Editing VSMX
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 853: | Line 853: | ||
/* 445 - 49000000 04000000 - PUSH_VECTOR 4 *///<0.8, 0.0, 0.8, 1.0> | /* 445 - 49000000 04000000 - PUSH_VECTOR 4 *///<0.8, 0.0, 0.8, 1.0> | ||
/* 446 - 01000000 00000000 - ASSGN *///Unamed_Variable = <0.8, 0.0, 0.8, 1.0> | /* 446 - 01000000 00000000 - ASSGN *///Unamed_Variable = <0.8, 0.0, 0.8, 1.0> | ||
/* 447 - 22000000 00000000 - REMOVE */ var Unamed_Variable = <0.8, 0.0, 0.8, 1.0>; | /* 447 - 22000000 00000000 - REMOVE */var Unamed_Variable = <0.8, 0.0, 0.8, 1.0>; | ||
/* 448 - 2E000000 16000000 - PUSH_GLOBAL footer *///footer | /* 448 - 2E000000 16000000 - PUSH_GLOBAL footer *///footer | ||
/* 449 - 30000000 05000000 - GETATTR_KEEPOBJ setColor *///footer.setColor | /* 449 - 30000000 05000000 - GETATTR_KEEPOBJ setColor *///footer.setColor |