Editing Validating flash dumps
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Whenever you want to mess with flash (NAND or NOR), you have to '''make sure you are getting 100% correct, valid, verified dumps.''' | Whenever you want to mess with flash (NAND or NOR), you have to '''make sure you are getting 100% correct, valid, verified dumps.''' | ||
{{warning|content=If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="color:red | {{warning|content=If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="background-color:white; color:red;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick). | ||
}} | }} | ||
So what can we use to prevent that, and make sure our dumps are as proper as we can check? | So what can we use to prevent that, and make sure our dumps are as proper as we can check? | ||
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== Links to versions == | == Links to versions == | ||
http://www. | http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/ | ||
4.2.3.0 changelog | |||
----------------- | |||
added support to manage NAND preloader dumps | added support to manage NAND preloader dumps | ||
message user about the type of dump | message user about the type of dump | ||
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auto-recognize if dump is normal or byte swapped and automanage them | auto-recognize if dump is normal or byte swapped and automanage them | ||
* [http://www. | * [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.3.0.exe FlowRebuilder v.4.2.3.0.exe (367 KB)] // [https://www.mirrorcreator.com/files/KW6KSPLE/FlowRebuilder_v.4.2.3.0.exe_links mirror] [https://mega.co.nz/#!2osW1KCD!qdVNcmiWN1-1vrI2m5KZIHijs2Raz-hCRl4MD87qSRI mirror] [https://mega.co.nz/#!yxFTgLhZ!Kv7NsUU-3sIQIOUBeqmud7MbZ7kCoXIybTIjwrRJw-4 mirror] | ||
* [http://www. | * [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.2.0.exe FlowRebuilder v.4.2.2.0.exe (389 KB)] // [https://www.mirrorcreator.com/files/19K82EY6/FlowRebuilder_v.4.2.2.0.exe_links mirror] [https://mega.co.nz/#!LtND3KZK!WnG3Cgv7YKDnt_2wvJoaGHG4M8FvGROqwPcxToAbwls mirror] | ||
* [http://www. | * [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.1.2.exe FlowRebuilder v.4.2.1.2.exe (313.50 KB)] // [https://www.mirrorcreator.com/files/6KXKQFTD/FlowRebuilder_v.4.2.1.2.exe_links mirror] [https://mega.co.nz/#!3sVjAbKD!7g_AqD-UHQwbnsW6_-6ilWfNpZUo8H14s7ntuDKndSE mirror] | ||
* [http://www. | * [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.1.1.exe FlowRebuilder v.4.2.1.1.exe (473.57 KB)] // [https://www.mirrorcreator.com/files/VQPOGWF3/FlowRebuilder_v.4.2.1.1.exe_links mirror] [https://mega.co.nz/#!CkV3iRKL!-HLkzqdmCnfFSy3o6AzdM8YJbfKKuoFSzRkR8nM-u94 mirror] | ||
* [http://www. | * [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.0.1.exe FlowRebuilder v.4.2.0.1.exe (474.01 KB)] // [https://www.mirrorcreator.com/files/A8JQ3AEL/FlowRebuilder_v.4.2.0.1.exe_links mirror] [https://mega.co.nz/#!fx8FiAiK!WpVn5cNnW9d6lspu0d1j1ke8PUQaiTNe68xHd6tZJzw mirror] | ||
* [http://www. | * [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder+v.4.1.3.2.exe FlowRebuilder v.4.1.3.2.exe (459.95 KB)] // [https://www.mirrorcreator.com/files/0YNUCKKW/FlowRebuilder_v.4.1.3.2.exe_links mirror] [https://mega.co.nz/#!P1lVSRYK!4usJC9eh1eyM5g2kkqfHSLuJ4weebixAFidtWgEZ2F8 mirror] | ||
* [http://www. | * [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.1.0.0.exe FlowRebuilder v.4.1.0.0.exe (454.85 KB)] // [https://www.mirrorcreator.com/files/YPZBUIPL/FlowRebuilder_v.4.1.0.0.exe_links mirror] [https://mega.co.nz/#!b40iUYRA!CObvcYPrdMjUoL-7X851EUrU8nrXaiXiD121GbIbc0g mirror] (don't use, for historic reasons listed) | ||
* FlowRebuilder v.4.0.0.2.exe () [https://www.mirrorcreator.com/files/9ZL4C0RG/FlowRebuilder_v.4.0.0.2.exe_links mirror] [https://mega.co.nz/#!r08mGYrb!W1KONq7XfxIsVWmH2PeXH9yEvQzZlPD6ZPl9cJmIdPg mirror] (don't use, for historic reasons listed) | * FlowRebuilder v.4.0.0.2.exe () [https://www.mirrorcreator.com/files/9ZL4C0RG/FlowRebuilder_v.4.0.0.2.exe_links mirror] [https://mega.co.nz/#!r08mGYrb!W1KONq7XfxIsVWmH2PeXH9yEvQzZlPD6ZPl9cJmIdPg mirror] (don't use, for historic reasons listed) | ||
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<div style="float:right">[[File:Nand-extract-noerror.png|200px|thumb|left|Flowrebuilder extraction no error]]<br />[[File:Nand-extract-error2.png|200px|thumb|left|Flowrebuilder extraction error]]</div> | <div style="float:right">[[File:Nand-extract-noerror.png|200px|thumb|left|Flowrebuilder extraction no error]]<br />[[File:Nand-extract-error2.png|200px|thumb|left|Flowrebuilder extraction error]]</div> | ||
