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== Mastodon ==
<pre>
<a rel="me" href="https://mastodon.online/@roxanne"></a>
</pre>
== Best Wishes ==
== Best Wishes ==
Best wishes and get well soon. &ndash; [[User:ConradPino|Conrad T. Pino]] ([[User talk:ConradPino|talk]]) 20:18, 22 February 2016 (UTC)
Best wishes and get well soon. &ndash; [[User:ConradPino|Conrad T. Pino]] ([[User talk:ConradPino|talk]]) 20:18, 22 February 2016 (UTC)
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* Whatever this means, I think after 9.5 years later, I will still stay on [[1.10 CEX]] :P ([[User:Roxanne|Roxanne]] ([[User talk:Roxanne|talk]]) - 03rd march 2016 12:20 GMT+1)
* Whatever this means, I think after 9.5 years later, I will still stay on [[1.10 CEX]] :P ([[User:Roxanne|Roxanne]] ([[User talk:Roxanne|talk]]) - 03rd march 2016 12:20 GMT+1)
** ZeroTolerance is taking care of the "puppies" ;)
** ZeroTolerance is taking care of the "puppies" ;)
*** Meanwhile in the hospitals reception area lounge --> https://www.psdevwiki.com/ps3/File:LXdzUVN.jpg ([[User:Roxanne|Roxanne]] ([[User talk:Roxanne|talk]]) - 07<sup>th</sup> March 2016 20:13 GMT+1)
*** Meanwhile in the hospitals reception area lounge --> http://i.imgur.com/LXdzUVN.jpg ([[User:Roxanne|Roxanne]] ([[User talk:Roxanne|talk]]) - 07<sup>th</sup> March 2016 20:13 GMT+1)


== Massive Spam Deletion on [http://www.psdevwiki.com/ps4/ PS4 devwiki] ==
== Massive Spam Deletion on [http://www.psdevwiki.com/ps4/ PS4 devwiki] ==
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| 007: Agent Under Fire || {{NA}} || {{minorissues}} || {{NA}} || Frequent blurring issues with background, but playable.
| 007: Agent Under Fire || {{NA}} || {{minorissues}} || {{NA}} || Frequent blurring issues with background, but playable.
|-
|-
! colspan="5" style="text-align:right; background-color:#FFDEAD" | [[#./#|./#]] - [[#A|A]] - [[#B|B]] - [[#C|C]] - [[#D|D]] - [[#E|E]] - [[#F|F]] - [[#G|G]] - [[#H|H]] - [[#I|I]] - [[#J|J]] - [[#K|K]] - [[#L|L]] -- [[#M|M]] -- [[#N|N]] -- [[#O|O]] -- [[#P|P]] -- [[#Q|Q]] -- [[#R|R]] -- [[#S|S]] -- [[#T|T]] -- [[#U|U]] -- [[#V|V]] -- [[#W|W]] -- X -- [[#Y|Y]] -- [[#Z|Z]] <sup>[[User talk:Roxanne#top|Back to top]]</sup>
! colspan="5" style="text-align:right; background-color:#FFDEAD" | [[#./#|./#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] X [[#Y|Y]] [[#Z|Z]] <sup>[[User talk:Roxanne#top|Back to top]]</sup>
|}
|}
<span style="font-size:85%"><div align="right">'''[[#./#|./#]] -- [[#A|A]] -- [[#B|B]] -- [[#C|C]] -- [[#D|D]] -- [[#E|E]] -- [[#F|F]] -- [[#G|G]] -- [[#H|H]] -- [[#I|I]] -- [[#J|J]] -- [[#K|K]] -- [[#L|L]] -- [[#M|M]] -- [[#N|N]] -- [[#O|O]] -- [[#P|P]] -- [[#Q|Q]] -- [[#R|R]] -- [[#S|S]] -- [[#T|T]] -- [[#U|U]] -- [[#V|V]] -- [[#W|W]] -- X -- [[#Y|Y]] -- [[#Z|Z]]'''</div></span>
<span style="font-size:85%"><div align="right">'''[[#./#|./#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] X [[#Y|Y]] [[#Z|Z]] <sup>[[User talk:Roxanne#top|Back to top]]</sup>'''</div></span>
<span style="font-size:85%"><div align="right">'''[[#./#|./#]]{{dot}}[[#A|A]]{{dot}}[[#B|B]]{{dot}}[[#C|C]]{{dot}}[[#D|D]]{{dot}}[[#E|E]]{{dot}}[[#F|F]]{{dot}}[[#G|G]]{{dot}}[[#H|H]]{{dot}}[[#I|I]]{{dot}}[[#J|J]]{{dot}}[[#K|K]]{{dot}}[[#L|L]]{{dot}}[[#M|M]]{{dot}}[[#N|N]]{{dot}}[[#O|O]]{{dot}}[[#P|P]]{{dot}}[[#Q|Q]]{{dot}}[[#R|R]]{{dot}}[[#S|S]]{{dot}}[[#T|T]]{{dot}}[[#U|U]]{{dot}}[[#V|V]]{{dot}}[[#W|W]]{{dot}}X{{dot}}[[#Y|Y]]{{dot}}[[#Z|Z]]'''</div></span>
<span style="font-size:85%"><div align="right">'''# {{dot}} [[#A|A]] {{dot}} [[#B|B]] {{dot}} [[#C|C]] {{dot}} [[#D|D]] {{dot}} [[#E|E]] {{dot}} [[#F|F]] {{dot}} [[#G|G]] {{dot}} [[#H|H]] {{dot}} [[#I|I]] {{dot}} [[#J|J]] {{dot}} [[#K|K]] {{dot}} [[#L|L]] {{dot}} [[#M|M]] {{dot}}          [[#N|N]] {{dot}} [[#O|O]] {{dot}} [[#P|P]] {{dot}} [[#Q|Q]] {{dot}} [[#R|R]] {{dot}} [[#S|S]] {{dot}} [[#T|T]] {{dot}} [[#U|U]] {{dot}} [[#V|V]] {{dot}} [[#W|W]] {{dot}} [[#X|X]] {{dot}} [[#Y|Y]] {{dot}} [[#Z|Z]]'''</div></span>
<span style="font-size:85%"><div align="right">'''#{{dot}} [[#A|A]]{{dot}} [[#B|B]]{{dot}} [[#C|C]]{{dot}} [[#D|D]]{{dot}} [[#E|E]]{{dot}} [[#F|F]]{{dot}} [[#G|G]]{{dot}} [[#H|H]]{{dot}} [[#I|I]]{{dot}} [[#J|J]]{{dot}} [[#K|K]]{{dot}} [[#L|L]]{{dot}} [[#M|M]]{{dot}} [[#N|N]]{{dot}} [[#O|O]]{{dot}} [[#P|P]]{{dot}} [[#Q|Q]]{{dot}} [[#R|R]]{{dot}} [[#S|S]]{{dot}} [[#T|T]]{{dot}} [[#U|U]]{{dot}} [[#V|V]] {{dot}}[[#W|W]] {{dot}}[[#X|X]] {{dot}}[[#Y|Y]] {{dot}}[[#Z|Z]]'''</div></span>
 
* I will use your first example with all written together since for me the same error appeares between Y and Z :(
 
<span style="font-size:85%"><div align="right">'''[[#./#|./#]]{{dot}}[[#A|A]]{{dot}}[[#B|B]]{{dot}}[[#C|C]]{{dot}}[[#D|D]]{{dot}}[[#E|E]]{{dot}}[[#F|F]]{{dot}}[[#G|G]]{{dot}}[[#H|H]]{{dot}}[[#I|I]]{{dot}}[[#J|J]]{{dot}}[[#K|K]]{{dot}}[[#L|L]]{{dot}}[[#M|M]]{{dot}}[[#N|N]]{{dot}}[[#O|O]]{{dot}}[[#P|P]]{{dot}}[[#Q|Q]]{{dot}}[[#R|R]]{{dot}}[[#S|S]]{{dot}}[[#T|T]]{{dot}}[[#U|U]]{{dot}}[[#V|V]]{{dot}}[[#W|W]]{{dot}}X{{dot}}[[#Y|Y]]{{dot}}[[#Z|Z]]'''</div></span>
 
<span style="font-size:85%"><div align="right">'''[[#./#|./#]]{{widedot}}[[#A|A]]{{widedot}}[[#B|B]]{{widedot}}[[#C|C]]{{widedot}}[[#D|D]]{{widedot}}[[#E|E]]{{widedot}}[[#F|F]]{{widedot}}[[#G|G]]{{widedot}}[[#H|H]]{{widedot}}[[#I|I]]{{widedot}}[[#J|J]]{{widedot}}[[#K|K]]{{widedot}}[[#L|L]]{{widedot}}[[#M|M]]{{widedot}}[[#N|N]]{{widedot}}[[#O|O]]{{widedot}}[[#P|P]]{{widedot}}[[#Q|Q]]{{widedot}}[[#R|R]]{{widedot}}[[#S|S]]{{widedot}}[[#T|T]]{{widedot}}[[#U|U]]{{widedot}}[[#V|V]]{{widedot}}[[#W|W]]{{widedot}}X{{widedot}}[[#Y|Y]]{{widedot}}[[#Z|Z]]'''</div></span>


=== Firefox Test ===
=== Firefox Test ===
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* [[User talk:Roxanne&#35;|#]]
* [[User talk:Roxanne&#35;|#]]
* [[User talk:Roxanne#top|go on top]]
* [[User talk:Roxanne#top|go on top]]
<br>
<div style="color: #000000; background-color: #e5e4e2; border: 1px solid #808000; padding: 5px; {{box-shadow|4px|4px|8px|#b0b090}}">
This Textbox contains shadows!</div><br>
<hr>
{| class="wikitable" style="float:left"
|+ PS2 Emulators Config Commands
! rowspan="2" | Command Name !! colspan="3" | Command ID !! rowspan="2" | Max<br>Usage !! colspan="3" | Command Data
|-
! ps2_gxemu !! ps2_softemu !! ps2_netemu !! Length !! colspan="2" | Valid Values
|-
| Config terminator or TitleID enforcer || {{no}} || No ? || 0x00 || 1 || Nothing or 0xA bytes || colspan="2" | TitleID
|-
| {{cellcolors|#ff9933}} Hook function ? || 0x00 || ? || 0x01 || 3 ? || 2 * uint32_t || data || id
|-
| Set something || 0x01 || ? || 0x02 || 1 || uint32_t || colspan="2" | 1000=?<br>3000=?<br>6000=?
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced either by DISABLE or ENABLE">Switch</abbr> something || 0x02 ? || ? || 0x03 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| Set something || 0x03 || ? || 0x04 || 1 || uint32_t || colspan="3" | 8=?<br>0x10=?
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced either by DISABLE or ENABLE">Switch</abbr> something ? || 0x04 || {{cellcolors|#CC5555}} ? || {{cellcolors|#CC5555}} 0x05 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| {{cellcolors|#ddddff}} <abbr title="After the purpose of this command is identifyed, this word should be replaced by something like: 'Enable buffer size 4k'">Switch</abbr> something to 0x14F80 || 0x05 || ? || 0x06 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| Set something || 0x06 || ? || 0x07 || 1 || uint32_t || colspan="2" | 2=?<br>4=?<br>8=?
|-
| {{cellcolors|lightgreen}} <!--Patch EE memory with 4 opcodes-->? || 0x07 || ? || 0x08 || 3 || colspan="3" style="text-align:center; background-color:lightgreen;" | ''Expanded Data List''
|-
| {{cellcolors|lightgreen}} Patch EE memory with 2 opcodes || 0x08 || ? || 0x09 || 1 || colspan="3" style="text-align:center; background-color:lightgreen;" | ''Expanded Data List''
|-
| {{cellcolors|lightgreen}} Patch EE memory with 1 opcode || {{no}} ? || ? || 0x0A || 1 || colspan="3" style="text-align:center; background-color:lightgreen;" | ''Expanded Data List''
|-
| {{cellcolors|lightgreen}} Patch game disc || 0x09 || ? || 0x0B || 1 || colspan="3" style="text-align:center; background-color:lightgreen;" | ''Expanded Data List''
|-
| Set something || 0x0A || ? || 0x0C || 1 || 2 * uint16_t || 0=?<br>1=?<br>2=? || 0=?<br>0x180=?<br>0x400=?<br>0x800=?
|-
| Set something || 0x0B || ? || 0x0D || 1 || uint32_t || colspan="2" | 0=?<br>1=?(default?)
|-
| {{cellcolors|#77aaff}} ? || 0x0C || ? || 0x0E || 31 || uint32_t || colspan="2" {{cellcolors|#77aaff}} <abbr title="SCUS-97501=0x3C458C, SCES-53642=0x3C4854, SLUS-21026=0x386864, SLUS-20916=0x121F64, SLUS-20437=0x11EDF0">data</abbr>
|-
| {{cellcolors|lightgreen}} ? || 0x0D || ? || 0x0F || 1 || colspan="3" style="text-align:center; background-color:lightgreen;" | ''Expanded Data List''
|-
| {{cellcolors|lightgreen}} ? || 0x0E ? || ? || 0x10 || 1 || colspan="3" style="text-align:center; background-color:lightgreen;" | ''Expanded Data List''
|-
| {{cellcolors|#77aaff}} ? || 0x0F || ? || 0x11 || 31 || uint32_t || colspan="2" {{cellcolors|#77aaff}} <abbr title="SLUS-21172=0x208, SLUS-20878=0x140,0x368,0x570">data</abbr>
|-
| {{cellcolors|lightgreen}} ? || 0x10 || ? || 0x12 || 1 || colspan="3" style="text-align:center; background-color:lightgreen;" | ''Expanded Data List''
|-
| {{cellcolors|#77aaff}} ? || 0x11 || ? || 0x13 || 1 || uint64_t || colspan="2" {{cellcolors|#77aaff}} <abbr title="SCUS-97429=0xF960, SLPM-66031=0x9BDC, SLPS-20131=0x1D394">data</abbr>
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced either by DISABLE or ENABLE">Switch</abbr> something || 0x12 || ? || 0x14 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| Set something || 0x13 || ? || 0x15 || 1 || uint32_t || colspan="2" | 2=?<br>4=?
|-
| ? || ? || {{cellcolors|#CC5555}} ? || {{cellcolors|#CC5555}} 0x16 || ? || colspan="3" | ?
|-
| Set something || ? || ? || 0x17 || 1 || uint32_t || colspan="2" | 1=?
|-
| ? || ? || {{cellcolors|#CC5555}} ? || {{cellcolors|#CC5555}} 0x18 || ? || colspan="3" | ?
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced either by DISABLE or ENABLE">Switch</abbr> something || ? || ? || 0x19 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced either by DISABLE or ENABLE">Switch</abbr> something || ? || ? || 0x1A || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced either by DISABLE or ENABLE">Switch</abbr> something || 0x18 || ? || 0x1B || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| {{cellcolors|#ffff99}} ? || 0x19 ? || ? || 0x1C || 1 || 4 * uint8_t ? || colspan="2" | ?
|-
| {{cellcolors|#ffff99}} ? || 0x1A ? || ? || 0x1D || 1 || 4 * uint8_t ? || colspan="2" | ?
|-
| {{cellcolors|#ffff99}} ? || 0x1B || ? || 0x1E || 1 || 4 * uint8_t || colspan="2" | 3,0,0,0=?
|-
| Set something || 0x1C || ? || 0x1F || 1 || uint32_t || colspan="2" | 200=?<br>1000=?(default)
|-
| Set something || 0x1D || ? || 0x20 || 1 || uint64_t  || colspan="2" | 60=?(default)<br>200=?<br>240=?
|-
| Set something || 0x1E || ? || 0x21 || 1 || uint32_t || colspan="2" | 0=?<br>1=?<br>2=?
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced either by DISABLE or ENABLE">Switch</abbr> something || 0x1F ? || ? || 0x22 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| {{cellcolors|#ddddff}} <abbr title="After the purpose of this command is identifyed, this word should be replaced by something like: 'Enable buffer size 4k'">Switch</abbr> something to 0x14E00 || {{no}} ? || ? || 0x23 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| Set something || 0x20 || ? || 0x24 || 1 || uint64_t || colspan="2" | 12000=?<br>48000=?
|-
| ? || 0x21 ? || {{cellcolors|#CC5555}} ? || {{cellcolors|#CC5555}} 0x25 || ? || colspan="3" | ?
|-
| {{cellcolors|lightgreen}} ? || 0x22 || ? || 0x26 || 4 ? || colspan="3" style="text-align:center; background-color:lightgreen;" | ''Expanded Data List''
|-
| {{cellcolors|lightgreen}} ? || 0x23 || ? || 0x27 || 1 || colspan="3" style="text-align:center; background-color:lightgreen;" | ''Expanded Data List''
|}
{| class="wikitable" style="float:right"
|+ PS2 Emulators Config Commands
! rowspan="2" | Command Name !! colspan="3" | Command ID !! rowspan="2" | Max<br>Usage !! colspan="3" | Command Data
|-
! ps2_gxemu !! ps2_softemu !! ps2_netemu !! Length !! colspan="2" | Valid Values
|-
| Set something || 0x24 ? || ? || 0x28 || 1 || uint32_t || colspan="2" | 0=?<br>1=?<br>2=?<br>3=?
|-
| Set something || 0x25 ? || ? || 0x29 || 1 || 2 * uint32_t || ? || ?
