category:Main]]</noinclude> | {{File Formats}}<noinclude>[[Category:Main]]</noinclude> |