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[[user:Lordv|Lordv]]
[[user:Lordv|Lordv]]
''Answer from [[user:Mathieulh|Mathieulh]] : You can get on the psn on a REAL Debug unit, not on a converted one, real DEX have their idps listed in sony's database and as such do pass the authentication, converted units do not. Everytime you log on the psn, your idps is sent to sony's server and is checked against a database, if it does not match an entry the authentication process does not pass.
About battlefield 3 that's because you are using a resigned 3.55 self on 3.55 (resigned with geohot's tool), first of all, these do not run on 3.56+, secondly you cannot decrypt newer ones since you lack keys, finally you cannot install retail packages (and thus game updates) on a debug system, there is a check in nas_plugin that prevents you from doing this unless your console is QA flagged, and QA flag on 3.60+ requires an additional signature for the token, one you cannot craft nor fake)
I am not here to create drama either, I just don't like it when false assumptions are being spread upon what is meant to be a serious wiki for developers to look upon.


=== RUT Dark Ronin ===
=== RUT Dark Ronin ===
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[[user:Euss|Euss]]
[[user:Euss|Euss]]


(section moved to [http://www.ps3devwiki.com/wiki/Talk:Cex2Dex#CEX2DEX_-_pro_versus_con seperate page])
==== Pro ====
 
{| class="wikitable sortable"
|-
! Function !! 3.55 !! 3.56 !! 3.60+ !! Remarks
|-
| Using the features of a debug console || {{Yes}} || {{Yes}} || {{Yes}} || To effectively use features, need to use SDK related files, e.g. TargetManager etc
|-
| Using FSELFs || {{Yes}} || {{Yes}} || {{Yes}} || To create fselfs, you must have the decrypted binairy first
|-
| Downgrading || {{Yes}} || {{Yes}} || {{Yes}} || Restricted to minver of that SKU/type (either metldr minver locked, or because of drivers - same limmitations as Retail/CEX, but without hardware flasher)
|-
| HDCP off || {{Yes}} || {{Yes}} || {{Yes}} || Can use QA debug or setmonitor.self
|-
|}


==Message Box==
==== Con ====
{| class="wikitable sortable"
|-
! Function !! 3.55 !! 3.56 !! 3.60+ !! Remarks
|-
| Retail Functionality : BD-Movies || {{No}} <br />(patchable) || {{No}}<br />(see 3.55) || {{No}}<br />(Disabled for that [[Target ID]]) ||
|-
| Retail Functionality : DVD-Movies || {{No}} <br />(patchable) || {{No}}<br />(see 3.55) || {{No}}<br />(Disabled for that [[Target ID]]) ||
|-
| Retail Functionality : PS Store || {{No}} <br />(patchable) || {{No}}<br />(see 3.55) || {{No}}<br />(Disabled for that [[Target ID]]) ||
|-
| PSN/SEN || {{No}} <br />(only when patched/spoofed to Retail AND passphrase is available) || {{No}}<br />(see 3.55) || {{No}}<br />(Server Whitelisting and nondebug IDPS fail) ||
|-
| More Stress to the console || {{Yes}} || {{Yes}} || {{Yes}} || Using TargetManager/Debugger increases memoryload, also heats up RSX more (there are known CECHA/CECHC that gotten YLOD after few weeks of usage, and behaved normally when converted back to Retail/CEX)<!--// note: this was originally seen as urban legend, but factual real world proved otherwise. bottomline: calculated risk //-->
|-
| Backups (via Manager) : &lt;=3.56 keyed || {{Yes}}<br />(same as Retail, would need lv1.self : mmap114 and lv2.self : peek/poke patches + Manager with DEX detection/payload) || {{Yes}}<br />(see 3.55) || {{No}} ||
|-
| Backups (via Manager) : &gt;=3.60 keyed || {{No}}<br />(same as Retail) || {{No}}<br />(see 3.55) || {{No}} ||
|-
| Backups (using ps3gen/bdemu) : &lt;=3.56 keyed || {{Yes}} || {{Yes}}<br />(see 3.55) || ? {{Yes}} ? ||
|-
| Backups (using ps3gen/bdemu) : &gt;=3.60 keyed || {{No}} || {{No}} || {{No}} ||
|-
| OtherOS++ : Linux/BSD || {{Yes}} <br />(same as Retail, need patches) || {{No}}<br />(No one ported OtherOS++ MFW tasks to 3.56 yet, if someone does, see 3.55) || {{No}} ||
|-
| Firmware availability || {{Yes}} || {{Yes}} || {{No}}<br />(latest public is 4.11) || Getting firmwares will always be a handicap, as they are not openly distributed/announced like Retail, only on SCEDevnet
|-
| Easily detectable and banned || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
|}
Note about 3.56 : would need to use custom generated keys for signing, as the random fail is fixed since that version, thus no private keys can be acquired with Scekrit).
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