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced either by DISABLE or ENABLE">Switch</abbr> something || 0x26 ? || ? || 0x2A || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced either by DISABLE or ENABLE">Switch</abbr> something || 0x27 ? || ? || 0x2B || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| Set something || 0x28 || ? || 0x2C || 1 || uint32_t || colspan="2" | 1=?
|-
| ? || 0x29 ? || {{cellcolors|#CC5555}} ? || {{cellcolors|#CC5555}} 0x2D || ? || ? || colspan="2" | ?
|-
| Set something || 0x2A ? || ? || 0x2E || 1 || uint32_t || colspan="2" | ?
|-
| Set something || 0x2B || ? || 0x2F || 1 || uint32_t || colspan="2" | ?
|-
| ? || {{no}} || Yes ? || {{cellcolors|#CC5555}} 0x30 || ? || ? || colspan="2" | ?
|-
| ? || {{no}} || Yes ? || {{cellcolors|#CC5555}} 0x31 || ? || ? || colspan="2" | ?
|-
| ? || {{no}} || Yes ? || {{cellcolors|#CC5555}} 0x32 || ? || ? || colspan="2" | ?
|-
| ? || {{no}} || Yes ? || {{cellcolors|#CC5555}} 0x33 || ? || ? || colspan="2" | ?
|-
| ? || {{no}} || Yes ? || {{cellcolors|#CC5555}} 0x34 || ? || ? || colspan="2" | ?
|-
| Enable Force Flip Field || {{no}} || Yes ? || 0x35 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| ? || {{no}} || Yes ? || {{cellcolors|#CC5555}} 0x36 || ? || ? || colspan="2" | ?
|-
| ? || {{no}} || Yes ? || {{cellcolors|#CC5555}} 0x37 || ? || ? || colspan="2" | ?
|-
| ? || {{no}} || Yes ? || {{cellcolors|#CC5555}} 0x38 || ? || ? || colspan="2" | ?
|-
| ? || {{no}} || Yes ? || {{cellcolors|#CC5555}} 0x39 || ? || ? || colspan="2" | ?
|-
| ? || {{no}} || Yes ? || {{cellcolors|#CC5555}} 0x3A || ? || ? || colspan="2" | ?
|-
| ? || {{no}} || Yes ? || {{cellcolors|#CC5555}} 0x3B || ? || ? || colspan="2" | ?
|-
| ? || {{no}} || Yes ? || {{cellcolors|#CC5555}} 0x3C || ? || ? || colspan="2" | ?
|-
| Config file revision || {{no}} || {{no}} || 0x3D || 1 || uint32_t || colspan="2" | >=15686
|-
| Disable something || {{no}} || {{no}} || 0x3E || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| Set something || {{no}} || {{no}} || 0x3F || 1 || uint32_t || colspan="2" | ?
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced either by DISABLE or ENABLE">Switch</abbr> something || {{no}} || {{no}} || 0x40 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| Disable lwsync ? || {{no}} || {{no}} || 0x41 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| ? || {{no}} || {{no}} || 0x42 || 1 || uint32_t || colspan="2" | ?
|-
| Set something || {{no}} || {{no}} || 0x43 || 1 || uint32_t || colspan="2" | 0=?(default)<br>1=?
|-
| Disable Smoothing filter || {{no}} || {{no}} || 0x44 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced either by DISABLE or ENABLE">Switch</abbr> something || {{no}} || {{no}} || 0x45 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| Enable L2H Improvement || {{no}} || {{no}} || 0x46 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| Enable XOR CSR || {{no}} || {{no}} || 0x47 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| Set VSYNC IPU & Delay || {{no}} || {{no}} || 0x48 || 1 || 2 * uint32_t || 1=No IPU<br>2=IPU<br>3=Anytime || 20000=Conservative<br>100000=Normal<br>250000=Agressive<br>Any other
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced by something like: 'Enable buffer size 4k'">Switch</abbr> something to 0xB,0,0  || {{no}} || {{no}} || 0x49 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| {{cellcolors|#ddddff}} <abbr title="After the purpose of this command is identifyed, this word should be replaced by something like: 'Enable buffer size 4k'">Switch</abbr> something to 0x15100 || {{no}} || {{no}} || 0x4A || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|-
| Set something || {{no}} || {{no}} || 0x4B || 1 || 2 * uint32_t || ? || ?
|-
| Set something || {{no}} || {{no}} || 0x4C || 1 || 2 * uint32_t || ? || ?
|-
| Set something || {{no}} || {{no}} || 0x4D || 1 || uint32_t || colspan="2" | ?
|-
| ? || {{no}} || {{no}} || 0x4E || 1 ||  || colspan="2" | ?
|-
| ? || {{no}} || {{no}} || 0x4F || 1 ||  || colspan="2" | ?
|-
| <abbr title="After the purpose of this command is identifyed, this word should be replaced either by DISABLE or ENABLE">Switch</abbr> something || {{no}} || {{no}} || 0x50 || 1 || colspan="3" style="text-align:center; background-color:lightgrey;" | ''Nothing''
|}
<div style="clear:both"></div>
<hr>
====Official====
{| class="wikitable sortable"
|-
! Title ID !! Title !! Config Data !! Revision !! Notes
|-
| NPUD20461 || Bloodrayne ||
00000000  3D 00 00 00 46 3E 00 00  16 00 00 00 0B 00 00 00  =...F>..........
00000010  04 00 00 00 07 01 00 00  C0 02 00 00 10 00 00 00  ........+.......
00000020  00 09 3C 52 52 3C 09 00  03 1F 90 14 14 90 1F 03  ..<RR<....É..É..
00000030  00 09 3C 52 52 3C 09 00  03 20 C0 04 04 C0 20 03  ..<RR<... +..+ .
00000040  56 A0 09 00 10 00 00 00  04 00 00 00 00 00 90 01  Vá............É.
00000050  FA 0F BD 01 21 39 07 00  B8 06 00 00 28 00 00 00  ·.¢.!9..©...(...
00000060  35 4A 02 02 00 0A 54 38  35 4A 62 7E 34 A5 00 A0  5J....T85Jb~4Ñ.á
00000070  3C 09 00 1B 35 29 FA 00  00 09 4C 38 35 29 02 02  <...5)·...L85)..
00000080  00 09 4C 38 35 29 62 7E  35 4A 02 03 00 0A 54 38  ..L85)b~5J....T8
00000090  35 4A 22 7E 34 A5 00 A0  3C 09 00 1B 35 29 FA 00  5J"~4Ñ.á<...5)·.
000000A0  00 09 4C 38 35 29 02 03  00 09 4C 38 35 29 22 7E  ..L85)....L85)"~
000000B0  27 39 07 00 80 03 00 00  24 00 00 00 35 6B 02 02  '9..Ç...$...5k..
000000C0  00 0B 5C 38 35 6B 62 7E  3C 0C 00 1B 35 8C FA 00  ..\85kb~<...5î·.
000000D0  00 0C 64 38 35 8C 02 02  00 0C 64 38 35 8C 62 7E  ..d85î....d85îb~
000000E0  35 6B 02 03 00 0B 5C 38  35 6B 22 7E 3C 0C 00 1B  5k....\85k"~<...
000000F0  35 8C FA 00 00 0C 64 38  35 8C 02 03 00 0C 64 38  5î·...d85î....d8
00000100  35 8C 22 7E                                      5î"~
|| 15942 (4.00+) ||
0x3D => 0x3E46 (15942)
0x16 => 0xB => 4
  0x107, (sector)
  0x2C0, (offset -> 0x1072B4 in iso)
    0x10,
                0x523C0900, (beql s1, gp, ?)
                0x00093C52, (mflo a3)
                0x14901F03, (bne a0, s0, ?)
                0x031F9014, (dsllv s2, ra, t8)
                0x523C0900, (beql s1, gp, ?)
                0x00093C52, (mflo a3)
                0x04C02003, (bltz a2, ?)
                0x0320C004  (sllv t8, zero, t9)
  0x9A056, (sector)
  0x10, (offset -> 0x4D02B004 in iso)
    0x04,
                0x01900000 (sll zero, s0, 0x00?),
                0x01BD0FFA (dsrl at,sp,0x1F?)
  0x73921, (sector)
  0x6B8, (offset -> 0x39C90EAC in iso)
    0x28,
                    21 39 07 00 addi t9,t1,0x0700
                    B8 06 00 00 swr a2,(zero)
                    28 00 00 00 slti zero,0x0000
                    35 4A 02 02 ori t2,0x202
                    00 0A 54 38 dsll t2,0x10
                    35 4A 62 7E ori t2,0x627E
                    34 A5 00 A0 ori a1,0xA0
                    3C 09 00 1B lui t1,0x001B
                    35 29 FA 00 ori t1,0xFA00
                    00 09 4C 38 dsll t1,0x10
                    35 29 02 02 ori t1,0x202
                    00 09 4C 38 dsll t1,0x10
                    35 29 62 7E ori t1,0x627E
                    35 4A 02 03 ori t2,0x203
                    00 0A 54 38 dsll t2,0x10
                    35 4A 22 7E ori t2,0x227E
                    34 A5 00 A0 ori a1,0xA0
                    3C 09 00 1B lui t1,0x001B
                    35 29 FA 00 ori t1,0xFA00
                    00 09 4C 38 dsll t1,0x10
                    35 29 02 03 ori t1,0x203
                    00 09 4C 38 dsll t1,0x10
                    35 29 22 7E ori t1,0x227E
  0x73927, (sector)
  0x380, (offset -> 0x39C93B74 in iso)
    0x24,
                    35 6B 02 02 ori t3,0x202
                    00 0B 5C 38 dsll t3,0x10
                    35 6B 62 7E ori t3,0x627E
                    3C 0C 00 1B lui t4,0x001B
                    35 8C FA 00 ori t4,0xFA00
                    00 0C 64 38 dsll t4,0x10
                    35 8C 02 02 ori t4,0x202
                    00 0C 64 38 dsll t4,0x10
                    35 8C 62 7E ori t4,0x627E
                    35 6B 02 03 ori t3,0x203
                    00 0B 5C 38 dsll t3,0x10
                    35 6B 22 7E ori t3,0x227E
                    3C 0C 00 1B lui t4,0x001B
                    35 8C FA 00 ori t4,0xFA00
                    00 0C 64 38 dsll t4,0x10
                    35 8C 02 03 ori t4,0x203
                    00 0C 64 38 dsll t4,0x10
                    35 8C 22 7E ori t4,0x227E
|-
| NPUD20862 || Bloodrayne 2 ||
00000000  3D 00 00 00 3D 3F 00 00  15 00 00 00 04 00 00 00 =...=?..........
00000010  26 00 00 00 00 00 34 00  00 00 35 00 00 00 00 00 &.....4...5.....
00000020  53 4C 55 53 2D 32 30 38  36 32                  SLUS-20862
|| 16189 (4.00+) ||
0x3D => 0x3F3D (16189)
0x15 => 4
0x26 => 0x340000, 0x350000
|-
| NPUD21269 || Bully ||
00000000  3D 00 00 00 89 3D 00 00  17 00 00 00 01 00 00 00 =....=..........
00000010  00 00 00 00 53 4C 55 53  2D 32 31 32 36 39      ....SLUS-21269
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x17 => 1
|-
| NPJD00004 || Contra Shattered Soldier ||
00000000  3D 00 00 00 BF 3F 00 00  0A 00 00 00 12 00 00 00  =...+?..........
00000010  A0 FF 0F 00 00 00 00 00  10 00 01 3C A4 FF 0F 00  á .........<ñ ..
00000020  00 00 00 00 90 FF 24 8C  A8 FF 0F 00 00 00 00 00  ....É $î¿ ......
00000030  81 00 85 2C AC FF 0F 00  00 00 00 00 06 00 A0 10  ü.à,¼ ........á.
00000040  B0 FF 0F 00 00 00 00 00  01 00 84 24 B4 FF 0F 00  ¦ ........ä$¦ ..
00000050  00 00 00 00 90 FF 24 AC  B8 FF 0F 00 00 00 00 00  ....É $¼© ......
00000060  81 00 85 2C BC FF 0F 00  00 00 00 00 02 00 A0 14  ü.à,+ ........á.
00000070  C0 FF 0F 00 00 00 00 00  00 00 00 00 C4 FF 0F 00  + ..........- ..
00000080  00 00 00 00 00 07 02 34  C8 FF 0F 00 00 00 00 00  .......4+ ......
00000090  08 00 E0 03 CC FF 0F 00  00 00 00 00 00 00 00 00  ..Ó.¦ ..........
000000A0  D0 FF 0F 00 00 00 00 00  10 00 01 3C D4 FF 0F 00  ð .........<È ..
000000B0  00 00 00 00 08 00 E0 03  D8 FF 0F 00 00 00 00 00  ......Ó.Ï ......
000000C0  90 FF 20 AC DC FF 0F 00  00 00 00 00 00 00 00 00  É  ¼_ ..........
000000D0  C0 72 42 00 08 00 E0 03  E8 FF 03 08 B4 7C 42 00  +rB...Ó.Þ ..¦|B.
000000E0  08 00 E0 03 F4 FF 03 08  00 00 00 00 53 4C 50 4D  ..Ó.¶ ......SLPM
000000F0  2D 36 32 32 34 37                                -62247
|| 16319 (4.10+)||
0x3D => 0x3FBF (16319)
0x0A => 0x12,
  0xFFFA0,0, 0x3C010010 lui at,0x0010
  0xFFFA4,0, 0x8C24FF90 lw a0,-0x70(at)
  0xFFFA8,0, 0x2C850081 sltiu a1,a0,0x0081
  0xFFFAC,0, 0x10A00006 beqz a1,pos_000FFFC8
  0xFFFB0,0, 0x24840001 addiu a0,0x1
  0xFFFB4,0, 0xAC24FF90 sw a0,-0x70(at)
  0xFFFB8,0, 0x2C850081 sltiu a1,a0,0x0081
  0xFFFBC,0, 0x14A00002 bnez a1,pos_000FFFC8
  0xFFFC0,0, 0x00000000 nop
  0xFFFC4,0, 0x34020700 li v0,0x700
  0xFFFC8,0, 0x03E00008 jr t9
  0xFFFCC,0, 0x00000000 nop
  0xFFFD0,0, 0x3C010010 lui at,0x0010
  0xFFFD4,0, 0x03E00008 jr ra
  0xFFFD8,0, 0xAC20FF90 sw zero,-0x70(at)
  0xFFFDC,0, 0x00000000 nop
  0x4272C0, 0x03E00008 (jr ra), 0x0803FFE8    j pos_000FFFA0
  0x427CB4, 0x03E00008 (jr ra), 0x0803FFF4    j pos_000FFFD0
|-
| NPJC00002 || Dark Cloud ||
00000000  3D 00 00 00 07 3F 00 00  0F 00 00 00 34 93 23 00 =....?......4.#.
00000010  FF FF FF 01 09 00 00 00  01 00 00 00 B0 8E 13 00 ................
00000020  20 00 BF 7F B0 FF BD 27  00 00 00 00 08 00 E0 03  ......'........
00000030  00 00 00 00 53 43 50 53  2D 31 35 30 30 34      ....SCPS-15004
|| 16135 (4.00+)||
0x3D => 0x3F07 (16135)
0x0F => 0x239334, 0x01FFFFFF
0x09 => 1,
  0x138EB0 ,
    0x7FBF0020 (sq ra,0x20(sp)),
    0x27BDFFB0 (addiu sp,-0x50),
    0x00000000 (nop),
    0x03E00008 (jr ra)
0x239334 = end of code segment?
0x138EB0 = DrawShadow__10CCharacterFv Function Offset
config  20 00 BF 7F 0x7FBF0020 sq ra, 0x20(sp)
          B0 FF BD 27 0x27BDFFB0 addiu sp, -0x50
          00 00 00 00 0x00000000 nop
          08 00 E0 03 0x03E00008 jr ra
|-
| NPUD20071 || Dead Or Alive 2 Hardcore ||
00000000 3D 00 00 00 F0 42 00 00 0A 00 00 00 01 00 00 00 =....B..........
00000010 EC 06 2B 00 01 00 06 24 00 00 06 24 0B 00 00 00 ..+....$...$....
00000020 07 00 00 00 71 6A 18 00 F4 07 00 00 04 00 00 00 ....qj..........
00000030 0C 00 32 B7 0C 00 32 B3 71 6A 18 00 F4 05 00 00 ..2...2.qj......
00000040 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'...
00000050 AF BE 00 08 7B 6A 18 00 08 07 00 00 08 00 00 00 ....{j..........
00000060 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'.......
00000070 85 6A 18 00 18 01 00 00 08 00 00 00 03 E0 00 08 .j..............
00000080 00 00 00 00 27 BD FF F0 AF BE 00 08 85 6A 18 00 ....'........j..
00000090 70 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 p...............
000000A0 27 BD FF F0 AF BE 00 08 85 6A 18 00 C8 01 00 00 '........j......
000000B0 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'...
000000C0 AF BE 00 08 86 6A 18 00 FC 07 00 00 08 00 00 00 .....j..........
000000D0 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'.......
000000E0 00 00 00 00 53 4C 55 53 2D 32 30 30 37 31      ....SLUS-20071 
|| 17136 (4.50+) || fixes blackscreen
0x3D => 0x42F0 (17136)
0x0A => 0x01,
  0x2B06EC, 0x24060001 (li a2,0x1),
            0x24060000 (li a2,0x0)
0x0B => 0x07,
  0x186A71, 0x7F4, 0x04,
                    0xB732000C (jal -0x2A9B90),
                    0xB332000C (jal -0x2A9BA0)
  0x186A71, 0x5F4, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x186A7B, 0x708, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x186A85, 0x118, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x186A85, 0x170, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x186A85, 0x1C8, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x186A86, 0x7FC, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp))
|-
| NPJD00011 || Dead Or Alive 2 Hardcore ||
<pre style="white-space: pre;">
00000000  3D 00 00 00 89 3D 00 00  09 00 00 00 01 00 00 00  =...ë=..........
00000010  6C 66 2B 00 80 00 08 24  01 00 06 24 80 00 08 24  lf+.Ç..$...$Ç..$
00000020  00 00 06 24 0B 00 00 00  07 00 00 00 05 FF 17 00  ...$......... ..