<span style="color:red | <span style="background-color:white; color:red;">(make sure they are all there, flowrebuilder will not give warning when it fails!)</span>: | ||
* bootloader_0 | * bootloader_0 | ||
* bootloader_1 (NAND only) | * bootloader_1 (NAND only) | ||
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== From unified to seperate low/high NAND files == | == From unified to seperate low/high NAND files == | ||
If for some reason you lose the original seperate low/high NAND files and only have the <abbr title="unscrambled then interleaved 2 NAND to unified dump">unified</abbr>, you need donor files to regenerate them. | If for some reason you lose the original seperate low/high NAND files and only have the <abbr title="unscrambled then interleaved 2 NAND to unified dump">unified</abbr>, you need donor files to regenerate them. | ||
* [ | * [http://www.ps3devwiki.com/files/flash/dumps/NAND0-1.rar NAND0-1.rar] [http://www.mirrorcreator.com/files/LTVIJEAK/NAND0-1.rar_links mirror] | ||
extract and in Flowrebuilder select the option "RE-SCRAMBLE a modified dump then de-interleave it into two new flashes" | extract and in Flowrebuilder select the option "RE-SCRAMBLE a modified dump then de-interleave it into two new flashes" | ||
* Select the NAND backup "Flash 0" (TOP) file : here drop the 1bkp.bin | * Select the NAND backup "Flash 0" (TOP) file : here drop the 1bkp.bin | ||
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The program will then open a html output illustrating everything that has been validated. Scroll through or use the menu at the top and read each section. | The program will then open a html output illustrating everything that has been validated. Scroll through or use the menu at the top and read each section. | ||
If a validation says 'warning' or 'danger' investigate it yourself manually using a hex editor, or contact somebody knowledgeable. Only corruption messages will show you the exact offset to look at, everything else won't so this is where you have to read/learn about it on the | If a validation says 'warning' or 'danger' investigate it yourself manually using a hex editor, or contact somebody knowledgeable. Only corruption messages will show you the exact offset to look at, everything else won't so this is where you have to read/learn about it on the ps3devwiki. | ||
Some validations will tell you that you need to patch it (e.g. TRVK_PRG0 / TRVK_PRG1 / TRVK_PKG0 / TRVK_PKG1 / ROS0 / ROS1 errors or warnings), if this is the case then do so (don't forget to rename the patched dump e.g. bkpps3.bin_patched to bkpps3.bin_patched.bin) and re-validate the '3.55 FSM' patched dump (you can move the original unpatched dump to make sure it is checking the patched one). | Some validations will tell you that you need to patch it (e.g. TRVK_PRG0 / TRVK_PRG1 / TRVK_PKG0 / TRVK_PKG1 / ROS0 / ROS1 errors or warnings), if this is the case then do so (don't forget to rename the patched dump e.g. bkpps3.bin_patched to bkpps3.bin_patched.bin) and re-validate the '3.55 FSM' patched dump (you can move the original unpatched dump to make sure it is checking the patched one). | ||
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# Corrupt Sequences | # Corrupt Sequences | ||
# Repetition | # Repetition | ||
# | # Authentication IDs | ||
=== Download === | === Download === | ||
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There are almost infinite variations of each dump! Have fun and good luck! <br> | There are almost infinite variations of each dump! Have fun and good luck! <br> | ||
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="color:red | If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="background-color:white; color:red;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).}} | ||
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File:Screenshot.jpg | File:Screenshot.jpg | ||
File:Sshot-147.jpg | File:Sshot-147.jpg | ||
</gallery> | </gallery> | ||
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The program will then open a html output illustrating everything that has been validated. Scroll through or use the menu at the top and read each section. | The program will then open a html output illustrating everything that has been validated. Scroll through or use the menu at the top and read each section. | ||
