Editing VSMX
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*http://endlessparadigm.com/forum/showthread.php?tid=21485 (History) | *http://endlessparadigm.com/forum/showthread.php?tid=21485 (History) | ||
*http://playstationhax.it/forums/topic/1060-jsxviewer/ (discussion, tool | *http://playstationhax.it/forums/topic/1060-jsxviewer/ (discussion, tool) | ||
[[Rcomage]] has partial support to compile/decompile VSMX files for PS3 (is needed to change the VSMX version at header offset 0x04... from 2.0 to 1.0 because rcomage was originally intended for PSP only). Also the official VSMX format 2.0 (intended for PS3) has some additional opcodes that didnt existed in PSP. '''it's very buggy and usually doesn't work right''' | [[Rcomage]] has partial support to compile/decompile VSMX files for PS3 (is needed to change the VSMX version at header offset 0x04... from 2.0 to 1.0 because rcomage was originally intended for PSP only). Also the official VSMX format 2.0 (intended for PS3) has some additional opcodes that didnt existed in PSP. '''it's very buggy and usually doesn't work right''' |