00000030  F0 07 00 00 0C 00 00 00  27 C4 00 10 0C 00 32 B7  ­.......'-....2À
00000040  00 00 00 00 24 04 00 2B  0C 00 32 B3 27 C5 00 10  ....$..+..2¦'+..
00000050  05 FF 17 00 F4 05 00 00  08 00 00 00 03 E0 00 08  . ..¶........Ó..
00000060  00 00 00 00 27 BD FF F0  AF BE 00 08 0F FF 17 00  ....'¢ ­»¥... ..
00000070  08 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  .........Ó......
00000080  27 BD FF F0 AF BE 00 08  19 FF 17 00 18 01 00 00  '¢ ­»¥... ......
00000090  08 00 00 00 03 E0 00 08  00 00 00 00 27 BD FF F0  .....Ó......'¢ ­
000000A0  AF BE 00 08 19 FF 17 00  70 01 00 00 08 00 00 00  »¥... ..p.......
000000B0  03 E0 00 08 00 00 00 00  27 BD FF F0 AF BE 00 08  .Ó......'¢ ­»¥..
000000C0  19 FF 17 00 C8 01 00 00  08 00 00 00 03 E0 00 08  . ..+........Ó..
000000D0  00 00 00 00 27 BD FF F0  AF BE 00 08 1A FF 17 00  ....'¢ ­»¥... ..
000000E0  FC 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  ³........Ó......
000000F0  27 BD FF F0 AF BE 00 08  00 00 00 00 53 4C 50 53  '¢ ­»¥......SLPS
00000100  2D 32 35 30 32 36                                -25026
</pre>
|| 15753 (3.73+) || <pre style="white-space: pre;">fixes blackscreen
0x3D => 0x3D89 (15753)
0x09 => 1,
  0x2B666C,
    0x24080080 (li t0,0x80),
    0x24060001 (li a2,0x1),
    0x24080080 (li t0,0x80),
    0x24060000 (li a2,0x0)
0x0B => 7,
  0x17FF05, 0x7F0, 0x0C ,
                    0x1000C427 addiu a0,fp,0x10,
                    0xB732000C jal -0x2A9B90,
                    0x00000000 nop,
                    0x2B000424 li a0,0x2B,
                    0xB332000C jal -0x2A9BA0,
                    0x1000C527 addiu a1,fp,0x10,
  0x17FF05, 0x5F4, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF0F, 0x708, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF19, 0x118, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF19, 0x170, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF19, 0x1C8, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF1A, 0x7FC, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
002B666C 01 00 06 24 0x24060001 li a2,0x1
          80 00 08 24 0x24080080 li t0,0x80       
          2D 48 E0 00 0x00E0482D dmove t1,a3
          10 00 0A 24 0x240A0010 li t2,0x10
config  80 00 08 24 0x24080080 li t0,0x80
          01 00 06 24 0x24060001 li a2,0x1
          80 00 08 24 0x24080080 li t0,0x80
          00 00 06 24 0x24060000 li a2,0x0
</pre>
|-
| NPED00027 || Deadly Strike ||
00000000  3D 00 00 00 96 40 00 00  0A 00 00 00 01 00 00 00 =....@..........
00000010  14 09 1E 00 17 37 01 3C  14 37 01 3C 00 00 00 00 .....7.<.7.<....
00000020  53 4C 45 53 2D 35 32 39  35 35                  SLES-52955
|| 16534 (4.20+) ||
0x3D => 0x4096 (16534)
0x0A => 1
  0x1E0914, 17 37 01 3C 0x3C013717 li at,0x3717
            14 37 01 3C 0x3C013714 li at,0x3714
|-
| NPED00087 || Disneys PK: Out of the Shadows ||
||  || blackscreen
|-
| NPUD21944 || Doras Big Birthday Adventure ||
00000000  3D 00 00 00 ED 3F 00 00  0A 00 00 00 0A 00 00 00 =....?..........
00000010  00 FF 0F 00 00 00 00 00  07 00 40 14 04 FF 0F 00 ..........@.....
00000020  00 00 00 00 10 00 01 3C  08 FF 0F 00 00 00 00 00 .......<........
00000030  F0 FF 28 8C 0C FF 0F 00  00 00 00 00 20 01 09 2D ..(......... ..-
00000040  10 FF 0F 00 00 00 00 00  03 00 20 11 14 FF 0F 00 .......... .....
00000050  00 00 00 00 01 00 08 25  18 FF 0F 00 00 00 00 00 .......%........
00000060  F0 FF 28 AC 1C FF 0F 00  00 00 00 00 06 00 02 24 ..(............$
00000070  20 FF 0F 00 00 00 00 00  08 00 E0 03 90 9B 1E 00  ...............
00000080  08 00 E0 03 C0 FF 03 08  00 00 00 00 53 4C 55 53 ............SLUS
00000090  2D 32 31 39 34 34                                -21944
|| 16365 (4.20+) ||
0x3D => 0x3FED (16365)
0x0A => 0xA,
  0xFFF00,0,0x14400007 bnez v0,pos_000FFF20
  0xFFF04,0,0x3C010010 lui at,0x0010
  0xFFF08,0,0x8C28FFF0 lw t0,-0x10(at)
  0xFFF0C,0,0x2D090120 sltiu t1,t0,0x0120
  0xFFF10,0,0x11200003 beqz t1,pos_000FFF20
  0xFFF14,0,0x25080001 addiu t0,0x1
  0xFFF18,0,0xAC28FFF0 sw t0,-0x10(at)
  0xFFF1C,0,0x24020006 li v0,0x6
  0xFFF20,0,0x03E00008 jr ra
  0x1E9B90, 0x03E00008 (jr ra), 0x0803FFC0    j pos_000FFF00
|-
| NPJD00005 || Dragon Force ||
00000000  3D 00 00 00 D6 40 00 00  0A 00 00 00 02 00 00 00 =....@..........
00000010  B4 41 10 00 1C 00 40 10  F9 FF 40 14 BC 41 10 00 .A....@[email protected]..
00000020  1D 00 02 3C 1A 00 40 10  41 00 00 00 00 00 00 00 ...<[email protected].......
00000030  53 4C 50 4D 2D 36 35 37  37 38                  SLPM-65778
|| 16598 (4.20+) ||
0x3D => 0x40D6 (16598)
0x0A => 2,
  0x1041B4, 0x1040001C beqz v0,pos_00104228
            0x1440FFF9 bnez v0,pos_0010419C
  0x1041BC, 0x3C02001D lui v0,0x001D
            0x1040001A beqz v0,pos_00104228
0x41 => (sets some value 1, sync? - speedhack?)
|-
| NPUD20766 || Fatal Frame II ||
00000000  3D 00 00 00 AF 42 00 00  21 00 00 00 00 00 00 00 =....B..!.......
00000010  48 00 00 00 02 00 00 00  9C E6 FF FF 0A 00 00 00 H...............
00000020  01 00 00 00 1C 70 17 00  41 01 0F 24 61 01 0F 24 .....p..A..$a..$
00000030  46 00 00 00 0B 00 00 00  01 00 00 00 DD 04 00 00 F...............
00000040  E8 02 00 00 04 00 00 00  00 42 73 84 00 00 02 FF .........Bs.....
00000050  00 00 00 00 53 4C 55 53  2D 32 30 37 36 36      ....SLUS-20766 
|| 17071 (4.50+) ||
0x3D => 0x42AF (17071)
0x21 => 0
0x48 => 0x2, 0xFFFFE69C
0x0A => 1,
  0x17701C, 0x240F0141 (li t7,0x141)
            0x240F0161 (li t7,0x161)
0x46
0x0B => 1
  0x4DD, (sector)
  0x2E8, (offset -> 0x26EADC in iso)
    0x04,
                  0x84734200 lh s3,0x4200(v1),
                  0xFF020000 sd v0,(t8)
|-
| NPED00052 || God Hand ||
00000000  3D 00 00 00 5F 3F 00 00  41 00 00 00 0A 00 00 00  =..._?..A.......
00000010  14 00 00 00 A0 FF 0F 00  00 00 00 00 01 00 02 3C  ....á .........<
00000020  A4 FF 0F 00 00 00 00 00  21 20 82 00 A8 FF 0F 00  ñ ......! é.¿ ..
00000030  00 00 00 00 4D 00 02 24  AC FF 0F 00 00 00 00 00  ....M..$¼ ......
00000040  0E 00 45 14 B4 FF 0F 00  00 00 00 00 3E 18 06 00  ..E.¦ ......>...
00000050  B8 FF 0F 00 00 00 00 00  FF 3F 63 38 BC FF 0F 00  © ...... ?c8+ ..
00000060  00 00 00 00 60 00 02 24  C0 FF 0F 00 00 00 00 00  ....`..$+ ......
00000070  0A 10 03 00 C4 FF 0F 00  00 00 00 00 00 00 83 8C  ....- ........âî
00000080  C8 FF 0F 00 00 00 00 00  00 00 62 FC CC FF 0F 00  + ........b³¦ ..
00000090  00 00 00 00 15 00 02 24  D0 FF 0F 00 00 00 00 00  .......$ð ......
000000A0  08 00 62 FC D4 FF 0F 00  00 00 00 00 10 00 63 24  ..b³È ........c$
000000B0  D8 FF 0F 00 00 00 00 00  00 00 83 AC DC FF 0F 00  Ï ........â¼_ ..
000000C0  00 00 00 00 10 00 83 8C  E0 FF 0F 00 00 00 00 00  ......âîÓ ......
000000D0  01 00 63 24 E4 FF 0F 00  00 00 00 00 10 00 83 AC  ..c$õ ........â¼
000000E0  E8 FF 0F 00 00 00 00 00  A6 67 0A 08 90 9E 29 00  Þ ......ªg..É×).
000000F0  01 00 02 3C E8 FF 03 08  94 9E 29 00 21 20 82 00  ...<Þ ..ö×).! é.
00000100  00 00 00 00 00 00 00 00  53 4C 45 53 2D 35 34 34  ........SLES-544
00000110  39 30                                            90
|| 16223 (4.10+) ||
0x3D => 0x3F5F (16223)
0x41 => (sets some value 1, sync? - speedhack?)
0x0A => 0x14
  0xFFFA0,0,0x3C020001 lui v0,0x0001
  0xFFFA4,0,0x00822021 addu a0,v0
  0xFFFA8,0,0x2402004D li v0,0x4D
  0xFFFAC,0,0x1445000E bne v0,a1,pos_000FFFE8
  0xFFFB4,0,0x0006183E dsrl32 v1,a2,0x00
  0xFFFB8,0,0x38633FFF xori v1,0x3FFF
  0xFFFBC,0,0x24020060 li v0,0x60
  0xFFFC0,0,0x0003100A movz v0,zero,v1
  0xFFFC4,0,0x8C830000 lw v1,(a0)
  0xFFFC8,0,0xFC620000 sd v0,(v1)
  0xFFFCC,0,0x24020015 li v0,0x15
  0xFFFD0,0,0xFC620008 sd v0,0x8(v1)
  0xFFFD4,0,0x24630010 addiu v1,0x10
  0xFFFD8,0,0xAC830000 sw v1,(a0)
  0xFFFDC,0,0x8C830010 lw v1,0x10(a0)
  0xFFFE0,0,0x24630001 addiu v1,0x1
  0xFFFE4,0,0xAC830010 sw v1,0x10(a0)
  0xFFFE8,0,0x080A67A6 j pos_00299E98
  0x299E90,0x3C020001 (lui v0,0x0001),0x0803FFE8 j pos_000FFFA0
  0x299E94,0x00822021 (addu a0,v0),0x00000000 nop
|-
| NPUD20712 || Gradius V ||
00000000  3D 00 00 00 37 3E 00 00  0B 00 00 00 01 00 00 00 =...7>..........
00000010  D3 05 00 00 10 03 00 00  08 00 00 00 03 E0 00 08 ................
00000020  00 00 00 00 27 BD FF C0  3C 03 00 4C 41 00 00 00 ....'...<..LA...
00000030  26 00 00 00 E0 46 30 00  44 5E 30 00 00 00 00 00 &....F0.D^0.....
00000040  53 4C 55 53 2D 32 30 37  31 32                  SLUS-20712     
|| 15927 (3.71+) ||
0x3D => 0x3E37 (15927)
0x0B => 1
  0x5D3, (sector)
  0x310, (offset -> 0x2E9B04 in iso)
    0x08,
                  03 E0 00 08 jr ra
                  00 00 00 00 nop
                  27 BD FF C0 addiu sp,-0x40
                  3C 03 00 4C lui v1,0x004C
0x41 => (sets some value 1, sync? - speedhack?)
0x26 => 0x3046E0, 0x0x305E44
|-
| NPUD20552 || Grand Theft Auto - Vice City ||
00000000  3D 00 00 00 A5 41 00 00  21 00 00 00 01 00 00 00 =....A..!.......
00000010  0A 00 00 00 0D 00 00 00  A0 FF 0F 00 00 00 00 00 ................
00000020  17 00 01 24 A4 FF 0F 00  00 00 00 00 08 00 24 14 ...$..........$.
00000030  AC FF 0F 00 00 00 00 00  10 00 01 3C B0 FF 0F 00 ...........<....
00000040  00 00 00 00 90 FF 22 8C  B4 FF 0F 00 00 00 00 00 ......".........
00000050  FF FF 42 24 B8 FF 0F 00  00 00 00 00 05 00 40 1C ..B$..........@.
00000060  C0 FF 0F 00 00 00 00 00  04 00 02 24 C4 FF 0F 00 ...........$....
00000070  00 00 00 00 90 FF 22 AC  C8 FF 0F 00 00 00 00 00 ......".........
00000080  C1 3A 0B 08 CC FF 0F 00  00 00 00 00 D0 FF BD 27 .:.............'
00000090  D0 FF 0F 00 00 00 00 00  08 00 E0 03 D4 FF 0F 00 ................
000000A0  00 00 00 00 90 FF 22 AC  00 EB 2C 00 D0 FF BD 27 ......"...,....'
000000B0  E8 FF 03 08 00 00 00 00  53 4C 55 53 2D 32 30 35 ........SLUS-205
000000C0  35 32                                            52
|| 16805 (4.30+) ||
0x3D => 0x41A5 (16805)
0x21 => 1
0x0A = 0xD
  0xFFFA0,0,0x24010017 li at,0x17
  0xFFFA4,0,0x14240008 bne at,a0,pos_000FFFC8
  0xFFFAC,0,0x3C010010 lui at,0x0010
  0xFFFB0,0,0x8C22FF90 lw v0,-0x70(at)
  0xFFFB4,0,0x2442FFFF addiu v0,-0x1
  0xFFFB8,0,0x1C400005 bgtz v0,pos_000FFFD0
  0xFFFC0,0,0x24020004 li v0,0x4
  0xFFFC4,0,0xAC22FF90 sw v0,-0x70(at)
  0xFFFC8,0,0x080B3AC1 j pos_002CEB04
  0xFFFCC,0,0x27BDFFD0 addiu sp,-0x30
  0xFFFD0,0,0x03E00008 jr ra
  0xFFFD4,0,0xAC22FF90 sw v0,-0x70(at)
  0x2CEB00,0x27BDFFD0 ( addiu sp,-0x30 ),0x0803FFE8 j pos_000FFFA0
0
|-
| NPED00063 || Grand Theft Auto III ||
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 90 97 34 00 =....=........4.
00000010  10 00 00 00 21 00 00 00  01 00 00 00 00 00 00 00 ....!...........
00000020  53 4C 45 53 2D 35 30 33  33 30                  SLES-50330
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x01 => 0x349790, 0x10
0x21 => 1
|-
| NPUD20062 || Grand Theft Auto III ||
00000000  3D 00 00 00 48 3F 00 00 19 00 00 00 01 00 00 00 =...H?..........
00000010  40 8B 34 00 0F 00 00 00 21 00 00 00 01 00 00 00 @.4.....!.......
00000020  0B 00 00 00 01 00 00 00 71 6D 0F 00 EC 04 00 00 ........qm......
00000030  B0 00 00 00 03 E0 00 08 00 00 00 00 3C 01 00 10 ............<...
00000040  8C 21 FE F0 14 20 00 25 00 00 00 00 27 BD FF 50 .!... .%....'..P
00000050  08 0B 64 B9 7F BF 00 50 00 00 00 00 34 02 00 03 ..d....P....4...
00000060  34 01 00 43 10 81 00 15 34 03 00 00 34 01 00 20 4..C....4...4..
00000070  10 81 00 12 34 03 00 01 34 01 00 1F 10 81 00 0F ....4...4.......
00000080  34 03 00 02 34 01 00 1D 10 81 00 0C 34 03 00 03 4...4.......4...
00000090  34 02 00 02 34 01 00 39 10 81 00 08 34 03 00 04 4...4..9....4...
000000A0  34 02 00 01 34 01 00 1A 10 81 00 04 34 03 00 05 4...4.......4...
000000B0  27 BD FE F0 08 0B 1D 05 7F BF 00 90 3C 01 00 10 '...........<...
000000C0  00 23 18 21 90 79 FE E0 27 39 00 01 03 22 08 2A .#.!.y..'9...".*
000000D0  00 01 C8 0A 13 20 FF F6 A0 79 FE E0 03 E0 00 08 ..... ...y......
000000E0  00 00 00 00 27 BD FE D0 7F BF 00 B0 7F BE 00 A0 ....'...........
000000F0  7F B7 00 90 7F B6 00 80 7F B5 00 70 7F B4 00 60 ...........p...`
00000100  7F B3 00 50 7F B2 00 40 7F B1 00 30 7F B0 00 20 [email protected]...