If a validation says 'warning' or 'danger' investigate it yourself manually using a hex editor, or contact somebody knowledgeable. Only corruption messages will show you the exact offset to look at, everything else won't so this is where you have to read/learn about it on the | If a validation says 'warning' or 'danger' investigate it yourself manually using a hex editor, or contact somebody knowledgeable. Only corruption messages will show you the exact offset to look at, everything else won't so this is where you have to read/learn about it on the ps3devwiki. | ||
Some validations will tell you that you need to patch it (e.g. ROS0 / ROS1 errors or warnings), if this is the case then do so (don't forget to rename the patched dump) and re-validate the patched dump (you can move the original unpatched dump to make sure it is checking the patched one). | Some validations will tell you that you need to patch it (e.g. ROS0 / ROS1 errors or warnings), if this is the case then do so (don't forget to rename the patched dump) and re-validate the patched dump (you can move the original unpatched dump to make sure it is checking the patched one). | ||
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# Corrupt Sequences | # Corrupt Sequences | ||
# Repetition | # Repetition | ||
# | # Authenticiation IDs | ||
=== Download === | === Download === | ||
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=== Warning === | === Warning === | ||
{{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will NOT | {{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will NOT work with NAND and will not check anything other than what is stated. ALWAYS CHECK MANUALLY! | ||
Use at own risk! Valid dumps may be invalid - Invalid dumps may be valid. <br> | Use at own risk! Valid dumps may be invalid - Invalid dumps may be valid. <br> | ||
There are almost infinite variations of each dump! Have fun and good luck! <br> | There are almost infinite variations of each dump! Have fun and good luck! <br> | ||
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="color:red | If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="background-color:white; color:red;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).}} | ||
=== Notes === | === Notes === | ||
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=== Notes/Warning === | === Notes/Warning === | ||
{{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will NOT work with NAND and will not check anything other than what is stated. ALWAYS CHECK MANUALLY!<br /><br /> | {{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will NOT work with NAND and will not check anything other than what is stated. ALWAYS CHECK MANUALLY!<br /><br /> | ||
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="color:red | If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="background-color:white; color:red;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick). | ||
}} | }} | ||
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=== Notes/Warning === | === Notes/Warning === | ||
{{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will not check anything other than what is stated. ALWAYS CHECK MANUALLY!<br><br /><br /> | {{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will not check anything other than what is stated. ALWAYS CHECK MANUALLY!<br><br /><br /> | ||
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="color:red | If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="background-color:white; color:red;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick). | ||
}} | }} | ||
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=== Notes/Warning === | === Notes/Warning === | ||
{{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will not check anything other than what is stated. ALWAYS CHECK MANUALLY!<br><br /><br /> | {{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will not check anything other than what is stated. ALWAYS CHECK MANUALLY!<br><br /><br /> | ||
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="color:red | If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="background-color:white; color:red;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick). | ||
}} | }} | ||