Editing User talk:Mrjaredbeta
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***** Dear Lucas, while it is true what you are saying, we decided long time ago to keep the name "PS2 Classics" together that we both mentioning <nowiki>{{official}}</nowiki> PKG builts as well as homemade .ISO builds or directly from the Disc if your Model is supporting it; '''together''' within the same list, mainly to keep things easier for each one contributing to this list together due to other reasons. This is why we introduced the <nowiki>{{official}}</nowiki> Template which suggest that these are the official .PKG builts made by Sony available within their PSN Store. But keep in mind that if you extract one of their <nowiki>{{official}}</nowiki> .PKG builds, you will also find a [[PS2 Emulation#General observations regarding PS2 Classics emulator (ps2_netemu)|ISO.BIN.ENC]] Image file. So Sony is technically doing the same what we are doing here. They only add their security and compatibility flags inside their .PKG files. --[[User:Roxanne|Roxanne]] ([[User talk:Roxanne|talk]]) 08th October 2023 - 10:25h GMT+1 | ***** Dear Lucas, while it is true what you are saying, we decided long time ago to keep the name "PS2 Classics" together that we both mentioning <nowiki>{{official}}</nowiki> PKG builts as well as homemade .ISO builds or directly from the Disc if your Model is supporting it; '''together''' within the same list, mainly to keep things easier for each one contributing to this list together due to other reasons. This is why we introduced the <nowiki>{{official}}</nowiki> Template which suggest that these are the official .PKG builts made by Sony available within their PSN Store. But keep in mind that if you extract one of their <nowiki>{{official}}</nowiki> .PKG builds, you will also find a [[PS2 Emulation#General observations regarding PS2 Classics emulator (ps2_netemu)|ISO.BIN.ENC]] Image file. So Sony is technically doing the same what we are doing here. They only add their security and compatibility flags inside their .PKG files. --[[User:Roxanne|Roxanne]] ([[User talk:Roxanne|talk]]) 08th October 2023 - 10:25h GMT+1 | ||
****** I used POP-FE to convert CCDA games and it didn't convert them to EBOOT.PBB but to PKG and they still worked. Also, what's said in https://www.psdevwiki.com/ps3/PS1_Classics_Emulator_Compatibility_List#Fix_for_CDDA_games isn't true because one doesn't need to merge all BIN files into a single one since I got CDDA ganes to work without merging multiple BIN files into a single one. | ****** I used POP-FE to convert CCDA games and it didn't convert them to EBOOT.PBB but to PKG and they still worked. Also, what's said in https://www.psdevwiki.com/ps3/PS1_Classics_Emulator_Compatibility_List#Fix_for_CDDA_games isn't true because one doesn't need to merge all BIN files into a single one since I got CDDA ganes to work without merging multiple BIN files into a single one. | ||
****** I didn't know there were ISO.BIN.EMC image files inside the PKG ones. Is there such a format or are you saying some have an ISO and others BIN.EMC? Also, if that is true, then shouldn't all CUE+BIN games have no issues on the PS3 (even those that weren't released on the PSN) or the ones that were (inside PKG files according to you) had a "special" treatment unlike those? Also, could you tell me how to run EBOOT.PBP games (in this case, PS1 ones) with IRISMAN? Do I have to put them on the PSXISO folder like the CUE+BIN ones? | ****** I didn't know there were ISO.BIN.EMC image files inside the PKG ones. Is there such a format or are you saying some have an ISO and others BIN.EMC? Also, if that is true, then shouldn't all CUE+BIN games have no issues on the PS3 (even those that weren't released on the PSN) or the ones that were (inside PKG files according to you) had a "special" treatment unlike those? Also, could you tell me how to run EBOOT.PBP games (in this case, PS1 ones) with IRISMAN? Do I have to put them on the PSXISO folder like the CUE+BIN ones? |