00000110  E7 B7 00 1C E7 B6 00 18 E7 B5 00 14 E7 B4 00 10 ................
00000120  27 B7 00 F4 46 00 65 06 E7 AC 00 F0 24 07 00 01 '...F.e.....$...
00000130  46 00 75 86 27 B0 00 F8 46 00 7D 46 E6 ED 00 00 F.u.'...F.}F....
00000140  3C 02 C4 7A AE 02 00 00 3C 02 44 7A FF A0 00 00 <..z....<.Dz....
00000150  44 82 60 00 27 A4 00 F0 46 00 6D C6 27 A5 00 C0 D.`.'...F.m.'...
00000160  27 A6 01 2C 70 00 46 28 70 00 4E 28 70 00 56 28 '..,p.F(p.N(p.V(
00000170  70 E0 5E 28 0C 0A A8 34 FF A0 00 08 27 B1 00 C8 p.^(...4....'...
00000180  C6 20 00 00 3C 02 40 00 44 82 08 00 24 07 00 01 . ..<[email protected]...$...
00000190  3C 02 44 7A 0A 00 00 00 07 00 00 00 40 7D 24 00 <.Dz........@}$.
000001A0  08 00 E0 03 10 00 01 3C 44 7D 24 00 00 00 00 00 .......<D}$.....
000001B0  08 00 E0 03 48 7D 24 00 00 00 00 00 F0 FE 22 AC ....H}$.......".
000001C0  E0 92 2D 00 50 FF BD 27 1A 2B 0D 08 E4 92 2D 00 ..-.P..'.+....-.
000001D0  50 00 BF 7F 00 00 00 00 10 74 2C 00 F0 FE BD 27 P........t,....'
000001E0  22 2B 0D 08 14 74 2C 00 90 00 BF 7F 00 00 00 00 "+...t,.........
000001F0  00 00 00 00 53 4C 55 53 2D 32 30 30 36 32      ....SLUS-20062 
|| 16200 (4.10+) ||
0x3D => 0x3F48 (16200)
0x19 => (sets some value 1)
0x01 => 0x348B40, 0xF
0x21 => 1
0x0B => 1
  0xF6D71, (sector)
  0x4EC, (offset -> 0x7B6B8CE0 in iso)
    0xB0,
                    03 E0 00 08 jr ra
                    00 00 00 00 nop
                    3C 01 00 10 lui at,0x0010
                    8C 21 FE F0 lw at,-0x110(at)
                    14 20 00 25 bnez at,+0x98
                    00 00 00 00 nop
                    27 BD FF 50 addiu sp,-0xB0
                    08 0B 64 B9 j +0x22C78
                    7F BF 00 50 sq ra,0x50(sp)
                    00 00 00 00 nop
                    34 02 00 03 li v0,0x3
                    34 01 00 43 li at,0x43
                    10 81 00 15 beq a0,at,+0x5C
                    34 03 00 00 li v1,0x0
                    34 01 00 20 li at,0x20
                    10 81 00 12 beq a0,at,+0x4C
                    34 03 00 01 li v1,0x1
                    34 01 00 1F li at,0x1F
                    10 81 00 0F beq a0,at,+0x3C
                    34 03 00 02 li v1,0x2
                    34 01 00 1D li at,0x1D
                    10 81 00 0C beq a0,at,+0x2C
                    34 03 00 03 li v1,0x3
                    34 02 00 02 li v0,0x2
                    34 01 00 39 li at,0x39
                    10 81 00 08 beq a0,at,+0x24
                    34 03 00 04 li v1,0x4
                    34 02 00 01 li v0,0x1
                    34 01 00 1A li at,0x1A
                    10 81 00 04 beq a0,at,+0x14
                    34 03 00 05 li v1,0x5
                    27 BD FE F0 addiu sp,-0x110
                    08 0B 1D 05 j +0x10D54
                    7F BF 00 90 sq ra,0x90(sp)
                    3C 01 00 10 lui at,0x0010
                    00 23 18 21 addu v1,at
                    90 79 FE E0 lbu t9,-0x120(v1)
                    27 39 00 01 addiu t9,0x1
                    03 22 08 2A slt at,t9,v0
                    00 01 C8 0A movz t9,zero,at
                    13 20 FF F6 beqz t9,-0x24
                    A0 79 FE E0 sb t9,-0x120(v1)
                    03 E0 00 08 jr ra
                    00 00 00 00 nop
                    27 BD FE D0 addiu sp,-0x130
                    7F BF 00 B0 sq ra,0xB0(sp)
                    7F BE 00 A0 sq fp,0xA0(sp)
                    7F B7 00 90 sq s7,0x90(sp)
                    7F B6 00 80 sq s6,0x80(sp)
                    7F B5 00 70 sq s5,0x70(sp)
                    7F B4 00 60 sq s4,0x60(sp)
                    7F B3 00 50 sq s3,0x50(sp)
                    7F B2 00 40 sq s2,0x40(sp)
                    7F B1 00 30 sq s1,0x30(sp)
                    7F B0 00 20 sq s0,0x20(sp)
                    E7 B7 00 1C swc1 f23,0x1C(sp)
                    E7 B6 00 18 swc1 f22,0x18(sp)
                    E7 B5 00 14 swc1 f21,0x14(sp)
                    E7 B4 00 10 swc1 f20,0x10(sp)
                    27 B7 00 F4 addiu s7,sp,0xF4
                    46 00 65 06 mov.s f20,f12
                    E7 AC 00 F0 swc1 f12,0xF0(sp)
                    24 07 00 01 li a3,0x1
                    46 00 75 86 mov.s f22,f14
                    27 B0 00 F8 addiu s0,sp,0xF8
                    46 00 7D 46 mov.s f21,f15
                    E6 ED 00 00 swc1 f13,(s7)
                    3C 02 C4 7A lui v0,0xC47A
                    AE 02 00 00 sw v0,(s0)
                    3C 02 44 7A lui v0,0x447A
                    FF A0 00 00 sd zero,(sp)
                    44 82 60 00 mtc1 v0,f12
                    27 A4 00 F0 addiu a0,sp,0xF0
                    46 00 6D C6 mov.s f23,f13
                    27 A5 00 C0 addiu a1,sp,0xC0
                    27 A6 01 2C addiu a2,sp,0x12C
                    70 00 46 28 paddub t0,zero,zero
                    70 00 4E 28 paddub t1,zero,zero
                    70 00 56 28 paddub t2,zero,zero
                    70 E0 5E 28 paddub t3,a3,zero
                    0C 0A A8 34 jal -0xC5C4
                    FF A0 00 08 sd zero,0x8(sp)
                    27 B1 00 C8 addiu s1,sp,0xC8
                    C6 20 00 00 lwc1 f00,(s1)
                    3C 02 40 00 lui v0,0x4000
                    44 82 08 00 mtc1 v0,f01
                    24 07 00 01 li a3,0x1
                    3C 02 44 7A lui v0,0x447A
0x0A => 7
  0x247D40, 0x03E00008 (jr ra), 0x3C010010 lui at,0x0010
  0x247D44, 0x00000000 (nop), 0x03E00008 jr ra
  0x247D48, 0x00000000 (nop), 0xAC22FEF0 sw v0,-0x110(at)
  0x2D92E0, 0x27BDFF50 (addiu sp,-0xB0), 0x080D2B1A j pos_0034AC68
  0x2D92E4, 0x7FBF0050 (sq ra,0x50(sp)), 0x00000000 nop
  0x2C7410, 0x27BDFEF0 (addiu sp,-0x110), 0x080D2B22 j pos_0034AC88
  0x2C7414, 0x7FBF0090 (sq ra,0x90(sp)), 0x00000000 nop
|-
| NPED00070 || Grand Theft Auto - San Andreas ||
00000000  3D 00 00 00 60 40 00 00  0F 00 00 00 B0 45 1E 00 =...`@.......E..
00000010  08 51 1E 00 40 00 00 00  00 00 00 00 53 4C 45 53 [email protected]
00000020  2D 35 32 39 32 37                                -52927
|| 16480 (4.20+) ||
0x3D => 0x4060 (16480)
0x0F => 0x1E45B0, 0x1E5108
0x40 => (sets some value 1)
|-
| NPUD20946 || Grand Theft Auto - San Andreas ||
00000000  3D 00 00 00 60 40 00 00  0F 00 00 00 DC 46 1E 00 =...`@.......F..
00000010  E8 4A 1E 00 40 00 00 00  00 00 00 00 53 4C 55 53 [email protected]
00000020  2D 32 30 39 34 36                                -20946
|| 16480 (4.20+) ||
0x3D => 0x4060 (16480)
0x0F => 0x1E46DC, 0x1E4AE8
0x40 => (sets some value 1)
|-
| NPJD00062 || Grandia II ||
||  || texture bugs
|-
| NPUD21604 || GRIMgRiMoiRe ||
00000000  3D 00 00 00 12 3D 00 00  15 00 00 00 04 00 00 00 =....=..........
|| 15634 (3.70+) ||
0x3D => 0x3D12 (15634)
0x15 => 4
|-
| NPJD00020 || Katamari Damacy ||
00000000  3D 00 00 00 46 40 00 00  41 00 00 00 0B 00 00 00 [email protected].......
00000010  01 00 00 00 29 04 00 00  40 00 00 00 04 00 00 00 ....)...@.......
00000020  00 24 77 68 00 00 00 00  00 00 00 00 53 4C 50 53 .$wh........SLPS
00000030  2D 32 35 33 36 30                                -25360
|| 16454 (4.20+)||
0x3D => 0x4046 (16454)
0x41 => (sets some value 1, sync? - speedhack?)
0x0B => 1
  0x429, (sector)
  0x40, (offset -> 0x214834 in iso)
    0x04,
                  0x68772400 mfsa t6 ,
                  0x00000000 nop
|-
| NPUD20847 || La Pucelle: Tactics ||
00000000 3D 00 00 00 DB 3F 00 00 0A 00 00 00 0B 00 00 00 =....?..........
00000010 40 FA 0F 00 00 00 00 00 0C 01 0A 3C 44 FA 0F 00 @..........<D...
00000020 00 00 00 00 04 DE 4A 35 48 FA 0F 00 00 00 00 00 ......J5H.......
00000030 04 00 45 11 4C FA 0F 00 00 00 00 00 00 00 00 00 ..E.L...........
00000040 50 FA 0F 00 00 00 00 00 10 00 0A 8E 54 FA 0F 00 P...........T...
00000050 00 00 00 00 9A E2 04 08 58 FA 0F 00 00 00 00 00 ........X.......
00000060 14 00 0B 8E 5C FA 0F 00 00 00 00 00 9C E2 04 08 ....\...........
00000070 60 FA 0F 00 00 00 00 00 00 00 00 00 60 8A 13 00 `...........`...
00000080 10 00 0A 8E 90 FE 03 08 64 8A 13 00 14 00 0B 8E ........d.......
00000090 00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 38 ........SLUS-208
000000A0 34 37                                          47             
|| 16347 (4.10+) || fixes blackscreen - config rebuild function/opcode from 0x138A60 by rewrite it under 0x100000 offset, and jump to it by j 0x000FFA40 (note: area under 0x100000 is unused in 99% games, but can be freely addressed).
0x3D => 0x3FDB (16347)
0x0A => 0xB
  0xFFA40,0,0x3C0A010C lui t2, 0x010C
  0xFFA44,0,0x354ADE04 ori t2, 0xDE04
  0xFFA48,0,0x11450004 beq t2, a1, 0x000FFA5C
  0xFFA4C,0,0          nop
  0xFFA50,0,0x8E0A0010 lw t2, 0x10(s0)
  0xFFA54,0,0x0804E29A j  0x00138A68
  0xFFA58,0,0x8E0B0014 lw t3, 0x14(s0)
  0xFFA5C,0,0x0804E29C j  0x00138A70
  0xFFA60,0,0          nop
  0x138A60,0x8E0A0010 (lw t2, 0x10(s0)),0x0803FE90 j 0x000FFA40
  0x138A64,0x8E0B0014 (lw t3, 0x14(s0)),0 (nop)
|-
| NPUD20275 || Kessen II ||
00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 03 00 00 00 =....=..........
00000010 10 76 00 00 BC 07 00 00 10 00 00 00 48 43 88 00 .v..........HC..
00000020 4B E5 21 AC 30 84 80 00 4B E7 2B 3C 4B E5 21 AC K.!.0...K.+<K.!.
00000030 30 84 80 00 4B E7 2B 3C 48 43 88 00 64 76 00 00 0...K.+<HC..dv..
00000040 10 05 00 00 0C 00 00 00 4B C0 10 9C 4B C0 18 DC ........K...K...
00000050 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C 4B C0 18 DC Jh..Jh..K...K...
00000060 64 76 00 00 C8 06 00 00 0C 00 00 00 4B C0 10 9C dv..........K...
00000070 4B C0 18 DC 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C K...Jh..Jh..K...
00000080 4B C0 18 DC 00 00 00 00 53 4C 55 53 2D 32 30 32 K.......SLUS-202
00000090 37 35                                          75             
|| 15753 (3.73+) || fixes spickey polygon syndrome problems for characters in cutscenes/selection/..
0x3D => 0x3D89 (15753)
0x0B => 3
  0x7610, 0x07BC, 0x10,
                        Patched Bytes:
                        0x00884348 00 88 43 48 cfc2    $v1, $17 (cfc2 v1,MACflag)
                        0xAC21E54B AC 21 E5 4B cop2    0x1E521AC (vsub.xyzw vf06, vf04, vf05)
                        0x00808430 00 80 84 30 andi    $a0, 0x8000
                        0x3C2BE74B 3C 2B E7 4B cop2    0x1E72B3C (vmove.xyzw, vf07, vf05)
                        Original Bytes:
                        0xAC21E54B AC 21 E5 4B cop2    0x1E521AC (vsub.xyzw vf06, vf04, vf05)
                        0x00808430 00 80 84 30 andi    $a0, 0x8000
                        0x3C2BE74B 3C 2B E7 4B cop2    0x1E72B3C (vmove.xyzw, vf07, vf05)
                        0x00884348 00 88 43 48 cfc2    $v1, $17 (cfc2 v1,MACflag)
  0x7664, 0x0510, 0x0C,
                        Patched Bytes:
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
                        Original Bytes:
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
  0x7664, 0x06C8, 0x0C,
                        Patched Bytes:
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
                        Original Bytes:
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
|-
| NPJD00040 || Mana Khemia 2 ||
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
00000010  04 00 00 00 00 00 00 00  53 4C 50 4D 2D 35 35 31 ........SLPM-551
00000020  31 34                                            14
|| 16792 (4.30+) || fixes blackscreen
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x15 => 4
|-
| NPUD20827 || Manhunt ||
00000000  3D 00 00 00 89 3D 00 00 0A 00 00 00 0F 00 00 00 =....=..........
00000010  A0 FF 0F 00 00 00 00 00 2D 68 A0 00 A4 FF 0F 00 ........-h......
00000020  00 00 00 00 14 00 AE 8D A8 FF 0F 00 00 00 00 00 ................
00000030  10 00 AC 8D AC FF 0F 00 00 00 00 00 50 00 AF 8D ............P...
00000040  B0 FF 0F 00 00 00 00 00 08 00 8F 15 B4 FF 0F 00 ................
00000050  00 00 00 00 54 00 AB 8D B8 FF 0F 00 00 00 00 00 ....T...........
00000060  06 00 CB 15 BC FF 0F 00 00 00 00 00 00 80 8F 25 ...............%
00000070  C0 FF 0F 00 00 00 00 00 00 80 CE 25 C4 FF 0F 00 ...........%....
00000080  00 00 00 00 54 00 AE AD C8 FF 0F 00 00 00 00 00 ....T...........
00000090  50 00 AF AD CC FF 0F 00 00 00 00 00 10 00 AF AD P...............
000000A0  D0 FF 0F 00 00 00 00 00 14 00 AE AD D4 FF 0F 00 ................
000000B0  00 00 00 00 04 68 10 08 D8 FF 0F 00 00 00 00 00 .....h..........
000000C0  5F 00 03 3C 0B 00 00 00 01 00 00 00 22 0D 00 00 _..<........"...
000000D0  14 01 00 00 08 00 00 00 08 03 FF E8 27 BD FF F0 ............'...
000000E0  3C 03 00 5F 27 BD FF F0 00 00 00 00 53 4C 55 53 <.._'.......SLUS
000000F0  2D 32 30 38 32 37                              -20827
|| 15753 (3.73+) || fixes graphical issues
0x3D => 0x3D89 (15753)
0x0A => 0x0F
  0xFFFA0,0, 0x00A0682D 2D 68 A0 00 dmove t5,a1
  0xFFFA4,0, 0x8DAE0014 14 00 AE 8D lw t6,0x14(t5)
  0xFFFA8,0, 0x8DAC0010 10 00 AC 8D lw t4,0x10(t5)
  0xFFFAC,0, 0x8DAF0050 50 00 AF 8D lw t7,0x50(t5)
  0xFFFB0,0, 0x158F0008 08 00 8F 15 bne t4,t7,pos_000FFFD4
  0xFFFB4,0, 0x8DAB0054 54 00 AB 8D lw t3,0x54(t5)
  0xFFFB8,0, 0x15CB0006 06 00 CB 15 bne t6,t3,pos_000FFFD4
  0xFFFBC,0, 0x258F8000 00 80 8F 25 addiu t7,t4,-0x8000
  0xFFFC0,0, 0x25CE8000 00 80 CE 25 addiu t6,-0x8000
  0xFFFC4,0, 0xADAE0054 54 00 AE AD sw t6,0x54(t5)
  0xFFFC8,0, 0xADAF0050 50 00 AF AD sw t7,0x50(t5)
  0xFFFCC,0, 0xADAF0010 10 00 AF AD sw t7,0x10(t5)
  0xFFFD0,0, 0xADAE0014 14 00 AE AD sw t6,0x14(t5)
  0xFFFD4,0, 0x08106804 04 68 10 08 j pos_0041A010
  0xFFFD8,0, 0x3C03005F 5F 00 03 3C lui v1,0x005F
0x0B => 1
  0xD22, (disc sector)
  0x114, (offset -> 0x691108 in iso)
  0x08,
                  0x0803FFE8 E8 FF 03 08 j pos_000FFFA0
                  0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10
                  0x3C03005F 5F 00 03 3C lui v1,0x005F
                  0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10
<pre>
z_un_0041a008:
lui v1,0x005F          <- gets overwritten
addiu sp,-0x10
lw v0,-0x5C14(v1)
sd ra,(sp)
jalr v0
nop
ld ra,(sp)
jr ra
addiu sp,0x10
nop
</pre>
|-
| NPED00145 || Max Payne ||
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 F4 E9 52 00 =....=........R.
00000010  03 00 00 00 01 00 00 00  78 EB 52 00 02 00 00 00 ........x.R.....
00000020  00 00 00 00 53 4C 45 53  2D 35 30 33 32 35      ....SLES-50325
|| 15753 (3.73+) || fixes game hang on first cutscene/cutscenes
0x3D => 0x3D89 (15753)
0x01 => 0x52E9F4, 3  (applies to main_p.run ELF on disc: 0x52E9F4 dmove a1,v0 )
0x01 => 0x52EB78, 2  (applies to main_p.run ELF on disc: 0x52EB78 lq s1,0x10(sp) )
|-
| NPED00055 || MX World Tour: Featuring Jamie Little ||
||  || blackscreen
|-
| NPUD21577 || Odin Sphere ||
00000000  3D 00 00 00 10 3D 00 00  0B 00 00 00 02 00 00 00 =....=..........
00000010  52 04 00 00 F8 03 00 00  04 00 00 00 2D 02 49 0C R...........-.I.
00000020  2D 02 49 14 52 04 00 00  70 04 00 00 04 00 00 00 -.I.R...p.......
00000030  2D 03 49 0C 2D 03 49 14  15 00 00 00 04 00 00 00 -.I.-.I.........
|| 15632 (3.70+) ||
0x3D => 0x3D10 (15632)
0x0B => 2
  0x452, (sector)
  0x3F8, (offset -> 0x2293EC in iso)
    0x04,
                  0x0C49022D sltiu v0,t0,0x490C,
                  0x1449022D sltiu v0,t0,0x4914,
  0x452, (sector)
  0x470, (offset -> 0x229464 in iso)
    0x04,
                  0x0C49032D sltiu v1,t0,0x490C,
                  0x1449032D sltiu v1,t0,0x4914
0x15 => 4
|-
| NPJD00028 || Phantasy Star Complete Collection ||
00000000  3D 00 00 00 B8 41 00 00  45 00 00 00 00 00 00 00 =....A..E.......
00000010  53 4C 50 4D 2D 36 32 37  37 35                  SLPM-62775
|| 16824 (4.40+)||
0x3D => 0x41B8 (16824)
0x45 => (sets some value 1)
|-
| NPUC97142 || Primal ||
00000000  3D 00 00 00 65 3D 00 00  12 00 00 00 0D 00 00 00 =...e=..........
00000010  00 00 00 04 00 00 00 00  02 00 03 00 5F 01 00 00 ............_...
00000020  8D BD 6F 2C 67 03 00 00  02 00 03 00 6B 01 00 00 ..o,g.......k...
00000030  31 35 70 E9 72 03 00 00  03 00 02 00 60 9B 39 10 15p.r.......`.9.
00000040  18 9C 39 10 0B 00 00 00  01 00 00 00 47 07 00 00 ..9.........G...
00000050  6C 04 00 00 04 00 00 00  80 5F 03 3C 80 00 03 3C l........_.<...<
|| 15717 (3.73+) || fixes loading screen freezing
0x3D => 0x3D65 (15717)
0x12 => 0x0D, (fixes freezing)
  00 00 00 04 0x04000000 (64 MB?)
  00 00 00 00 
  02 00>'''03 00'''< Count, Type 2
  5F 01 00 00 0x15F
  8D BD 6F 2C 0x2C6FBD8D
  67 03 00 00  0x367
  02 00>'''03 00'''< Count, Type 2
  6B 01 00 00 0x16B
  31 35 70 E9 0xE9703531
  72 03 00 00  0x372
  03 00>'''02 00'''< Count
  60 9B 39 10 -> 0x399B60  ctc2    $zero, $5
  18 9C 39 10 -> 0x399C18  ctc2    $zero, $5
0x0B => 1
  0x747, (disc sector)
  0x46C, (offset -> 0x3A3C60 - this patch is for another (hidden) .elf (.vutext) on disc)
    0x04,
                  0x3C035F80 lui v1,0x5F80,
                  0x3C030080 lui v1,0x0080
|-
| NPUD21120 || Psychonauts ||
00000000  3D 00 00 00 89 3D 00 00  0B 00 00 00 01 00 00 00 =....=..........
00000010  12 01 00 00 58 00 00 00  04 00 00 00 00 00 00 00 ....X...........
00000020  11 CF FF F9 00 00 00 00  53 4C 55 53 2D 32 31 31 ........SLUS-211
00000030  32 30                                            20
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x0B => 1
  0x112, (sector)
  0x58, (offset -> 0x8904C in iso)
    0x04,
                  0x00000000 nop,
                  0xF9FFCF11 beq t6,t7,-0x18
|-
| NPUD20272 || Rayman Arena||
00000000 3D 00 00 00 89 3D 00 00 12 00 00 00 11 00 00 00 =....=..........
00000010 00 00 00 04 00 00 00 00 02 00 04 00 00 00 00 00 ................
00000020 AE B3 4E 5D 20 02 00 00 46 02 00 00 03 00 09 00 ..N] ...F.......
00000030 B0 E9 1D 10 94 EB 1D 10 00 EC 1D 10 54 EC 1D 10 ............T...
00000040 A0 EE 1D 10 DC EE 1D 10 78 F0 1D 10 B4 F0 1D 10 ........x.......
00000050 54 F1 1D 10 00 00 00 00 53 4C 55 53 2D 32 30 32 T.......SLUS-202
00000060 37 32                                          72             
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x12 => 0x11
  00 00 00 04
  00 00 00 00
  02 00>'''04 00'''< Count
  00 00 00 00
  AE B3 4E 5D
  20 02 00 00
  46 02 00 00
  03 00>'''09 00'''< Count
  B0 E9 1D 10 -> 0x1DE9B0  ctc2    $t0, $6
  94 EB 1D 10 -> 0x1DEB94  ctc2    $t0, $6
  00 EC 1D 10 -> 0x1DEC00  ctc2    $t0, $6
  54 EC 1D 10 -> 0x1DEC54  ctc2    $t0, $6
  A0 EE 1D 10 -> 0x1DEEA0  ctc2    $t0, $6
  DC EE 1D 10 -> 0x1DEEDC  ctc2    $t0, $6
  78 F0 1D 10 -> 0x1DF078  ctc2    $t0, $6
  B4 F0 1D 10 -> 0x1DF0B4  ctc2    $t0, $6
  54 F1 1D 10 -> 0x1DF154  ctc2    $t0, $6
|-
| NPJD00079 || Raw Danger! ||
||  || fps problem
|-
| NPUD20442 || Red Faction 2 ||
00000000  3D 00 00 00 42 3F 00 00  19 00 00 00 00 00 00 00 =...B?..........
00000010  53 4C 55 53 2D 32 30 34  34 32                  SLUS-20442
|| 16194 (4.00+) ||
0x3D => 0x3F42 (16194)
0x19 => (sets some value 1)
|-
| NPUD20471 || Rygar ||
00000000  3D 00 00 00 89 3D 00 00  0E 00 00 00 A8 7D 14 00 =....=.......}..
00000010  00 00 00 00 53 4C 55 53  2D 32 30 34 37 31      ....SLUS-20471
|| 15753 (3.73+) || fixes hard crash at start when leaving the place
0x3D => 0x3D89 (15753)
0x0E => 0x147DA8 (offset)
.text:00147DA8                sub.s  $f12, $f20, $f12
|-
| NPUD20974 || Shin Megami Tensei Digital Devil Saga 1||
00000000  3D 00 00 00 EC 42 00 00  46 00 00 00 48 00 00 00 =....B..F...H...
00000010  01 00 00 00 90 D0 03 00  00 00 00 00 53 4C 55 53 ............SLUS
00000020  2D 32 30 39 37 34                                -20974
|| 17132 (4.50+) || fixes screen shakes/framerate cracks
0x3D => 0x42EC (17132)
0x46 => (sets some value 1)
0x48 => 0x1 , 0x3D090
|-
| NPUD20911 || Shin Megami Tensei Nocturne ||
00000000  3D 00 00 00 F6 41 00 00  46 00 00 00 00 00 00 00 =....A..F.......
00000010  53 4C 55 53 2D 32 30 39  31 31                  SLUS-20911
|| 16886 (4.40+) || fixes screen shakes/flickers
0x3D => 0x41F6 (16886)
0x46 => (sets some value 1)
|-
| NPUD21621 || Shin Megami Tensei Persona 3 FES ||
00000000  3D 00 00 00 48 41 00 00  0A 00 00 00 20 00 00 00  =...HA...... ...
00000010  00 FA 0F 00 00 00 00 00  E0 00 A4 8F 04 FA 0F 00  .·......Ó.ñÅ.·..
00000020  00 00 00 00 6C 01 03 24  08 FA 0F 00 00 00 00 00  ....l..$.·......
00000030  0A 00 83 14 0C FA 0F 00  00 00 00 00 FF 00 04 24  ..â..·...... ..$
00000040  10 FA 0F 00 00 00 00 00  B8 26 04 00 14 FA 0F 00  .·......©&...·..
00000050  00 00 00 00 27 20 84 00  18 FA 0F 00 00 00 00 00  ....' ä..·......
00000060  D0 00 A3 DF 1C FA 0F 00  00 00 00 00 24 18 83 00  ð.ú¯.·......$.â.
00000070  20 FA 0F 00 00 00 00 00  0B 00 63 64 24 FA 0F 00  ·........cd$·..
00000080  00 00 00 00 33 00 04 24  28 FA 0F 00 00 00 00 00  ....3..$(·......
00000090  B8 26 04 00 2C FA 0F 00  00 00 00 00 25 18 83 00  ©&..,·......%.â.
000000A0  30 FA 0F 00 00 00 00 00  D0 00 A3 FF 34 FA 0F 00  0·......ð.ú 4·..
000000B0  00 00 00 00 E1 B3 11 08  38 FA 0F 00 00 00 00 00  ....ߦ..8·......
000000C0  50 00 64 8E 7C CF 46 00  50 00 64 8E 80 FE 03 08  P.dÄ|¤F.P.dÄǦ..
000000D0  40 FA 0F 00 00 00 00 00  00 3C 04 3C 44 FA 0F 00  @·.......<.<D·..
000000E0  00 00 00 00 18 3F 05 3C  48 FA 0F 00 00 00 00 00  .....?.<H·......
000000F0  20 00 24 AE 4C FA 0F 00  00 00 00 00 24 00 24 AE  .$«L·......$.$«
00000100  50 FA 0F 00 00 00 00 00  60 00 25 AE 54 FA 0F 00  P·......`.%«T·..
00000110  00 00 00 00 64 00 24 AE  58 FA 0F 00 00 00 00 00  ....d.$«X·......
00000120  A0 00 24 AE 5C FA 0F 00  00 00 00 00 A4 00 25 AE  á.$«\·......ñ.%«
00000130  60 FA 0F 00 00 00 00 00  E0 00 25 AE 64 FA 0F 00  `·......Ó.%«d·..
00000140  00 00 00 00 E4 00 25 AE  68 FA 0F 00 00 00 00 00  ....õ.%«h·......
00000150  04 00 04 24 6C FA 0F 00  00 00 00 00 39 9B 10 08  ...$l·......9ø..
00000160  70 FA 0F 00 00 00 00 00  10 00 25 26 DC 6C 42 00  p·........%&_lB.
00000170  04 00 04 24 90 FE 03 08  E0 6C 42 00 10 00 25 26  ...$ɦ..ÓlB...%&
00000180  00 00 00 00 30 6A 4C 00  80 3F 02 3C 7F 3F 02 3C  ....0jL.Ç?.<?.<
00000190  21 00 00 00 00 00 00 00  15 00 00 00 04 00 00 00  !...............
000001A0  00 00 00 00 53 4C 55 53  2D 32 31 36 32 31        ....SLUS-21621
|| 16712 (4.25+)||
0x3D => 0x4148 (16712)
0x0A => 0x20
  0xFFA00,0,0x8FA400E0 lw a0,0xE0(sp)
  0xFFA04,0,0x2403016C li v1,0x16C
  0xFFA08,0,0x1483000A bne a0,v1,pos_000FFA34
  0xFFA0C,0,0x240400FF li a0,0xFF
  0xFFA10,0,0x000426B8 dsll a0,0x1A
  0xFFA14,0,0x00842027 nor a0,a0
  0xFFA18,0,0xDFA300D0 ld v1,0xD0(sp)
  0xFFA1C,0,0x00831824 and v1,a0,v1
  0xFFA20,0,0x6463000B daddiu v1,0x000B
  0xFFA24,0,0x24040030 li a0,0x30
  0xFFA28,0,0x000426B8 dsll a0,0x1A
  0xFFA2C,0,0x00831825 or v1,a0,v1
  0xFFA30,0,0xFFA300D0 sd v1,0xD0(sp)
  0xFFA34,0,0x0811B3E1 j pos_0046CF84
  0xFFA38,0,0x8E640050 lw a0,0x50(s3)
  0x46CF7C,0x8E640050 (lw a0,0x50(s3),0x0803FE80 j pos_000FFA00
  0xFFA40,0,0x3C043C00 lui a0,0x3C00
  0xFFA44,0,0x3C053F18 lui a1,0x3F18
  0xFFA48,0,0xAE240020 sw a0,0x20(s1)
  0xFFA4C,0,0xAE240024 sw a0,0x24(s1)
  0xFFA50,0,0xAE250060 sw a1,0x60(s1)
  0xFFA54,0,0xAE240064 sw a0,0x64(s1)
  0xFFA58,0,0xAE2400A0 sw a0,0xA0(s1)
  0xFFA5C,0,0xAE2500A4 sw a1,0xA4(s1)
  0xFFA60,0,0xAE2500E0 sw a1,0xE0(s1)
  0xFFA64,0,0xAE2500E4 sw a1,0xE4(s1)
  0xFFA68,0,0x24040004 li a0,0x4
  0xFFA6C,0,0x08109B39 j pos_00426CE4
  0xFFA70,0,0x26250010 addiu a1,s1,0x10
  0x426CDC,0x24040004(li a0,0x4),0x0803FE90 j pos_000FFA40
  0x426CE0,0x26250010(addiu a1,s1,0x10),0 nop
  0x4C6A30,0x3C023F80(lui v0,0x3F80),0x3C023F7F lui v0,0x3F7F
0x21 => 0
0x15 => 4
|-
| NPUD21782 || Shin Megami Tensei Persona 4 ||
00000000  3D 00 00 00 89 3D 00 00  0A 00 00 00 01 00 00 00 =....=..........
00000010  60 9C 18 00 80 3F 02 3C  7F 3F 02 3C 00 00 00 00 `....?.<.?.<....
00000020  53 4C 55 53 2D 32 31 37  38 32                  SLUS-21782
|| 15753 (3.73+) || Dungeon name in the corner is glitched (shows black bar).
0x3D => 0x3D89 (15753)
0x0A => 1
  0x189C60, 0x3C023F80 lui v0,0x3F80
            0x3C023F7F lui v0,0x3F7F
|-
| NPUC97355 || Siren ||
00000000  3D 00 00 00 15 41 00 00  19 00 00 00 00 00 00 00 =....A..........
00000010  53 43 55 53 2D 39 37 33  35 35                  SCUS-97355
|| 16661 (4.25+)||
0x3D => 0x4115 (16661)
0x19 => (sets some value 1)
|-
| NPED00272 || Summoner ||
00000000 3D 00 00 00 89 3D 00 00 2C 00 00 00 01 00 00 00 =....=..,.......
00000010 00 00 00 00 53 4C 45 53 2D 38 32 30 30 35      ....SLES-82005 
|| 15753 (3.73+)  || fixes blackscreen
0x3D => 0x3D89 (15753)
0x2C => 0x1
|-
| NPUC97264 || Syphon Filter The Omega Strain ||
00000000  3D 00 00 00 1F 40 00 00 12 00 00 00 05 00 00 00 =....@..........
00000010  00 00 00 00 00 00 00 00 01 00 02 00 31 00 99 18 ............1...
00000020  32 00 B6 18 0B 00 00 00 01 00 00 00 F5 05 00 00 2...............
00000030  8C 02 00 00 04 00 00 00 00 00 00 00 0C 0D C1 54 ...............T
00000040  0A 00 00 00 0B 00 00 00 F8 35 37 00 1B 52 06 4B .........57..R.K
00000050  00 80 43 48 FC 35 37 00 00 80 43 48 1B 52 06 4B ..CH.57...CH.R.K
00000060  EC 6F 3A 00 00 00 00 00 00 00 11 64 F8 6F 3A 00 .o:........d.o:.
00000070  78 A1 0E 0C 80 FE 03 0C 00 FA 0F 00 00 00 00 00 x...............
00000080  02 00 08 3C 04 FA 0F 00 00 00 00 00 2B 40 28 02 ...<........+@(.
00000090  08 FA 0F 00 00 00 00 00 02 00 00 15 0C FA 0F 00 ................
000000A0  00 00 00 00 54 00 01 3C 10 FA 0F 00 00 00 00 00 ....T..<........
000000B0  00 28 20 AC 14 FA 0F 00 00 00 00 00 78 A1 0E 08 .( .........x...
000000C0  18 FA 0F 00 00 00 00 00 01 00 31 26 00 00 00 00 ..........1&....
000000D0  53 43 55 53 2D 39 37 32 36 34                  SCUS-97264
|| 16415 (4.20+)|| fixes texture bugs
0x3D => 0x401F (16415)
0x12 => 0x5
  00 00 00 00
  00 00 00 00
  01 00>'''02 00'''< Count
  31 00 99 18 -> 0x18990
  32 00 B6 18 -> 0x18B60
0x0B => 1
  0x5F5, (sector)
  0x28C, (offset -> 0x2FAA80 in iso)
    0x04,
                  0x00000000 (nop),
                  0x54C10D0C (jal sub_370550)
0x0A => 0xB
  0x3735F8, 0x4B06521B (cop2    0x106521B, vmulw.x vf08,vf10,vf06w), 0x48438000 cfc2 v1,Status
  0x3735FC, 0x48438000 (cfc2 v1,Status), 0x4B06521B cop2    0x106521B (vmulw.x vf08,vf10,vf06w)
  0x3A6FEC, 0 (nop), 0x64110000 li      $s1, 0
  0x3A6FF8, 0x0C0EA178 (jal pos_003A85E0), 0x0c03FE80 jal pos_000FFA00
  0xFFA00,  0 (nop), 0x3C080002 lui t0,0x0002
  0xFFA04,  0 (nop), 0x0228402B sltu t0,s1,t0
  0xFFA08,  0 (nop), 0x15000002 bnez t0,pos_000FFA14
  0xFFA0C,  0 (nop), 0x3C010054 lui at,0x0054
  0xFFA10,  0 (nop), 0xAC202800 sw zero,0x2800(at)
  0xFFA14,  0 (nop), 0x080EA178 j pos_003A85E0
  0xFFA18,  0 (nop), 0x26310001 addiu s1,0x1
|-
| NPJD00080 || Zettaizetsumei Toshi (Disaster Report) ||
00000000  3D 00 00 00 26 44 00 00  44 00 00 00 00 00 00 00 =...&D..D.......
00000010  53 4C 50 53 2D 32 35 31  31 33                  SLPS-25113
|| 17446 (4.78)||
0x3D => 0x4426 (17446)
0x44 => (disables smoothing and smoothing option)
|}
=== Twitter Integration ===
<a href="https://twitter.com/share?ref_src=twsrc%5Etfw" class="twitter-share-button" data-show-count="false">Tweet</a><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
=== Forbidden characters from Wiki markups and HTML syntaxes ===
<pre># < > [ ] { } |</pre>
* [[Xbox Series X and Xbox Series S]]    bad naming
* [[Xbox Series X/S]]    wrong syntax
* <nowiki>[[Xbox Series X|S]]</nowiki>    leads into [[Xbox Series X]] only with the [[Xbox Series X|S]] as a wikilink
* [[Xbox Series X and Series S|Xbox Series X|S]]    using two pipes can work as a wikilink but a "|" can't be included within a Article Page name
=== Automatic sub-category hyperlink addition ===
Couldn't get a better name but check each hyperlink when clicking for the following sub-categories from the TOC:
==== Test ====
Result = "Test"
==== Test ====
Result = "Test 2"
==== Test ====
Result = "Test 3"
=== "Verified" PS2 Classics ===
<!--// NOTE: This is a joke but maybe useful someday by someone else lol //-->
{| border="1" cellpadding="1" class="wikitable center mw-datatable" style="font-size:85%; text-align:left"
! style="width:27%" | Name !! style="width:7%"| {{flagonly|EU}} PAL !! style="width:7%"| {{flagonly|US}} NTSC-U/C !! style="width:7%"| {{flagonly|JP}} NTSC-J !! style="width:52%"| Notes <small><div style="float:right;">[[PS2 Classics Emulator Compatibility List#top|Back to top]]</div></small>
|-
| God of War [[Image:Twitter Verified Badge.svg.png|verified|x15px|link=]] || {{playable}} || {{playable}} || {{playable}} || Fixed low framerate and maximum glitches were patched, works 100% fine (all versions). Check [[Talk:PS2_Classics_Emulator_Compatibility_List#God_Of_War|Emulator config details]]
|-
| God of War II [[Image:Twitter Verified Badge.svg.png|verified|x15px|link=]] ||{{minorissues}} || {{minorissues}} || {{playable}} || Most of the glitches were patched, however the game lags few times (during cutscenes as well) and gets back to normal. '''Recommended settings''' in-game must be enabled : Progressive Scan and Widescreen. Failing to do so will result in graphical bugs in future game levels (Tested for NTSC and PAL versions). Check [[Talk:PS2_Classics_Emulator_Compatibility_List#God_of_War_2|Emulator config details]]. <span style="background:#90FF90"> Korean version (SCKA_300.06) and Japanese version (SLPM_670.13) works with no issues at all </span>
|-
| Gran Turismo Concept (2002 Tokyo-Geneva) || {{minorissues}} || {{notavailable}} || {{available}} || Minor graphical issues. works well overall.
|-
| Gran Turismo 3: A-Spec [[Image:Twitter Verified Badge.svg.png|verified|x15px|link=]] || {{minorissues}} || {{minorissues}} || {{available}} || Ghost cars are solid and not transparent on Rogue V1 emu. Major graphical issues occur on Special Stage Route 11 and the B-6 License Test on Rogue V1 emu which can only be fixed by restarting the game however they can still be completed regardless.
|-
| Gran Turismo 4 Prologue|| {{minorissues}} || {{notavailable}} || {{available}} || runs well with upscaling + edgesmooth on... used 4:3 but 16:9 option is in-game...
|-
| Gran Turismo 4 [[Image:Twitter Verified Badge.svg.png|verified|x15px|link=]] || {{minorissues}} || {{minorissues}} || {{available}} || Minor graphical glitches but good FPS. For NTSC U/C go for 480p resolution, it's great. The NTSC J version is mentioned lower on this page in the bios section, it seems to have a special patch... need more info ideally.
|-
| Grand Theft Auto III [[Image:Twitter Verified Badge.svg.png|verified|x15px|link=]] || {{ps2classic}} || {{ps2classic}} || {{available}} || style="background-color:#FFAA00;" | Flickering lightning, when using a custom image file (without official patches) - Customized Emulator Configuration File might be helpful
|-
| Grand Theft Auto: San Andreas [[Image:Twitter Verified Badge.svg.png|verified|x15px|link=]] || {{ps2classic}} || {{ps2classic}} || {{available}} || style="background-color:#FFFF90;" | Frame-pacing issues due to 25 FPS / 30 FPS conversion from the original PAL-code, when playing the "official" '''European Version''' [http://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-san-andreas-face-off]
|-
| Grand Theft Auto: Vice City [[Image:Twitter Verified Badge.svg.png|verified|x15px|link=]] || {{ps2classic}} || {{ps2classic}} || {{available}} ||
|-
| Grand Theft Auto: Vice City Stories || {{playable}} || {{playable}} || {{available}} || Lags on 9.00 Tested NTSC U/C / Fix Available
|-
| Grand Theft Auto: Liberty City Stories || {{playable}} || {{playable}} || {{available}} || Lags on 9.00 Tested PAL / Fix Available
|}
=== valign lists ===
{| width="100%"
|-
| valign="top" |
'''Headline'''
* One
** A
* Two
** B
* Three
| valign="top" |
'''Headline'''
* Four
** C
|}
== Wiki related ==
=== Generic Warning ===
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|-
! style="background-color:red!important;" | <span style="background-color:lightred; color:white;">Generic Warning</span>
|-
| <span style="white; color:red!important;">Please do not link to files, leaks etc. We support developers and love the hardware to tinker with. :)</span>
|-
|}
<pre>{{Christmas Banner}}</pre>
* Green
<pre>
<div style="background-color:#90FF90; border: 1px solid #ccc; color:#000; margin-top: 15px; margin-bottom: 10px; padding: 8px; text-align:center;"><div style="font-size: 100%; border: none; margin: 0; padding:.1em;"><b>You thought your PSVita is dead? Think again! ReStore & ReNpDrm by [https://twitter.com/CelesteBlue123 Céleste Blue] will bring your PSVita back to life!</b></div><div style="font-size:85%;">[http://renpdrm.customprotocol.com/restore.suprx ReStore.suprx] /// [http://renpdrm.customprotocol.com/renpdrm.skprx ReNpDrm.skprx] /// [https://twitter.com/CelesteBlue123/status/945739588160688128 More Information] /// [http://renpdrm.customprotocol.com/ Website] /// [http://renpdrm.customprotocol.com/release_page.php OPEN BETA RELEASE PAGE] /// [http://www.customprotocol.com/underground/vita-tuto-renpdrm/ Tutorial (in French)] /// [https://www.youtube.com/watch?v=PgdH7LntDzM ReStore Showcase] /// [https://www.youtube.com/watch?v=PFxhvcVbc6s ReNpDrm Showcase]</div></div>
</pre>
* Yellow
<pre>
<div style="background-color:#FFFF00; border: 1px solid #ccc; color:#000; margin-top: 15px; margin-bottom: 10px; padding: 8px; text-align:center;"><div style="font-size: 100%; border: none; margin: 0; padding:.1em;"><b>34th Chaos Communication Congress (34C3) from 27<sup>th</sup> December until 30<sup>th</sup> December 2017 @ "Messe Leipzig" - Germany</b></div><div style="font-size:85%;">''"Lecture: Console Security - Switch"'' by [https://twitter.com/qlutoo '''plutoo'''], [https://twitter.com/derrekr6 '''derrek'''] & [https://twitter.com/naehrwert '''naehrwert'''] /// Date: 28<sup>th</sup> December 2017 (Day 2) /// Time: 19:45 Local Time (1:45 PM EST / 10:45 AM PST) /// Duration, Room & Language: 60 Minutes - "Saal Adams" - English<br>Further Information: [https://media.ccc.de/v/34c3-8941-console_security_-_switch Re-Live (CCC)] /// [https://www.youtube.com/watch?v=Ec4NgWRE8ik Re-Live (YouTube)] /// [https://events.ccc.de/congress/2017/Fahrplan/events/8941.html Event] /// [https://events.ccc.de/congress/2017/Fahrplan/events/8941.ics iCalendar] /// [https://events.ccc.de/congress/2017/Fahrplan/ "Fahrplan" (Schedule)] /// [https://events.ccc.de/congress/2017/wiki/index.php/Main_Page 34C3_Wiki] /// [https://events.ccc.de/congress/2017/wiki/index.php/Static:FAQ FAQ] /// [https://tickets.events.ccc.de/locale/set?locale=en&next=/34c3/%3F Tickets (English)] /// [https://tickets.events.ccc.de/locale/set?locale=de-informal&next=/34c3/%3F Tickets (German)] /// [http://switchbrew.org/ switchbrew wiki] /// [https://reswitched.tech/ ReSwitched Wiki] /// [https://events.ccc.de/congress/2017/wiki/index.php/Assembly:Fail0verflow Assembly:Fail0verflow] /// [https://events.ccc.de/congress/2017/wiki/index.php/Assembly:Dolphin_Emulator Assembly:Dolphin Emulator]</div></div>
</pre>


== Notebook ==
== Notebook ==
* https://cs.phncdn.com/images/devices/console/000/000/361/980x522.jpeg (<abbr title="Not Safe for Work">'''NSFW'''</abbr>)
* https://cs.phncdn.com/images/devices/console/000/000/361/980x522.jpeg (<abbr title="Not Safe for Work">'''NSFW'''</abbr>)
* https://store.playstation.com/de-de/grid/STORE-MSF75508-DISCOVERPS2ONPS4/1 '''50 Games released in the DE Store until {{dts|2018|07|31}} (excluding Bundles)'''
* https://store.playstation.com/en-gb/grid/STORE-MSF75508-DISCOVERPS2ONPS4/1 '''53 Games released in the GB Store until {{dts|2018|07|31}} (excluding Bundles)'''
* https://store.playstation.com/en-us/grid/STORE-MSF77008-PS2GAMESONPS4G/1 '''54 Games released in the NA Store until {{dts|2018|07|31}} (excluding Bundles)'''
* https://store.playstation.com/ja-jp/ '''6 (SIX) Games released in the JP Store until {{dts|2019|02|11}}''' <s>''(and there won't be probably any since SCE gives a shit about the japanese market. In fact, there are even PS2 Games released on the US/EU store, which were released originally for the PS2 for the japanese market only. Oh dear :(''</s>
** JP9000-CUSA02541_00-SCPS150210000001
** JP9000-CUSA08581_00-SCPS150570000001
** UP9000-CUSA07841_00-JPPS400000000001
** UP9000-CUSA07842_00-JPPS400000000001
** JP0082-CUSA04842_00-SLPM654380000001
** Ace Combat 5: The Unsung War ([https://www.psdevwiki.com/ps4/index.php?title=PS2_Classics_Emulator_Compatibility_List&curid=39783&diff=279481&oldid=279480 not available separately])
* https://blog.eu.playstation.com/2018/05/01/12-ps2-classics-hit-ps-now-this-month-heres-why-should-play-them/
=== PS3 ===
* DE = https://store.playstation.com/de-de/grid/STORE-MSF75508-DISCOVERPS2ONPS3/1
* UK = https://store.playstation.com/en-gb/grid/STORE-MSF75508-DISCOVERPS2ONPS3/1
* US = https://store.playstation.com/en-us/grid/STORE-MSF77008-PS3ALLPS3GAMES/1?gameType=ps2_classics
* JP = ?
=== PS4 ===
* https://www.reddit.com/r/PS4/comments/ilv2v2/ps4_system_software_a_look_back/
=== Other ===
* https://www.youtube.com/watch?v=0f9Sv_tx8PA
* http://www.lelabodejay.com/
* https://displayhdr.org/certified-products/
* https://www.linkedin.com/pulse/hdr-ecosystem-tracker-update-fall-2019-yoeri-geutskens/
* https://www.firmwarehq.com/
* https://github.com/WikiTeam/wikiteam
** https://github.com/WikiTeam/wikiteam/wiki/Tutorial
* https://www.jas-audio.or.jp/english/hi-res-logo-en/use-situation-en
* https://www.avsforum.com/threads/avsforum-blu-ray-disc-review-database.1029348/
* https://news.xbox.com/en-us/2013/06/19/update/
* https://mvsm.com/project/xbox
* https://linktree/psclassics
* https://bjango.com/articles/macexternaldisplays/
** https://bjango.com/articles/macexternaldisplays2/
*** https://www.startech.com/de-de/display-videoadapter/tb32dp2t
*** https://www.startech.com/de-de/display-videoadapter/tb32dp14
* https://www.extremetech.com/gaming/175005-sonys-playstation-now-uses-custom-designed-hardware-with-eight-ps3s-on-a-single-motherboard
* https://twitter.com/Dreamboum/status/1234907327976943619
* https://km5.co.jp/
* https://www.cryptool.org/de/cto/enigma-step-by-step
* https://www.vogons.org/viewtopic.php?t=47660
* https://en.wikipedia.org/wiki/List_of_military_aid_to_Ukraine_during_the_Russo-Ukrainian_War
* https://rewlogan.com/cover
* https://www.instagram.com/molchanova.mua/reel/C8kOh2Mi1TN/
* https://www.instagram.com/harizma_makeup/reel/C89mkh8NQtr/
* https://www.avsforum.com/threads/complete-list-of-hd-dvd-titles-exclusives-in-red.1135903/page-6?post_id=62994800#post-62994800
** https://www.youtube.com/watch?v=kcy-wyfe9fY
* https://onedrive.live.com/view.aspx?resid=4FEA54D53A132D16%21758315&authkey=!AD58p6jvih6Sd54


== Other ==
== Other ==
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* https://www.youtube.com/watch?v=bS5P_LAqiVg
* https://www.youtube.com/watch?v=bS5P_LAqiVg
* https://www.youtube.com/watch?v=1JABdS-HN5A
* https://www.youtube.com/watch?v=1JABdS-HN5A
* https://www.youtube.com/watch?v=u61F_qvdid0
* http://www.sonyalpharumors.com/noooo-sony-nab-gear-stolen-way-las-vegas/
* http://www.sonyalpharumors.com/noooo-sony-nab-gear-stolen-way-las-vegas/
* https://www.youtube.com/watch?v=t2l2kCvAS6A
* https://www.sata-io.org/integrators-list?field_company_target_id=All&field_product_category_tid=All&field_features_tid=All&combine=&field_test_id_value=009022440&=Apply
* https://kotaku.com/just-released-playstation-vr-game-already-has-porn-paro-1821041682
* https://www.youtube.com/watch?v=HibI_JtHY1E
* https://bs.phncdn.com/insights-static//wp-content/uploads/2017/12/4-pornhub-insights-2017-year-review-game-console.png
* https://www.whathifi.com/news/sky-deutschland-to-broadcast-world-cup-2018-in-4k
* https://www.broadbandtvnews.com/2018/04/04/sky-deutschland-to-show-fifa-world-cup-2018-in-ultra-hd/
* https://www.youtube.com/watch?v=XUwSOfQ1D3c
** https://patents.google.com/patent/US6122739A/en
* https://www.the-saleroom.com/de-de/auction-catalogues/agon-sporting/catalogue-id-srag10017/lot-9fd4a314-2e44-4ea3-bfcf-a99900a4a869
* http://www.dcimovies.com/drafts/DCI-DRAFT-Direct-View-Display-D-Cinema-Addendum_v09_2018-1116.pdf
* http://www.dcimovies.com/drafts/DCI-DRAFT-HDR-D-Cinema-Addendum_v09_2018-1116.pdf
* https://www.youtube.com/watch?v=5JnZGJRlk_o
* https://www.youtube.com/watch?v=Eh56mTdFn8M
* https://www.youtube.com/watch?v=LIOoljy33Tk
* https://www.youtube.com/watch?v=5sLMCAOO174
* https://www.youtube.com/watch?v=E9ppbcuedj8
* https://www.youtube.com/watch?v=llqDRZGbpCo
* https://www.youtube.com/watch?v=I2mdXmRj_pk
* https://www.youtube.com/watch?v=sHK9usHwxSs
* https://www.youtube.com/watch?v=yuA40hcQHmI
* https://www.youtube.com/watch?v=TxMdHLYqdws
** https://www.youtube.com/watch?v=gAV_JlTh-iQ
* https://www.youtube.com/watch?v=s7AEEVMRKcQ
* https://www.youtube.com/watch?v=aB-W0x_jItw
* https://www.youtube.com/watch?v=_YZ22KEafkc
* https://tascam.jp/jp/product/bd-mp4k/top
** https://www.youtube.com/watch?v=odKDYE4UeMg
* https://www.youtube.com/watch?v=uxGFPR1p8A8
* https://www.youtube.com/watch?v=pSx0Lyyi_xo
* https://www.youtube.com/watch?v=w0EbSTgPUdQ
* https://www.youtube.com/watch?v=5ZbKn_wWtHY
* https://www.youtube.com/watch?v=FlBMGJH1eMA
* https://www.youtube.com/watch?v=TPbAWmHQOUY
* https://www.youtube.com/watch?v=44AGLanBLAc
* https://www.youtube.com/watch?v=LLOWYAzs9GI
* https://www.youtube.com/watch?v=6S058Kcp174
* https://www.youtube.com/watch?v=oLte5f34ya8
* https://www.youtube.com/@djyuppiebogan
** https://www.youtube.com/watch?v=wK4uy_TDRQ8
** https://www.youtube.com/watch?v=D0CnWeGQn70
* https://www.youtube.com/watch?v=1j2OXDXoalE
* https://www.youtube.com/watch?v=y82iY5QsE_Y
* https://www.youtube.com/watch?v=N8BF6Ih-iJw
* https://www.youtube.com/watch?v=vnZVuYUGmMw
* https://www.youtube.com/playlist?list=PL3eMpGbSBzjiF1cdU2MkFBAc34D6HONoC
** https://www.youtube.com/watch?v=PA2fF9-7tWo
** https://www.youtube.com/watch?v=YW26YMe8iUQ
** https://www.youtube.com/watch?v=gbBuBRY3iJ8
* https://www.arte.tv/de/videos/RC-022710/programme-in-uhd-qualitaet/
* https://www.youtube.com/watch?v=huyx5cAjcVs
* https://www.youtube.com/watch?v=V7IabTjTVuE
* https://www.youtube.com/watch?v=9wkpBYUeXJg
* https://www.youtube.com/watch?v=jOHN39tJUqQ
** https://www.youtube.com/watch?v=b4qRtz_1ffU
* https://www.youtube.com/watch?v=GJM3tZ4gyOI
* https://www.youtube.com/watch?v=Cav_uIjDAjo
* https://www.youtube.com/watch?v=zTKI0TiCTqY
* https://www.youtube.com/watch?v=r_bflG_-Q3c
* https://www.youtube.com/watch?v=h9RFUPzbFrU
* https://www.youtube.com/watch?v=_IuRrecLEdY
* https://www.youtube.com/watch?v=SNQtQWjX-sA
* https://www.youtube.com/watch?v=XB7LgrM6Vv8
* https://kosmusicovers.altervista.org/
** https://www.youtube.com/watch?v=lXMb768dGNI
** https://www.youtube.com/watch?v=hWVLLKRiO9M
* https://www.youtube.com/watch?v=wwRzmsoFLGU
* https://www.aranamiakita.com/sony-kpx1
** https://www.youtube.com/watch?v=4vtSGbeUgug
* https://www.youtube.com/watch?v=hpNuw9YCKpU
* https://www.youtube.com/watch?v=Tod2VAg3EOM
* https://www.youtube.com/watch?v=JHybUDqd_EY
* https://www.youtube.com/watch?v=zbOkmE3msHo
* https://www.youtube.com/watch?v=rZVfJOgSHHA
* https://www.youtube.com/watch?v=wKL4bIKg6ig
* https://www.youtube.com/watch?v=3b2af9is0NA
* https://www.youtube.com/watch?v=bN8vY8qkgVs
* https://www.youtube.com/watch?v=B-qshNe9Rcg
* https://www.youtube.com/watch?v=LuGD5dpZsZw
* https://www.youtube.com/watch?v=EaUSkbfNupk
* https://www.youtube.com/watch?v=EqJ6DhSF0us
* https://www.youtube.com/shorts/kVWkNTnapNU
* https://www.youtube.com/watch?v=woNBDdsZRPw


== Big picture on the wiki for SB on DECR ==
== Big picture on the wiki for SB on DECR ==
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My friend is taking care of uploading a new one to the talk page.
My friend is taking care of uploading a new one to the talk page.
* Ok, he/she can also upload it directly [http://www.psdevwiki.com/ps3/index.php?title=Special:Upload&wpDestFile=CXD2973AGB-4.jpg&wpForReUpload=1 here] while replacing the older wrong version - [[User:Roxanne]] ([[User talk:Roxanne|talk]])
* Ok, he/she can also upload it directly [http://www.psdevwiki.com/ps3/index.php?title=Special:Upload&wpDestFile=CXD2973AGB-4.jpg&wpForReUpload=1 here] while replacing the older wrong version - [[User:Roxanne]] ([[User talk:Roxanne|talk]])
== PS4 Games Released on Two Discs ==
* Red Dead Redemption 2
* XCOM 2 Collection (it includes a "Install Disc" - Disc 1" but it will work as well when you install the "Play Disc - Disc 2" only, but with less content obviously)
* ''Dat "FF7 Remake" tho''
* The Last Of Us Part II
* Cyberpunk 2077
* Gran Turismo Sport "Spec II"
* Gran Turismo 7
== PS3 Games Released on Two Discs ==
* Borderlands 2: Game of the Year Edition (same as for XCOM 2 printed as a "Add-On Disc")
* Metal Gear Solid: The Legacy Collection
== PSVita Hidden Folders ==
<pre>attrib -s -h "C:\Users\Roxanne\Downloads\PSV\pspemu\PSP\*" /s /d</pre>
== DeckHD BIOS Updates ==
<pre>cat /sys/class/dmi/id/bios_version</pre>
<pre>sudo /usr/share/jupiter_bios_updater/h2offt /home/deck/Downloads/F7A0120_DeckHD.fd</pre>
== CMD ==
<pre>compact.exe /compactOS:always</pre>
<pre>compact.exe /compactOS:never</pre>
== Discord Randoms ==
<pre>
StarMelter (00:18h):          well gonna watch some episodes of Prison Break then sleep
Roxanne (00:18h):            Scofield ❤️
StarMelter (00:19h):          yea :smile: well Im on second season
Roxanne (00:19h):            He dies
                              Ups :sweat_smile:
StarMelter (00:19h):          ffs how
                              you just ruined it
                              lol
Roxanne (00:19h):            Sorry :neutral_face:
StarMelter (00:20h):          how to watch it now lol
Dwayne (00:20h):              lmao
Roxanne (00:20h):            Relax
                              He dies on season 4
Dwayne (00:20h):              lmao
StarMelter (00:20h):          hahaha
</pre>
== Reading PS3/PS4/PS5 BD Discs on PC ODD's ==
* Mediatek Chipset Controller with an "+6 Read Offset" is needed for reading PS3/PS4/PS5 BD Discs on a PC Optical Disc Drive
* If a Drive is able to read the PS3 Disc, then it's likely that it will read the PS4 Disc as well (PS5 needs testing [BDXL!])
* Laptop Drives are known troublemakers, even when it's supported by a few Drives / 5.25" External Enclosures works fine
{| class="wikitable center sortable mw-datatable"
|-
! style="width:10%" | SKU Model Number !! Manufacturer !! PS3 Disc Support !! PS4 Disc Support !! PS5 Disc Support !! BDXL Disc Support !! 4K/UHD AACS Bypass !! Downgradable !! Supported Firmware !! Interface !! Notes !! ASIN/Tweakers
|-
| LITE-ON DH-4O1S || LITE-ON || {{Yes}} || {{?}} || {{No}} || {{No}} || {{No}} || {{?}} || {{?}} || SATA || First ODD with PS3 support! || [https://www.amazon.de/dp/B001ECR64G B001ECR64G]<br>[https://tweakers.net/pricewatch/172499/lite-on-dh-4o1s.html 172499]
|-
| LITE-ON IHBS112 || LITE-ON || {{Yes}} || {{?}} || {{No}} || {{No}} || {{No}} || {{?}} || {{?}} || SATA ||  || [https://www.amazon.de/dp/B006Z46702 B006Z46702]<br>[https://tweakers.net/pricewatch/259422/lite-on-ihbs112.html 259422]
|-
| Samsung SH-B083L || Samsung || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{?}} || {{?}} || SATA || Mediatek MT1939LSU Chipset Controller || [https://www.amazon.de/dp/B002RTC46A B002RTC46A]<br>[https://tweakers.net/pricewatch/252581/samsung-sh-b083l.html 252581]
|-
| Samsung SH-B123L || Samsung || {{Yes}} || {{?}} || {{No}} || {{No}} || {{No}} || {{?}} || {{?}} || SATA ||  || [https://www.amazon.de/dp/B003YGIOZA B003YGIOZA]<br>[https://tweakers.net/pricewatch/270466/samsung-sh-b123l.html 270466]
|-
| Samsung SE-406AB || Samsung || {{Yes}} || {{?}} || {{No}} || {{No}} || {{No}} || {{?}} || {{?}} || style="background:#FFCC00; color:black!important;" | USB ||  || [https://www.amazon.de/dp/B004VFUCJE B004VFUCJE]<br>[https://tweakers.net/pricewatch/293534/samsung-se-406ab.html 293534]
|-
| Samsung SE-506AB || Samsung || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{?}} || TS01 || style="background:#FFCC00; color:black!important;" | USB ||  || [https://www.amazon.de/dp/B005M3UIS4 B005M3UIS4]<br>[https://tweakers.net/pricewatch/289532/samsung-se-506ab.html 289532]
|-
| Sony Optiarc 5300S || Sony Optiarc || {{Yes}} || {{?}} || {{No}} || {{No}} || {{No}} || {{?}} || {{?}} || SATA ||  || [https://www.amazon.de/dp/B004BE5WBI B004BE5WBI]<br>[https://tweakers.net/pricewatch/269565/sony-optiarc-bd-5300s.html 269565]
|-
| BENQ BR1000 || BENQ || {{Yes}} || {{?}} || {{No}} || {{No}} || {{No}} || {{?}} || {{?}} || SATA ||  ||
|-
| ASUS BC-08B1LT || ASUS || {{Yes}} || {{?}} || {{No}} || {{No}} || {{No}} || {{?}} || (?)1.01.50(?)<br>(?)1.01.20(?) || SATA ||  || [https://www.amazon.de/dp/B003WHFCW4 B003WHFCW4]<br>[https://tweakers.net/pricewatch/268719/asus-bc-08b1lt.html 268719]
|-
| ASUS BC-12B1ST || ASUS || {{Partial}} || {{?}} || {{No}} || {{No}} || {{No}} || {{?}} || (?)3.11(?) || SATA || Supports "BW-12B1ST" Crossflash || [https://www.amazon.de/dp/B00652T1E8 B00652T1E8]<br>[https://tweakers.net/pricewatch/296997/asus-bc-12b1st.html 296997]
|-
| ASUS BW-12B1ST || ASUS || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{?}} || (?)1.01.41(?) || SATA ||  || [https://www.amazon.de/dp/B00N14ZPD4 B00N14ZPD4]<br>[https://tweakers.net/pricewatch/303351/asus-bw-12b1st.html 303351]
|-
| ASUS BC-12D2HT || ASUS || {{Yes}} || {{?}} || {{Yes}} || {{Yes}} || {{Partial}} || {{Partial}} || 1.00<br>3.00<br>(?)3.11(?) || SATA ||  || [https://www.amazon.de/dp/B00F0SQLR8 B00F0SQLR8]<br>[https://tweakers.net/pricewatch/355065/asus-bc-12d2ht-retail.html 355065]
|-
| ASUS BW-14D1XT || ASUS || {{Yes}} || {{Yes}} || {{?}} || {{Yes}} || {{No}} || {{?}} || 3.02 || SATA || Drive Revisions are too old for 4K/UHD-Playback<br>There are no new Firmware Updates released || [https://www.amazon.de/dp/B00DB4M9G0 B00DB4M9G0]<br>[https://tweakers.net/pricewatch/357401/asus-bw-14d1xt.html 357401]
|-
| ASUS BC-16D1HT || ASUS || {{Yes}} || {{?}} || {{?}} || {{Yes}} || {{Partial}} || {{Partial}} || 1.00<br>1.01<br>3.02<br>(?)3.03(?)<br>(?)3.10(?) || SATA || Supports "BW-16D1HT" Crossflash || [https://www.amazon.de/dp/B00DRHOLGC B00DRHOLGC]
|-
| ASUS BW-16D1HT || ASUS || {{Yes}} || {{Yes}} || {{Partial}} || {{Yes}} || {{Partial}} || {{Partial}} || 1.00<br>1.01<br>3.02<br>3.03<br>3.10 || SATA || Firmware Revisions 1.00 & 1.01<br>are too old for 4K/UHD-Playback<br>and PS5 Disc Support (infinite loop)<br>[might work with newer Firmware Revision]<br>Confirmed working with LibreDrive ! || [https://www.amazon.de/dp/B00DRHOLGC B00DRHOLGC]<br>[https://tweakers.net/pricewatch/348486/asus-bw-16d1ht.html 348486]
|-
| LG BE16NU50 || LG || {{Yes}} || {{?}} || {{?}} || {{Yes}} || {{Yes}} || {{Yes}} || 1.00<br>N1.04 || style="background:#FFCC00; color:black!important;" | USB ||  || [https://www.amazon.de/dp/B01C3NSEKE B01C3NSEKE]<br>[https://tweakers.net/pricewatch/559189/lg-be16nu50.html 559189]
|-
| LG BH14NS40 || LG || {{Yes}} || {{?}} || {{?}} || {{Yes}} || {{No}} || {{?}} || 1.00<br>1.01<br>1.02<br>1.03 || SATA || Drive Revisions are too old for 4K/UHD-Playback<br>There are no new Firmware Updates released || [https://www.amazon.de/dp/B00EDMZOE8 B00EDMZOE8]
|-
| LG BH16NS40 || LG || {{Yes}} || {{?}} || {{?}} || {{Yes}} || {{Partial}} || {{Partial}} || 1.00<br>1.01<br>1.02<br>1.03<br>N1.03<br>N1.05 || SATA || Drive Revision (SVC Code) "NS50" with<br>Firmware "N1.03" can't bypass AACS<br>(Firmware "N1.03" stands for "New Firmware") || [https://www.amazon.de/dp/B00AK29B26 B00AK29B26]<br>[https://tweakers.net/product/323824/lg-bh16ns40/ 323824]
|-
| LG BH16NS48 || LG || {{Yes}} || {{?}} || {{?}} || {{Yes}} || {{?}} || {{?}} || {{?}} || SATA ||  ||
|-
| LG BH16NS50 || LG || {{Yes}} || {{?}} || {{?}} || {{?}} || {{?}} || {{?}} || {{?}} || SATA ||  ||
|-
| LG BH16NS55 || LG || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Partial}} || {{Partial}} || 1.02<br>1.03<br>(?)N1.03(?)<br>N1.05 || SATA || Firmware Revision "1.02" works fine for AACS Bypass<br>Firmware Revision "1.03" needs to be downgraded<br>(Firmware "N1.03" stands for "New Firmware")<br>Confirmed PS5 Disc Support for Firmware 1.02 || [https://www.amazon.de/dp/B017C4SLL6 B017C4SLL6]<br>[https://tweakers.net/pricewatch/558411/lg-bh16ns55-zwart.html 558411]
|-
| LG BH24NS40 || LG || {{Yes}} || {{?}} || {{?}} || {{?}} || {{?}} || {{?}} || {{?}} || SATA ||  ||
|-
| LG BH26NS40 || LG || {{Yes}} || {{?}} || {{?}} || {{?}} || {{?}} || {{?}} || {{?}} || SATA ||  ||
|-
| LG BP50NB40 || LG || {{Yes}} || {{Yes}} || {{Partial}} || {{Yes}} || {{?}} || {{?}} || {{?}} || style="background:#FFCC00; color:black!important;" | USB || Supports "BP60NB10" Crossflash || [https://www.amazon.de/dp/B00ZTA6IKM B00ZTA6IKM]
|-
| LG BP60NB10 || LG || {{?}} || {{?}} || {{Partial}} || {{Yes}} || {{Partial}} || {{Partial}} || 1.00<br>1.01<br>1.02 || style="background:#FFCC00; color:black!important;" | USB ||  || [https://www.amazon.de/dp/B079LTC6ML B079LTC6ML]
|-
| LG BU20N || LG || {{Yes}} || {{?}} || {{?}} || {{Yes}} || {{?}} || {{?}} || {{?}} || style="background:#5555CC; color:#FFFFFF; text-align: center;" | SATA || This is a Laptop Drive (!) || [https://www.amazon.de/dp/B01JP0AXXY B01JP0AXXY]
|-
| LG BU40N || LG || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || 1.00<br>(?)1.01(?)<br>1.02<br>1.03<br>N1.04 || style="background:#5555CC; color:#FFFFFF; text-align: center;" | SATA || This is a Laptop Drive (!)<br>Confirmed PS5 Disc Support for Firmware Revision 1.03<br>PS5 Disc Support also works with LibreDrive<br>Tested on both Windows 10 & on macOS Ventura 13.2.1 || [https://www.amazon.de/dp/B071CPRK74 B071CPRK74]<br>[https://tweakers.net/pricewatch/1372038/lg-bu40n-zwart.html 1372038]
|-
| LG CH12NS30 || LG || {{Yes}} || {{?}} || {{?}} || {{Yes}} || {{No}} || {{?}} || (?)N1.01(?) || SATA || Drive Revisions are too old for 4K/UHD-Playback<br>There are no new Firmware Updates released || [https://www.amazon.de/dp/B00DJA3W5I B00DJA3W5I]<br>[https://tweakers.net/pricewatch/364759/lg-ch12ns30auar10b.html 364759]
|-
| LG UH12NS30 || LG || {{Yes}} || {{?}} || {{?}} || {{Yes}} || {{No}} || {{?}} || 1.03 || SATA || Drive Revisions are too old for 4K/UHD-Playback<br>There are no new Firmware Updates released || [https://www.amazon.de/dp/B00UB7KFR0 B00UB7KFR0]
|-
| LG WH12LS30 || LG || {{Partial}} || {{?}} || {{No}} || {{No}} || {{No}} || {{?}} || {{?}} || SATA ||  ||
|-
| LG WH14NS40 || LG || {{Yes}} || {{?}} || {{?}} || {{Yes}} || {{Partial}} || {{Partial}} || 1.00<br>1.01<br>1.02<br>1.03<br>N1.03<br>N1.05 || SATA || Drive Revision (SVC Code) "NS50" with<br>Firmware "N1.03" can't bypass AACS<br>(Firmware "N1.03" stands for "New Firmware") || [https://www.amazon.de/dp/B00MPVBZWY B00MPVBZWY]
|-
| LG WH16NS40 || LG || {{Yes}} || {{?}} || {{Yes}} || {{Yes}} || {{Partial}} || {{Partial}} || 1.01<br>1.02<br>N1.03 || SATA || Drive Revision (SVC Code) "NS50" with<br>Firmware "N1.03" can't bypass AACS<br>(Firmware "N1.03" stands for "New Firmware") || [https://www.amazon.de/dp/B00IIXLKKU B00IIXLKKU]
|-
| LG WH16NS60 || LG || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Partial}} || {{Partial}} || 1.00<br>N1.01<br>N1.03 || SATA || Firmware needs to be downgraded to<br>Ver. 1.00 to support 4K/UHD AACS Bypass || [https://www.amazon.de/dp/B079LR2Q67 B079LR2Q67]
|-
| LG WH16NS48 || LG || {{Yes}} || {{?}} || {{?}} || {{Yes}} || {{?}} || {{?}} || {{?}} || SATA ||  || [https://www.amazon.de/dp/B06XCQJ86S B06XCQJ86S]
|-
| LG WH24LS30 || LG || {{Yes}} || {{?}} || {{?}} || {{?}} || {{?}} || {{?}} || {{?}} || SATA ||  ||
|-
| LG WH24NS40 || LG || {{Yes}} || {{?}} || {{?}} || {{?}} || {{?}} || {{?}} || {{?}} || SATA ||  ||
|-
| LG WH26NS40 || LG || {{Yes}} || {{?}} || {{?}} || {{?}} || {{?}} || {{?}} || {{?}} || SATA ||  ||
|}
== Media Compatibility when connecting the PS3 with an "Component (D-Terminal) Cable [YPbPr]" ==
{| class="wikitable center mw-datatable"
! Media Format !! Media Type !! Disc Type !! Supported Resolutions !! Maximum Output Resolutions !! Notes
|-
| XMB Menu || {{NA}} || {{NA}} || within [[XMB]] || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Interlace-Mode only within first Setup, when using Component/D-Terminal for the<br>very first time before setting up additional Resolutions or within "[[Recovery Menu]]"
|-
| rowspan="3" | Photo Content || Data CD/DVD/BD with .bmp,<br>.gif, .jpeg, .mpo, .png, .tiff-Files || CD-R, CD-RW,<br>DVD±R, DVD±RW,<br>BD-R, BD-RE || As given within the Image || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Same as "XMB Menu"
|-
| HDD Access with .bmp,<br>.gif, .jpeg, .mpo, .png, .tiff-Files || HDD || As given within the Image || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Same as "XMB Menu"
|-
| External Devices with .bmp,<br>.gif, .jpeg, .mpo, .png, .tiff-Files || USB Device, SD Card,<br>CompactFlash, Memory Stick || As given within the Image || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Same as "XMB Menu"
|-
| rowspan="4" | Music Content || Audio CD<br>(Super Audio CD [SACD]) || CD-ROM, SACD<br>CD-R, CD-RW || Audio only || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Same as "XMB Menu"<br>(SACD playback needs "[https://en.wikipedia.org/wiki/Direct_Stream_Digital DSD Support]" either via "DIGITAL OUT" or "[[HDMI]]")
|-
| Data CD/DVD/BD with .aac,<br>.atrac, .mp3, .wav, .wma-Files || CD-R, CD-RW,<br>DVD±R, DVD±RW,<br>BD-R, BD-RE || Audio only || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Same as "XMB Menu"
|-
| HDD Access with .aac,<br>.atrac, .mp3, .wav, .wma-Files || HDD || Audio only || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Same as "XMB Menu"
|-
| External Devices with .aac,<br>.atrac, .mp3, .wav, .wma-Files || USB Device, SD Card,<br>CompactFlash, Memory Stick || Audio only || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Same as "XMB Menu"
|-
| rowspan="8" | Video Content || rowspan="2" | DVD-Video || DVD-ROM || 480i, 480p, 576i, 576p || 480i, 576i || ''When Video is output through component or D-terminal connectors, DVD-ROMs, as well<br>as copyright-protected DVD-Rs, DVD-RWs or other similar media, will not be upscaled.''<br>(See XMB --> Settings --> Video Settings --> BD / DVD - Upscaler [https://manuals.playstation.net/document/en/ps3/current/settings/bdsettings.html#2449])
|-
| CD-R, CD-RW,<br>DVD±R, DVD±RW || 480i, 480p, 576i, 576p || 480i, 576i (when protected)<br>480i, 480p, 576i, 576p, 720p, 1080i, 1080p || When DVD-Video Content is NOT protected, then the PS3 allows upscaling up to 1080p.<br>When DVD-Video Content is protected, then same as DVD-ROM (Interlaced Video only).
|-
| AVCHD-Video || CD-R, CD-RW,<br>DVD±R, DVD±RW || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || No restrictions found so far.
|-
| rowspan="2" | Blu-ray Video || BD-ROM || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || 480i, 480p, 576i, 576p, 720p, 1080i || No 1080p support on protected Discs. When Video is available in a lower resolution,<br>then the output is the same as given within the Video (e.g. with "Extra Contents").
|-
| BD-R, BD-RE || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Unprotected Discs supports 1080p Playback (unknown for BD-ROMs).
|-
| Data CD/DVD/BD with .avi, .divx,<br>.mts, .m2ts, .mp4, .ts, .wmv-Files || CD-R, CD-RW,<br>DVD±R, DVD±RW,<br>BD-R, BD-RE || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Works technically as an "AVCHD-Disc" when using HD Material.
|-
| HDD Access with .avi, .divx,<br>.mts, .m2ts, .mp4, .ts, .wmv-Files || HDD || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || No restrictions found so far.
|-
| External Devices with .avi, .divx,<br>.mts, .m2ts, .mp4, .ts, .wmv-Files || USB Device, SD Card,<br>CompactFlash, Memory Stick || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || No restrictions found so far.
|-
| rowspan="4" | Game Content || PlayStation Software || CD-ROM || Interlaced = 256x448 to 640x480px<br>Progressive = 256x224 to 640x240px || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Same as when using [[HDMI]] Cables (plus 480i & 576i).
|-
| PlayStation 2 Software || CD-ROM, DVD-ROM || 480i, 480p, 576i, 1080i (upscaled) || 480i, 480p, 576i, 720p, 1080i || Standard Resolution within [[PS2 Emulation]] = 720p
|-
| PlayStation Portable Software || HDD (PSP minis) || 480x272px || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Same as when using [[HDMI]] Cables (plus 480i & 576i).
|-
| PlayStation 3 Software || BD-ROM || 720p, 1080i, 1080p || 480i, 480p, 576i, 576p, 720p, 1080i, 1080p || Same as when using [[HDMI]] Cables (plus 480i & 576i).
|}
== PS4 Exclusives, which got additional subtitles only available in certain EU countries ==
* God of War
* Detroit: Become Human
* Days Gone
* MediEvil
* The Last of Us: Part II
== Time for the PS5 Wiki Documentation ==
Miss RoxyWoxy, we have a good look at some of the components from the ps5 Teardown already, so it's time to set some things in the ps5 wiki (and create one if it doesn't exist)
* The APU Model Name is CXD90060GG
* We also have a good picture of the APU, so we can add it as well
* We also know the motherboard name (EDM-001) so we can add that as well
* We can also see one of the chip names if we look closely between transitions (next to the SSD description)
<pre>
TH58LJT0T248A4C
S01284
TWN
20099AE
</pre>
* That is all. Thank you and have a nice day :)
** https://www.psdevwiki.com/ps4/No
*** https://psdevwiki.com/ps5
== Internal ==
A "wiki" is a '''open-collaborative''' encyclopedia for '''everyone''' while the content of this wiki specifically is available under the well-known [http://www.gnu.org/licenses/old-licenses/fdl-1.2.txt "GNU Free Documentation License 1.2"].<br>Those two Guidelines are mandatory for every wiki running inside the Internet for all wikis outside there, yet even the non-profit Organization behind ''wikipedia.org'' is even running<br>with those two features up today since 2001.
Therefore it is impossible that one person claim a Page and/or an Article for his/her own by saying "this is *my* User Page" or something like "you can't edit *my* Talk Page",<br>by thinking one can post anything you want to like. It is both impossible from a '''technical''' standpoint, as well from a '''ethical''' one because no one *owns* a Page or an Article.
If one can't accept these two simple Guidelines, then a wiki is already 'doomed' before it has even launched!
== CAPTCHA problem when adding new links ==
I do not understand a wiki well, so I am not sure if it is a proper way of communication. I am here to report a problem with a CAPTCHA. I would like to add a link in the PS2 Compatibility List, but it shows me the message to solve the CAPTCHA. The problem is no CAPTCHA box does appear at all.
* Try it now again while logged-in with your Account. [[User:Roxanne|Roxanne]] ([[User talk:Roxanne|Talk]]) - 1st July 2021 / 16:48 GMT+1
* I have added it successfully. Thank you for the quick response! --[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 19:23, 1 July 2021 (UTC)
== Firmware versions displays simplifyed ==
I hope you like [[Special:Diff/57542/60263|this edit]], is something i been thinking [[Special:Diff/48828/49793|since many time ago]] but i was not sure how to do it, sorry for not advising you before doing the related wiki changes but yesterday i was doing the experiments and i was confident it was going to look nice. I think is a solid solution to the problem you have been suffering since months ago when you was doing a new image for every new firmware released, now thats not needed, we just need to update the texts in [[Template:latestPS5]], [[Template:latestPS4]], [[Template:latestPS3]], [[Template:latestPSV]], [[Template:latestPSP]], is a lot easyer because everybody can do it--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 14:48, 13 July 2021 (UTC)
* I like the idea but I think people tend to click on the Firmware syntax itself and not only on the PS logos, so I tried [[Special:Diff/60247/60293|this]] if it is ok for you, feel free to add it to the rest of the Firmwares, or otherwise revert my edit. [[User:Roxanne|Roxanne]] ([[User talk:Roxanne|talk]]), 13th July 2021 - 18:58 (GMT+1)<br>
Agreed, most people is going to click in the numbers instead of the images, i forgot about that detail while doing the experiments about trying to figure how to rebuild it. I reverted your edit in [[Template:latestPS5]] because i added the link in the [[Template:News]], also because is better to keep that templates the most simples posible, this way can be created other templates (if needed) to add more addons, e.g: <nowiki>[[{{latestPS3}}_CEX|{{latestPS3}}]]</nowiki> and call it <nowiki>[[Template:latestPS3wikipage]]</nowiki> (resulting in a internal link to page: [[4.88_CEX|4.88]]), or <nowiki><abbr title="latest version {{latestPS3}}">{{latestPS3}}</abbr></nowiki> and call it <nowiki>[[Template:latestPS3abbr]]</nowiki> (this is what the old <nowiki>[[Template:latest]]</nowiki> was doing, but that "abbr" should be considered a non-generic addon, and this kind of template with addons should be build "on top" of the basic <nowiki>[[Template:latestPS3]]</nowiki> and using a name derivated from it). Actually, when i was replacing the old <nowiki>[[Template:latest]]</nowiki> by the new <nowiki>[[Template:latestPS3]]</nowiki> in other pages i realized there was some that was using it that way. Returning to the [[Template:News]] changes... now the images have a link+description and the numbers have the link only, we could add the description to the numbers too with a <nowiki><abbr></nowiki> but this displays some dots at bottom that looks a bit weird, all and all the only flaw of the new firmware info boxes is that there is a "no clickable area" in between the image and the numbers but this is a very tricky problem. I been googling a bit and wikipedia have a template named literally [https://en.wikipedia.org/wiki/Template:Clickable_button Clickable button] but i went lost trying to figure how they did it, the current design we are using is open for that kind of improvements if some of you wants to play around with it and finds how to improve it go for it, after all i have not changed it much visually, is the same concept you did initially and i liked it. Btw, the same can be made in PS4 wiki and the other day i was reading about a tricky mediawiki feature that could be convenient for this case, is like a page transclusion from external wikis but the wiki that loads the page from the other wiki is updated with the page content of the other (it does a "copypaste" of the other page, i guess only if they differs), we could do that in between PS3 and PS4 wiki domains (not sure if also with the others). Last detail that worths to be mentioned is that it could be awesome if we find how to use this special transclusions to "grab" the firmware numbers from the the sony servers links and update the [[Template:latestPS5]], [[Template:latestPS4]], [[Template:latestPS3]], [[Template:latestPSV]], [[Template:latestPSP]] automatically with them, this way sony would be updating wiki on real time, ironic and awesome feature, or alternativelly, maybe we can grab them from a page in wikipedia or... dunno--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 12:07, 14 July 2021 (UTC)
== Page does not work when logged out ==
I wish to let you know the [[PS2 Official Configs]] page does work only if you are logged in. If not, a blank page is seen instead.
* Please try now again --- [[User:Roxanne|Roxanne]] ([[User talk:Roxanne|talk]]) - 25th February 2022 - 22:32 GMT+1
** It is working now! Thank you for your quick response and action.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 22:42, 25 February 2022 (UTC)
== Re: User rights nomination ==
Hello, just letting you know I appreciate your nomination for me not to have to have my edits required to go through the moderation process and that my contributions have been positively recognised by the site administration. [[User:Daft|Daft]] ([[User talk:Daft|talk]]) 16:07, 31 December 2023 (CET)
* New users doing good work are always welcome. So welcome to the wiki :) -  [[User:Roxanne|Roxanne]] ([[User talk:Roxanne|talk]]) 16:57, 31 December 2023 (GMT+1)
== Frankenstein Mod article? ==
Hello it's me again <tt>:)</tt> I've been mulling over the creation of a Frankenstein Mod article on here. Recently I have been in contact with a seasoned Frankenstein Modder based in the UK (same place as me) and he has provided me with a lot of photos of his work. Notably, he's also Frank Modded non PS2 compatible models such as the CECHG with a 40nm RSX which I added [[SEM-00x#Pictures|here]], I plan to upload them for the other models soon too when I have time to go through the images.
He said that he has done and sold over a hundred of Frank Mod consoles without a single one returned as faulty, so I think he is a reliable source of information. I have first hand experience of his work as he brought back to life a YLOD CECHA00 that I sent him. He also thinks such an article on here would provide clarity to the process and concept, as you can imagine a lot of people ask him what it is/how it works and it would be good to have an easily accessible source of truth. I think you're the only active administrator on the wiki hence why I am asking you. Thoughts? If yes I'll be happy to construct the article while liaising with him, and other input is welcome. Thanks [[User:Daft|Daft]] ([[User talk:Daft|talk]]) 14:46, 11 February 2024 (CET)
* Hey, I really like the idea from both of you. In fact I remember about the story who someone used Slim parts built into a Fat Console. Funny detail is that even Sony did the same for [[SKU Models Nonretail#DECR_Series|non-retail]] consoles sent for repair or another service in the past. :) Your contact is welcome to register to this wiki as well and I can set up everything for him/her to make editing the wiki as easy as it is for you now. Personally I see two possibilities how we should handle this:
** Either we create a whole new (sub)category for such modded consoles within [[Hardware Modification]]
** or we update each [[Console Information|console SKU page]] within which types of Hardware are interchangeable and which not (kinda like a "'''PS3 Hardware Modding Compatibility List'''")
* Maybe we can discuss this on [https://discord.gg/K7fjFt3 Discord] as well [[User:Roxanne|Roxanne]] ([[User talk:Roxanne|talk]]) - February 11th 2024 - 17:50 GMT+1
:Hi, I've joined the Discord. I think my contact doesn't want to be too involved in the wiki side of things, but he's happy to relay information to me and I can write it up (I'm a seasoned wiki editor, not on this wiki but over 10 years on other wikis so I'm quite familiar with markup etc). I'll see what he thinks and we can take it from there. I may put a message in the Discord as well. [[User:Daft|Daft]] ([[User talk:Daft|talk]]) 00:54, 13 February 2024 (CET)
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